lightingInterfaces.cpp 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "lighting/lightingInterfaces.h"
  24. void AvailableSLInterfaces::registerSystem(SceneLightingInterface* si)
  25. {
  26. mAvailableSystemInterfaces.push_back(si);
  27. mDirty = true;
  28. }
  29. void AvailableSLInterfaces::initInterfaces()
  30. {
  31. if ( !mDirty )
  32. return;
  33. mAvailableObjectTypes = mClippingMask = mZoneLightSkipMask = 0;
  34. SceneLightingInterface** sitr = mAvailableSystemInterfaces.begin();
  35. for ( ; sitr != mAvailableSystemInterfaces.end(); sitr++ )
  36. {
  37. SceneLightingInterface* si = (*sitr);
  38. si->init();
  39. mAvailableObjectTypes |= si->addObjectType();
  40. mClippingMask |= si->addToClippingMask();
  41. mZoneLightSkipMask |= si->addToZoneLightSkipMask();
  42. }
  43. mDirty = false;
  44. }