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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADOW_COMMON_H_
- #define _SHADOW_COMMON_H_
- #ifndef _DYNAMIC_CONSOLETYPES_H_
- #include "console/dynamicTypes.h"
- #endif
- ///
- enum ShadowType
- {
- ShadowType_None = -1,
- ShadowType_Spot,
- ShadowType_PSSM,
- ShadowType_Paraboloid,
- ShadowType_DualParaboloidSinglePass,
- ShadowType_DualParaboloid,
- ShadowType_CubeMap,
- ShadowType_Count,
- };
- DefineEnumType( ShadowType );
- /// The different shadow filter modes used when rendering
- /// shadowed lights.
- /// @see setShadowFilterMode
- enum ShadowFilterMode
- {
- ShadowFilterMode_None,
- ShadowFilterMode_SoftShadow,
- ShadowFilterMode_SoftShadowHighQuality
- };
- DefineEnumType( ShadowFilterMode );
- #endif // _SHADOW_COMMON_H_
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