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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Daniel Buckmaster
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COVERPOINT_H_
- #define _COVERPOINT_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- class BaseMatInstance;
- class CoverPoint : public SceneObject
- {
- typedef SceneObject Parent;
- /// Network mask bits.
- enum MaskBits
- {
- TransformMask = Parent::NextFreeMask << 0,
- NextFreeMask = Parent::NextFreeMask << 1
- };
- public:
- CoverPoint();
- virtual ~CoverPoint();
- DECLARE_CONOBJECT(CoverPoint);
- /// Amount of cover provided at this point.
- enum Size {
- Prone,
- Crouch,
- Stand,
- NumSizes
- };
- void setSize(Size size) { mSize = size; setMaskBits(TransformMask); }
- Size getSize() const { return mSize; }
- /// Is this point occupied?
- bool isOccupied() const { return mOccupied; }
- void setOccupied(bool occ) { mOccupied = occ; setMaskBits(TransformMask); }
- /// Get the normal of this point (i.e., the direction from which it provides cover).
- Point3F getNormal() const;
- F32 getQuality() const { return mQuality; }
- bool peekLeft() const { return mPeekLeft; }
- bool peekRight() const { return mPeekRight; }
- bool peekOver() const { return mPeekOver; }
- void setPeek(bool left, bool right, bool over) { mPeekLeft = left, mPeekRight = right, mPeekOver = over; }
- /// Init static buffers for rendering.
- static void initGFXResources();
- /// @name SceneObject
- /// @{
- static void initPersistFields();
- bool onAdd();
- void onRemove();
- void onEditorEnable();
- void onEditorDisable();
- void inspectPostApply();
- void setTransform(const MatrixF &mat);
- void prepRenderImage(SceneRenderState *state);
- void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
- /// @}
- /// @name NetObject
- /// @{
- U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- /// @}
- protected:
- private:
- typedef GFXVertexPCN VertexType;
- static GFXStateBlockRef smNormalSB;
- static GFXVertexBufferHandle<VertexType> smVertexBuffer[NumSizes];
- /// Size of this point.
- Size mSize;
- /// Quality of this point as cover.
- F32 mQuality;
- /// Can we look left around this cover?
- bool mPeekLeft;
- /// Can we look right around this cover?
- bool mPeekRight;
- /// Can we look up over this cover?
- bool mPeekOver;
- /// Is this point currently occupied?
- bool mOccupied;
- };
- typedef CoverPoint::Size CoverPointSize;
- DefineEnumType(CoverPointSize);
- #endif
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