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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/async/asyncUpdate.h"
- #include "core/stream/tStream.h"
- //-----------------------------------------------------------------------------
- // AsyncUpdateList implementation.
- //-----------------------------------------------------------------------------
- void AsyncUpdateList::process( S32 timeOut )
- {
- U32 endTime = 0;
- if( timeOut != -1 )
- endTime = Platform::getRealMilliseconds() + timeOut;
- // Flush the process list.
- IPolled* ptr;
- IPolled* firstProcessedPtr = 0;
- while( mUpdateList.tryPopFront( ptr ) )
- {
- if( ptr == firstProcessedPtr )
- {
- // We've wrapped around. Stop.
- mUpdateList.pushFront( ptr );
- break;
- }
- if( ptr->update() )
- {
- mUpdateList.pushBack( ptr );
- if( !firstProcessedPtr )
- firstProcessedPtr = ptr;
- }
- // Stop if we have exceeded our processing time budget.
- if( timeOut != -1
- && Platform::getRealMilliseconds() >= endTime )
- break;
- }
- }
- //--------------------------------------------------------------------------
- // AsyncUpdateThread implementation.
- //--------------------------------------------------------------------------
- void AsyncUpdateThread::run( void* )
- {
- _setName( getName() );
- while( !checkForStop() )
- {
- _waitForEventAndReset();
-
- if( !checkForStop() )
- mUpdateList->process();
- }
- }
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