asyncUpdate.cpp 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/async/asyncUpdate.h"
  23. #include "core/stream/tStream.h"
  24. //-----------------------------------------------------------------------------
  25. // AsyncUpdateList implementation.
  26. //-----------------------------------------------------------------------------
  27. void AsyncUpdateList::process( S32 timeOut )
  28. {
  29. U32 endTime = 0;
  30. if( timeOut != -1 )
  31. endTime = Platform::getRealMilliseconds() + timeOut;
  32. // Flush the process list.
  33. IPolled* ptr;
  34. IPolled* firstProcessedPtr = 0;
  35. while( mUpdateList.tryPopFront( ptr ) )
  36. {
  37. if( ptr == firstProcessedPtr )
  38. {
  39. // We've wrapped around. Stop.
  40. mUpdateList.pushFront( ptr );
  41. break;
  42. }
  43. if( ptr->update() )
  44. {
  45. mUpdateList.pushBack( ptr );
  46. if( !firstProcessedPtr )
  47. firstProcessedPtr = ptr;
  48. }
  49. // Stop if we have exceeded our processing time budget.
  50. if( timeOut != -1
  51. && Platform::getRealMilliseconds() >= endTime )
  52. break;
  53. }
  54. }
  55. //--------------------------------------------------------------------------
  56. // AsyncUpdateThread implementation.
  57. //--------------------------------------------------------------------------
  58. void AsyncUpdateThread::run( void* )
  59. {
  60. _setName( getName() );
  61. while( !checkForStop() )
  62. {
  63. _waitForEventAndReset();
  64. if( !checkForStop() )
  65. mUpdateList->process();
  66. }
  67. }