openVRTrackedObject.cpp 28 KB

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  1. #include "platform/platform.h"
  2. #include "platform/input/openVR/openVRTrackedObject.h"
  3. #include "platform/input/openVR/openVRProvider.h"
  4. #include "math/mathIO.h"
  5. #include "scene/sceneRenderState.h"
  6. #include "console/consoleTypes.h"
  7. #include "core/stream/bitStream.h"
  8. #include "core/resourceManager.h"
  9. #include "materials/materialManager.h"
  10. #include "materials/baseMatInstance.h"
  11. #include "renderInstance/renderPassManager.h"
  12. #include "lighting/lightQuery.h"
  13. #include "console/engineAPI.h"
  14. #include "gfx/gfxTextureManager.h"
  15. #include "gfx/sim/debugDraw.h"
  16. #include "gfx/gfxTransformSaver.h"
  17. #include "environment/skyBox.h"
  18. #include "collision/boxConvex.h"
  19. #include "collision/concretePolyList.h"
  20. #include "T3D/physics/physicsPlugin.h"
  21. #include "T3D/physics/physicsCollision.h"
  22. #include "T3D/physics/physicsBody.h"
  23. #ifdef TORQUE_EXTENDED_MOVE
  24. #include "T3D/gameBase/extended/extendedMove.h"
  25. #endif
  26. bool OpenVRTrackedObject::smDebugControllerMovePosition = true;
  27. bool OpenVRTrackedObject::smDebugControllerPosition = false;
  28. static const U32 sCollisionMoveMask = (PlayerObjectType |
  29. StaticShapeObjectType | VehicleObjectType);
  30. U32 OpenVRTrackedObject::sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
  31. U32 OpenVRTrackedObject::sClientCollisionMask = sCollisionMoveMask;
  32. //-----------------------------------------------------------------------------
  33. IMPLEMENT_CO_DATABLOCK_V1(OpenVRTrackedObjectData);
  34. OpenVRTrackedObjectData::OpenVRTrackedObjectData() :
  35. mShapeFile(NULL)
  36. {
  37. mCollisionBoxMin = Point3F(-0.02, -0.20, -0.02);
  38. mCollisionBoxMax = Point3F(0.02, 0.05, 0.02);
  39. }
  40. OpenVRTrackedObjectData::~OpenVRTrackedObjectData()
  41. {
  42. }
  43. bool OpenVRTrackedObjectData::onAdd()
  44. {
  45. if (Parent::onAdd())
  46. {
  47. return true;
  48. }
  49. return false;
  50. }
  51. bool OpenVRTrackedObjectData::preload(bool server, String &errorStr)
  52. {
  53. if (!Parent::preload(server, errorStr))
  54. return false;
  55. bool error = false;
  56. if (!server)
  57. {
  58. mShape = mShapeFile ? ResourceManager::get().load(mShapeFile) : NULL;
  59. }
  60. }
  61. void OpenVRTrackedObjectData::initPersistFields()
  62. {
  63. addGroup("Render Components");
  64. addField("shape", TypeShapeFilename, Offset(mShapeFile, OpenVRTrackedObjectData), "Shape file to use for controller model.");
  65. addField("collisionMin", TypePoint3F, Offset(mCollisionBoxMin, OpenVRTrackedObjectData), "Box min");
  66. addField("collisionMax", TypePoint3F, Offset(mCollisionBoxMax, OpenVRTrackedObjectData), "Box min");
  67. endGroup("Render Components");
  68. Parent::initPersistFields();
  69. }
  70. void OpenVRTrackedObjectData::packData(BitStream* stream)
  71. {
  72. Parent::packData(stream);
  73. stream->writeString(mShapeFile);
  74. }
  75. void OpenVRTrackedObjectData::unpackData(BitStream* stream)
  76. {
  77. Parent::unpackData(stream);
  78. mShapeFile = stream->readSTString();
  79. }
  80. //-----------------------------------------------------------------------------
  81. IMPLEMENT_CO_NETOBJECT_V1(OpenVRTrackedObject);
  82. ConsoleDocClass(OpenVRTrackedObject,
  83. "@brief Renders and handles interactions OpenVR controllers and tracked objects.\n\n"
  84. "This class implements basic rendering and interactions with OpenVR controllers.\n\n"
  85. "The object should be controlled by a player object. Controllers will be rendered at\n"
  86. "the correct position regardless of the current transform of the object.\n"
  87. "@ingroup OpenVR\n");
  88. //-----------------------------------------------------------------------------
  89. // Object setup and teardown
  90. //-----------------------------------------------------------------------------
  91. OpenVRTrackedObject::OpenVRTrackedObject() :
  92. mDataBlock(NULL),
  93. mShapeInstance(NULL),
  94. mBasicModel(NULL),
  95. mDeviceIndex(-1),
  96. mMappedMoveIndex(-1),
  97. mIgnoreParentRotation(true),
  98. mConvexList(new Convex()),
  99. mPhysicsRep(NULL)
  100. {
  101. // Flag this object so that it will always
  102. // be sent across the network to clients
  103. mNetFlags.set(Ghostable | ScopeAlways);
  104. // Set it as a "static" object that casts shadows
  105. mTypeMask |= StaticObjectType | StaticShapeObjectType;
  106. mPose.connected = false;
  107. }
  108. OpenVRTrackedObject::~OpenVRTrackedObject()
  109. {
  110. clearRenderData();
  111. delete mConvexList;
  112. }
  113. void OpenVRTrackedObject::updateRenderData()
  114. {
  115. clearRenderData();
  116. if (!mDataBlock)
  117. return;
  118. // Are we using a model?
  119. if (mDataBlock->mShape)
  120. {
  121. if (mShapeInstance && mShapeInstance->getShape() != mDataBlock->mShape)
  122. {
  123. delete mShapeInstance;
  124. mShapeInstance = NULL;
  125. }
  126. if (!mShapeInstance)
  127. {
  128. mShapeInstance = new TSShapeInstance(mDataBlock->mShape, isClientObject());
  129. }
  130. }
  131. else
  132. {
  133. setupRenderDataFromModel(isClientObject());
  134. }
  135. }
  136. void OpenVRTrackedObject::setupRenderDataFromModel(bool loadComponentModels)
  137. {
  138. clearRenderData();
  139. if (!OPENVR || !OPENVR->isEnabled())
  140. return;
  141. vr::IVRRenderModels *models = OPENVR->getRenderModels();
  142. if (!models)
  143. return;
  144. if (!mShapeInstance && mModelName && mModelName[0] != '\0')
  145. {
  146. bool failed = false;
  147. S32 idx = OPENVR->preloadRenderModel(mModelName);
  148. while (!OPENVR->getRenderModel(idx, &mBasicModel, failed))
  149. {
  150. if (failed)
  151. break;
  152. }
  153. }
  154. if (loadComponentModels)
  155. {
  156. mRenderComponents.setSize(models->GetComponentCount(mModelName));
  157. for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
  158. {
  159. RenderModelSlot &slot = mRenderComponents[i];
  160. char buffer[1024];
  161. slot.mappedNodeIdx = -1;
  162. slot.componentName = NULL;
  163. slot.nativeModel = NULL;
  164. U32 result = models->GetComponentName(mModelName, i, buffer, sizeof(buffer));
  165. if (result == 0)
  166. continue;
  167. #ifdef DEBUG_CONTROLLER_MODELS
  168. Con::printf("Controller[%s] component %i NAME == %s", mModelName, i, buffer);
  169. #endif
  170. slot.componentName = StringTable->insert(buffer, true);
  171. result = models->GetComponentRenderModelName(mModelName, slot.componentName, buffer, sizeof(buffer));
  172. if (result == 0)
  173. {
  174. #ifdef DEBUG_CONTROLLER_MODELS
  175. Con::printf("Controller[%s] component %i NO MODEL", mModelName, i);
  176. #endif
  177. continue;
  178. }
  179. #ifdef DEBUG_CONTROLLER_MODELS
  180. Con::printf("Controller[%s] component %i == %s", mModelName, i, slot.componentName);
  181. #endif
  182. bool failed = false;
  183. S32 idx = OPENVR->preloadRenderModel(StringTable->insert(buffer, true));
  184. while (!OPENVR->getRenderModel(idx, &slot.nativeModel, failed))
  185. {
  186. if (failed)
  187. break;
  188. }
  189. }
  190. }
  191. }
  192. void OpenVRTrackedObject::clearRenderData()
  193. {
  194. mBasicModel = NULL;
  195. mRenderComponents.clear();
  196. }
  197. //-----------------------------------------------------------------------------
  198. // Object Editing
  199. //-----------------------------------------------------------------------------
  200. void OpenVRTrackedObject::initPersistFields()
  201. {
  202. // SceneObject already handles exposing the transform
  203. Parent::initPersistFields();
  204. addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
  205. addField("mappedMoveIndex", TypeS32, Offset(mMappedMoveIndex, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
  206. addField("ignoreParentRotation", TypeBool, Offset(mIgnoreParentRotation, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
  207. static bool conInit = false;
  208. if (!conInit)
  209. {
  210. Con::addVariable("$OpenVRTrackedObject::debugControllerPosition", TypeBool, &smDebugControllerPosition);
  211. Con::addVariable("$OpenVRTrackedObject::debugControllerMovePosition", TypeBool, &smDebugControllerMovePosition);
  212. conInit = true;
  213. }
  214. }
  215. void OpenVRTrackedObject::inspectPostApply()
  216. {
  217. Parent::inspectPostApply();
  218. // Flag the network mask to send the updates
  219. // to the client object
  220. setMaskBits(UpdateMask);
  221. }
  222. bool OpenVRTrackedObject::onAdd()
  223. {
  224. if (!Parent::onAdd())
  225. return false;
  226. // Set up a 1x1x1 bounding box
  227. mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
  228. Point3F(0.5f, 0.5f, 0.5f));
  229. resetWorldBox();
  230. // Add this object to the scene
  231. addToScene();
  232. if (mDataBlock)
  233. {
  234. mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
  235. mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
  236. resetWorldBox();
  237. }
  238. else
  239. {
  240. setGlobalBounds();
  241. }
  242. return true;
  243. }
  244. void OpenVRTrackedObject::onRemove()
  245. {
  246. // Remove this object from the scene
  247. removeFromScene();
  248. clearRenderData();
  249. SAFE_DELETE(mPhysicsRep);
  250. Parent::onRemove();
  251. }
  252. void OpenVRTrackedObject::_updatePhysics()
  253. {
  254. SAFE_DELETE(mPhysicsRep);
  255. if (!PHYSICSMGR)
  256. return;
  257. PhysicsCollision *colShape = NULL;
  258. MatrixF offset(true);
  259. colShape = PHYSICSMGR->createCollision();
  260. colShape->addBox(getObjBox().getExtents() * 0.5f * mObjScale, offset);
  261. if (colShape)
  262. {
  263. PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
  264. mPhysicsRep = PHYSICSMGR->createBody();
  265. mPhysicsRep->init(colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world);
  266. mPhysicsRep->setTransform(getTransform());
  267. }
  268. }
  269. bool OpenVRTrackedObject::onNewDataBlock(GameBaseData *dptr, bool reload)
  270. {
  271. mDataBlock = dynamic_cast<OpenVRTrackedObjectData*>(dptr);
  272. if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
  273. return false;
  274. // Setup the models
  275. clearRenderData();
  276. mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
  277. mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
  278. mGlobalBounds = false;
  279. resetWorldBox();
  280. _updatePhysics();
  281. scriptOnNewDataBlock();
  282. return true;
  283. }
  284. void OpenVRTrackedObject::setInteractObject(SceneObject* object, bool holding)
  285. {
  286. mInteractObject = object;
  287. mHoldInteractedObject = holding;
  288. }
  289. void OpenVRTrackedObject::setTransform(const MatrixF & mat)
  290. {
  291. // Let SceneObject handle all of the matrix manipulation
  292. Parent::setTransform(mat);
  293. // Dirty our network mask so that the new transform gets
  294. // transmitted to the client object
  295. setMaskBits(UpdateMask);
  296. }
  297. void OpenVRTrackedObject::setModelName(String &modelName)
  298. {
  299. if (!isServerObject())
  300. return;
  301. mModelName = StringTable->insert(modelName.c_str(), true);
  302. setMaskBits(UpdateMask);
  303. }
  304. U32 OpenVRTrackedObject::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
  305. {
  306. // Allow the Parent to get a crack at writing its info
  307. U32 retMask = Parent::packUpdate(conn, mask, stream);
  308. // Write our transform information
  309. if (stream->writeFlag(mask & UpdateMask))
  310. {
  311. mathWrite(*stream, getTransform());
  312. mathWrite(*stream, getScale());
  313. stream->write((S16)mDeviceIndex);
  314. stream->write((S16)mMappedMoveIndex);
  315. stream->writeString(mModelName);
  316. }
  317. return retMask;
  318. }
  319. void OpenVRTrackedObject::unpackUpdate(NetConnection *conn, BitStream *stream)
  320. {
  321. // Let the Parent read any info it sent
  322. Parent::unpackUpdate(conn, stream);
  323. if (stream->readFlag()) // UpdateMask
  324. {
  325. mathRead(*stream, &mObjToWorld);
  326. mathRead(*stream, &mObjScale);
  327. setTransform(mObjToWorld);
  328. S16 readDeviceIndex;
  329. S16 readMoveIndex;
  330. stream->read(&readDeviceIndex);
  331. stream->read(&readMoveIndex);
  332. mDeviceIndex = readDeviceIndex;
  333. mMappedMoveIndex = readMoveIndex;
  334. mModelName = stream->readSTString();
  335. updateRenderData();
  336. }
  337. }
  338. void OpenVRTrackedObject::writePacketData(GameConnection *conn, BitStream *stream)
  339. {
  340. Parent::writePacketData(conn, stream);
  341. }
  342. void OpenVRTrackedObject::readPacketData(GameConnection *conn, BitStream *stream)
  343. {
  344. Parent::readPacketData(conn, stream);
  345. }
  346. MatrixF OpenVRTrackedObject::getTrackedTransform()
  347. {
  348. IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
  349. MatrixF trackedMat(1);
  350. pose.orientation.setMatrix(&trackedMat);
  351. trackedMat.setPosition(pose.position);
  352. return trackedMat;
  353. }
  354. MatrixF OpenVRTrackedObject::getLastTrackedTransform()
  355. {
  356. MatrixF trackedMat(1);
  357. mPose.orientation.setMatrix(&trackedMat);
  358. trackedMat.setPosition(mPose.position);
  359. return trackedMat;
  360. }
  361. MatrixF OpenVRTrackedObject::getBaseTrackingTransform()
  362. {
  363. if (isMounted())
  364. {
  365. MatrixF mat;
  366. mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat);
  367. if (mIgnoreParentRotation)
  368. {
  369. Point3F pos = mat.getPosition();
  370. mat = MatrixF(1);
  371. mat.setPosition(pos);
  372. }
  373. //mat.inverse();
  374. return mat;
  375. }
  376. return MatrixF(1);
  377. }
  378. void OpenVRTrackedObject::prepRenderImage(SceneRenderState *state)
  379. {
  380. RenderPassManager *renderPass = state->getRenderPass();
  381. // debug rendering for now
  382. if (mDeviceIndex < 0)
  383. return;
  384. // Current pose
  385. IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
  386. IDevicePose hmdPose = OPENVR->getTrackedDevicePose(0);
  387. if (!pose.connected && !mPose.connected)
  388. return;
  389. MatrixF offsetMat = getBaseTrackingTransform();
  390. //offsetMat.inverse();
  391. Point3F pos = offsetMat.getPosition();
  392. //Con::printf("Base offs == %f,%f,%f", pos.x, pos.y, pos.z);
  393. const F32 CONTROLLER_SCALE = 0.1;
  394. if (smDebugControllerPosition)
  395. {
  396. ColorI drawColor = ColorI::GREEN;
  397. if (!pose.valid)
  398. {
  399. drawColor = ColorI::RED;
  400. }
  401. // Draw Camera
  402. /*
  403. DisplayPose cameraPose;
  404. OPENVR->getFrameEyePose(&cameraPose, -1);
  405. Point3F cameraCenter(0);
  406. MatrixF cameraMat(1);
  407. cameraPose.orientation.setMatrix(&cameraMat);
  408. cameraMat.setPosition(cameraPose.position);
  409. cameraMat.mulP(cameraCenter);
  410. //DebugDrawer::get()->drawBox(cameraCenter - Point3F(0.1), cameraCenter + Point3F(0.1), ColorI::GREEN);
  411. DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::WHITE, cameraMat); // general box
  412. */
  413. // Draw Tracked HMD Pos
  414. Point3F hmdCenter(0, 0, 0);
  415. MatrixF hmdMat(1);
  416. hmdPose.orientation.setMatrix(&hmdMat);
  417. hmdMat.setPosition(hmdPose.position);
  418. hmdMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
  419. hmdMat = offsetMat * hmdMat;
  420. hmdMat.mulP(hmdCenter);
  421. DebugDrawer::get()->drawBox(hmdCenter - Point3F(0.1), hmdCenter + Point3F(0.1), ColorI::RED);
  422. DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::GREEN, hmdMat); // general box
  423. // Draw Controller
  424. MatrixF mat(1);
  425. pose.orientation.setMatrix(&mat);
  426. mat.setPosition(pose.position);
  427. mat.inverse(); // same as HMD
  428. mat = offsetMat * mat;
  429. Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
  430. Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
  431. Point3F middle(0, 0, 0);
  432. Point3F center(0, 0, 0);
  433. mat.mulP(center);
  434. //DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
  435. mat.mulP(middleStart);
  436. mat.mulP(middle);
  437. mat.mulP(middleEnd);
  438. char buffer[256];
  439. dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
  440. DebugDrawer::get()->drawText(middle, buffer);
  441. DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
  442. DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
  443. DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
  444. DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
  445. }
  446. if (isClientObject() && smDebugControllerMovePosition)
  447. {
  448. MatrixF transform = getRenderTransform();
  449. transform.scale(mObjScale);
  450. DebugDrawer::get()->drawTransformedBoxOutline(mObjBox.minExtents, mObjBox.maxExtents, ColorI::RED, transform);
  451. // jamesu - grab server object pose for debugging
  452. OpenVRTrackedObject* tracked = static_cast<OpenVRTrackedObject*>(getServerObject());
  453. if (tracked)
  454. {
  455. mPose = tracked->mPose;
  456. }
  457. ColorI drawColor = ColorI::GREEN;
  458. if (!pose.valid)
  459. {
  460. drawColor = ColorI::RED;
  461. }
  462. // Draw Controller
  463. MatrixF mat(1);
  464. mPose.orientation.setMatrix(&mat);
  465. mat.setPosition(mPose.position);
  466. mat.inverse(); // same as HMD
  467. mat = offsetMat * mat;
  468. Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
  469. Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
  470. Point3F middle(0, 0, 0);
  471. Point3F center(0, 0, 0);
  472. mat.mulP(center);
  473. //DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
  474. mat.mulP(middleStart);
  475. mat.mulP(middle);
  476. mat.mulP(middleEnd);
  477. char buffer[256];
  478. dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
  479. DebugDrawer::get()->drawText(middle, buffer);
  480. DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
  481. DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
  482. DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
  483. DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
  484. }
  485. // Controller matrix base
  486. MatrixF trackedMat = getTrackedTransform();
  487. MatrixF invTrackedMat(1);
  488. invTrackedMat = trackedMat;
  489. invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
  490. invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
  491. trackedMat = invTrackedMat;
  492. trackedMat.inverse();
  493. // Render the controllers, using either the render model or the shape
  494. if (mShapeInstance)
  495. {
  496. // Calculate the distance of this object from the camera
  497. Point3F cameraOffset = invTrackedMat.getPosition();
  498. cameraOffset -= state->getDiffuseCameraPosition();
  499. F32 dist = cameraOffset.len();
  500. if (dist < 0.01f)
  501. dist = 0.01f;
  502. // Set up the LOD for the shape
  503. F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
  504. mShapeInstance->setDetailFromDistance(state, dist * invScale);
  505. // Make sure we have a valid level of detail
  506. if (mShapeInstance->getCurrentDetail() < 0)
  507. return;
  508. // GFXTransformSaver is a handy helper class that restores
  509. // the current GFX matrices to their original values when
  510. // it goes out of scope at the end of the function
  511. GFXTransformSaver saver;
  512. // Set up our TS render state
  513. TSRenderState rdata;
  514. rdata.setSceneState(state);
  515. rdata.setFadeOverride(1.0f);
  516. // We might have some forward lit materials
  517. // so pass down a query to gather lights.
  518. LightQuery query;
  519. query.init(getWorldSphere());
  520. rdata.setLightQuery(&query);
  521. // Set the world matrix to the objects render transform
  522. MatrixF mat = trackedMat;
  523. mat.scale(mObjScale);
  524. GFX->setWorldMatrix(mat);
  525. // TODO: move the nodes about for components
  526. mShapeInstance->animate();
  527. mShapeInstance->render(rdata);
  528. }
  529. else if (mRenderComponents.size() > 0)
  530. {
  531. vr::IVRRenderModels *models = OPENVR->getRenderModels();
  532. if (!models)
  533. return;
  534. vr::IVRSystem* vrs = vr::VRSystem();
  535. if (!vrs->GetControllerState(mDeviceIndex, &mCurrentControllerState))
  536. {
  537. return;
  538. }
  539. for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
  540. {
  541. RenderModelSlot slot = mRenderComponents[i];
  542. vr::RenderModel_ControllerMode_State_t modeState;
  543. vr::RenderModel_ComponentState_t componentState;
  544. modeState.bScrollWheelVisible = false;
  545. if (models->GetComponentState(mModelName, slot.componentName, &mCurrentControllerState, &modeState, &componentState))
  546. {
  547. MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
  548. // Set our RenderInst as a standard mesh render
  549. ri->type = RenderPassManager::RIT_Mesh;
  550. // Calculate our sorting point
  551. if (state && slot.nativeModel)
  552. {
  553. // Calculate our sort point manually.
  554. const Box3F rBox = slot.nativeModel->getWorldBox(invTrackedMat);
  555. ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
  556. }
  557. else
  558. {
  559. ri->sortDistSq = 0.0f;
  560. }
  561. MatrixF newTransform = trackedMat;
  562. MatrixF controllerOffsMat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(componentState.mTrackingToComponentRenderModel);
  563. MatrixF offComponentMat(1);
  564. OpenVRUtil::convertTransformFromOVR(controllerOffsMat, offComponentMat);
  565. newTransform = offComponentMat * newTransform;
  566. newTransform.inverse();
  567. //DebugDrawer::get()->drawBox(newTransform.getPosition() - Point3F(0.001), newTransform.getPosition() + Point3F(0.001), ColorI::BLUE);
  568. if (!slot.nativeModel)
  569. continue;
  570. if (i < 1)
  571. continue;
  572. // Set up our transforms
  573. ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
  574. ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
  575. ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
  576. // If our material needs lights then fill the RIs
  577. // light vector with the best lights.
  578. if (true)
  579. {
  580. LightQuery query;
  581. Point3F center(0, 0, 0);
  582. invTrackedMat.mulP(center);
  583. query.init(SphereF(center, 10.0f));
  584. query.getLights(ri->lights, 8);
  585. }
  586. // Draw model
  587. slot.nativeModel->draw(state, ri);
  588. state->getRenderPass()->addInst(ri);
  589. }
  590. }
  591. }
  592. else if (mBasicModel)
  593. {
  594. MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
  595. // Set our RenderInst as a standard mesh render
  596. ri->type = RenderPassManager::RIT_Mesh;
  597. // Calculate our sorting point
  598. if (state)
  599. {
  600. // Calculate our sort point manually.
  601. const Box3F rBox = mBasicModel->getWorldBox(invTrackedMat);
  602. ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
  603. }
  604. else
  605. {
  606. ri->sortDistSq = 0.0f;
  607. }
  608. MatrixF newTransform = invTrackedMat;
  609. // Set up our transforms
  610. ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
  611. ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
  612. ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
  613. // If our material needs lights then fill the RIs
  614. // light vector with the best lights.
  615. if (true)
  616. {
  617. LightQuery query;
  618. Point3F center(0, 0, 0);
  619. invTrackedMat.mulP(center);
  620. query.init(SphereF(center, 10.0f));
  621. query.getLights(ri->lights, 8);
  622. }
  623. // Draw model
  624. mBasicModel->draw(state, ri);
  625. state->getRenderPass()->addInst(ri);
  626. }
  627. }
  628. U32 OpenVRTrackedObject::getCollisionMask()
  629. {
  630. if (isServerObject())
  631. return sServerCollisionMask;
  632. else
  633. return sClientCollisionMask;
  634. }
  635. void OpenVRTrackedObject::updateWorkingCollisionSet()
  636. {
  637. const U32 mask = getCollisionMask();
  638. Box3F convexBox = mConvexList->getBoundingBox(getTransform(), getScale());
  639. F32 len = (50) * TickSec;
  640. F32 l = (len * 1.1) + 0.1; // fudge factor
  641. convexBox.minExtents -= Point3F(l, l, l);
  642. convexBox.maxExtents += Point3F(l, l, l);
  643. disableCollision();
  644. mConvexList->updateWorkingList(convexBox, mask);
  645. enableCollision();
  646. }
  647. void OpenVRTrackedObject::updateMove(const Move *move)
  648. {
  649. // Set transform based on move
  650. #ifdef TORQUE_EXTENDED_MOVE
  651. const ExtendedMove* emove = dynamic_cast<const ExtendedMove*>(move);
  652. if (!emove)
  653. return;
  654. U32 emoveIndex = mMappedMoveIndex;
  655. if (emoveIndex >= ExtendedMove::MaxPositionsRotations)
  656. emoveIndex = 0;
  657. //IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
  658. //Con::printf("OpenVRTrackedObject::processTick move %i", emoveIndex);
  659. if (!emove->EulerBasedRotation[emoveIndex])
  660. {
  661. AngAxisF inRot = AngAxisF(Point3F(emove->rotX[emoveIndex], emove->rotY[emoveIndex], emove->rotZ[emoveIndex]), emove->rotW[emoveIndex]);
  662. // Update our pose based on the move info
  663. mPose.orientation = inRot;
  664. mPose.position = Point3F(emove->posX[emoveIndex], emove->posY[emoveIndex], emove->posZ[emoveIndex]);
  665. mPose.valid = true;
  666. mPose.connected = true;
  667. }
  668. // Set transform based on move pose
  669. MatrixF trackedMat(1);
  670. MatrixF invTrackedMat(1);
  671. mPose.orientation.setMatrix(&trackedMat);
  672. trackedMat.setPosition(mPose.position);
  673. invTrackedMat = trackedMat;
  674. invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
  675. invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
  676. trackedMat = invTrackedMat;
  677. trackedMat.inverse();
  678. SceneObject::setTransform(invTrackedMat);
  679. if (mPhysicsRep)
  680. mPhysicsRep->setTransform(invTrackedMat);
  681. #endif
  682. }
  683. void OpenVRTrackedObject::processTick(const Move *move)
  684. {
  685. // Perform collision checks
  686. if (isServerObject())
  687. {
  688. updateMove(move);
  689. if (!mPhysicsRep)
  690. {
  691. updateWorkingCollisionSet();
  692. }
  693. }
  694. Parent::processTick(move);
  695. }
  696. void OpenVRTrackedObject::interpolateTick(F32 delta)
  697. {
  698. // Set latest transform
  699. Parent::interpolateTick(delta);
  700. }
  701. void OpenVRTrackedObject::advanceTime(F32 dt)
  702. {
  703. Parent::advanceTime(dt);
  704. }
  705. bool OpenVRTrackedObject::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
  706. {
  707. if (!mPose.connected || !mPose.valid)
  708. return false;
  709. // Collide against bounding box.
  710. F32 st, et, fst = 0.0f, fet = 1.0f;
  711. F32 *bmin = &mObjBox.minExtents.x;
  712. F32 *bmax = &mObjBox.maxExtents.x;
  713. F32 const *si = &start.x;
  714. F32 const *ei = &end.x;
  715. for (S32 i = 0; i < 3; i++) {
  716. if (*si < *ei) {
  717. if (*si > *bmax || *ei < *bmin)
  718. return false;
  719. F32 di = *ei - *si;
  720. st = (*si < *bmin) ? (*bmin - *si) / di : 0.0f;
  721. et = (*ei > *bmax) ? (*bmax - *si) / di : 1.0f;
  722. }
  723. else {
  724. if (*ei > *bmax || *si < *bmin)
  725. return false;
  726. F32 di = *ei - *si;
  727. st = (*si > *bmax) ? (*bmax - *si) / di : 0.0f;
  728. et = (*ei < *bmin) ? (*bmin - *si) / di : 1.0f;
  729. }
  730. if (st > fst) fst = st;
  731. if (et < fet) fet = et;
  732. if (fet < fst)
  733. return false;
  734. bmin++; bmax++;
  735. si++; ei++;
  736. }
  737. info->normal = start - end;
  738. info->normal.normalizeSafe();
  739. getTransform().mulV(info->normal);
  740. info->t = fst;
  741. info->object = this;
  742. info->point.interpolate(start, end, fst);
  743. info->material = 0;
  744. return true;
  745. }
  746. void OpenVRTrackedObject::buildConvex(const Box3F& box, Convex* convex)
  747. {
  748. // These should really come out of a pool
  749. mConvexList->collectGarbage();
  750. Box3F realBox = box;
  751. mWorldToObj.mul(realBox);
  752. realBox.minExtents.convolveInverse(mObjScale);
  753. realBox.maxExtents.convolveInverse(mObjScale);
  754. if (realBox.isOverlapped(getObjBox()) == false)
  755. return;
  756. // Just return a box convex for the entire shape...
  757. Convex* cc = 0;
  758. CollisionWorkingList& wl = convex->getWorkingList();
  759. for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
  760. if (itr->mConvex->getType() == BoxConvexType &&
  761. itr->mConvex->getObject() == this) {
  762. cc = itr->mConvex;
  763. break;
  764. }
  765. }
  766. if (cc)
  767. return;
  768. // Create a new convex.
  769. BoxConvex* cp = new BoxConvex;
  770. mConvexList->registerObject(cp);
  771. convex->addToWorkingList(cp);
  772. cp->init(this);
  773. mObjBox.getCenter(&cp->mCenter);
  774. cp->mSize.x = mObjBox.len_x() / 2.0f;
  775. cp->mSize.y = mObjBox.len_y() / 2.0f;
  776. cp->mSize.z = mObjBox.len_z() / 2.0f;
  777. }
  778. bool OpenVRTrackedObject::testObject(SceneObject* enter)
  779. {
  780. return false; // TODO
  781. }
  782. DefineEngineMethod(OpenVRTrackedObject, setModelName, void, (String modelName),, "Set model name. Typically you should do this from the client to update the server representation.")
  783. {
  784. object->setModelName(modelName);
  785. }