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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FILEDIALOG_H_
- #define _FILEDIALOG_H_
- #include "console/simBase.h"
- // [03/14/07] The file dialogs need refactoring, and will be refactored in Jugg.
- // Things that might need to change:
- // - The interface is not in fact platform agnotsic, it is win32 oriented.
- // - Filter format is highly windows specific, and is a little fragile, both for
- // win32 and for other platforms.
- // - Platform specific path strings are exposed to the console, because the
- // protected validators save them as such.
- // - Several of the FDS_XXX values are not options we want to give the user, such
- // as NOT warning on file overwrite. The values FDS_OVERWRITEPROMPT,
- // FDS_MUSTEXIST, and FDS_CHANGEPATH are not good things to give the user.
- // - The Execute method is virtual for good reason. It should be implemented for
- // each subclass. If common behavior is needed for Execute(), it can be
- // factored out in hidden platform specific code.
- /// @defgroup SystemDialogs Using System Dialogs
- /// @ingroup SystemDialogs
- /// FileDialogOpaqueData is both defined and implemented on a platform specific
- /// basis.
- class FileDialogOpaqueData;
- /// @ingroup SystemDialogs
- /// @internal
- /// Platform Agnostic Structure for holding information about a file dialog.
- struct FileDialogData
- {
- public:
- FileDialogData();
- ~FileDialogData();
- enum DialogStyle
- {
- FDS_OPEN = BIT(0),///< This is an open dialog.
- FDS_SAVE = BIT(1),///< This is a save dialog.
- FDS_OVERWRITEPROMPT = BIT(2),///< Can only be used in conjunction with style SaveDialog: prompt for a confirmation if a file will be overwritten.
- FDS_MUSTEXIST = BIT(3),///< The user may only select files that actually exist.
- FDS_MULTIPLEFILES = BIT(4),///< Can only be used in conjunction with style OpenDialog: allows selecting multiple files.
- FDS_CHANGEPATH = BIT(5),///< Change the current working path to the directory where the file(s) chosen by the user are.
- FDS_BROWSEFOLDER = BIT(6) ///< Select folders instead of files
- };
- U8 mStyle; ///< Specifies the Style of the File Dialog @see DialogStyle
- StringTableEntry mFilters; ///< List of Filters pipe separated e.g. "BMP Files (*.bmp)|*.bmp|JPG Files (*.jpg)|*.jpg"
- //StringTableEntry mFiles; // this is never used ///< Should only be referenced when using dialogStyle OpenDialog AND MultipleFiles: List of Files returned pipe separated
- StringTableEntry mFile; ///< Should be referenced when dialogStyle MultipleFiles is NOT used: the file path of the user selected file.
- StringTableEntry mDefaultPath; ///< Default path of dialog
- StringTableEntry mDefaultFile; ///< Default selected file of dialog
- StringTableEntry mTitle; ///< Title to display in file dialog
- FileDialogOpaqueData *mOpaqueData; ///< Stores platform specific info about the dialog
-
- };
- /// @ingroup SystemDialogs
- /// FileDialog is a platform agnostic dialog interface for querying the user for
- /// file locations. It is designed to be used through the exposed
- /// scripting interface.
- ///
- /// FileDialog is the base class for Native File Dialog controls in Torque. It provides these
- /// basic areas of functionality:
- ///
- /// - Inherits from SimObject and is exposed to the scripting interface
- /// - Provides blocking interface to allow instant return to script execution
- /// - Simple object configuration makes practical use easy and effective
- ///
- /// @attention
- /// FileDialog is *NOT* intended to be used directly in script and is only exposed to script
- /// to expose generic file dialog attributes.
- /// @see OpenFileDialog for a practical example on opening a file
- /// @see SaveFileDialog for a practical example of saving a file
- ///
- ///
- /// @{
- class FileDialog : public SimObject
- {
- typedef SimObject Parent;
- protected:
- FileDialogData mData; ///< Stores platform agnostic information about the dialogs properties
- bool mChangePath; ///< Exposed ChangePath Property
- bool mBoolTranslator; ///< Internally used to translate boolean values into their respective bits of dialog style
- bool mForceRelativePath;
- public:
- FileDialog();
- virtual ~FileDialog();
- DECLARE_CONOBJECT(FileDialog);
- static void initPersistFields();
- virtual bool Execute();
- FileDialogData &getData() { return mData; };
- protected:
- /// @name FileDialog Properties
- /// @{
- /// @@property DefaultPath (String) : <i>Path to use as the default when the dialog is shown.</i>
- /// @code %fd.DefaultPath = "/source/myGameProject/data/images"; @endcode
- ///
- /// @li @b ChangePath (bool) : <c>Will change the working path of the tools to the selected path when not canceled</c>
- /// @code %fd.ChangePath = true; // Change Working Path on Success @endcode
- /// @internal
- static bool setDefaultPath( void *object, const char *index, const char *data );
- static bool setDefaultFile( void *object, const char *index, const char *data );
- static bool setFilters( void *object, const char *index, const char *data );
- static bool setChangePath( void *object, const char *index, const char *data );
- static const char* getChangePath(void* obj, const char* data);
- ///
- /// @}
- static bool setFile( void *object, const char *index, const char *data );
- };
- /// @}
- class OpenFileDialog : public FileDialog
- {
- typedef FileDialog Parent;
- /// Field Values
- /// @{
- /// @internal
- bool mMustExist; ///< Corresponds to FDS_MUSTEXIST flag on the PlatformFileDlgData structure
- bool mMultipleFiles; ///< Corresponds to the FDS_MULTIPLEFILES flag on the PlatformFileDlgData structure
- /// @}
- public:
-
- OpenFileDialog();
- virtual ~OpenFileDialog();
- DECLARE_CONOBJECT(OpenFileDialog); /// @internal
- static void initPersistFields();
- protected:
- ///
- /// @}
- /// Must Exist Property
- static bool setMustExist( void *object, const char *index, const char *data );
- static const char*getMustExist(void* obj, const char* data);
- /// Multiple Files Property
- static bool setMultipleFiles( void *object, const char *index, const char *data );
- static const char* getMultipleFiles(void* obj, const char* data);
- };
- class OpenFolderDialog : public OpenFileDialog
- {
- typedef OpenFileDialog Parent;
- public:
- StringTableEntry mMustExistInDir;
- OpenFolderDialog();
- DECLARE_CONOBJECT(OpenFolderDialog);
- static void initPersistFields();
- };
- class SaveFileDialog : public FileDialog
- {
- typedef FileDialog Parent;
- public:
- SaveFileDialog();
- virtual ~SaveFileDialog();
- DECLARE_CONOBJECT(SaveFileDialog);
-
- bool mOverwritePrompt;
- static void initPersistFields();
- protected:
- // Overwrite Prompt Property
- static bool setOverwritePrompt( void *object, const char *index, const char *data );
- static const char* getOverwritePrompt(void* obj, const char* data);
- };
- #endif // _FILEDIALOG_H_
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