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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <limits>
- #include "platform/platform.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "platform/threads/mutex.h"
- #include "app/mainLoop.h"
- #include "platform/input/event.h"
- #include "platform/typetraits.h"
- #include "core/volume.h"
- const F32 TypeTraits< F32 >::MIN = - F32_MAX;
- const F32 TypeTraits< F32 >::MAX = F32_MAX;
- const F32 TypeTraits< F32 >::ZERO = 0;
- const F32 Float_Inf = std::numeric_limits< F32 >::infinity();
- // The tools prefer to allow the CPU time to process
- #ifndef TORQUE_TOOLS
- S32 sgBackgroundProcessSleepTime = 25;
- #else
- S32 sgBackgroundProcessSleepTime = 200;
- #endif
- S32 sgTimeManagerProcessInterval = 1;
- Vector<Platform::KeyboardInputExclusion> gKeyboardExclusionList;
- bool gInitKeyboardExclusionList = false;
- static bool gWebDeployment = false;
- void Platform::initConsole()
- {
- Con::addVariable("$platform::backgroundSleepTime", TypeS32, &sgBackgroundProcessSleepTime, "Controls processor time usage when the game window is out of focus.\n"
- "@ingroup Platform\n");
- Con::addVariable("$platform::timeManagerProcessInterval", TypeS32, &sgTimeManagerProcessInterval, "Controls processor time usage when the game window is in focus.\n"
- "@ingroup Platform\n");
- }
- S32 Platform::getBackgroundSleepTime()
- {
- return sgBackgroundProcessSleepTime;
- }
- ConsoleToolFunction(restartInstance, void, 1, 1, "restartInstance()")
- {
- StandardMainLoop::setRestart(true);
- Platform::postQuitMessage( 0 );
- }
- void Platform::clearKeyboardInputExclusion()
- {
- gKeyboardExclusionList.clear();
- gInitKeyboardExclusionList = true;
- }
- void Platform::addKeyboardInputExclusion(const KeyboardInputExclusion &kie)
- {
- gKeyboardExclusionList.push_back(kie);
- }
- const bool Platform::checkKeyboardInputExclusion(const InputEventInfo *info)
- {
- // Do one-time initialization of platform defaults.
- if(!gInitKeyboardExclusionList)
- {
- gInitKeyboardExclusionList = true;
- // CodeReview Looks like we don't even need to do #ifdefs here since
- // things like cmd-tab don't appear on windows, and alt-tab is an unlikely
- // desired bind on other platforms - might be best to simply have a
- // global exclusion list and keep it standard on all platforms.
- // This might not be so, but it's the current assumption. [bjg 5/4/07]
- // Alt-tab
- {
- KeyboardInputExclusion kie;
- kie.key = KEY_TAB;
- kie.andModifierMask = SI_ALT;
- addKeyboardInputExclusion(kie);
- }
- // ... others go here...
- }
- // Walk the list and look for matches.
- for(S32 i=0; i<gKeyboardExclusionList.size(); i++)
- {
- if(gKeyboardExclusionList[i].checkAgainstInput(info))
- return true;
- }
- return false;
- }
- const bool Platform::KeyboardInputExclusion::checkAgainstInput( const InputEventInfo *info ) const
- {
- if(info->objType != SI_KEY)
- return false;
- if(info->objInst != key)
- return false;
- if((info->modifier & andModifierMask) != andModifierMask)
- return false;
- if(info->modifier & !(info->modifier & orModifierMask))
- return false;
- return true;
- }
- S32 Platform::compareModifiedTimes( const char *firstPath, const char *secondPath )
- {
- FileTime firstModTime;
- if ( !getFileTimes( firstPath, NULL, &firstModTime ) ) {
- //The reason we failed to get file times could be cause it is in a zip. Lets check.
- return Torque::FS::CompareModifiedTimes(firstPath, secondPath);
- }
- FileTime secondModTime;
- if ( !getFileTimes( secondPath, NULL, &secondModTime ) )
- return -1;
- return compareFileTimes( firstModTime, secondModTime );
- }
- bool Platform::getWebDeployment()
- {
- return gWebDeployment;
- }
- void Platform::setWebDeployment(bool v)
- {
- gWebDeployment = v;
- }
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