platformNet.cpp 57 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. #ifdef TORQUE_NET_CURL
  28. #include "app/net/httpObject.h"
  29. #endif
  30. // jamesu - debug DNS
  31. //#define TORQUE_DEBUG_LOOKUPS
  32. #if defined (TORQUE_OS_WIN)
  33. #define TORQUE_USE_WINSOCK
  34. #include <errno.h>
  35. #include <ws2tcpip.h>
  36. #ifndef EINPROGRESS
  37. #define EINPROGRESS WSAEINPROGRESS
  38. #endif // EINPROGRESS
  39. #define ioctl ioctlsocket
  40. typedef S32 socklen_t;
  41. #elif defined ( TORQUE_OS_MAC )
  42. #include <unistd.h>
  43. #include <sys/types.h>
  44. #include <sys/socket.h>
  45. #include <sys/poll.h>
  46. #include <arpa/inet.h>
  47. #include <netdb.h>
  48. #include <netinet/in.h>
  49. #include <errno.h>
  50. #include <sys/ioctl.h>
  51. #include <net/if.h>
  52. typedef sockaddr_in SOCKADDR_IN;
  53. typedef sockaddr * PSOCKADDR;
  54. typedef sockaddr SOCKADDR;
  55. typedef in_addr IN_ADDR;
  56. typedef int SOCKET;
  57. #define INVALID_SOCKET -1
  58. #define SOCKET_ERROR -1
  59. #define closesocket close
  60. #elif defined( TORQUE_OS_LINUX )
  61. #include <unistd.h>
  62. #include <sys/types.h>
  63. #include <sys/socket.h>
  64. #include <sys/poll.h>
  65. #include <arpa/inet.h>
  66. #include <netdb.h>
  67. #include <netinet/in.h>
  68. #include <errno.h>
  69. #include <sys/ioctl.h>
  70. #include <net/if.h>
  71. typedef sockaddr_in SOCKADDR_IN;
  72. typedef sockaddr_in6 SOCKADDR_IN6;
  73. typedef sockaddr * PSOCKADDR;
  74. typedef sockaddr SOCKADDR;
  75. typedef in_addr IN_ADDR;
  76. typedef in6_addr IN6_ADDR;
  77. typedef int SOCKET;
  78. #define INVALID_SOCKET -1
  79. #define SOCKET_ERROR -1
  80. #define closesocket close
  81. #endif
  82. #include "core/util/tVector.h"
  83. #include "platform/platformNetAsync.h"
  84. #include "console/console.h"
  85. #include "core/util/journal/process.h"
  86. #include "core/util/journal/journal.h"
  87. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  88. template<class T> class ReservedSocketList
  89. {
  90. public:
  91. struct EntryType
  92. {
  93. T value;
  94. bool used;
  95. EntryType() : value(-1), used(false) { ; }
  96. bool operator==(const EntryType &e1)
  97. {
  98. return value == e1.value && used == e1.used;
  99. }
  100. bool operator!=(const EntryType &e1)
  101. {
  102. return !(value == e1.value && used == e1.used);
  103. }
  104. };
  105. Vector<EntryType> mSocketList;
  106. Mutex *mMutex;
  107. ReservedSocketList()
  108. {
  109. mMutex = new Mutex;
  110. }
  111. ~ReservedSocketList()
  112. {
  113. delete mMutex;
  114. }
  115. inline void modify() { Mutex::lockMutex(mMutex); }
  116. inline void endModify() { Mutex::unlockMutex(mMutex); }
  117. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  118. void remove(NetSocket socketToRemove, bool doLock = true);
  119. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  120. T resolve(NetSocket socketToResolve);
  121. };
  122. const SOCKET InvalidSocketHandle = -1;
  123. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  124. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  125. namespace PlatformNetState
  126. {
  127. static S32 initCount = 0;
  128. static const S32 defaultPort = 28000;
  129. static S32 netPort = 0;
  130. static NetSocket udpSocket = NetSocket::INVALID;
  131. static NetSocket udp6Socket = NetSocket::INVALID;
  132. static NetSocket multicast6Socket = NetSocket::INVALID;
  133. static ipv6_mreq multicast6Group;
  134. static ReservedSocketList<SOCKET> smReservedSocketList;
  135. Net::Error getLastError()
  136. {
  137. #if defined(TORQUE_USE_WINSOCK)
  138. S32 err = WSAGetLastError();
  139. switch (err)
  140. {
  141. case 0:
  142. return Net::NoError;
  143. case WSAEWOULDBLOCK:
  144. return Net::WouldBlock;
  145. default:
  146. return Net::UnknownError;
  147. }
  148. #else
  149. int theError = errno;
  150. if (errno == EAGAIN)
  151. return Net::WouldBlock;
  152. if (errno == 0)
  153. return Net::NoError;
  154. if (errno == EINPROGRESS)
  155. return Net::WouldBlock;
  156. return Net::UnknownError;
  157. #endif
  158. }
  159. S32 getDefaultGameProtocol()
  160. {
  161. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  162. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  163. // uses the VDP packet structure, though.
  164. S32 protocol = IPPROTO_UDP;
  165. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  166. // Xbox uses a VDP (voice/data protocol) socket for networking
  167. protocol = IPPROTO_VDP;
  168. useVDP = true;
  169. #endif
  170. return protocol;
  171. }
  172. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  173. {
  174. for (; addr != NULL; addr = addr->ai_next)
  175. {
  176. if (addr->ai_family == protocol)
  177. return addr;
  178. }
  179. return NULL;
  180. }
  181. /// Extracts core address parts from an address string. Returns false if it's malformed.
  182. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  183. {
  184. outPort = 0;
  185. outFamily = AF_UNSPEC;
  186. if (!dStrnicmp(addressString, "ipx:", 4))
  187. // ipx support deprecated
  188. return false;
  189. if (!dStrnicmp(addressString, "ip:", 3))
  190. {
  191. addressString += 3; // eat off the ip:
  192. outFamily = AF_INET;
  193. }
  194. else if (!dStrnicmp(addressString, "ip6:", 4))
  195. {
  196. addressString += 4; // eat off the ip6:
  197. outFamily = AF_INET6;
  198. }
  199. if (strlen(addressString) > 255)
  200. return false;
  201. char *portString = NULL;
  202. if (addressString[0] == '[')
  203. {
  204. // Must be ipv6 notation
  205. dStrcpy(outAddress, addressString+1, 256);
  206. addressString = outAddress;
  207. portString = dStrchr(outAddress, ']');
  208. if (portString)
  209. {
  210. // Sort out the :port after the ]
  211. *portString++ = '\0';
  212. if (*portString != ':')
  213. {
  214. portString = NULL;
  215. }
  216. else
  217. {
  218. *portString++ = '\0';
  219. }
  220. }
  221. if (outFamily == AF_UNSPEC)
  222. {
  223. outFamily = AF_INET6;
  224. }
  225. }
  226. else
  227. {
  228. dStrcpy(outAddress, addressString, 256);
  229. addressString = outAddress;
  230. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  231. char* scan = outAddress;
  232. int colonCount = 0;
  233. while (*scan != '\0' && colonCount < 2)
  234. {
  235. if (*scan++ == ':')
  236. colonCount++;
  237. }
  238. if (colonCount <= 1)
  239. {
  240. // either ipv4 or host
  241. portString = dStrchr(outAddress, ':');
  242. if (portString)
  243. {
  244. *portString++ = '\0';
  245. }
  246. }
  247. else if (outFamily == AF_UNSPEC)
  248. {
  249. // Must be ipv6
  250. outFamily = AF_INET6;
  251. }
  252. }
  253. if (portString)
  254. {
  255. outPort = dAtoi(portString);
  256. }
  257. return true;
  258. }
  259. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  260. {
  261. Net::Error error = Net::UnknownError;
  262. if (requiredFamily == AF_INET)
  263. {
  264. sockaddr_in ipAddr;
  265. socklen_t len = sizeof(ipAddr);
  266. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  267. {
  268. IPSocketToNetAddress(&ipAddr, outAddress);
  269. error = Net::NoError;
  270. }
  271. else
  272. {
  273. error = getLastError();
  274. }
  275. }
  276. else if (requiredFamily == AF_INET6)
  277. {
  278. sockaddr_in6 ipAddr;
  279. socklen_t len = sizeof(ipAddr);
  280. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  281. {
  282. IPSocket6ToNetAddress(&ipAddr, outAddress);
  283. error = Net::NoError;
  284. }
  285. else
  286. {
  287. error = getLastError();
  288. }
  289. }
  290. return error;
  291. }
  292. };
  293. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  294. {
  295. MutexHandle handle;
  296. if (doLock)
  297. {
  298. handle.lock(mMutex, true);
  299. }
  300. S32 idx = mSocketList.find_next(EntryType());
  301. if (idx == -1)
  302. {
  303. EntryType entry;
  304. entry.value = reserveId;
  305. entry.used = true;
  306. mSocketList.push_back(entry);
  307. return NetSocket::fromHandle(mSocketList.size() - 1);
  308. }
  309. else
  310. {
  311. EntryType &entry = mSocketList[idx];
  312. entry.used = true;
  313. entry.value = reserveId;
  314. }
  315. return NetSocket::fromHandle(idx);
  316. }
  317. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  318. {
  319. MutexHandle handle;
  320. if (doLock)
  321. {
  322. handle.lock(mMutex, true);
  323. }
  324. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  325. return;
  326. mSocketList[socketToRemove.getHandle()] = EntryType();
  327. }
  328. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  329. {
  330. MutexHandle h;
  331. h.lock(mMutex, true);
  332. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  333. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  334. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  335. return -1;
  336. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  337. if (!entry.used)
  338. return -1;
  339. T socketFd = entry.value;
  340. if (socketFd == -1)
  341. {
  342. socketFd = ::socket(family, typeID, protocol);
  343. if (socketFd == InvalidSocketHandle)
  344. {
  345. if (clearOnFail)
  346. {
  347. remove(socketToActivate, false);
  348. }
  349. return InvalidSocketHandle;
  350. }
  351. else
  352. {
  353. entry.used = true;
  354. entry.value = socketFd;
  355. return socketFd;
  356. }
  357. }
  358. return socketFd;
  359. }
  360. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  361. {
  362. MutexHandle h;
  363. h.lock(mMutex, true);
  364. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  365. return -1;
  366. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  367. return entry.used ? entry.value : -1;
  368. }
  369. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  370. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  371. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  372. PacketReceiveEvent* Net::smPacketReceive = NULL;
  373. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  374. {
  375. return *smConnectionNotify;
  376. }
  377. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  378. {
  379. return *smConnectionAccept;
  380. }
  381. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  382. {
  383. return *smConnectionReceive;
  384. }
  385. PacketReceiveEvent& Net::getPacketReceiveEvent()
  386. {
  387. return *smPacketReceive;
  388. }
  389. // Multicast stuff
  390. bool Net::smMulticastEnabled = true;
  391. //
  392. // Protocol Stuff
  393. bool Net::smIpv4Enabled = true;
  394. bool Net::smIpv6Enabled = false;
  395. //
  396. // the Socket structure helps us keep track of the
  397. // above states
  398. struct PolledSocket
  399. {
  400. // local enum for socket states for polled sockets
  401. enum SocketState
  402. {
  403. InvalidState,
  404. Connected,
  405. ConnectionPending,
  406. Listening,
  407. NameLookupRequired
  408. };
  409. PolledSocket()
  410. {
  411. fd = -1;
  412. handleFd = NetSocket::INVALID;
  413. state = InvalidState;
  414. remoteAddr[0] = 0;
  415. remotePort = -1;
  416. }
  417. SOCKET fd;
  418. NetSocket handleFd;
  419. S32 state;
  420. char remoteAddr[256];
  421. S32 remotePort;
  422. };
  423. // list of polled sockets
  424. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  425. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  426. char* remoteAddr = NULL, S32 port = -1)
  427. {
  428. PolledSocket* sock = new PolledSocket();
  429. sock->fd = fd;
  430. sock->handleFd = handleFd;
  431. sock->state = state;
  432. if (remoteAddr)
  433. dStrcpy(sock->remoteAddr, remoteAddr, 256);
  434. if (port != -1)
  435. sock->remotePort = port;
  436. gPolledSockets.push_back(sock);
  437. return sock;
  438. }
  439. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  440. {
  441. fd_set writefds;
  442. timeval timeout;
  443. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  444. FD_ZERO( &writefds );
  445. FD_SET( socketFd, &writefds );
  446. timeout.tv_sec = timeoutMs / 1000;
  447. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  448. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  449. return true;
  450. return false;
  451. }
  452. bool Net::init()
  453. {
  454. #if defined(TORQUE_USE_WINSOCK)
  455. if(!PlatformNetState::initCount)
  456. {
  457. WSADATA stWSAData;
  458. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  459. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  460. }
  461. #endif
  462. PlatformNetState::initCount++;
  463. smConnectionNotify = new ConnectionNotifyEvent();
  464. smConnectionAccept = new ConnectionAcceptedEvent();
  465. smConnectionReceive = new ConnectionReceiveEvent();
  466. smPacketReceive = new PacketReceiveEvent();
  467. #ifdef TORQUE_NET_CURL
  468. HTTPObject::init();
  469. #endif
  470. Process::notify(&Net::process, PROCESS_NET_ORDER);
  471. return(true);
  472. }
  473. void Net::shutdown()
  474. {
  475. Process::remove(&Net::process);
  476. #ifdef TORQUE_NET_CURL
  477. HTTPObject::shutdown();
  478. #endif
  479. while (gPolledSockets.size() > 0)
  480. {
  481. if (gPolledSockets[0] == NULL)
  482. gPolledSockets.erase(gPolledSockets.begin());
  483. else
  484. closeConnectTo(gPolledSockets[0]->handleFd);
  485. }
  486. closePort();
  487. PlatformNetState::initCount--;
  488. // Destroy event handlers
  489. delete smConnectionNotify;
  490. delete smConnectionAccept;
  491. delete smConnectionReceive;
  492. delete smPacketReceive;
  493. #if defined(TORQUE_USE_WINSOCK)
  494. if(!PlatformNetState::initCount)
  495. {
  496. WSACleanup();
  497. }
  498. #endif
  499. }
  500. // ipv4 version of name routines
  501. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  502. {
  503. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  504. sockAddr->sin_family = AF_INET;
  505. sockAddr->sin_port = htons(address->port);
  506. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  507. sockAddr->sin_len = sizeof(struct sockaddr_in);
  508. #endif
  509. if (address->type == NetAddress::IPBroadcastAddress)
  510. {
  511. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  512. }
  513. else
  514. {
  515. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  516. }
  517. }
  518. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  519. {
  520. address->type = NetAddress::IPAddress;
  521. address->port = ntohs(sockAddr->sin_port);
  522. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  523. }
  524. // ipv6 version of name routines
  525. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  526. {
  527. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  528. #ifdef SIN6_LEN
  529. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  530. #endif
  531. sockAddr->sin6_family = AF_INET6;
  532. sockAddr->sin6_port = ntohs(address->port);
  533. if (address->type == NetAddress::IPV6MulticastAddress)
  534. {
  535. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  536. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  537. }
  538. else
  539. {
  540. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  541. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  542. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  543. }
  544. }
  545. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  546. {
  547. address->type = NetAddress::IPV6Address;
  548. address->port = ntohs(sockAddr->sin6_port);
  549. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  550. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  551. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  552. }
  553. //
  554. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  555. {
  556. if(Journal::IsPlaying())
  557. {
  558. U32 ret;
  559. Journal::Read(&ret);
  560. return NetSocket::fromHandle(ret);
  561. }
  562. Net::Error error = NoError;
  563. NetAddress address;
  564. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  565. error = Net::WrongProtocolType;
  566. NetSocket handleFd = NetSocket::INVALID;
  567. SOCKET sockId = InvalidSocketHandle;
  568. if (error == NoError)
  569. {
  570. handleFd = openSocket();
  571. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  572. }
  573. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  574. {
  575. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  576. error = NotASocket;
  577. handleFd = NetSocket::INVALID;
  578. }
  579. if (error == NoError)
  580. {
  581. address.port = port;
  582. error = bindAddress(address, handleFd, false);
  583. if (error != NoError)
  584. {
  585. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  586. closeSocket(handleFd);
  587. handleFd = NetSocket::INVALID;
  588. }
  589. }
  590. if (error == NoError)
  591. {
  592. error = listen(handleFd, 4);
  593. if (error != NoError)
  594. {
  595. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  596. closeSocket(handleFd);
  597. handleFd = NetSocket::INVALID;
  598. }
  599. }
  600. if (error == NoError)
  601. {
  602. setBlocking(handleFd, false);
  603. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  604. }
  605. if(Journal::IsRecording())
  606. Journal::Write(U32(handleFd.getHandle()));
  607. return handleFd;
  608. }
  609. NetSocket Net::openConnectTo(const char *addressString)
  610. {
  611. if (Journal::IsPlaying())
  612. {
  613. U32 ret;
  614. Journal::Read(&ret);
  615. return NetSocket::fromHandle(ret);
  616. }
  617. NetAddress address;
  618. NetSocket handleFd = NetSocket::INVALID;
  619. Net::Error error = NoError;
  620. error = Net::stringToAddress(addressString, &address, false);
  621. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  622. {
  623. error = Net::WrongProtocolType;
  624. }
  625. // Open socket
  626. if (error == NoError || error == NeedHostLookup)
  627. {
  628. handleFd = openSocket();
  629. }
  630. // Attempt to connect or queue a lookup
  631. if (error == NoError && address.type == NetAddress::IPAddress)
  632. {
  633. sockaddr_in ipAddr;
  634. NetAddressToIPSocket(&address, &ipAddr);
  635. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  636. if (socketFd != InvalidSocketHandle)
  637. {
  638. setBlocking(handleFd, false);
  639. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  640. {
  641. Net::Error err = PlatformNetState::getLastError();
  642. if (err != Net::WouldBlock)
  643. {
  644. Con::errorf("Error connecting to %s: %u",
  645. addressString, err);
  646. closeSocket(handleFd);
  647. handleFd = NetSocket::INVALID;
  648. }
  649. }
  650. }
  651. else
  652. {
  653. PlatformNetState::smReservedSocketList.remove(handleFd);
  654. handleFd = NetSocket::INVALID;
  655. }
  656. if (handleFd != NetSocket::INVALID)
  657. {
  658. // add this socket to our list of polled sockets
  659. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  660. }
  661. }
  662. else if (error == NoError && address.type == NetAddress::IPV6Address)
  663. {
  664. sockaddr_in6 ipAddr6;
  665. NetAddressToIPSocket6(&address, &ipAddr6);
  666. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  667. if (socketFd != InvalidSocketHandle)
  668. {
  669. setBlocking(handleFd, false);
  670. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  671. {
  672. Net::Error err = PlatformNetState::getLastError();
  673. if (err != Net::WouldBlock)
  674. {
  675. Con::errorf("Error connecting to %s: %u",
  676. addressString, err);
  677. closeSocket(handleFd);
  678. handleFd = NetSocket::INVALID;
  679. }
  680. }
  681. }
  682. else
  683. {
  684. PlatformNetState::smReservedSocketList.remove(handleFd);
  685. handleFd = NetSocket::INVALID;
  686. }
  687. if (handleFd != NetSocket::INVALID)
  688. {
  689. // add this socket to our list of polled sockets
  690. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  691. }
  692. }
  693. else if (error == Net::NeedHostLookup)
  694. {
  695. // need to do an asynchronous name lookup. first, add the socket
  696. // to the polled list
  697. char addr[256];
  698. int port = 0;
  699. int actualFamily = AF_UNSPEC;
  700. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  701. {
  702. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  703. // queue the lookup
  704. gNetAsync.queueLookup(addressString, handleFd);
  705. }
  706. else
  707. {
  708. closeSocket(handleFd);
  709. handleFd = NetSocket::INVALID;
  710. }
  711. }
  712. else
  713. {
  714. closeSocket(handleFd);
  715. handleFd = NetSocket::INVALID;
  716. }
  717. if (Journal::IsRecording())
  718. Journal::Write(U32(handleFd.getHandle()));
  719. return handleFd;
  720. }
  721. void Net::closeConnectTo(NetSocket handleFd)
  722. {
  723. if(Journal::IsPlaying())
  724. return;
  725. // if this socket is in the list of polled sockets, remove it
  726. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  727. {
  728. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  729. {
  730. delete gPolledSockets[i];
  731. gPolledSockets[i] = NULL;
  732. break;
  733. }
  734. }
  735. closeSocket(handleFd);
  736. }
  737. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  738. {
  739. if(Journal::IsPlaying())
  740. {
  741. U32 e;
  742. S32 outBytes;
  743. Journal::Read(&e);
  744. Journal::Read(&outBytes);
  745. if (outBufferWritten)
  746. *outBufferWritten = outBytes;
  747. return (Net::Error) e;
  748. }
  749. S32 outBytes = 0;
  750. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  751. if (Journal::IsRecording())
  752. {
  753. Journal::Write(U32(e));
  754. Journal::Write(outBytes);
  755. }
  756. if (outBufferWritten)
  757. *outBufferWritten = outBytes;
  758. return e;
  759. }
  760. bool Net::openPort(S32 port, bool doBind)
  761. {
  762. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  763. {
  764. closeSocket(PlatformNetState::udpSocket);
  765. PlatformNetState::udpSocket = NetSocket::INVALID;
  766. }
  767. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  768. {
  769. closeSocket(PlatformNetState::udp6Socket);
  770. PlatformNetState::udp6Socket = NetSocket::INVALID;
  771. }
  772. // Update prefs
  773. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  774. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  775. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  776. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  777. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  778. // uses the VDP packet structure, though.
  779. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  780. SOCKET socketFd = InvalidSocketHandle;
  781. NetAddress address;
  782. NetAddress listenAddress;
  783. char listenAddressStr[256];
  784. if (Net::smIpv4Enabled)
  785. {
  786. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  787. {
  788. address.port = port;
  789. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  790. if (socketFd != InvalidSocketHandle)
  791. {
  792. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  793. Net::Error error = NoError;
  794. if (doBind)
  795. {
  796. error = bindAddress(address, PlatformNetState::udpSocket, true);
  797. }
  798. if (error == NoError)
  799. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  800. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  801. if (error == NoError)
  802. error = setBroadcast(PlatformNetState::udpSocket, true);
  803. #endif
  804. if (error == NoError)
  805. error = setBlocking(PlatformNetState::udpSocket, false);
  806. if (error == NoError)
  807. {
  808. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  809. if (error == NoError)
  810. {
  811. Net::addressToString(&listenAddress, listenAddressStr);
  812. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  813. }
  814. }
  815. if (error != NoError)
  816. {
  817. closeSocket(PlatformNetState::udpSocket);
  818. PlatformNetState::udpSocket = NetSocket::INVALID;
  819. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  820. }
  821. }
  822. }
  823. else
  824. {
  825. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  826. PlatformNetState::udpSocket = NetSocket::INVALID;
  827. }
  828. }
  829. if (Net::smIpv6Enabled)
  830. {
  831. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  832. {
  833. address.port = port;
  834. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  835. if (socketFd != InvalidSocketHandle)
  836. {
  837. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  838. Net::Error error = NoError;
  839. int v = 1;
  840. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  841. PlatformNetState::getLastError();
  842. if (doBind)
  843. {
  844. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  845. }
  846. if (error == NoError)
  847. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  848. if (error == NoError)
  849. error = setBlocking(PlatformNetState::udp6Socket, false);
  850. if (error == NoError)
  851. {
  852. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  853. if (error == NoError)
  854. {
  855. Net::addressToString(&listenAddress, listenAddressStr);
  856. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  857. }
  858. }
  859. if (error != NoError)
  860. {
  861. closeSocket(PlatformNetState::udp6Socket);
  862. PlatformNetState::udp6Socket = NetSocket::INVALID;
  863. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  864. }
  865. if (Net::smMulticastEnabled && doBind)
  866. {
  867. Net::enableMulticast();
  868. }
  869. else
  870. {
  871. Net::disableMulticast();
  872. }
  873. }
  874. }
  875. }
  876. PlatformNetState::netPort = port;
  877. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  878. }
  879. NetSocket Net::getPort()
  880. {
  881. return PlatformNetState::udpSocket;
  882. }
  883. void Net::closePort()
  884. {
  885. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  886. closeSocket(PlatformNetState::udpSocket);
  887. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  888. closeSocket(PlatformNetState::udp6Socket);
  889. }
  890. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  891. {
  892. if(Journal::IsPlaying())
  893. return NoError;
  894. SOCKET socketFd;
  895. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  896. {
  897. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  898. if (socketFd != InvalidSocketHandle)
  899. {
  900. sockaddr_in ipAddr;
  901. NetAddressToIPSocket(address, &ipAddr);
  902. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  903. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  904. return PlatformNetState::getLastError();
  905. else
  906. return NoError;
  907. }
  908. else
  909. {
  910. return NotASocket;
  911. }
  912. }
  913. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  914. {
  915. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  916. if (socketFd != InvalidSocketHandle)
  917. {
  918. sockaddr_in6 ipAddr;
  919. NetAddressToIPSocket6(address, &ipAddr);
  920. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  921. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  922. return PlatformNetState::getLastError();
  923. else
  924. return NoError;
  925. }
  926. else
  927. {
  928. return NotASocket;
  929. }
  930. }
  931. return WrongProtocolType;
  932. }
  933. void Net::process()
  934. {
  935. // Process listening sockets
  936. processListenSocket(PlatformNetState::udpSocket);
  937. processListenSocket(PlatformNetState::udp6Socket);
  938. #ifdef TORQUE_NET_CURL
  939. // process HTTPObject
  940. HTTPObject::process();
  941. #endif
  942. // process the polled sockets. This blob of code performs functions
  943. // similar to WinsockProc in winNet.cc
  944. if (gPolledSockets.size() == 0)
  945. return;
  946. S32 optval;
  947. socklen_t optlen = sizeof(S32);
  948. S32 bytesRead;
  949. Net::Error err;
  950. bool removeSock = false;
  951. PolledSocket *currentSock = NULL;
  952. NetSocket incomingHandleFd = NetSocket::INVALID;
  953. NetAddress out_h_addr;
  954. S32 out_h_length = 0;
  955. RawData readBuff;
  956. NetSocket removeSockHandle;
  957. for (S32 i = 0; i < gPolledSockets.size();
  958. /* no increment, this is done at end of loop body */)
  959. {
  960. removeSock = false;
  961. currentSock = gPolledSockets[i];
  962. // Cleanup if we've removed it
  963. if (currentSock == NULL)
  964. {
  965. gPolledSockets.erase(i);
  966. continue;
  967. }
  968. switch (currentSock->state)
  969. {
  970. case PolledSocket::InvalidState:
  971. Con::errorf("Error, InvalidState socket in polled sockets list");
  972. break;
  973. case PolledSocket::ConnectionPending:
  974. // see if it is now connected
  975. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  976. (char*)&optval, &optlen) == -1)
  977. {
  978. Con::errorf("Error getting socket options: %s", strerror(errno));
  979. removeSock = true;
  980. removeSockHandle = currentSock->handleFd;
  981. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  982. }
  983. else
  984. {
  985. if (optval == EINPROGRESS)
  986. // still connecting...
  987. break;
  988. if (optval == 0)
  989. {
  990. // poll for writable status to be sure we're connected.
  991. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  992. if(!ready)
  993. break;
  994. currentSock->state = PolledSocket::Connected;
  995. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  996. }
  997. else
  998. {
  999. // some kind of error
  1000. Con::errorf("Error connecting: %s", strerror(errno));
  1001. removeSock = true;
  1002. removeSockHandle = currentSock->handleFd;
  1003. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1004. }
  1005. }
  1006. break;
  1007. case PolledSocket::Connected:
  1008. // try to get some data
  1009. bytesRead = 0;
  1010. readBuff.alloc(MaxPacketDataSize);
  1011. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1012. if(err == Net::NoError)
  1013. {
  1014. if (bytesRead > 0)
  1015. {
  1016. // got some data, post it
  1017. readBuff.size = bytesRead;
  1018. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1019. }
  1020. else
  1021. {
  1022. // ack! this shouldn't happen
  1023. if (bytesRead < 0)
  1024. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1025. removeSock = true;
  1026. removeSockHandle = currentSock->handleFd;
  1027. // zero bytes read means EOF
  1028. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1029. }
  1030. }
  1031. else if (err != Net::NoError && err != Net::WouldBlock)
  1032. {
  1033. Con::errorf("Error reading from socket: %s", strerror(errno));
  1034. removeSock = true;
  1035. removeSockHandle = currentSock->handleFd;
  1036. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1037. }
  1038. break;
  1039. case PolledSocket::NameLookupRequired:
  1040. {
  1041. U32 newState = Net::NoError;
  1042. // is the lookup complete?
  1043. if (!gNetAsync.checkLookup(
  1044. currentSock->handleFd, &out_h_addr, &out_h_length,
  1045. sizeof(out_h_addr)))
  1046. break;
  1047. if (out_h_length == -1)
  1048. {
  1049. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1050. newState = Net::DNSFailed;
  1051. removeSock = true;
  1052. removeSockHandle = currentSock->handleFd;
  1053. }
  1054. else
  1055. {
  1056. // try to connect
  1057. out_h_addr.port = currentSock->remotePort;
  1058. const sockaddr* ai_addr = NULL;
  1059. int ai_addrlen = 0;
  1060. sockaddr_in socketAddress;
  1061. sockaddr_in6 socketAddress6;
  1062. if (out_h_addr.type == NetAddress::IPAddress)
  1063. {
  1064. ai_addr = (const sockaddr*)&socketAddress;
  1065. ai_addrlen = sizeof(socketAddress);
  1066. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1067. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1068. setBlocking(currentSock->handleFd, false);
  1069. #ifdef TORQUE_DEBUG_LOOKUPS
  1070. char addrString[256];
  1071. NetAddress addr;
  1072. IPSocketToNetAddress(&socketAddress, &addr);
  1073. Net::addressToString(&addr, addrString);
  1074. Con::printf("DNS: lookup resolved to %s", addrString);
  1075. #endif
  1076. }
  1077. else if (out_h_addr.type == NetAddress::IPV6Address)
  1078. {
  1079. ai_addr = (const sockaddr*)&socketAddress6;
  1080. ai_addrlen = sizeof(socketAddress6);
  1081. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1082. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1083. setBlocking(currentSock->handleFd, false);
  1084. #ifdef TORQUE_DEBUG_LOOKUPS
  1085. char addrString[256];
  1086. NetAddress addr;
  1087. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1088. Net::addressToString(&addr, addrString);
  1089. Con::printf("DNS: lookup resolved to %s", addrString);
  1090. #endif
  1091. }
  1092. else
  1093. {
  1094. Con::errorf("Error connecting to %s: Invalid Protocol",
  1095. currentSock->remoteAddr);
  1096. newState = Net::ConnectFailed;
  1097. removeSock = true;
  1098. removeSockHandle = currentSock->handleFd;
  1099. }
  1100. if (ai_addr)
  1101. {
  1102. if (::connect(currentSock->fd, ai_addr,
  1103. ai_addrlen) == -1)
  1104. {
  1105. err = PlatformNetState::getLastError();
  1106. if (err != Net::WouldBlock)
  1107. {
  1108. Con::errorf("Error connecting to %s: %u",
  1109. currentSock->remoteAddr, err);
  1110. newState = Net::ConnectFailed;
  1111. removeSock = true;
  1112. removeSockHandle = currentSock->handleFd;
  1113. }
  1114. else
  1115. {
  1116. newState = Net::DNSResolved;
  1117. currentSock->state = PolledSocket::ConnectionPending;
  1118. }
  1119. }
  1120. else
  1121. {
  1122. newState = Net::Connected;
  1123. currentSock->state = Connected;
  1124. }
  1125. }
  1126. }
  1127. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1128. break;
  1129. }
  1130. case PolledSocket::Listening:
  1131. NetAddress incomingAddy;
  1132. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1133. if(incomingHandleFd != NetSocket::INVALID)
  1134. {
  1135. setBlocking(incomingHandleFd, false);
  1136. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1137. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1138. }
  1139. break;
  1140. }
  1141. // only increment index if we're not removing the connection, since
  1142. // the removal will shift the indices down by one
  1143. if (removeSock)
  1144. closeConnectTo(removeSockHandle);
  1145. else
  1146. i++;
  1147. }
  1148. }
  1149. void Net::processListenSocket(NetSocket socketHandle)
  1150. {
  1151. if (socketHandle == NetSocket::INVALID)
  1152. return;
  1153. sockaddr_storage sa;
  1154. sa.ss_family = AF_UNSPEC;
  1155. NetAddress srcAddress;
  1156. RawData tmpBuffer;
  1157. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1158. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1159. for (;;)
  1160. {
  1161. socklen_t addrLen = sizeof(sa);
  1162. S32 bytesRead = -1;
  1163. if (socketHandle != NetSocket::INVALID)
  1164. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1165. if (bytesRead == -1)
  1166. break;
  1167. if (sa.ss_family == AF_INET)
  1168. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1169. else if (sa.ss_family == AF_INET6)
  1170. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1171. else
  1172. continue;
  1173. if (bytesRead <= 0)
  1174. continue;
  1175. if (srcAddress.type == NetAddress::IPAddress &&
  1176. srcAddress.address.ipv4.netNum[0] == 127 &&
  1177. srcAddress.address.ipv4.netNum[1] == 0 &&
  1178. srcAddress.address.ipv4.netNum[2] == 0 &&
  1179. srcAddress.address.ipv4.netNum[3] == 1 &&
  1180. srcAddress.port == PlatformNetState::netPort)
  1181. continue;
  1182. tmpBuffer.size = bytesRead;
  1183. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1184. }
  1185. }
  1186. NetSocket Net::openSocket()
  1187. {
  1188. return PlatformNetState::smReservedSocketList.reserve();
  1189. }
  1190. Net::Error Net::closeSocket(NetSocket handleFd)
  1191. {
  1192. if(handleFd != NetSocket::INVALID)
  1193. {
  1194. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1195. PlatformNetState::smReservedSocketList.remove(handleFd);
  1196. if(!::closesocket(socketFd))
  1197. return NoError;
  1198. else
  1199. return PlatformNetState::getLastError();
  1200. }
  1201. else
  1202. return NotASocket;
  1203. }
  1204. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1205. {
  1206. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1207. return WrongProtocolType;
  1208. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1209. if (address->type == NetAddress::IPAddress)
  1210. {
  1211. sockaddr_in socketAddress;
  1212. NetAddressToIPSocket(address, &socketAddress);
  1213. if (socketFd == InvalidSocketHandle)
  1214. {
  1215. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1216. }
  1217. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1218. return NoError;
  1219. }
  1220. else if (address->type == NetAddress::IPV6Address)
  1221. {
  1222. sockaddr_in6 socketAddress;
  1223. NetAddressToIPSocket6(address, &socketAddress);
  1224. if (socketFd == InvalidSocketHandle)
  1225. {
  1226. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1227. }
  1228. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1229. return NoError;
  1230. }
  1231. return PlatformNetState::getLastError();
  1232. }
  1233. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1234. {
  1235. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1236. if (socketFd == InvalidSocketHandle)
  1237. return NotASocket;
  1238. if(!::listen(socketFd, backlog))
  1239. return NoError;
  1240. return PlatformNetState::getLastError();
  1241. }
  1242. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1243. {
  1244. sockaddr_storage addr;
  1245. socklen_t addrLen = sizeof(addr);
  1246. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1247. if (socketFd == InvalidSocketHandle)
  1248. return NetSocket::INVALID;
  1249. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1250. if (acceptedSocketFd != InvalidSocketHandle)
  1251. {
  1252. if (addr.ss_family == AF_INET)
  1253. {
  1254. // ipv4
  1255. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1256. }
  1257. else if (addr.ss_family == AF_INET6)
  1258. {
  1259. // ipv6
  1260. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1261. }
  1262. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1263. return newHandleFd;
  1264. }
  1265. return NetSocket::INVALID;
  1266. }
  1267. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1268. {
  1269. int error = 0;
  1270. sockaddr_storage socketAddress;
  1271. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1272. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1273. if (socketFd == InvalidSocketHandle)
  1274. {
  1275. if (handleFd.getHandle() == -1)
  1276. return NotASocket;
  1277. }
  1278. if (address.type == NetAddress::IPAddress)
  1279. {
  1280. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1281. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1282. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1283. }
  1284. else if (address.type == NetAddress::IPV6Address)
  1285. {
  1286. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1287. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1288. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1289. }
  1290. if (!error)
  1291. return NoError;
  1292. return PlatformNetState::getLastError();
  1293. }
  1294. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1295. {
  1296. S32 error;
  1297. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1298. if (socketFd == InvalidSocketHandle)
  1299. return NotASocket;
  1300. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1301. if(!error)
  1302. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1303. if(!error)
  1304. return NoError;
  1305. return PlatformNetState::getLastError();
  1306. }
  1307. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1308. {
  1309. S32 bc = broadcast;
  1310. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1311. if (socketFd == InvalidSocketHandle)
  1312. return NotASocket;
  1313. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1314. if(!error)
  1315. return NoError;
  1316. return PlatformNetState::getLastError();
  1317. }
  1318. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1319. {
  1320. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1321. if (socketFd == InvalidSocketHandle)
  1322. return NotASocket;
  1323. unsigned long notblock = !blockingIO;
  1324. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1325. if(!error)
  1326. return NoError;
  1327. return PlatformNetState::getLastError();
  1328. }
  1329. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1330. {
  1331. if (type == NetAddress::IPAddress)
  1332. {
  1333. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1334. if (!serverIP || serverIP[0] == '\0')
  1335. {
  1336. address->type = type;
  1337. address->port = 0;
  1338. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1339. return Net::NoError;
  1340. }
  1341. else
  1342. {
  1343. return Net::stringToAddress(serverIP, address, false);
  1344. }
  1345. }
  1346. else if (type == NetAddress::IPBroadcastAddress)
  1347. {
  1348. address->type = type;
  1349. address->port = 0;
  1350. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1351. return Net::NoError;
  1352. }
  1353. else if (type == NetAddress::IPV6Address)
  1354. {
  1355. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1356. if (!serverIP6 || serverIP6[0] == '\0')
  1357. {
  1358. sockaddr_in6 addr;
  1359. dMemset(&addr, '\0', sizeof(addr));
  1360. addr.sin6_port = 0;
  1361. addr.sin6_addr = in6addr_any;
  1362. IPSocket6ToNetAddress(&addr, address);
  1363. return Net::NoError;
  1364. }
  1365. else
  1366. {
  1367. return Net::stringToAddress(serverIP6, address, false);
  1368. }
  1369. }
  1370. else if (type == NetAddress::IPV6MulticastAddress)
  1371. {
  1372. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1373. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1374. {
  1375. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1376. }
  1377. return Net::stringToAddress(multicastAddressValue, address, false);
  1378. }
  1379. else
  1380. {
  1381. return Net::WrongProtocolType;
  1382. }
  1383. }
  1384. void Net::getIdealListenAddress(NetAddress *address)
  1385. {
  1386. dMemset(address, '\0', sizeof(NetAddress));
  1387. if (Net::smIpv6Enabled)
  1388. {
  1389. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1390. {
  1391. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1392. }
  1393. }
  1394. else
  1395. {
  1396. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1397. {
  1398. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1399. }
  1400. }
  1401. }
  1402. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1403. {
  1404. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1405. if (socketFd == InvalidSocketHandle)
  1406. return NotASocket;
  1407. errno = 0;
  1408. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1409. if (outBytesWritten)
  1410. {
  1411. *outBytesWritten = *outBytesWritten < 0 ? 0 : bytesWritten;
  1412. }
  1413. return PlatformNetState::getLastError();
  1414. }
  1415. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1416. {
  1417. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1418. if (socketFd == InvalidSocketHandle)
  1419. return NotASocket;
  1420. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1421. if(*bytesRead == -1)
  1422. return PlatformNetState::getLastError();
  1423. return NoError;
  1424. }
  1425. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1426. {
  1427. return a1->isSameAddressAndPort(*a2);
  1428. }
  1429. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1430. {
  1431. char addr[256];
  1432. int port = 0;
  1433. int actualFamily = AF_UNSPEC;
  1434. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1435. {
  1436. return WrongProtocolType;
  1437. }
  1438. // Make sure family matches (in cast we have IP: stuff in address)
  1439. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1440. {
  1441. return WrongProtocolType;
  1442. }
  1443. if (actualFamily == AF_UNSPEC)
  1444. {
  1445. actualFamily = requiredFamily;
  1446. }
  1447. addressString = addr;
  1448. dMemset(address, '\0', sizeof(NetAddress));
  1449. if (!dStricmp(addressString, "broadcast"))
  1450. {
  1451. address->type = NetAddress::IPBroadcastAddress;
  1452. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1453. return WrongProtocolType;
  1454. if (port != 0)
  1455. address->port = port;
  1456. else
  1457. address->port = PlatformNetState::defaultPort;
  1458. }
  1459. else if (!dStricmp(addressString, "multicast"))
  1460. {
  1461. address->type = NetAddress::IPV6MulticastAddress;
  1462. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1463. return WrongProtocolType;
  1464. if (port != 0)
  1465. address->port = port;
  1466. else
  1467. address->port = PlatformNetState::defaultPort;
  1468. }
  1469. else
  1470. {
  1471. sockaddr_in ipAddr;
  1472. sockaddr_in6 ipAddr6;
  1473. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1474. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1475. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1476. // Check if we've got a simple ipv4 / ipv6
  1477. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1478. {
  1479. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1480. return WrongProtocolType;
  1481. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1482. if (port != 0)
  1483. address->port = port;
  1484. else
  1485. address->port = PlatformNetState::defaultPort;
  1486. return NoError;
  1487. }
  1488. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1489. {
  1490. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1491. return WrongProtocolType;
  1492. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1493. if (port != 0)
  1494. address->port = port;
  1495. else
  1496. address->port = PlatformNetState::defaultPort;
  1497. return NoError;
  1498. }
  1499. else
  1500. {
  1501. if (!hostLookup && !hasInterface)
  1502. return NeedHostLookup;
  1503. struct addrinfo hint, *res = NULL;
  1504. dMemset(&hint, 0, sizeof(hint));
  1505. hint.ai_family = actualFamily;
  1506. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1507. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1508. {
  1509. if (actualFamily != AF_UNSPEC)
  1510. {
  1511. // Prefer desired protocol
  1512. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1513. }
  1514. if (res && res->ai_family == AF_INET)
  1515. {
  1516. // ipv4
  1517. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1518. }
  1519. else if (res && res->ai_family == AF_INET6)
  1520. {
  1521. // ipv6
  1522. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1523. }
  1524. else
  1525. {
  1526. // unknown
  1527. return UnknownError;
  1528. }
  1529. if (port != 0)
  1530. address->port = port;
  1531. else
  1532. address->port = PlatformNetState::defaultPort;
  1533. }
  1534. }
  1535. }
  1536. return NoError;
  1537. }
  1538. void Net::addressToString(const NetAddress *address, char addressString[256])
  1539. {
  1540. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1541. {
  1542. sockaddr_in ipAddr;
  1543. NetAddressToIPSocket(address, &ipAddr);
  1544. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1545. {
  1546. if (ipAddr.sin_port == 0)
  1547. dSprintf(addressString, 256, "IP:Broadcast");
  1548. else
  1549. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1550. }
  1551. else
  1552. {
  1553. char buffer[256];
  1554. buffer[0] = '\0';
  1555. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1556. if (ipAddr.sin_port == 0)
  1557. dSprintf(addressString, 256, "IP:%s", buffer);
  1558. else
  1559. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1560. }
  1561. }
  1562. else if (address->type == NetAddress::IPV6Address)
  1563. {
  1564. char buffer[256];
  1565. buffer[0] = '\0';
  1566. sockaddr_in6 ipAddr;
  1567. NetAddressToIPSocket6(address, &ipAddr);
  1568. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1569. if (ipAddr.sin6_port == 0)
  1570. dSprintf(addressString, 256, "IP6:%s", buffer);
  1571. else
  1572. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1573. }
  1574. else if (address->type == NetAddress::IPV6MulticastAddress)
  1575. {
  1576. if (address->port == 0)
  1577. dSprintf(addressString, 256, "IP6:Multicast");
  1578. else
  1579. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1580. }
  1581. else
  1582. {
  1583. *addressString = 0;
  1584. return;
  1585. }
  1586. }
  1587. void Net::enableMulticast()
  1588. {
  1589. SOCKET socketFd;
  1590. if (Net::smIpv6Enabled)
  1591. {
  1592. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1593. if (socketFd != InvalidSocketHandle)
  1594. {
  1595. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1596. Net::Error error = NoError;
  1597. if (error == NoError)
  1598. {
  1599. unsigned long multicastTTL = 1;
  1600. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1601. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1602. {
  1603. error = PlatformNetState::getLastError();
  1604. }
  1605. }
  1606. // Find multicast to bind to...
  1607. NetAddress multicastAddress;
  1608. sockaddr_in6 multicastSocketAddress;
  1609. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1610. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1611. {
  1612. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1613. }
  1614. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1615. if (error == NoError)
  1616. {
  1617. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1618. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1619. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1620. }
  1621. // Setup group
  1622. if (error == NoError)
  1623. {
  1624. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1625. if (multicastInterface && multicastInterface[0] != '\0')
  1626. {
  1627. #ifdef TORQUE_USE_WINSOCK
  1628. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1629. #else
  1630. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1631. #endif
  1632. }
  1633. else
  1634. {
  1635. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1636. }
  1637. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1638. {
  1639. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1640. {
  1641. error = PlatformNetState::getLastError();
  1642. }
  1643. }
  1644. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1645. {
  1646. error = PlatformNetState::getLastError();
  1647. }
  1648. }
  1649. if (error == NoError)
  1650. {
  1651. char listenAddressStr[256];
  1652. Net::addressToString(&multicastAddress, listenAddressStr);
  1653. Con::printf("Multicast initialized on %s", listenAddressStr);
  1654. }
  1655. if (error != NoError)
  1656. {
  1657. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1658. Con::printf("Unable to multicast UDP - error %d", error);
  1659. }
  1660. }
  1661. }
  1662. }
  1663. void Net::disableMulticast()
  1664. {
  1665. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1666. {
  1667. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1668. }
  1669. }
  1670. bool Net::isMulticastEnabled()
  1671. {
  1672. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1673. }
  1674. U32 NetAddress::getHash() const
  1675. {
  1676. U32 value = 0;
  1677. switch (type)
  1678. {
  1679. case NetAddress::IPAddress:
  1680. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1681. break;
  1682. case NetAddress::IPV6Address:
  1683. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1684. break;
  1685. default:
  1686. value = 0;
  1687. break;
  1688. }
  1689. return value;
  1690. }
  1691. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1692. {
  1693. switch (addressType)
  1694. {
  1695. case NetAddress::IPAddress:
  1696. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1697. case NetAddress::IPV6Address:
  1698. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1699. case NetAddress::IPBroadcastAddress:
  1700. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1701. case NetAddress::IPV6MulticastAddress:
  1702. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1703. default:
  1704. return false;
  1705. }
  1706. }