platformNetAsync.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef PLATFORM_NET_ASYNC_H
  23. #define PLATFORM_NET_ASYNC_H
  24. #include "platform/platform.h"
  25. #include "platform/platformNet.h"
  26. #include "core/util/tVector.h"
  27. // class for doing asynchronous network operations on unix (linux and
  28. // hopefully osx) platforms. right now it only implements dns lookups
  29. class NetAsync
  30. {
  31. private:
  32. struct NameLookupRequest;
  33. struct NameLookupWorkItem;
  34. typedef Vector< NameLookupRequest > RequestVector;
  35. typedef RequestVector::iterator RequestIterator;
  36. RequestVector mLookupRequests;
  37. public:
  38. NetAsync();
  39. // queue a DNS lookup. only one dns lookup can be queued per socket at
  40. // a time. subsequent queue request for the socket are ignored. use
  41. // checkLookup() to check the status of a request.
  42. void queueLookup(const char* remoteAddr, NetSocket socket);
  43. // check on the status of a dns lookup for a socket. if the lookup is
  44. // not yet complete, the function will return false. if it is
  45. // complete, the function will return true, and out_h_addr and
  46. // out_h_length will be set appropriately. if out_h_length is -1, then
  47. // name could not be resolved. otherwise, it provides the number of
  48. // address bytes copied into out_h_addr.
  49. bool checkLookup(NetSocket socket, void* out_h_addr, int* out_h_length, S32 out_h_addr_size);
  50. };
  51. // the global net async object
  52. extern NetAsync gNetAsync;
  53. #endif