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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_TESTS_ENABLED
- #include "testing/unitTesting.h"
- #include "platform/platformNet.h"
- #include "core/util/journal/process.h"
- struct TcpHandle
- {
- NetSocket mSocket;
- S32 mDataReceived;
- void notify(NetSocket sock, U32 state)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- // Ok - what's the state? We do some dumb responses to given states
- // in order to fulfill the request.
- if(state == Net::Connected)
- {
- U8 reqBuffer[] = {
- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- };
- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- ASSERT_EQ(Net::NoError, e)
- << "Got an error sending our HTTP request!";
- }
- else
- {
- Process::requestShutdown();
- mSocket = NetSocket::INVALID;
- ASSERT_EQ(Net::Disconnected, state)
- << "Ended with a network error!";
- }
- }
- void receive(NetSocket sock, RawData incomingData)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- mDataReceived += incomingData.size;
- }
- };
- TEST(Net, TCPRequest)
- {
- TcpHandle handler;
- handler.mSocket = NetSocket::INVALID;
- handler.mDataReceived = 0;
- // Hook into the signals.
- Net::smConnectionNotify ->notify(&handler, &TcpHandle::notify);
- Net::smConnectionReceive->notify(&handler, &TcpHandle::receive);
- // Open a TCP connection to garagegames.com
- handler.mSocket = Net::openConnectTo("72.246.107.193:80");
- const U32 limit = Platform::getRealMilliseconds() + (5*1000);
- while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
- // Unhook from the signals.
- Net::smConnectionNotify ->remove(&handler, &TcpHandle::notify);
- Net::smConnectionReceive->remove(&handler, &TcpHandle::receive);
- EXPECT_GT(handler.mDataReceived, 0)
- << "Didn't get any data back!";
- }
- struct JournalHandle
- {
- NetSocket mSocket;
- S32 mDataReceived;
- void notify(NetSocket sock, U32 state)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- // Ok - what's the state? We do some dumb responses to given states
- // in order to fulfill the request.
- if(state == Net::Connected)
- {
- U8 reqBuffer[] = {
- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- };
- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- ASSERT_EQ(Net::NoError, e)
- << "Got an error sending our HTTP request!";
- }
- else
- {
- Process::requestShutdown();
- mSocket = NetSocket::INVALID;
- ASSERT_EQ(Net::Disconnected, state)
- << "Ended with a network error!";
- }
- }
- void receive(NetSocket sock, RawData incomingData)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- mDataReceived += incomingData.size;
- }
- void makeRequest()
- {
- mSocket = NetSocket::INVALID;
- mDataReceived = 0;
- // Hook into the signals.
- Net::smConnectionNotify ->notify(this, &JournalHandle::notify);
- Net::smConnectionReceive->notify(this, &JournalHandle::receive);
- // Open a TCP connection to garagegames.com
- mSocket = Net::openConnectTo("72.246.107.193:80");
- // Let the callbacks enable things to process.
- while(Process::processEvents()) {}
- // Unhook from the signals.
- Net::smConnectionNotify ->remove(this, &JournalHandle::notify);
- Net::smConnectionReceive->remove(this, &JournalHandle::receive);
- EXPECT_GT(mDataReceived, 0)
- << "Didn't get any data back!";
- }
- };
- TEST(Net, JournalTCPRequest)
- {
- JournalHandle handler;
- Journal::Record("journalTCP.jrn");
- ASSERT_TRUE(Journal::IsRecording());
- handler.makeRequest();
- S32 bytesRead = handler.mDataReceived;
- Journal::Stop();
- Journal::Play("journalTCP.jrn");
- handler.makeRequest();
- Journal::Stop();
- EXPECT_EQ(bytesRead, handler.mDataReceived)
- << "Didn't get same data back from journal playback.";
- }
- #endif
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