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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORM_THREADS_THREAD_H_
- #define _PLATFORM_THREADS_THREAD_H_
- #ifndef _TORQUE_TYPES_H_
- #include "platform/types.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _PLATFORM_THREADS_MUTEX_H_
- #include "platform/threads/mutex.h"
- #endif
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- // Forward ref used by platform code
- class PlatformThreadData;
- // Typedefs
- typedef void (*ThreadRunFunction)(void *data);
- class Thread
- {
- public:
- typedef void Parent;
- protected:
- PlatformThreadData* mData;
- /// Used to signal threads need to stop.
- /// Threads set this flag to false in start()
- U32 shouldStop;
- /// Set the name of this thread for identification in debuggers.
- /// Maybe a NOP on platforms that do not support this. Always a NOP
- /// in non-debug builds.
- void _setName( const char* name );
- public:
- /// If set, the thread will delete itself once it has finished running.
- bool autoDelete;
- /// Create a thread.
- /// @param func The starting function for the thread.
- /// @param arg Data to be passed to func, when the thread starts.
- /// @param start_thread Supported for compatibility. Must be false. Starting threads from
- /// within the constructor is not allowed anymore as the run() method is virtual.
- Thread(ThreadRunFunction func = 0, void *arg = 0, bool start_thread = false, bool autodelete = false);
-
- /// Destroy a thread.
- /// The thread MUST be allowed to exit before it is destroyed.
- virtual ~Thread();
- /// Start a thread.
- /// Sets shouldStop to false and calls run() in a new thread of execution.
- void start( void* arg = 0 );
- /// Ask a thread to stop running.
- void stop()
- {
- shouldStop = true;
- }
- /// Block until the thread stops running.
- /// @note Don't use this in combination with auto-deletion as otherwise the thread will kill
- /// itself while still executing the join() method on the waiting thread.
- bool join();
- /// Threads may call checkForStop() periodically to check if they've been
- /// asked to stop. As soon as checkForStop() returns true, the thread should
- /// clean up and return.
- bool checkForStop()
- {
- return shouldStop;
- }
- /// Run the Thread's entry point function.
- /// Override this method in a subclass of Thread to create threaded code in
- /// an object oriented way, and without passing a function ptr to Thread().
- /// Also, you can call this method directly to execute the thread's
- /// code in a non-threaded way.
- virtual void run(void *arg = 0);
- /// Returns true if the thread is running.
- bool isAlive();
- /// Returns the platform specific thread id for this thread.
- dsize_t getId();
- };
- ///
- class ThreadManager
- {
- Vector<Thread*> threadPool;
- Mutex poolLock;
- struct MainThreadId
- {
- dsize_t mId;
- MainThreadId()
- {
- mId = ThreadManager::getCurrentThreadId();
- }
- dsize_t get()
- {
- // Okay, this is a bit soso. The main thread ID may get queried during
- // global ctor phase before MainThreadId's ctor ran. Since global
- // ctors will/should all run on the main thread, we can sort of safely
- // assume here that we can just query the current thread's ID.
- if( !mId )
- mId = ThreadManager::getCurrentThreadId();
- return mId;
- }
- };
- static MainThreadId smMainThreadId;
-
- public:
- ThreadManager()
- {
- VECTOR_SET_ASSOCIATION( threadPool );
- }
- /// Return true if the caller is running on the main thread.
- static bool isMainThread();
- /// Returns true if threadId is the same as the calling thread's id.
- static bool isCurrentThread(dsize_t threadId);
- /// Returns true if the 2 thread ids represent the same thread. Some thread
- /// APIs return an opaque object as a thread id, so the == operator cannot
- /// reliably compare thread ids.
- // this comparator is needed by pthreads and ThreadManager.
- static bool compare(dsize_t threadId_1, dsize_t threadId_2);
-
- /// Returns the platform specific thread id of the calling thread. Some
- /// platforms do not guarantee that this ID stays the same over the life of
- /// the thread, so use ThreadManager::compare() to compare thread ids.
- static dsize_t getCurrentThreadId();
- /// Returns the platform specific thread id ot the main thread.
- static dsize_t getMainThreadId() { return smMainThreadId.get(); }
-
- /// Each thread should add itself to the thread pool the first time it runs.
- static void addThread(Thread* thread)
- {
- ThreadManager &manager = *ManagedSingleton< ThreadManager >::instance();
- manager.poolLock.lock();
- Thread *alreadyAdded = getThreadById(thread->getId());
- if(!alreadyAdded)
- manager.threadPool.push_back(thread);
- manager.poolLock.unlock();
- }
- static void removeThread(Thread* thread)
- {
- ThreadManager &manager = *ManagedSingleton< ThreadManager >::instance();
- manager.poolLock.lock();
-
- dsize_t threadID = thread->getId();
- for(U32 i = 0;i < manager.threadPool.size();++i)
- {
- if( compare( manager.threadPool[i]->getId(), threadID ) )
- {
- manager.threadPool.erase(i);
- break;
- }
- }
-
- manager.poolLock.unlock();
- }
-
- /// Searches the pool of known threads for a thread whose id is equivalent to
- /// the given threadid. Compares thread ids with ThreadManager::compare().
- static Thread* getThreadById(dsize_t threadid)
- {
- AssertFatal(threadid != 0, "ThreadManager::getThreadById() Searching for a bad thread id.");
- Thread* ret = NULL;
-
- ThreadManager &manager = *ManagedSingleton< ThreadManager >::instance();
- manager.poolLock.lock();
- Vector<Thread*> &pool = manager.threadPool;
- for( S32 i = pool.size() - 1; i >= 0; i--)
- {
- Thread* p = pool[i];
- if(compare(p->getId(), threadid))
- {
- ret = p;
- break;
- }
- }
- manager.poolLock.unlock();
- return ret;
- }
- static Thread* getCurrentThread()
- {
- return getThreadById(ThreadManager::getCurrentThreadId());
- }
-
- static const char* getSingletonName()
- {
- return "ThreadManager";
- }
- };
- inline bool ThreadManager::isMainThread()
- {
- return compare( ThreadManager::getCurrentThreadId(), smMainThreadId.get() );
- }
- inline bool ThreadManager::isCurrentThread(dsize_t threadId)
- {
- dsize_t current = getCurrentThreadId();
- return compare(current, threadId);
- }
- #endif // _PLATFORM_THREADS_THREAD_H_
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