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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #import "platform/platformFont.h"
- #import <CoreText/CoreText.h>
- //-----------------------------------------------------------------------------
- class OSXFont : public PlatformFont
- {
- private:
-
- // Font reference.
- CTFontRef mFontRef;
-
- // Distance from drawing point to typographic baseline.
- // Think of the drawing point as the upper left corner of a text box.
- // NOTE: 'baseline' is synonymous with 'ascent' in Torque.
- U32 mBaseline;
-
- // Distance between lines.
- U32 mHeight;
-
- // Glyph rendering color-space.
- CGColorSpaceRef mColorSpace;
-
- public:
- OSXFont();
- virtual ~OSXFont();
-
- /// Look up the requested font, cache style, layout, colorspace, and some metrics.
- virtual bool create( const char* name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
-
- /// Determine if the character requested is a drawable character, or if it should be ignored.
- virtual bool isValidChar( const UTF16 character) const;
- virtual bool isValidChar( const UTF8* str) const;
-
- /// Get some vertical data on the font at large. Useful for drawing multiline text, and sizing text boxes.
- virtual U32 getFontHeight() const { return mHeight; }
- virtual U32 getFontBaseLine() const { return mBaseline; }
-
- // Draw the character to a temporary bitmap, and fill the CharInfo with various text metrics.
- virtual PlatformFont::CharInfo &getCharInfo(const UTF16 character) const;
- virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
- };
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