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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #import <Cocoa/Cocoa.h>
- #import <unistd.h>
- #import "platform/platform.h"
- #import "console/console.h"
- #import "core/stringTable.h"
- #import "core/util/str.h"
- #import "platform/platformInput.h"
- #import "platform/threads/thread.h"
- #import "core/util/journal/process.h"
- //-----------------------------------------------------------------------------
- // Completely closes and restarts the simulation
- void Platform::restartInstance()
- {
- // Returns the NSBundle that corresponds to the directory where the current app executable is located.
- NSBundle* mainAppBundle = [NSBundle mainBundle];
-
- // Returns the file URL of the receiver's executable file.
- // Not currently used, but left here for reference
- //NSURL* execURL = [mainAppBundle executableURL];
-
- // Returns the full pathname of the receiver's executable file.
- NSString* execString = [mainAppBundle executablePath];
-
- // Create a mutable string we can build into an executable command
- NSMutableString* mut = [[[NSMutableString alloc] init] autorelease];
-
- // Base string is the executable path
- [mut appendString:execString];
-
- // append ampersand so that we can launch without blocking.
- // encase in quotes so that spaces in the path are accepted.
- [mut insertString:@"\"" atIndex:0];
- [mut appendString:@"\" & "];
- [mut appendString:@"\\0"];
-
- // Convert to a C string
- const char* execCString = [mut UTF8String];
-
- // Echo the command before we run it
- Con::printf("---- %s -----", execCString);
-
- // Run the restart command and hope for the best
- system(execCString);
- }
- void Platform::postQuitMessage(const S32 in_quitVal)
- {
- Process::requestShutdown();
- }
- void Platform::forceShutdown(S32 returnValue)
- {
- //exit(returnValue);
- [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
- }
- //-----------------------------------------------------------------------------
- void Platform::debugBreak()
- {
- raise(SIGTRAP);
- }
- #pragma mark ---- Various Directories ----
- //-----------------------------------------------------------------------------
- const char* Platform::getUserDataDirectory()
- {
- // application support directory is most in line with the current usages of this function.
- // this may change with later usage
- // perhaps the user data directory should be pref-controlled?
- NSString *nsDataDir = [@"~/Library/Application Support/" stringByStandardizingPath];
- return StringTable->insert([nsDataDir UTF8String]);
- }
- //-----------------------------------------------------------------------------
- const char* Platform::getUserHomeDirectory()
- {
- return StringTable->insert([[@"~/Documents" stringByStandardizingPath] UTF8String]);
- }
- //-----------------------------------------------------------------------------
- StringTableEntry osGetTemporaryDirectory()
- {
- NSString *tdir = NSTemporaryDirectory();
- const char *path = [tdir UTF8String];
- return StringTable->insert(path);
- }
- #pragma mark ---- Platform utility funcs ----
- //-----------------------------------------------------------------------------
- void Platform::outputDebugString( const char *string, ... )
- {
- #ifdef TORQUE_DEBUG
- char buffer[ 2048 ];
-
- va_list args;
- va_start( args, string );
-
- dVsprintf( buffer, sizeof( buffer ), string, args );
- va_end( args );
-
- U32 length = strlen( buffer );
- if( length == ( sizeof( buffer ) - 1 ) )
- length --;
-
- buffer[ length ] = '\n';
- buffer[ length + 1 ] = '\0';
-
- fputs( buffer, stderr );
- fflush(stderr);
- #endif
- }
- #ifndef TORQUE_SDL
- //-----------------------------------------------------------------------------
- bool Platform::openWebBrowser( const char* webAddress )
- {
- OSStatus err;
- CFURLRef url = CFURLCreateWithBytes(NULL,(UInt8*)webAddress,dStrlen(webAddress),kCFStringEncodingASCII,NULL);
- err = LSOpenCFURLRef(url,NULL);
- CFRelease(url);
-
- return(err==noErr);
- }
- #endif
- #pragma mark ---- Administrator ----
- //-----------------------------------------------------------------------------
- bool Platform::getUserIsAdministrator()
- {
- // if we can write to /Library, we're probably an admin
- // HACK: this is not really very good, because people can chmod Library.
- return (access("/Library", W_OK) == 0);
- }
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