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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #if 0
- #include "platformX86UNIX/platformGL.h"
- #include "platformX86UNIX/platformX86UNIX.h"
- #include "console/console.h"
- #include <dlfcn.h>
- #include <SDL/SDL.h>
- // declare stub functions
- #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
- #include "platform/GLCoreFunc.h"
- #include "platform/GLExtFunc.h"
- #undef GL_FUNCTION
- // point gl function pointers at stub functions
- #define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
- #include "platform/GLCoreFunc.h"
- #include "platform/GLExtFunc.h"
- #undef GL_FUNCTION
- static void* dlHandle = NULL;
- //------------------------------------------------------------------
- //bind functions for each function prototype
- //------------------------------------------------------------------
- //GL_EXT/ARB
- enum {
- ARB_multitexture = BIT(0),
- ARB_texture_compression = BIT(1),
- EXT_compiled_vertex_array = BIT(2),
- EXT_fog_coord = BIT(3),
- EXT_paletted_texture = BIT(4),
- NV_vertex_array_range = BIT(5),
- EXT_blend_color = BIT(6),
- EXT_blend_minmax = BIT(7)
- };
- //WGL_ARB
- enum {
- WGL_ARB_extensions_string = BIT(0),
- WGL_EXT_swap_control = BIT(1),
- WGL_3DFX_gamma_control = BIT(2)
- };
- static bool isFnOk( const char *name)
- {
- bool ok = false;
- // JMQ: these are specific to torque's d3d->gl wrapper. They are not used under linux.
- if (dStrcmp(name, "glAvailableVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glAllocateVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glLockVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glUnlockVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glSetVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glOffsetVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glFillVertexBufferEXT")==0)
- ok = true;
- else if (dStrcmp(name, "glFreeVertexBufferEXT")==0)
- ok = true;
- return ok;
- }
- //------------------------------------------------------------------
- //bind functions for each function prototype
- //------------------------------------------------------------------
- static bool bindGLFunction( void *&fnAddress, const char *name )
- {
- void* addr = (void*)SDL_GL_GetProcAddress(name);
- bool ok = (bool)addr;
- if( !ok )
- {
- if (!isFnOk(name))
- Con::errorf(ConsoleLogEntry::General, " Missing OpenGL function '%s'", name);
- else
- ok = true;
- }
- else
- fnAddress = addr;
- return ok;
- }
- static bool bindEXTFunction( void *&fnAddress, const char *name )
- {
- void* addr = (void*)SDL_GL_GetProcAddress(name);
- if( !addr )
- Con::errorf(ConsoleLogEntry::General, " Missing OpenGL extension '%s'", name);
- else
- fnAddress = addr;
- return (addr != NULL);
- }
- //------------------------------------------------------------------
- //binds for each function group
- //------------------------------------------------------------------
- static bool bindGLFunctions()
- {
- bool result = true;
- #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \
- result &= bindGLFunction( *(void**)&fn_name, #fn_name);
- #include "platform/GLCoreFunc.h"
- #undef GL_FUNCTION
- return result;
- }
- static bool bindEXTFunctions(U32 extMask)
- {
- bool result = true;
- #define GL_GROUP_BEGIN( flag ) \
- if( extMask & flag ) {
- #define GL_GROUP_END() }
- #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \
- result &= bindEXTFunction( *(void**)&fn_name, #fn_name);
- #include "platform/GLExtFunc.h"
- #undef GL_FUNCTION
- #undef GL_GROUP_BEGIN
- #undef GL_GROUP_END
- return result;
- }
- static void unbindGLFunctions()
- {
- // point gl function pointers at stub functions
- #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_name = stub_##fn_name;
- #include "platform/GLCoreFunc.h"
- #include "platform/GLExtFunc.h"
- #undef GL_FUNCTION
- }
- namespace GLLoader
- {
- bool OpenGLInit()
- {
- return OpenGLDLLInit();
- }
- void OpenGLShutdown()
- {
- OpenGLDLLShutdown();
- }
- bool OpenGLDLLInit()
- {
- OpenGLDLLShutdown();
- // load libGL.so
- if (SDL_GL_LoadLibrary("libGL.so") == -1 &&
- SDL_GL_LoadLibrary("libGL.so.1") == -1)
- {
- Con::errorf("Error loading GL library: %s", SDL_GetError());
- return false;
- }
- // bind functions
- if (!bindGLFunctions())
- {
- Con::errorf("Error binding GL functions");
- OpenGLDLLShutdown();
- return false;
- }
- return true;
- }
- void OpenGLDLLShutdown()
- {
- // there is no way to tell SDL to unload the library
- if (dlHandle != NULL)
- {
- dlclose(dlHandle);
- dlHandle = NULL;
- }
- unbindGLFunctions();
- }
- }
- GLState gGLState;
- bool gOpenGLDisablePT = false;
- bool gOpenGLDisableCVA = false;
- bool gOpenGLDisableTEC = false;
- bool gOpenGLDisableARBMT = false;
- bool gOpenGLDisableFC = false;
- bool gOpenGLDisableTCompress = false;
- bool gOpenGLNoEnvColor = false;
- float gOpenGLGammaCorrection = 0.5;
- bool gOpenGLNoDrawArraysAlpha = false;
- // JMQTODO: really need a platform-shared version of this nastiness
- bool GL_EXT_Init( )
- {
- // Load extensions...
- //
- const char* pExtString = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
- gGLState.primMode = 0;
- U32 extBitMask = 0;
- // GL_EXT_paletted_texture
- if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL)
- {
- extBitMask |= EXT_paletted_texture;
- gGLState.suppPalettedTexture = true;
- }
- else
- gGLState.suppPalettedTexture = false;
- // EXT_compiled_vertex_array
- if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL)
- {
- extBitMask |= EXT_compiled_vertex_array;
- gGLState.suppLockedArrays = true;
- }
- else
- {
- gGLState.suppLockedArrays = false;
- }
- // ARB_multitexture
- if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL)
- {
- extBitMask |= ARB_multitexture;
- gGLState.suppARBMultitexture = true;
- } else {
- gGLState.suppARBMultitexture = false;
- }
-
- // EXT_blend_color
- if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_color") != NULL)
- {
- extBitMask |= EXT_blend_color;
- gGLState.suppEXTblendcolor = true;
- } else {
- gGLState.suppEXTblendcolor = false;
- }
- // EXT_blend_minmax
- if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_minmax") != NULL)
- {
- extBitMask |= EXT_blend_color;
- gGLState.suppEXTblendminmax = true;
- } else {
- gGLState.suppEXTblendminmax = false;
- }
- // EXT_fog_coord
- if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL)
- {
- extBitMask |= EXT_fog_coord;
- gGLState.suppFogCoord = true;
- } else {
- gGLState.suppFogCoord = false;
- }
- // EXT_texture_compression_s3tc
- if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL)
- gGLState.suppS3TC = true;
- else
- gGLState.suppS3TC = false;
- // ARB_texture_compression
- if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL)
- {
- extBitMask |= ARB_texture_compression;
- gGLState.suppTextureCompression = true;
- } else {
- gGLState.suppTextureCompression = false;
- }
- // NV_vertex_array_range (not on *nix)
- gGLState.suppVertexArrayRange = false;
- // 3DFX_texture_compression_FXT1
- if (pExtString && dStrstr(pExtString, (const char*)"3DFX_texture_compression_FXT1") != NULL)
- gGLState.suppFXT1 = true;
- else
- gGLState.suppFXT1 = false;
- if (!bindEXTFunctions(extBitMask))
- Con::warnf("You are missing some OpenGL Extensions. You may experience rendering problems.");
- // Binary states, i.e., no supporting functions
- // EXT_packed_pixels
- // EXT_texture_env_combine
- //
- // dhc note: a number of these can have multiple matching 'versions', private, ext, and arb.
- gGLState.suppPackedPixels = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL) : false;
- gGLState.suppTextureEnvCombine = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL) : false;
- gGLState.suppEdgeClamp = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL) : false;
- gGLState.suppEdgeClamp |= pExtString? (dStrstr(pExtString, (const char*)"GL_SGIS_texture_edge_clamp") != NULL) : false;
- gGLState.suppTexEnvAdd = pExtString? (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL) : false;
- gGLState.suppTexEnvAdd |= pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL) : false;
- // Anisotropic filtering
- gGLState.suppTexAnisotropic = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL) : false;
- if (gGLState.suppTexAnisotropic)
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy);
- if (gGLState.suppARBMultitexture)
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits);
- else
- gGLState.maxTextureUnits = 1;
- // JMQ: vsync/swap interval skipped
- gGLState.suppSwapInterval = false;
- Con::printf("OpenGL Init: Enabled Extensions");
- if (gGLState.suppARBMultitexture) Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits);
- if (gGLState.suppEXTblendcolor) Con::printf(" EXT_blend_color");
- if (gGLState.suppEXTblendminmax) Con::printf(" EXT_blend_minmax");
- if (gGLState.suppPalettedTexture) Con::printf(" EXT_paletted_texture");
- if (gGLState.suppLockedArrays) Con::printf(" EXT_compiled_vertex_array");
- if (gGLState.suppVertexArrayRange) Con::printf(" NV_vertex_array_range");
- if (gGLState.suppTextureEnvCombine) Con::printf(" EXT_texture_env_combine");
- if (gGLState.suppPackedPixels) Con::printf(" EXT_packed_pixels");
- if (gGLState.suppFogCoord) Con::printf(" EXT_fog_coord");
- if (gGLState.suppTextureCompression) Con::printf(" ARB_texture_compression");
- if (gGLState.suppS3TC) Con::printf(" EXT_texture_compression_s3tc");
- if (gGLState.suppFXT1) Con::printf(" 3DFX_texture_compression_FXT1");
- if (gGLState.suppTexEnvAdd) Con::printf(" (ARB|EXT)_texture_env_add");
- if (gGLState.suppTexAnisotropic) Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy);
- if (gGLState.suppSwapInterval) Con::printf(" WGL_EXT_swap_control");
- Con::warnf("OpenGL Init: Disabled Extensions");
- if (!gGLState.suppARBMultitexture) Con::warnf(" ARB_multitexture");
- if (!gGLState.suppEXTblendcolor) Con::warnf(" EXT_blend_color");
- if (!gGLState.suppEXTblendminmax) Con::warnf(" EXT_blend_minmax");
- if (!gGLState.suppPalettedTexture) Con::warnf(" EXT_paletted_texture");
- if (!gGLState.suppLockedArrays) Con::warnf(" EXT_compiled_vertex_array");
- if (!gGLState.suppVertexArrayRange) Con::warnf(" NV_vertex_array_range");
- if (!gGLState.suppTextureEnvCombine) Con::warnf(" EXT_texture_env_combine");
- if (!gGLState.suppPackedPixels) Con::warnf(" EXT_packed_pixels");
- if (!gGLState.suppFogCoord) Con::warnf(" EXT_fog_coord");
- if (!gGLState.suppTextureCompression) Con::warnf(" ARB_texture_compression");
- if (!gGLState.suppS3TC) Con::warnf(" EXT_texture_compression_s3tc");
- if (!gGLState.suppFXT1) Con::warnf(" 3DFX_texture_compression_FXT1");
- if (!gGLState.suppTexEnvAdd) Con::warnf(" (ARB|EXT)_texture_env_add");
- if (!gGLState.suppTexAnisotropic) Con::warnf(" EXT_texture_filter_anisotropic");
- if (!gGLState.suppSwapInterval) Con::warnf(" WGL_EXT_swap_control");
- Con::printf(" ");
- // Set some console variables:
- Con::setBoolVariable( "$FogCoordSupported", gGLState.suppFogCoord );
- Con::setBoolVariable( "$TextureCompressionSupported", gGLState.suppTextureCompression );
- Con::setBoolVariable( "$AnisotropySupported", gGLState.suppTexAnisotropic );
- Con::setBoolVariable( "$PalettedTextureSupported", gGLState.suppPalettedTexture );
- Con::setBoolVariable( "$SwapIntervalSupported", gGLState.suppSwapInterval );
- if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false))
- {
- Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false);
- Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true);
- }
- return true;
- }
- #endif // 0
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