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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef __APPLE__
- #include "platformPOSIX/platformPOSIX.h"
- #include "platformPOSIX/POSIXState.h"
- #include "platformPOSIX/POSIXStdConsole.h"
- #include "platform/platformInput.h"
- #include "windowManager/platformWindow.h"
- #include "windowManager/platformWindowMgr.h"
- #include "console/console.h"
- #include <stdlib.h>
- #include <unistd.h>
- #include <signal.h>
- #include "console/engineAPI.h"
- #ifndef TORQUE_DEDICATED
- #include <SDL.h>
- #endif
- //-----------------------------------------------------------------------------
- // This is a mainly a debugging function for intercepting a nonzero exit code
- // and generating a core dump for a stack trace.
- // Need an S64 here because postQuitMessage uses a U32, and
- // forceshutdown uses an S32. So S64 is needed to
- // accomodate them both
- static void CheckExitCode(S64 exitCode)
- {
- if (exitCode != 0)
- {
- Con::errorf(ConsoleLogEntry::General,
- "Nonzero exit code: %d, triggering SIGSEGV for core dump",
- exitCode);
- kill(getpid(), SIGSEGV);
- }
- }
- //-----------------------------------------------------------------------------
- static void SignalHandler(int sigtype)
- {
- if (sigtype == SIGSEGV || sigtype == SIGTRAP)
- {
- signal(SIGSEGV, SIG_DFL);
- signal(SIGTRAP, SIG_DFL);
- // restore the signal handling to default so that we don't get into
- // a crash loop with ImmediateShutdown
- ImmediateShutdown(-sigtype, sigtype);
- }
- else
- {
- signal(sigtype, SIG_DFL);
- dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
- // exit to be safe
- ImmediateShutdown(1);
- }
- }
- //-----------------------------------------------------------------------------
- void Cleanup(bool minimal)
- {
- if (!minimal)
- {
- Input::destroy();
- }
- StdConsole::destroy();
- #ifndef TORQUE_DEDICATED
- SDL_Quit();
- #endif
- }
- //-----------------------------------------------------------------------------
- void ImmediateShutdown(S32 exitCode, S32 signalNum)
- {
- bool segfault = signalNum > 0;
- Cleanup(segfault);
- if (!segfault)
- {
- dPrintf("Exiting\n");
- // exit (doesn't call destructors)
- _exit(exitCode);
- }
- else
- {
- // there is a problem in kernel 2.4.17 which causes a hang when a segfault
- // occurs. also subsequent runs of "ps" will hang and the machine has to be
- // hard reset to clear up the problem
- // JMQ: this bug appears to be fixed in 2.4.18
- //#define KERNEL_2_4_WORKAROUND
- #ifdef KERNEL_2_4_WORKAROUND
- dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
- dFflushStdout();
- _exit(exitCode);
- #else
- // kill with signal
- kill(getpid(), signalNum);
- #endif
- }
- }
- //-----------------------------------------------------------------------------
- void ProcessControlInit()
- {
- // JMQ: ignore IO signals background read/write terminal (so that we don't
- // get suspended in daemon mode)
- signal(SIGTTIN, SIG_IGN);
- signal(SIGTTOU, SIG_IGN);
- // we're not interested in the exit status of child processes, so this
- // prevents zombies from accumulating.
- #if defined(__FreeBSD__) || defined(__APPLE__)
- signal(SIGCHLD, SIG_IGN);
- #else
- signal(SIGCLD, SIG_IGN);
- #endif
- // install signal handler for SIGSEGV, so that we can attempt
- // clean shutdown
- signal(SIGSEGV, &SignalHandler);
- signal(SIGTRAP, &SignalHandler);
- }
- //-----------------------------------------------------------------------------
- void Platform::postQuitMessage(const S32 in_quitVal)
- {
- // if we have a window send a quit event, otherwise just force shutdown
- #if 0
- if (x86UNIXState->windowCreated())
- {
- CheckExitCode(in_quitVal);
- SendQuitEvent();
- }
- else
- #endif
- {
- forceShutdown(in_quitVal);
- }
- }
- //-----------------------------------------------------------------------------
- void Platform::debugBreak()
- {
- // in windows, "Calling DebugBreak causes the program to display
- // a dialog box as if it had crashed." So we segfault.
- Con::errorf(ConsoleLogEntry::General,
- "Platform::debugBreak: triggering SIGSEGV for core dump");
- //kill(getpid(), SIGSEGV);
- // On Linux, the mouse cursor will remain trapped when the SIGTRAP below triggers so we ensure the mouse
- // locked state is disabled prior to dropping to debug
- PlatformWindow* firstWindow = WindowManager->getFirstWindow();
- if (firstWindow)
- {
- firstWindow->setMouseLocked(false);
- }
- kill(getpid(), SIGTRAP);
- }
- //-----------------------------------------------------------------------------
- void Platform::forceShutdown(S32 returnValue)
- {
- #if 0
- // if a dedicated server is running, turn it off
- if (x86UNIXState->isDedicated() && Game->isRunning())
- Game->setRunning(false);
- else
- #endif
- ImmediateShutdown(returnValue);
- }
- //-----------------------------------------------------------------------------
- void Platform::outputDebugString(const char *string, ...)
- {
- char buffer[2048];
-
- va_list args;
- va_start( args, string );
-
- dVsprintf( buffer, sizeof(buffer), string, args );
- va_end( args );
-
- U32 length = dStrlen(buffer);
- if( length == (sizeof(buffer) - 1 ) )
- length--;
-
- buffer[length++] = '\n';
- buffer[length] = '\0';
-
- fwrite(buffer, sizeof(char), length, stderr);
- }
- //-----------------------------------------------------------------------------
- // testing function
- //DefineEngineFunction(debug_debugbreak, void, () , , "debug_debugbreak();");
- //-----------------------------------------------------------------------------
- void Platform::restartInstance()
- {
- /*
- if (Game->isRunning() )
- {
- //Con::errorf( "Error restarting Instance. Game is Still running!");
- return;
- }
- char cmd[2048];
- sprintf(cmd, "%s &", x86UNIXState->getExePathName());
- system(cmd);
- */
- exit(0);
- }
- #endif
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