mutex.cpp 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/util/safeDelete.h"
  25. #include <SDL.h>
  26. #include <SDL_thread.h>
  27. struct PlatformMutexData
  28. {
  29. SDL_mutex *mutex;
  30. };
  31. Mutex::Mutex()
  32. {
  33. mData = new PlatformMutexData;
  34. mData->mutex = SDL_CreateMutex();
  35. }
  36. Mutex::~Mutex()
  37. {
  38. AssertFatal(mData, "Mutex::destroyMutex: invalid mutex");
  39. SDL_DestroyMutex(mData->mutex);
  40. SAFE_DELETE(mData);
  41. }
  42. bool Mutex::lock(bool block)
  43. {
  44. if(mData == NULL)
  45. return false;
  46. if(block)
  47. {
  48. return SDL_LockMutex(mData->mutex) == 0;
  49. }
  50. else
  51. {
  52. return SDL_TryLockMutex(mData->mutex) == 0;
  53. }
  54. }
  55. void Mutex::unlock()
  56. {
  57. if(mData == NULL)
  58. return;
  59. SDL_UnlockMutex(mData->mutex);
  60. }