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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/threads/thread.h"
- #include "platform/threads/semaphore.h"
- #include "platform/threads/mutex.h"
- #include <stdlib.h>
- #include <SDL.h>
- #include <SDL_thread.h>
- class PlatformThreadData
- {
- public:
- ThreadRunFunction mRunFunc;
- void* mRunArg;
- Thread* mThread;
- Semaphore mGateway; // default count is 1
- SDL_threadID mThreadID;
- SDL_Thread* mSdlThread;
- bool mDead;
- };
- ThreadManager::MainThreadId ThreadManager::smMainThreadId;
- //-----------------------------------------------------------------------------
- // Function: ThreadRunHandler
- // Summary: Calls Thread::run() with the thread's specified run argument.
- // Neccesary because Thread::run() is provided as a non-threaded
- // way to execute the thread's run function. So we have to keep
- // track of the thread's lock here.
- static int ThreadRunHandler(void * arg)
- {
- PlatformThreadData *mData = reinterpret_cast<PlatformThreadData*>(arg);
- Thread *thread = mData->mThread;
- mData->mThreadID = SDL_ThreadID();
-
- ThreadManager::addThread(thread);
- thread->run(mData->mRunArg);
- ThreadManager::removeThread(thread);
- bool autoDelete = thread->autoDelete;
-
- mData->mThreadID = 0;
- mData->mDead = true;
- mData->mGateway.release();
-
- if( autoDelete )
- delete thread;
-
- return 0;
- }
- //-----------------------------------------------------------------------------
- Thread::Thread(ThreadRunFunction func, void* arg, bool start_thread, bool autodelete)
- {
- AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
- mData = new PlatformThreadData;
- mData->mRunFunc = func;
- mData->mRunArg = arg;
- mData->mThread = this;
- mData->mThreadID = 0;
- mData->mDead = false;
- mData->mSdlThread = NULL;
- autoDelete = autodelete;
- shouldStop = true;
- }
- Thread::~Thread()
- {
- stop();
- if( isAlive() )
- join();
-
- delete mData;
- }
- void Thread::start( void* arg )
- {
- // cause start to block out other pthreads from using this Thread,
- // at least until ThreadRunHandler exits.
- mData->mGateway.acquire();
- // reset the shouldStop flag, so we'll know when someone asks us to stop.
- shouldStop = false;
-
- mData->mDead = false;
-
- if( !mData->mRunArg )
- mData->mRunArg = arg;
- mData->mSdlThread = SDL_CreateThread(ThreadRunHandler,NULL,mData);
- }
- bool Thread::join()
- {
- mData->mGateway.acquire();
- AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
- mData->mGateway.release();
-
- return true;
- }
- void Thread::run(void* arg)
- {
- if(mData->mRunFunc)
- mData->mRunFunc(arg);
- }
- bool Thread::isAlive()
- {
- return ( !mData->mDead );
- }
- dsize_t Thread::getId()
- {
- return (dsize_t)mData->mThreadID;
- }
- void Thread::_setName( const char* )
- {
- // Not supported. Wading through endless lists of Thread-1, Thread-2, Thread-3, ... trying to find
- // that one thread you are looking for is just so much fun.
- }
- dsize_t ThreadManager::getCurrentThreadId()
- {
- return (dsize_t)SDL_ThreadID();
- }
- bool ThreadManager::compare(dsize_t threadId_1, dsize_t threadId_2)
- {
- return (threadId_1 == threadId_2);
- }
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