win_common_prefix.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //------------------------------
  23. //win_common_prefix.h
  24. //------------------------------
  25. //------------------------------
  26. // basic build defines
  27. // define our platform
  28. //#define TARG_WIN32 1
  29. //#define WIN32 1
  30. // normally, this should be on for a PC build
  31. //#define USEASSEMBLYTERRBLEND 1
  32. //------------------------------
  33. // setup compiler-specific flags
  34. // METROWERKS CODEWARRIOR
  35. //#if __MWERKS__
  36. //#pragma once
  37. // we turn this on to use inlined CW6-safe ASM in CWProject builds.
  38. // ... and thus not require NASM for CWProject building ...
  39. //#define TARG_INLINED_ASM 1
  40. //#endif
  41. // these are general build flags Torque uses.
  42. //#define PNG_NO_READ_tIME 1
  43. //#define PNG_NO_WRITE_TIME 1
  44. //#define NO_MILES_OPENAL 1