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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PATHMANAGER_H_
- #define _PATHMANAGER_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- class NetConnection;
- class BitStream;
- class PathManager
- {
- friend class PathManagerEvent;
- private:
- struct PathEntry {
- U32 totalTime;
- bool looping;
- Vector<Point3F> positions;
- Vector<QuatF> rotations;
- Vector<U32> smoothingType;
- Vector<U32> msToNext;
- PathEntry() {
- totalTime = 0;
- VECTOR_SET_ASSOCIATION(positions);
- VECTOR_SET_ASSOCIATION(rotations);
- VECTOR_SET_ASSOCIATION(smoothingType);
- VECTOR_SET_ASSOCIATION(msToNext);
- }
- };
- Vector<PathEntry*> mPaths;
- public:
- enum PathType {
- BackAndForth,
- Looping
- };
- public:
- PathManager(const bool isServer);
- ~PathManager();
- void clearPaths();
- //-------------------------------------- Path querying
- public:
- bool isValidPath(const U32 id) const;
- void getPathPosition(const U32 id, const F64 msPosition, Point3F& rPosition, QuatF &rotation);
- U32 getPathTotalTime(const U32 id) const;
- U32 getPathNumWaypoints(const U32 id) const;
- U32 getWaypointTime(const U32 id, const U32 wayPoint) const;
- F64 getClosestTimeToPoint(const U32 id, const Point3F p);
- F64 getClosestTimeToPoint(const U32 id, const Point3F p, const F64 tMin, const F64 tMax);
- U32 getPathTimeBits(const U32 id);
- U32 getPathWaypointBits(const U32 id);
- //-------------------------------------- Path Registration/Transmission/Management
- public:
- // Called after mission load to clear out the paths on the client, and to transmit
- // the information for the current mission's paths.
- void transmitPaths(NetConnection*);
- void transmitPath(U32);
- U32 allocatePathId();
- void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32>&, const Vector<U32>&, const bool looping);
- //-------------------------------------- State dumping/reading
- public:
- bool dumpState(BitStream*) const;
- bool readState(BitStream*);
- private:
- bool mIsServer;
- };
- struct PathNode {
- Point3F position;
- QuatF rotation;
- U32 smoothingType;
- U32 msToNext;
- };
- extern PathManager* gClientPathManager;
- extern PathManager* gServerPathManager;
- //--------------------------------------------------------------------------
- inline bool PathManager::isValidPath(const U32 id) const
- {
- return (id < U32(mPaths.size())) && mPaths[id]->positions.size() > 0;
- }
- #endif // _H_PATHMANAGER
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