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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "scene/sceneSpace.h"
- #include "core/stream/bitStream.h"
- #include "console/engineAPI.h"
- #include "math/mathIO.h"
- #include "math/mOrientedBox.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gfx/gfxTransformSaver.h"
- #include "renderInstance/renderPassManager.h"
- #include "materials/materialDefinition.h"
- #include "materials/baseMatInstance.h"
- #include "scene/sceneRenderState.h"
- extern bool gEditingMission;
- //-----------------------------------------------------------------------------
- SceneSpace::SceneSpace()
- : mEditorRenderMaterial( NULL )
- {
- mNetFlags.set( Ghostable | ScopeAlways );
- mTypeMask |= StaticObjectType;
- // Except when their rendering is otherwise suppressed, we do not want
- // spaces to get culled away when in the editor.
- mObjectFlags |= DisableCullingInEditorFlag;
- }
- //-----------------------------------------------------------------------------
- SceneSpace::~SceneSpace()
- {
- SAFE_DELETE( mEditorRenderMaterial );
- }
- //-----------------------------------------------------------------------------
- bool SceneSpace::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- addToScene();
- return true;
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::onRemove()
- {
- removeFromScene();
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::setTransform(const MatrixF & mat)
- {
- Parent::setTransform( mat );
- if( isServerObject() )
- setMaskBits( TransformMask );
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::onEditorEnable()
- {
- // If we haven't created a material for editor rendering yet,
- // try so now.
- if( isClientObject() && !mEditorRenderMaterial )
- mEditorRenderMaterial = _createEditorRenderMaterial();
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::onEditorDisable()
- {
- SAFE_DELETE( mEditorRenderMaterial );
- }
- //-----------------------------------------------------------------------------
- BaseMatInstance* SceneSpace::_createEditorRenderMaterial()
- {
- String materialName = String::ToString( "Editor%sMaterial", getClassName() );
-
- Material* material;
- if( !Sim::findObject( materialName, material ) )
- return NULL;
- return material->createMatInstance();
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::prepRenderImage( SceneRenderState* state )
- {
- if( !gEditingMission )
- return;
- if( !state->isDiffusePass() )
- return;
- ObjectRenderInst* ri = state->getRenderPass()->allocInst< ObjectRenderInst >();
- ri->renderDelegate.bind( this, &SceneSpace::_renderObject );
- ri->type = RenderPassManager::RIT_Editor;
- ri->defaultKey = 0;
- ri->defaultKey2 = 0;
- state->getRenderPass()->addInst( ri );
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::_renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat )
- {
- if( overrideMat )
- return;
- if( !mEditorRenderMaterial )
- {
- // We have no material for rendering so just render
- // a plain box.
- GFXTransformSaver saver;
- MatrixF mat = getRenderTransform();
- mat.scale( getScale() );
- GFX->multWorld( mat );
- GFXStateBlockDesc desc;
- desc.setZReadWrite( true, false );
- desc.setBlend( true );
- desc.setCullMode( GFXCullNone );
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- drawer->drawCube( desc, mObjBox, _getDefaultEditorSolidColor() );
- // Render black wireframe.
- desc.setFillModeWireframe();
- drawer->drawCube( desc, mObjBox, _getDefaultEditorWireframeColor() );
- }
- else
- {
- //RDTODO
- }
- }
- //-----------------------------------------------------------------------------
- U32 SceneSpace::packUpdate( NetConnection* connection, U32 mask, BitStream* stream )
- {
- U32 retMask = Parent::packUpdate( connection, mask, stream );
- if( stream->writeFlag( mask & TransformMask ) )
- {
- mathWrite( *stream, mObjToWorld );
- mathWrite( *stream, mObjScale );
- }
- return retMask;
- }
- //-----------------------------------------------------------------------------
- void SceneSpace::unpackUpdate( NetConnection* connection, BitStream* stream )
- {
- Parent::unpackUpdate( connection, stream );
- if( stream->readFlag() ) // TransformMask
- {
- mathRead( *stream, &mObjToWorld );
- mathRead( *stream, &mObjScale );
- setTransform( mObjToWorld );
- }
- }
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