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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXDSBUFFER_H_
- #define _SFXDSBUFFER_H_
- #include <dsound.h>
- #ifndef _SFXINTERNAL_H_
- # include "sfx/sfxInternal.h"
- #endif
- /// DirectSound SFXBuffer implementation.
- ///
- /// Note that the actual sound buffer held by the buffer may
- /// get duplicated around for individual voices. This is kind
- /// of ugly as the resulting buffers aren't tied to a SFXDSBuffer
- /// anymore.
- class SFXDSBuffer : public SFXInternal::SFXWrapAroundBuffer
- {
- typedef SFXInternal::SFXWrapAroundBuffer Parent;
- friend class SFXDSDevice;
- friend class SFXDSVoice;
- protected:
- ///
- bool mIs3d;
- ///
- bool mUseHardware;
- IDirectSound8 *mDSound;
- /// The buffer used when duplication is allowed.
- IDirectSoundBuffer8 *mBuffer;
-
- /// We set this to true when the original buffer has
- /// been handed out and duplicates need to be made.
- bool mDuplicate;
- ///
- SFXDSBuffer( IDirectSound8 *dsound,
- const ThreadSafeRef< SFXStream >& stream,
- SFXDescription* description,
- bool useHardware );
- virtual ~SFXDSBuffer();
- /// Set up a DirectSound buffer.
- /// @note This method will not fill the buffer with data.
- /// @note If this is a streaming buffer, the resulting buffer
- /// will have its notification positions set up and already
- /// be registered with SFXDSStreamThread.
- bool _createBuffer( IDirectSoundBuffer8 **buffer8 );
- ///
- bool _duplicateBuffer( IDirectSoundBuffer8 **buffer8 );
- // SFXWrapAroundBuffer.
- virtual bool _copyData( U32 offset, const U8* data, U32 length );
- virtual void _flush();
- public:
- ///
- static SFXDSBuffer* create( IDirectSound8* dsound,
- const ThreadSafeRef< SFXStream >& stream,
- SFXDescription* description,
- bool useHardware );
- //
- bool createVoice( IDirectSoundBuffer8 **buffer );
- //
- void releaseVoice( IDirectSoundBuffer8 **buffer );
- };
- #endif // _SFXDSBUFFER_H_
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