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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "sfx/dsound/sfxDSDevice.h"
- #include "sfx/dsound/sfxDSBuffer.h"
- #include "sfx/dsound/sfxDSVoice.h"
- #include "platformWin32/platformWin32.h"
- #include "core/util/safeRelease.h"
- #include "platform/async/asyncUpdate.h"
- #include "console/console.h"
- SFXDSDevice::SFXDSDevice( SFXProvider* provider,
- DSoundFNTable *dsFnTbl,
- GUID* guid,
- String name,
- bool useHardware,
- S32 maxBuffers )
- : SFXDevice( name, provider, useHardware, maxBuffers ),
- mDSound( NULL ),
- mPrimaryBuffer( NULL ),
- mListener( NULL ),
- mDSoundTbl( dsFnTbl ),
- mGUID( guid )
- {
- }
- bool SFXDSDevice::_init()
- {
- HRESULT hr = mDSoundTbl->DirectSoundCreate8( mGUID, &mDSound, NULL );
- if ( FAILED( hr ) || !mDSound )
- {
- Con::errorf( "SFXDSDevice::SFXDSDevice() - DirectSoundCreate8 failed" );
- return false;
- }
- hr = mDSound->SetCooperativeLevel( getWin32WindowHandle(), DSSCL_PRIORITY );
- if ( FAILED( hr ) )
- {
- Con::errorf( "SFXDSDevice::SFXDSDevice() - SetCooperativeLevel failed" );
- return false;
- }
- // Get the primary buffer.
- DSBUFFERDESC dsbd;
- dMemset( &dsbd, 0, sizeof( DSBUFFERDESC ) );
- dsbd.dwSize = sizeof( DSBUFFERDESC );
- dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
- hr = mDSound->CreateSoundBuffer( &dsbd, &mPrimaryBuffer, NULL );
- if ( FAILED( hr ) )
- {
- Con::errorf( "SFXDSDevice::SFXDSDevice - Creating primary sound buffer failed" );
- return false;
- }
- // Set the format and bitrate on the primary buffer.
- S32 frequency = Con::getIntVariable( "$pref::SFX::frequency", 44100 );
- S32 bitrate = Con::getIntVariable( "$pref::SFX::bitrate", 32 );
- WAVEFORMATEX wfx;
- dMemset( &wfx, 0, sizeof( WAVEFORMATEX ) );
- wfx.wFormatTag = WAVE_FORMAT_PCM;
- wfx.nChannels = 2;
- wfx.nSamplesPerSec = frequency;
- wfx.wBitsPerSample = bitrate;
- wfx.nBlockAlign = ( wfx.nChannels * wfx.wBitsPerSample ) / 8;
- wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
- hr = mPrimaryBuffer->SetFormat( &wfx );
- if( FAILED( hr ) )
- {
- Con::errorf( "SFXDSDevice::SFXDSDevice() - Setting format of primary buffer failed" );
- return false;
- }
- // Grab the 3d listener.
- hr = mPrimaryBuffer->QueryInterface( IID_IDirectSound3DListener8, (LPVOID*)&mListener );
- if ( FAILED( hr ) )
- {
- Con::errorf( "SFXDSDevice::SFXDevice() - Querying the listener interface failed!" );
- mListener = NULL;
- }
- mCaps.dwSize = sizeof( DSCAPS );
- mDSound->GetCaps( &mCaps );
- // If the device reports no hardware buffers then
- // we have no choice but to disable hardware.
- if ( mCaps.dwMaxHw3DAllBuffers == 0 )
- mUseHardware = false;
- // If mMaxBuffers is negative then use the caps
- // to decide on a good maximum value... or set 8.
- if ( mMaxBuffers < 0 )
- mMaxBuffers = getMax( mCaps.dwMaxHw3DAllBuffers, 8 );
- // Start the stream thread.
- if( !Con::getBoolVariable( "$_forceAllMainThread" ) )
- {
- SFXInternal::gUpdateThread =
- new AsyncUpdateThread( "DirectSound Update Thread", SFXInternal::gBufferUpdateList );
- SFXInternal::gUpdateThread->start();
- }
- return true;
- }
- SFXDSDevice::~SFXDSDevice()
- {
- // And release our resources.
- SAFE_RELEASE( mListener );
- SAFE_RELEASE( mPrimaryBuffer );
- SAFE_RELEASE( mDSound );
- }
- SFXBuffer* SFXDSDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
- {
- AssertFatal( stream, "SFXDSDevice::createBuffer() - Got null stream!" );
- AssertFatal( description, "SFXDSDevice::createBuffer() - Got null description!" );
- SFXDSBuffer* buffer = SFXDSBuffer::create( mDSound,
- stream,
- description,
- mUseHardware );
- if( buffer )
- _addBuffer( buffer );
- return buffer;
- }
- SFXVoice* SFXDSDevice::createVoice( bool is3D, SFXBuffer *buffer )
- {
- // Don't bother going any further if we've
- // exceeded the maximum voices.
- if ( mVoices.size() >= mMaxBuffers )
- return NULL;
- AssertFatal( buffer, "SFXDSDevice::createVoice() - Got null buffer!" );
- SFXDSBuffer* dsBuffer = dynamic_cast<SFXDSBuffer*>( buffer );
- AssertFatal( dsBuffer, "SFXDSDevice::createVoice() - Got bad buffer!" );
- SFXDSVoice* voice = SFXDSVoice::create( this, dsBuffer );
- if ( !voice )
- return NULL;
- _addVoice( voice );
- return voice;
- }
- void SFXDSDevice::_commitDeferred()
- {
- if( mListener )
- mListener->CommitDeferredSettings();
- }
- void SFXDSDevice::update()
- {
- Parent::update();
- // Apply the deferred settings that changed between updates.
- mListener->CommitDeferredSettings();
- }
- void SFXDSDevice::setListener( U32 index, const SFXListenerProperties& listener )
- {
- // Get the transform from the listener.
- const MatrixF& transform = listener.getTransform();
- Point3F pos, dir, up;
- transform.getColumn( 3, &pos );
- transform.getColumn( 1, &dir );
- transform.getColumn( 2, &up );
- // And the velocity...
- const VectorF& velocity = listener.getVelocity();
- // Finally, set it all to DSound!
- mListener->SetPosition( pos.x, pos.z, pos.y, DS3D_DEFERRED );
- mListener->SetOrientation( dir.x, dir.z, dir.y, up.x, up.z, up.y, DS3D_DEFERRED );
- mListener->SetVelocity( velocity.x, velocity.z, velocity.y, DS3D_DEFERRED );
- }
- void SFXDSDevice::setDistanceModel( SFXDistanceModel model )
- {
- switch( model )
- {
- case SFXDistanceModelLinear:
- Con::errorf( "SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound" );
- break;
- case SFXDistanceModelLogarithmic:
- break; // Nothing to do.
- default:
- AssertWarn( false, "SFXDSDevice::setDistanceModel() - model not implemented" );
- }
- }
- void SFXDSDevice::setDopplerFactor( F32 factor )
- {
- if( mListener )
- mListener->SetDopplerFactor( factor, DS3D_DEFERRED ); // Committed in update.
- }
- void SFXDSDevice::setRolloffFactor( F32 factor )
- {
- if( mListener )
- mListener->SetRolloffFactor( factor, DS3D_DEFERRED ); // Committed in update.
- }
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