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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXDSDEVICE_H_
- #define _SFXDSDEVICE_H_
- #ifndef _STRINGFUNCTIONS_H_
- # include "core/strings/stringFunctions.h"
- #endif
- #ifndef _SFXDEVICE_H_
- #include "sfx/sfxDevice.h"
- #endif
- #ifndef _SFXDSVOICE_H_
- #include "sfx/dsound/sfxDSVoice.h"
- #endif
- #ifndef OS_DLIBRARY_H
- #include "platform/platformDlibrary.h"
- #endif
- #include <dsound.h>
- // Typedefs
- #define DS_FUNCTION(fn_name, fn_return, fn_args) \
- typedef fn_return (WINAPI *DSFNPTR##fn_name##)##fn_args##;
- #include "sfx/dsound/dsFunctions.h"
- #undef DS_FUNCTION
- // Function table
- struct DSoundFNTable
- {
- DSoundFNTable() : isLoaded( false ) {};
- bool isLoaded;
- DLibraryRef dllRef;
- #define DS_FUNCTION(fn_name, fn_return, fn_args) \
- DSFNPTR##fn_name fn_name;
- #include "sfx/dsound/dsFunctions.h"
- #undef DS_FUNCTION
- };
- /// Helper for asserting on dsound HRESULTS.
- inline void DSAssert( HRESULT hr, const char *info )
- {
- #ifdef TORQUE_DEBUG
- if( FAILED( hr ) )
- {
- char buf[256];
- dSprintf( buf, 256, "Error code: %x\n%s", hr, info );
- AssertFatal( false, buf );
- }
- #endif
- }
- /// The DirectSound device implementation exposes a couple
- /// of settings to script that you should be aware of:
- ///
- /// $DirectSound::dopplerFactor - This controls the scale of
- /// the doppler effect. Valid factors are 0.0 to 10.0 and it
- /// defaults to 0.75.
- ///
- /// $DirectSound::distanceFactor - This sets the unit conversion
- /// for
- ///
- /// $DirectSound::rolloffFactor - ;
- ///
- ///
- class SFXDSDevice : public SFXDevice
- {
- typedef SFXDevice Parent;
-
- friend class SFXDSVoice;
- friend class SFXDSProvider; // _init
- public:
- //explicit SFXDSDevice();
- SFXDSDevice( SFXProvider* provider,
- DSoundFNTable *dsFnTbl,
- GUID* guid,
- String name,
- bool useHardware,
- S32 maxBuffers );
- virtual ~SFXDSDevice();
- protected:
- IDirectSound8 *mDSound;
- IDirectSound3DListener8 *mListener;
- IDirectSoundBuffer *mPrimaryBuffer;
- DSoundFNTable *mDSoundTbl;
- DSCAPS mCaps;
- GUID* mGUID;
- bool _init();
- /// Called from SFXDSVoice to commit any deferred
- /// settings before playback begins.
- void _commitDeferred();
- public:
- // SFXDevice
- virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
- virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
- virtual void update();
- virtual void setListener( U32 index, const SFXListenerProperties& listener );
- virtual void setDistanceModel( SFXDistanceModel mode );
- virtual void setDopplerFactor( F32 factor );
- virtual void setRolloffFactor( F32 factor );
- };
- #endif // _SFXDSDEVICE_H_
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