sfxNullDevice.cpp 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "sfx/null/sfxNullDevice.h"
  23. #include "sfx/null/sfxNullBuffer.h"
  24. #include "sfx/sfxInternal.h"
  25. SFXNullDevice::SFXNullDevice( SFXProvider* provider,
  26. String name,
  27. bool useHardware,
  28. S32 maxBuffers )
  29. : SFXDevice( name, provider, useHardware, maxBuffers )
  30. {
  31. mMaxBuffers = getMax( maxBuffers, 8 );
  32. }
  33. SFXNullDevice::~SFXNullDevice()
  34. {
  35. }
  36. SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
  37. {
  38. SFXNullBuffer* buffer = new SFXNullBuffer( stream, description );
  39. _addBuffer( buffer );
  40. return buffer;
  41. }
  42. SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
  43. {
  44. // Don't bother going any further if we've
  45. // exceeded the maximum voices.
  46. if ( mVoices.size() >= mMaxBuffers )
  47. return NULL;
  48. AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" );
  49. SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer );
  50. AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
  51. SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
  52. _addVoice( voice );
  53. return voice;
  54. }
  55. void SFXNullDevice::update()
  56. {
  57. // Do nothing. Prevent SFXDevice from running
  58. // its thing.
  59. }