sfxNullVoice.cpp 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "sfx/null/sfxNullVoice.h"
  23. #include "sfx/null/sfxNullBuffer.h"
  24. #include "sfx/sfxInternal.h"
  25. SFXNullVoice::SFXNullVoice( SFXNullBuffer* buffer )
  26. : Parent( buffer ),
  27. mIsLooping( false )
  28. {
  29. }
  30. SFXNullVoice::~SFXNullVoice()
  31. {
  32. }
  33. SFXStatus SFXNullVoice::_status() const
  34. {
  35. if( !mIsLooping
  36. && mPlayTimer.isStarted()
  37. && !mPlayTimer.isPaused()
  38. && mPlayTimer.getPosition() >= mBuffer->getDuration() )
  39. mPlayTimer.stop();
  40. if( mPlayTimer.isPaused() )
  41. return SFXStatusPaused;
  42. else if( mPlayTimer.isStarted() )
  43. return SFXStatusPlaying;
  44. else
  45. return SFXStatusStopped;
  46. }
  47. void SFXNullVoice::_play()
  48. {
  49. mPlayTimer.start();
  50. }
  51. void SFXNullVoice::_pause()
  52. {
  53. mPlayTimer.pause();
  54. }
  55. void SFXNullVoice::_stop()
  56. {
  57. mPlayTimer.stop();
  58. }
  59. void SFXNullVoice::_seek( U32 sample )
  60. {
  61. const U32 sampleTime = mBuffer->getFormat().getDuration( sample );
  62. mPlayTimer.setPosition( sampleTime );
  63. }
  64. void SFXNullVoice::play( bool looping )
  65. {
  66. mIsLooping = looping;
  67. mPlayTimer.start();
  68. }
  69. U32 SFXNullVoice::_tell() const
  70. {
  71. U32 ms = _getPlayTime();
  72. const SFXFormat& format = mBuffer->getFormat();
  73. return ( format.getDataLength( ms ) / format.getBytesPerSample() );
  74. }
  75. SFXStatus SFXNullVoice::getStatus() const
  76. {
  77. return _status();
  78. }
  79. void SFXNullVoice::setPosition( U32 sample )
  80. {
  81. _seek( sample );
  82. }
  83. void SFXNullVoice::setMinMaxDistance( F32 min, F32 max )
  84. {
  85. }
  86. void SFXNullVoice::setVelocity( const VectorF& velocity )
  87. {
  88. }
  89. void SFXNullVoice::setTransform( const MatrixF& transform )
  90. {
  91. }
  92. void SFXNullVoice::setVolume( F32 volume )
  93. {
  94. }
  95. void SFXNullVoice::setPitch( F32 pitch )
  96. {
  97. }
  98. void SFXNullVoice::setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume )
  99. {
  100. }