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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXAMBIENCE_H_
- #define _SFXAMBIENCE_H_
- #ifndef _SIMDATABLOCK_H_
- #include "console/simDatablock.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TSIGNAL_H_
- #include "core/util/tSignal.h"
- #endif
- #ifndef SOUND_ASSET_H
- #include "T3D/assets/SoundAsset.h"
- #endif
- class SFXEnvironment;
- class SFXTrack;
- class SFXState;
- /// Datablock for describing an ambient audio space.
- ///
- class SFXAmbience : public SimDataBlock
- {
- public:
-
- typedef SimDataBlock Parent;
- typedef Signal< void( SFXAmbience* ) > ChangeSignal;
-
- enum
- {
- /// Maximum number of states that can be tied to an ambient space.
- MaxStates = 4
- };
-
- protected:
-
- /// Doppler shift factor for this space.
- F32 mDopplerFactor;
-
- /// Rolloff factor for this space. Only applies to logarithmic distance model.
- F32 mRolloffFactor;
-
- /// Sound track to play when inside the ambient space.
- DECLARE_SOUNDASSET(SFXAmbience, SoundTrack);
- DECLARE_ASSET_SETGET(SFXAmbience, SoundTrack);
- /// Reverb environment to apply when inside the ambient space.
- SFXEnvironment* mEnvironment;
-
- /// SFXStates to activate when in this ambient space.
- SFXState* mState[ MaxStates ];
-
- ///
- static ChangeSignal smChangeSignal;
- public:
-
- SFXAmbience();
-
- /// Ensure all properties of this ambience adhere to their value contraints.
- void validate();
-
- /// Return the rolloff factor to apply to distance-based volume attenuation in this space (logarithmic distance model only).
- F32 getRolloffFactor() const { return mRolloffFactor; }
-
- /// Return the doppler shift factor to apply in this space.
- F32 getDopplerFactor() const { return mDopplerFactor; }
-
- /// Return the reverb environment of the ambient space.
- SFXEnvironment* getEnvironment() const { return mEnvironment; }
-
- /// Return the given state bound to this ambient space.
- SFXState* getState( U32 i ) const
- {
- AssertFatal( i < MaxStates, "SFXState::getState() - index out of range" );
- return mState[ i ];
- }
-
- ///
- static ChangeSignal& getChangeSignal() { return smChangeSignal; }
-
- // SimDataBlock.
- virtual bool onAdd();
- virtual void packData( BitStream* stream );
- virtual void unpackData( BitStream* stream );
- virtual bool preload( bool server, String& errorStr );
- virtual void inspectPostApply();
-
- static void initPersistFields();
-
- DECLARE_CONOBJECT( SFXAmbience );
- DECLARE_CATEGORY( "SFX" );
- DECLARE_DESCRIPTION( "An ambient sound environment." );
- };
- #endif // !_SFXAMBIENCE_H_
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