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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXCONTROLLER_H_
- #define _SFXCONTROLLER_H_
- #ifndef _SFXSOURCE_H_
- #include "sfx/sfxSource.h"
- #endif
- #ifndef _SFXCOMMON_H_
- #include "sfx/sfxCommon.h"
- #endif
- #ifndef _SFXSOURCE_H_
- #include "sfx/sfxSource.h"
- #endif
- #ifndef _SFXPLAYLIST_H_
- #include "sfx/sfxPlayList.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- class SFXTrack;
- class SFXProfile;
- class SFXState;
- /// SFXSource that drives multi-source playback.
- ///
- /// Basically, this class is an interpreter for the instruction slots in
- /// SFXPlayLists.
- ///
- /// Controllers can be switched between states. When no state is set, all
- /// tracks from playlists that do not have a state set will be played. When
- /// setting a state, only tracks with the given state will be played. If
- /// currently tracks with a different state are playing, the respective
- /// controllers will transition out of their respective slots.
- ///
- class SFXController : public SFXSource
- {
- public:
-
- typedef SFXSource Parent;
- friend class SFXSystem; // _create
-
- protected:
-
- typedef SFXVariantFloat< 1 > VariantFloat;
-
- enum EOp
- {
- OP_Delay,
- OP_WaitSingle,
- OP_WaitAll,
- OP_StopSingle,
- OP_StopAll,
- OP_Play,
- OP_Jump,
- OP_LoopBegin,
- OP_LoopEnd,
- };
-
- struct Insn
- {
- EOp mOpcode;
- U32 mSlotIndex;
- SFXState* mState;
-
- union
- {
- VariantFloat mDelayTime;
- U32 mJumpIp;
- U32 mLoopCount;
- } mArg;
-
- Insn()
- : mOpcode(SFXController::OP_Delay), mSlotIndex(0), mState(NULL) {mArg.mLoopCount=0;}
- Insn( EOp opcode )
- : mOpcode( opcode ), mSlotIndex( U32_MAX ), mState( NULL ) {mArg.mLoopCount=0;}
- Insn( U32 slotIndex, SFXState* state )
- : mOpcode(SFXController::OP_Delay), mSlotIndex( slotIndex ), mState( state ){mArg.mLoopCount=0;}
- Insn( EOp opcode, U32 slotIndex, SFXState* state )
- : mOpcode( opcode ), mSlotIndex( slotIndex ), mState( state ) {mArg.mLoopCount=0;}
- };
-
- ///
- struct Source
- {
- /// The play-once source.
- SimObjectPtr< SFXSource > mPtr;
-
- /// The state to which the source is tied. Only taken over from
- /// the instruction if the state mode is not set to ignored.
- SFXState* mState;
-
- /// Index of slot in playlist that this source was spawned on.
- U32 mSlotIndex;
-
- /// Volume scale factor to apply to the source. Saved as it may have been
- /// randomly generated.
- F32 mVolumeScale;
-
- /// Pitch scale factor to apply to the source. Saved as it may have been
- /// randomly generated.
- F32 mPitchScale;
-
- ///
- F32 mFadeInTime;
-
- ///
- F32 mFadeOutTime;
-
- Source()
- : mState( 0 ), mSlotIndex(0), mVolumeScale(1.0f), mPitchScale(1.0f), mFadeInTime(0), mFadeOutTime(0) {}
- };
-
- /// The current instruction in "mInsns".
- U32 mIp;
-
- /// The instruction list. This is compiled from the playlist and then executed
- /// in the controller's update.
- Vector< Insn > mInsns;
-
- /// The stack of currently playing sources.
- ///
- /// All sources on this list are play-once sources so we can leave their lifetime
- /// management to the SFX system. This is especially convenient in combination
- /// with fade-outs where a source cannot be immediately deleted.
- Vector< Source > mSources;
-
- ///
- bool mTrace;
-
- ///
- U32 mDelayEndTime;
-
- ///
- U32 mLoopCounter;
-
- ///
- SFXController( SFXPlayList* playList );
-
- ///
- void _printInsn( Insn& insn );
-
- ///
- void _compileList( SFXPlayList* playList );
-
- ///
- void _genTransition( Insn& insn, SFXPlayList::ETransitionMode transition );
-
- ///
- void _dumpInsns() {};
-
- ///
- void _initInsn();
-
- ///
- bool _execInsn();
-
- ///
- void _advanceIp();
-
- ///
- static SFXController* _create( SFXPlayList* playList );
-
- // SFXSource.
- virtual void _play();
- virtual void _pause();
- virtual void _stop();
- virtual void _onParameterEvent( SFXParameter* parameter, SFXParameterEvent event );
- virtual void _updateVolume( const MatrixF& listener );
- virtual void _updatePitch();
- virtual void _updatePriority();
- virtual void _update();
-
- public:
-
- ~SFXController();
-
- /// Constructor for the sake of ConsoleObject.
- explicit SFXController(): mIp(0), mTrace(false), mDelayEndTime(0), mLoopCounter(0) {}
-
- /// Return the playlist being played back by the controller.
- SFXPlayList* getPlayList() const;
-
- /// Return the index of the playlist slot being processed by the controller.
- U32 getCurrentSlot() const;
-
- /// Set the index of the playlist slot to process.
- void setCurrentSlot( U32 index );
-
- // SFXSource.
- static void initPersistFields();
-
- DECLARE_CONOBJECT( SFXController );
- DECLARE_DESCRIPTION( "Controls the playback of an SFXPlayList." );
- };
- #endif // !_SFXCONTROLLER_H_
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