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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXDEVICE_H_
- #define _SFXDEVICE_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _SFXCOMMON_H_
- #include "sfx/sfxCommon.h"
- #endif
- #ifndef _THREADSAFEREF_H_
- #include "platform/threads/threadSafeRefCount.h"
- #endif
- class SFXProvider;
- class SFXListener;
- class SFXBuffer;
- class SFXVoice;
- class SFXProfile;
- class SFXDevice;
- class SFXStream;
- class SFXDescription;
- /// Abstract base class for back-end sound API implementations.
- class SFXDevice
- {
- public:
-
- typedef void Parent;
-
- /// Device capability flags.
- enum ECaps
- {
- CAPS_Reverb = BIT( 0 ), ///< Device supports reverb environments.
- CAPS_VoiceManagement = BIT( 1 ), ///< Device manages voices on its own; deactivates virtualization code in SFX system.
- CAPS_Occlusion = BIT( 2 ), ///< Device has its own sound occlusion handling (SFXOcclusionManager).
- CAPS_DSPEffects = BIT( 3 ), ///< Device implements DSP effects (SFXDSPManager).
- CAPS_MultiListener = BIT( 4 ), ///< Device supports multiple listeners.
- };
-
- protected:
- typedef Vector< SFXBuffer* > BufferVector;
- typedef Vector< SFXVoice* > VoiceVector;
-
- typedef BufferVector::iterator BufferIterator;
- typedef VoiceVector::iterator VoiceIterator;
- SFXDevice( const String& name, SFXProvider* provider, bool useHardware, S32 maxBuffers );
- /// The name of this device.
- String mName;
- /// The provider which created this device.
- SFXProvider* mProvider;
- /// Should the device try to use hardware processing.
- bool mUseHardware;
- /// The maximum playback buffers this device will use.
- S32 mMaxBuffers;
- /// Current set of sound buffers.
- BufferVector mBuffers;
- /// Current set of voices.
- VoiceVector mVoices;
- /// Device capabilities.
- U32 mCaps;
- /// Current number of buffers. Reflected in $SFX::Device::numBuffers.
- U32 mStatNumBuffers;
- /// Current number of voices. Reflected in $SFX::Device::numVoices.
- U32 mStatNumVoices;
- /// Current total memory size of sound buffers. Reflected in $SFX::Device::numBufferBytes.
- U32 mStatNumBufferBytes;
-
- /// Register a buffer with the device.
- /// This also triggers the buffer's stream packet request chain.
- void _addBuffer( SFXBuffer* buffer );
- /// Unregister the given buffer.
- void _removeBuffer( SFXBuffer* buffer );
- /// Register a voice with the device.
- void _addVoice( SFXVoice* voice );
- /// Unregister the given voice.
- virtual void _removeVoice( SFXVoice* buffer );
- /// Release all resources tied to the device. Can be called repeatedly
- /// without harm. It is meant for device destructors that will severe
- /// the connection to the sound API and thus need all resources freed
- /// before the base destructor is called.
- void _releaseAllResources();
- public:
- virtual ~SFXDevice();
- /// Returns the provider which created this device.
- SFXProvider* getProvider() const { return mProvider; }
- /// Is the device set to use hardware processing.
- bool getUseHardware() const { return mUseHardware; }
- /// The maximum number of playback buffers this device will use.
- S32 getMaxBuffers() const { return mMaxBuffers; }
- /// Returns the name of this device.
- const String& getName() const { return mName; }
- /// Return the device capability flags.
- U32 getCaps() const { return mCaps; }
- /// Tries to create a new sound buffer. If creation fails
- /// freeing another buffer will usually allow a new one to
- /// be created.
- ///
- /// @param stream The sound data stream.
- /// @param description The playback configuration.
- ///
- /// @return Returns a new buffer or NULL if one cannot be created.
- ///
- virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) = 0;
- /// Create a sound buffer directly for a file. This is for
- /// devices that implemented their own custom file loading.
- ///
- /// @note Only implemented on specific SFXDevices.
- /// @return Return a new buffer or NULL.
- virtual SFXBuffer* createBuffer( const String& fileName, SFXDescription* description ) { return NULL; }
- /// Tries to create a new voice.
- ///
- /// @param is3d True if the voice should have 3D sound enabled.
- /// @param buffer The sound data to play by the voice.
- ///
- /// @return Returns a new voice or NULL if one cannot be created.
- virtual SFXVoice* createVoice( bool is3D, SFXBuffer* buffer ) = 0;
-
- /// Set the rolloff curve to be used by distance attenuation of 3D sounds.
- virtual void setDistanceModel( SFXDistanceModel model ) {}
-
- /// Set the scale factor to use for doppler effects on 3D sounds.
- virtual void setDopplerFactor( F32 factor ) {}
-
- /// Set the rolloff scale factor for distance attenuation of 3D sounds.
- virtual void setRolloffFactor( F32 factor ) {}
- /// send empty function to all sfxdevices
- virtual void openSlots() {}
-
- /// Set the global reverb environment.
- virtual void setReverb( const SFXReverbProperties& reverb ) {}
-
- /// Reset the global reverb environment to its default.
- virtual void resetReverb() {}
- /// Set the number of concurrent listeners on the device.
- ///
- /// @note On devices that do not support multiple listeners, any value
- /// other than 1 will be ignored.
- virtual void setNumListeners( U32 num ) {}
-
- /// Set the properties of the given listener.
- ///
- /// @note On devices that do not support multiple listeners, only setting
- /// the properties on index=0 will have a effect.
- virtual void setListener( U32 index, const SFXListenerProperties& listener ) {}
-
- /// Return the current total number of sound buffers.
- U32 getBufferCount() const { return mBuffers.size(); }
- /// Return the current total number of voices.
- U32 getVoiceCount() const { return mVoices.size(); }
- /// Called from SFXSystem to do any updates the device may need to make.
- virtual void update();
- };
- #endif // _SFXDEVICE_H_
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