sfxEnvironment.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SFXENVIRONMENT_H_
  23. #define _SFXENVIRONMENT_H_
  24. #ifndef _SIMDATABLOCK_H_
  25. #include "console/simDatablock.h"
  26. #endif
  27. #ifndef _CONSOLETYPES_H_
  28. #include "console/consoleTypes.h"
  29. #endif
  30. #ifndef _SFXCOMMON_H_
  31. #include "sfx/sfxCommon.h"
  32. #endif
  33. /// A datablock that defines a reverb environment.
  34. class SFXEnvironment : public SimDataBlock
  35. {
  36. public:
  37. typedef SimDataBlock Parent;
  38. protected:
  39. /// The reverb properties.
  40. SFXReverbProperties mReverb;
  41. public:
  42. SFXEnvironment();
  43. ///
  44. void validate();
  45. DECLARE_CONOBJECT( SFXEnvironment );
  46. DECLARE_CATEGORY( "SFX" );
  47. DECLARE_DESCRIPTION( "A reverb environment." );
  48. static void initPersistFields();
  49. virtual bool onAdd();
  50. virtual bool preload( bool server, String& errorStr );
  51. virtual void packData( BitStream* stream );
  52. virtual void unpackData( BitStream* stream );
  53. virtual void inspectPostApply();
  54. /// @return The reverb properties of the sound environment.
  55. const SFXReverbProperties& getReverb() const { return mReverb; }
  56. };
  57. #endif // _SFXENVIRONMENT_H_