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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "sfx/sfxInternal.h"
- #include "sfx/sfxDescription.h"
- #include "core/util/safeDelete.h"
- #include "platform/threads/threadPoolAsyncIO.h"
- /// @file
- /// Implementation of async sound I/O.
- //#define DEBUG_SPEW
- namespace SFXInternal {
- ThreadSafeRef< SFXUpdateThread > gUpdateThread;
- ThreadSafeRef< SFXBufferProcessList > gBufferUpdateList = new SFXBufferProcessList;
- ThreadSafeDeque< SFXBuffer* > gDeadBufferList;
- //==========================================================================
- // SFXAsyncStream implementation.
- //==========================================================================
- //--------------------------------------------------------------------------
- SFXAsyncStream::SFXAsyncStream( const SFXStreamRef& stream,
- bool isIncremental,
- U32 streamPacketLength,
- U32 numReadAhead,
- bool isLooping )
- : Parent( stream,
- isIncremental
- ? streamPacketLength
- * stream->getFormat().getSamplesPerSecond()
- * stream->getFormat().getBytesPerSample() // Streamed buffer; read in incremental packets.
- : stream->getDataLength(), // Non-streamed buffer; read entire stream in one packet.
- stream->getDataLength() // Read all remaining data in stream.
- - ( dynamic_cast< IPositionable< U32 >* >( stream.ptr() )
- ? dynamic_cast< IPositionable< U32 >* >( stream.ptr() )->getPosition()
- : 0 ),
- numReadAhead,
- isLooping,
- &THREAD_POOL() ),
- mReadSilenceAtEnd( false )
- {
- }
- //--------------------------------------------------------------------------
- void SFXAsyncStream::_onArrival( SFXStreamPacket* const& packet )
- {
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFXAsyncStream] Packet arrived" );
- #endif
- Parent::_onArrival( packet );
- // Some buffer may be waiting for this data so trigger
- // an update.
-
- if( !mIsStopped )
- TriggerUpdate();
- }
- //--------------------------------------------------------------------------
- void SFXAsyncStream::_requestNext()
- {
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFXAsyncStream] Next packet requested" );
- #endif
- if( !mNumRemainingSourceElements && mReadSilenceAtEnd )
- {
- // Push an artificial packet of silence.
-
- SFXStreamPacket* packet = _newPacket( mPacketSize );
- packet->mIndex = mNextPacketIndex;
- mNextPacketIndex ++;
- mReadSilenceAtEnd = false;
- dMemset( packet->data, 0, packet->size );
- packet->mIsLast = true;
-
- _onArrival( packet );
- }
- else
- Parent::_requestNext();
- }
- //==========================================================================
- // SFXWrapAroundBuffer implementation.
- //==========================================================================
- //--------------------------------------------------------------------------
- SFXWrapAroundBuffer::SFXWrapAroundBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
- : Parent( stream, description ),
- mWriteOffset( 0 )
- {
- // Determine the device buffer metrics.
-
- const U32 maxQueuedPackets = isStreaming() ? SFXAsyncQueue::DEFAULT_STREAM_QUEUE_LENGTH : 1;
- const U32 packetSize = mAsyncState->mStream->getPacketSize();
- mBufferSize = maxQueuedPackets * packetSize;
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFXWrapAroundBuffer] size=%i, packets=%i",
- mBufferSize, maxQueuedPackets );
- #endif
-
- // For streaming buffers that are not looping, add a packet of silence to the
- // source stream.
- if( isStreaming() && !description->mIsLooping )
- mAsyncState->mStream->setReadSilenceAtEnd( true );
- }
- //--------------------------------------------------------------------------
- void SFXWrapAroundBuffer::write( SFXStreamPacket* const* packets, U32 num )
- {
- AssertFatal( SFXInternal::isSFXThread(), "SFXWrapAroundBuffer::write() - not on SFX thread" );
- for( U32 i = 0; i < num; ++ i )
- {
- const SFXStreamPacket* packet = packets[ i ];
-
- // Determine where in the buffer to copy the data to. In case we are crossing over
- // the wrap-around point, we need to copy in two slices.
- U32 offset1 = 0;
- U32 offset2 = 0;
- U32 numBytes1 = 0;
- U32 numBytes2 = 0;
- offset1 = mWriteOffset % mBufferSize;
- numBytes1 = packet->size;
- if( offset1 + numBytes1 > mBufferSize )
- {
- // Crossing wrap-around point.
-
- numBytes1 = mBufferSize - offset1;
- numBytes2 = packet->size - numBytes1;
- }
- offset2 = offset1 + numBytes1;
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFXWrapAroundBuffer] writing %i bytes from packet #%i at %i (stream offset: %i)",
- numBytes1, packet->mIndex, offset1, mWriteOffset );
- #endif
-
- // Copy the packet data.
-
- _copyData( offset1, packet->data, numBytes1 );
- if( numBytes2 > 0 )
- {
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFXWrapAroundBuffer] writing %i more bytes at %i",
- numBytes2, offset2 );
- #endif
-
- _copyData( offset2, &packet->data[ numBytes1 ], numBytes2 );
- }
-
- dFetchAndAdd( mWriteOffset, packet->size );
- // Free the packet.
- destructSingle( packet );
- }
- }
- } // namespace SFXInternal
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