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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _SFXPROFILE_H_
- #define _SFXPROFILE_H_
- #ifndef _SFXTRACK_H_
- #include "sfx/sfxTrack.h"
- #endif
- #ifndef _SFXRESOURCE_H_
- #include "sfx/sfxResource.h"
- #endif
- #ifndef _SFXBUFFER_H_
- #include "sfx/sfxBuffer.h"
- #endif
- #ifndef _SFXSYSTEM_H_
- #include "sfx/sfxSystem.h"
- #endif
- #ifndef _TSIGNAL_H_
- #include "core/util/tSignal.h"
- #endif
- class SFXDescription;
- /// The SFXProfile is used to define a sound for playback.
- ///
- /// An SFXProfile will first try to load its file directly through the SFXDevice.
- /// Only if this fails (which is the case for most SFXDevices as these do not
- /// implement their own custom sound format loading), the file is loaded through
- /// SFXResource.
- ///
- /// A few tips:
- ///
- /// Make sure each of the defined SFXProfile's fileName doesn't specify
- /// an extension. An extension does not need to be specified and by not
- /// explicitly saying .ogg or .wav it will allow you to change from one
- /// format to the other without having to change the scripts.
- ///
- /// Make sure that server SFXProfiles are defined with the datablock
- /// keyword, and that client SFXProfiles are defined with the 'new'
- /// keyword.
- ///
- /// Make sure SFXDescriptions exist for your SFXProfiles. Also make sure
- /// that SFXDescriptions are defined BEFORE SFXProfiles. This is especially
- /// important if your SFXProfiles are located in different files than your
- /// SFXDescriptions. In this case, make sure the files containing SFXDescriptions
- /// are exec'd before the files containing the SFXProfiles.
- ///
- /// @note Live asset update will not work with files loaded directly through
- /// the SFXDevice.
- class SFXProfile : public SFXTrack
- {
- public:
-
- friend class SFXEmitter; // For access to mFilename
-
- typedef SFXTrack Parent;
-
- typedef Signal< void( SFXProfile* ) > ChangedSignal;
- protected:
- /// The sound data.
- /// @note ATM only valid if loaded through SFX's loading system rather than
- /// through the SFXDevice's loading system.
- Resource< SFXResource > mResource;
-
- /// The sound filename. If no extension is specified
- /// the system will try .wav first then other formats.
- StringTableEntry mFilename;
- /// If true the sound data will be loaded from
- /// disk and possibly cached with the active
- /// device before the first call for playback.
- bool mPreload;
- /// The device specific data buffer.
- /// This is only used if for non-streaming sounds.
- StrongWeakRefPtr< SFXBuffer > mBuffer;
-
- ///
- ChangedSignal mChangedSignal;
- /// Called when the buffer needs to be preloaded.
- bool _preloadBuffer();
- /// Callback for device events.
- void _onDeviceEvent( SFXSystemEventType evt );
- ///
- SFXBuffer* _createBuffer();
-
- ///
- void _onResourceChanged( const Torque::Path& path );
-
- ///
- void _registerSignals();
-
- ///
- void _unregisterSignals();
- public:
- /// This is only here to allow DECLARE_CONOBJECT
- /// to create us from script. You shouldn't use
- /// this constructor from C++.
- explicit SFXProfile();
- /// The constructor.
- SFXProfile( SFXDescription* desc,
- const String& filename = String(),
- bool preload = false );
- /// The destructor.
- virtual ~SFXProfile();
- DECLARE_CONOBJECT( SFXProfile );
- static void initPersistFields();
-
- // SFXTrack.
- virtual bool isLooping() const;
- // SimObject
- bool onAdd();
- void onRemove();
- void packData( BitStream* stream );
- void unpackData( BitStream* stream );
- /// Returns the sound filename.
- const String getSoundFileName() const { return mFilename; }
- void setSoundFileName(StringTableEntry filename) { mFilename = filename; }
- bool getPreload() const { return mPreload; }
- void setPreload(bool preload) { mPreload = preload; }
- /// @note This has nothing to do with mPreload.
- /// @see SimDataBlock::preload
- bool preload( bool server, String &errorStr );
- /// Returns the sound resource loading it from
- /// disk if it hasn't been preloaded.
- ///
- /// @note May be NULL if file is loaded directly through SFXDevice.
- Resource<SFXResource>& getResource();
- /// Returns the device specific buffer for this for this
- /// sound. If it hasn't been preloaded it will be loaded
- /// at this time.
- ///
- /// If this is a streaming profile then the buffer
- /// returned must be deleted by the caller.
- SFXBuffer* getBuffer();
- /// Gets the sound duration in milliseconds or
- /// returns 0 if the resource was not found.
- U32 getSoundDuration();
-
- ///
- ChangedSignal& getChangedSignal() { return mChangedSignal; }
- public:
- /*C*/ SFXProfile(const SFXProfile&, bool = false);
- SFXProfile* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
- virtual void onPerformSubstitutions();
- virtual bool allowSubstitutions() const { return true; }
- };
- #endif // _SFXPROFILE_H_
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