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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXSTATE_H_
- #define _SFXSTATE_H_
- #ifndef _SIMDATABLOCK_H_
- #include "console/simDatablock.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _SFXCOMMON_H_
- #include "sfx/sfxCommon.h"
- #endif
- /// A boolean switch used to modify playlist behavior.
- ///
- class SFXState : public SimDataBlock
- {
- public:
-
- typedef SimDataBlock Parent;
-
- enum
- {
- MaxIncludedStates = 4,
- MaxExcludedStates = 4
- };
-
- protected:
-
- /// Reference count for activation.
- U32 mActiveCount;
-
- /// Reference count for disabling.
- U32 mDisableCount;
-
- /// States that will be activated when this state is activated.
- SFXState* mIncludedStates[ MaxIncludedStates ];
-
- /// States that will be disabled when this state is activated.
- SFXState* mExcludedStates[ MaxExcludedStates ];
-
- /// Call when state has become active.
- void _onActivate();
-
- /// Call when state has gone back to being deactive.
- void _onDeactivate();
-
- /// @name Callbacks
- /// @{
-
- DECLARE_CALLBACK( void, onActivate, () );
- DECLARE_CALLBACK( void, onDeactivate, () );
-
- /// @}
-
- public:
-
- ///
- SFXState();
-
- /// Return true if the state is currently active (activated and not disabled).
- bool isActive() const { return ( !isDisabled() && mActiveCount > 0 ); }
-
- /// Return true if the state is currently disabled.
- bool isDisabled() const { return ( mDisableCount > 0 ); }
-
- /// Activate this state. activate/deactivate calls balance each other.
- /// Activating a disabled state will not make it active.
- void activate();
-
- ///
- void deactivate();
-
- /// Re-enable this state.
- void enable();
-
- /// Disable this state so that it cannot be activated. This is used
- /// by state exclusion.
- void disable();
-
- // SimDataBlock.
- virtual bool onAdd();
- virtual bool preload( bool server, String& errorStr );
- virtual void packData( BitStream* stream );
- virtual void unpackData( BitStream* stream );
-
- static void initPersistFields();
-
- DECLARE_CONOBJECT( SFXState );
- DECLARE_CATEGORY( "SFX" );
- DECLARE_DESCRIPTION( "A datablock describing a particular state for the SFX system." );
- };
- #endif // !_SFXSTATE_H_
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