123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXXAUDIOVOICE_H_
- #define _SFXXAUDIOVOICE_H_
- #include <xaudio2.h>
- #include <x3daudio.h>
- #include "sfx/sfxVoice.h"
- class SFXXAudioBuffer;
- class SFXXAudioVoice : public SFXVoice,
- public IXAudio2VoiceCallback
- {
- public:
- typedef SFXVoice Parent;
- friend class SFXXAudioDevice;
- friend class SFXXAudioBuffer;
- protected:
- /// This constructor does not create a valid voice.
- /// @see SFXXAudioVoice::create
- SFXXAudioVoice( SFXXAudioBuffer* buffer );
- /// The device that created us.
- SFXXAudioDevice *mXAudioDevice;
- /// The XAudio voice.
- IXAudio2SourceVoice *mXAudioVoice;
- ///
- CRITICAL_SECTION mLock;
- /// Used to know what sounds need positional updates.
- bool mIs3D;
- /// Whether the voice has stopped playing.
- mutable bool mHasStopped;
- /// Whether we have started playback.
- bool mHasStarted;
- /// Whether playback is currently running.
- bool mIsPlaying;
- /// Whether playback is looping.
- bool mIsLooping;
- /// Since 3D sounds are pitch shifted for doppler
- /// effect we need to track the users base pitch.
- F32 mPitch;
- /// The cached X3DAudio emitter data.
- X3DAUDIO_EMITTER mEmitter;
- /// XAudio does not reset the SamplesPlayed count as is stated in the docs. To work around
- /// that, we offset the values reported by XAudio through this field.
- S32 mSamplesPlayedOffset;
- /// @name Data for Non-Streaming Voices
- /// @{
- /// Whether we have loaded our non-streaming data. We use an explicit
- /// flag here as we really can't rely on XAUDIO2_VOICE_STATE.
- bool mNonStreamBufferLoaded;
- /// Audio buffer for non-streaming voice.
- XAUDIO2_BUFFER mNonStreamBuffer;
- /// Sample to start playing at when seting up #mNonStreamBuffer.
- U32 mNonStreamSampleStartPos;
- /// @}
- // IXAudio2VoiceCallback
- void STDMETHODCALLTYPE OnStreamEnd();
- void STDMETHODCALLTYPE OnVoiceProcessingPassStart( UINT32 BytesRequired ) {}
- void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
- void STDMETHODCALLTYPE OnBufferEnd( void *bufferContext );
- void STDMETHODCALLTYPE OnBufferStart( void *bufferContext ) {}
- void STDMETHODCALLTYPE OnLoopEnd( void *bufferContext ) {}
- void STDMETHODCALLTYPE OnVoiceError( void * bufferContext, HRESULT error ) {}
- /// @deprecated This is only here for compatibility with
- /// the March 2008 SDK version of IXAudio2VoiceCallback.
- void STDMETHODCALLTYPE OnVoiceProcessingPassStart() {}
- void _flush();
- void _loadNonStreamed();
- // SFXVoice.
- virtual SFXStatus _status() const;
- virtual void _play();
- virtual void _pause();
- virtual void _stop();
- virtual void _seek( U32 sample );
- virtual U32 _tell() const;
- SFXXAudioBuffer* _getBuffer() const { return ( SFXXAudioBuffer* ) mBuffer.getPointer(); }
- public:
- ///
- static SFXXAudioVoice* create( IXAudio2 *xaudio,
- bool is3D,
- SFXXAudioBuffer *buffer,
- SFXXAudioVoice* inVoice = NULL );
- ///
- virtual ~SFXXAudioVoice();
- // SFXVoice
- void setMinMaxDistance( F32 min, F32 max );
- void play( bool looping );
- void setVelocity( const VectorF& velocity );
- void setTransform( const MatrixF& transform );
- void setVolume( F32 volume );
- void setPitch( F32 pitch );
- void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
- /// Is this a 3D positional voice.
- bool is3D() const { return mIs3D; }
- ///
- const X3DAUDIO_EMITTER& getEmitter() const { return mEmitter; }
- };
- #endif // _SFXXAUDIOVOICE_H_
|