123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONDITIONER_BASE_H_
- #define _CONDITIONER_BASE_H_
- #ifndef _SHADERFEATURE_H_
- #include "shaderGen/shaderFeature.h"
- #endif
- #ifndef _SHADER_DEPENDENCY_H_
- #include "shaderGen/shaderDependency.h"
- #endif
- class MultiLine;
- class ConditionerMethodDependency;
- class ConditionerFeature : public ShaderFeature
- {
- friend class ConditionerMethodDependency;
- typedef ShaderFeature Parent;
- public:
- enum MethodType
- {
- ConditionMethod = 0, ///< Method used to take unconditioned data, and turn it into a format that can be written to the conditioned buffer
- UnconditionMethod, ///< Method used to take conditioned data from a buffer, and extract what is stored
- NumMethodTypes,
- };
- ConditionerFeature( const GFXFormat bufferFormat );
- virtual ~ConditionerFeature();
- virtual Material::BlendOp getBlendOp()
- {
- return Material::None;
- }
- virtual GFXFormat getBufferFormat() const { return mBufferFormat; }
- virtual bool setBufferFormat(const GFXFormat bufferFormat) { bool ret = mBufferFormat == bufferFormat; mBufferFormat = bufferFormat; return ret; }
- // zero-out these methods
- virtual Var* getVertTexCoord( const String &name ) { AssertFatal( false, "don't use this." ); return NULL; }
- virtual LangElement *setupTexSpaceMat( Vector<ShaderComponent*> &componentList, Var **texSpaceMat ) { AssertFatal( false, "don't use this." ); return NULL; }
- virtual LangElement *expandNormalMap( LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const MaterialFeatureData &fd ) { AssertFatal( false, "don't use this." ); return NULL; }
- virtual LangElement *assignColor( LangElement *elem, Material::BlendOp blend, LangElement *lerpElem = NULL, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget ) { AssertFatal( false, "don't use this." ); return NULL; }
- // conditioned output
- virtual LangElement *assignOutput( Var *unconditionedOutput, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget );
- // Get an HLSL/GLSL method name that will be available for the
- // shader to read or write data to a conditioned buffer.
- virtual const String &getShaderMethodName( MethodType methodType );
- // Get the Method Dependency for ShaderGen, for this conditioner
- virtual ConditionerMethodDependency *getConditionerMethodDependency( MethodType methodType );
- static const String ConditionerIncludeFileName;
- static void updateConditioners() { if ( smDirtyConditioners ) _updateConditioners(); }
- protected:
- static void _updateConditioners();
- static bool smDirtyConditioners;
- ConditionerMethodDependency *mMethodDependency[NumMethodTypes];
- static Vector<ConditionerFeature*> smConditioners;
- GFXFormat mBufferFormat;
- String mUnconditionMethodName;
- String mConditionMethodName;
- String mShaderIncludePath;
- void _print( Stream *stream );
- virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
- virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
- // Print method header, return primary parameter
- virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
- virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
- // Print comments
- virtual void printHeaderComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
- virtual void printFooterComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
- // print a HLSL/GLSL method to a stream, which can be used by a custom shader
- // to read conditioned data
- virtual void _printMethod( MethodType methodType, const String &methodName, Stream &stream );
- };
- //------------------------------------------------------------------------------
- // ShaderDependancy that allows shadergen features to add a dependency on a conditioner method
- class ConditionerMethodDependency : public ShaderDependency
- {
- protected:
- ConditionerFeature *mConditioner;
- ConditionerFeature::MethodType mMethodType;
- public:
- ConditionerMethodDependency( ConditionerFeature *conditioner, const ConditionerFeature::MethodType methodType ) :
- mConditioner(conditioner), mMethodType(methodType) {}
- virtual void print( Stream &s ) const;
- // Auto insert information into a macro
- virtual void createMethodMacro( const String &methodName, Vector<GFXShaderMacro> ¯os );
- };
- #endif // _CONDITIONER_BASE_H_
|