123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "shaderGen/featureMgr.h"
- #include "shaderGen/featureType.h"
- #include "shaderGen/shaderFeature.h"
- #include "core/util/safeDelete.h"
- #include "core/module.h"
- MODULE_BEGIN( ShaderGenFeatureMgr )
- MODULE_INIT_BEFORE( ShaderGen )
- MODULE_SHUTDOWN_AFTER(Scene)
- MODULE_INIT
- {
- ManagedSingleton< FeatureMgr >::createSingleton();
- }
-
- MODULE_SHUTDOWN
- {
- ManagedSingleton< FeatureMgr >::deleteSingleton();
- }
- MODULE_END;
- FeatureMgr::FeatureMgr()
- : mNeedsSort( false )
- {
- VECTOR_SET_ASSOCIATION( mFeatures );
- }
- FeatureMgr::~FeatureMgr()
- {
- unregisterAll();
- }
- void FeatureMgr::unregisterAll()
- {
- FeatureInfoVector::iterator iter = mFeatures.begin();
- for ( ; iter != mFeatures.end(); iter++ )
- {
- if ( iter->feature )
- delete iter->feature;
- }
- mFeatures.clear();
- mNeedsSort = false;
- }
- const FeatureInfo& FeatureMgr::getAt( U32 index )
- {
- if ( mNeedsSort )
- {
- mFeatures.sort( _featureInfoCompare );
- mNeedsSort = false;
- }
- AssertFatal( index < mFeatures.size(), "FeatureMgr::getAt() - Index out of range!" );
- return mFeatures[index];
- }
- ShaderFeature* FeatureMgr::getByType( const FeatureType &type )
- {
- FeatureInfoVector::iterator iter = mFeatures.begin();
- for ( ; iter != mFeatures.end(); iter++ )
- {
- if ( *iter->type == type )
- return iter->feature;
- }
- return NULL;
- }
- void FeatureMgr::registerFeature( const FeatureType &type,
- ShaderFeature *feature )
- {
- // Remove any existing feature first.
- unregisterFeature( type );
- // Now add the new feature.
- mFeatures.increment();
- mFeatures.last().type = &type;
- mFeatures.last().feature = feature;
- // Make sure we resort the features.
- mNeedsSort = true;
- }
- S32 QSORT_CALLBACK FeatureMgr::_featureInfoCompare( const FeatureInfo* a, const FeatureInfo* b )
- {
- const FeatureType *typeA = a->type;
- const FeatureType *typeB = b->type;
- if ( typeA->getGroup() < typeB->getGroup() )
- return -1;
- else if ( typeA->getGroup() > typeB->getGroup() )
- return 1;
- else if ( typeA->getOrder() < typeB->getOrder() )
- return -1;
- else if ( typeA->getOrder() > typeB->getOrder() )
- return 1;
- else
- return 0;
- }
- void FeatureMgr::unregisterFeature( const FeatureType &type )
- {
- FeatureInfoVector::iterator iter = mFeatures.begin();
- for ( ; iter != mFeatures.end(); iter++ )
- {
- if ( *iter->type != type )
- continue;
- delete iter->feature;
- mFeatures.erase( iter );
- return;
- }
- }
|