featureMgr.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FEATUREMGR_H_
  23. #define _FEATUREMGR_H_
  24. #ifndef _TSINGLETON_H_
  25. #include "core/util/tSingleton.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. class FeatureType;
  31. class ShaderFeature;
  32. /// Used by the feature manager.
  33. struct FeatureInfo
  34. {
  35. const FeatureType *type;
  36. ShaderFeature *feature;
  37. };
  38. ///
  39. class FeatureMgr
  40. {
  41. protected:
  42. bool mNeedsSort;
  43. typedef Vector<FeatureInfo> FeatureInfoVector;
  44. FeatureInfoVector mFeatures;
  45. static S32 QSORT_CALLBACK _featureInfoCompare( const FeatureInfo *a, const FeatureInfo *b );
  46. public:
  47. FeatureMgr();
  48. ~FeatureMgr();
  49. /// Returns the count of registered features.
  50. U32 getFeatureCount() const { return mFeatures.size(); }
  51. /// Returns the feature info at the index.
  52. const FeatureInfo& getAt( U32 index );
  53. ///
  54. ShaderFeature* getByType( const FeatureType &type );
  55. // Allows other systems to add features. index is
  56. // the enum in GFXMaterialFeatureData.
  57. void registerFeature( const FeatureType &type,
  58. ShaderFeature *feature );
  59. // Unregister a feature.
  60. void unregisterFeature( const FeatureType &type );
  61. /// Removes all features.
  62. void unregisterAll();
  63. // For ManagedSingleton.
  64. static const char* getSingletonName() { return "FeatureMgr"; }
  65. };
  66. // Helper for accessing the feature manager singleton.
  67. #define FEATUREMGR ManagedSingleton<FeatureMgr>::instance()
  68. #endif // FEATUREMGR