shaderDependency.cpp 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "shaderGen/shaderDependency.h"
  24. #include "core/stream/fileStream.h"
  25. #include "core/frameAllocator.h"
  26. ShaderIncludeDependency::ShaderIncludeDependency( const Torque::Path &pathToInclude )
  27. : mIncludePath( pathToInclude )
  28. {
  29. }
  30. bool ShaderIncludeDependency::operator==( const ShaderDependency &cmpTo ) const
  31. {
  32. return this == &cmpTo ||
  33. ( dynamic_cast<const ShaderIncludeDependency*>( &cmpTo ) &&
  34. static_cast<const ShaderIncludeDependency*>( &cmpTo )->mIncludePath == mIncludePath );
  35. }
  36. void ShaderIncludeDependency::print( Stream &s ) const
  37. {
  38. // Print the include... all shaders support #includes.
  39. String include = String::ToString( "#include \"%s\"\r\n", mIncludePath.getFullPath().c_str() );
  40. s.write( include.length(), include.c_str() );
  41. }