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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADER_DEPENDENCY_H_
- #define _SHADER_DEPENDENCY_H_
- #ifndef _PATH_H_
- #include "core/util/path.h"
- #endif
- class Stream;
- /// The base class for shader dependencies
- class ShaderDependency
- {
- public:
- virtual ~ShaderDependency() {}
-
- /// Compare this dependency to another one.
- virtual bool operator==( const ShaderDependency &cmpTo ) const
- {
- return this == &cmpTo;
- }
- /// Print the dependency into the header of a shader.
- virtual void print( Stream &s ) const = 0;
- };
- /// A shader dependency for adding #include's into shadergen shaders.
- class ShaderIncludeDependency : public ShaderDependency
- {
- protected:
- Torque::Path mIncludePath;
- public:
- ShaderIncludeDependency( const Torque::Path &pathToInclude );
- virtual bool operator==( const ShaderDependency &cmpTo ) const;
- virtual void print( Stream &s ) const;
- };
- #endif // _SHADER_DEPENDENCY_H_
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