shaderDependency.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADER_DEPENDENCY_H_
  23. #define _SHADER_DEPENDENCY_H_
  24. #ifndef _PATH_H_
  25. #include "core/util/path.h"
  26. #endif
  27. class Stream;
  28. /// The base class for shader dependencies
  29. class ShaderDependency
  30. {
  31. public:
  32. virtual ~ShaderDependency() {}
  33. /// Compare this dependency to another one.
  34. virtual bool operator==( const ShaderDependency &cmpTo ) const
  35. {
  36. return this == &cmpTo;
  37. }
  38. /// Print the dependency into the header of a shader.
  39. virtual void print( Stream &s ) const = 0;
  40. };
  41. /// A shader dependency for adding #include's into shadergen shaders.
  42. class ShaderIncludeDependency : public ShaderDependency
  43. {
  44. protected:
  45. Torque::Path mIncludePath;
  46. public:
  47. ShaderIncludeDependency( const Torque::Path &pathToInclude );
  48. virtual bool operator==( const ShaderDependency &cmpTo ) const;
  49. virtual void print( Stream &s ) const;
  50. };
  51. #endif // _SHADER_DEPENDENCY_H_