shaderFeature.cpp 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "shaderGen/shaderFeature.h"
  24. #include "shaderGen/langElement.h"
  25. #include "shaderGen/shaderOp.h"
  26. void ShaderFeature::addDependency( const ShaderDependency *dependsOn )
  27. {
  28. for ( U32 i = 0; i < mDependencies.size(); i++ )
  29. {
  30. if ( *mDependencies[i] == *dependsOn )
  31. return;
  32. }
  33. mDependencies.push_back( dependsOn );
  34. }
  35. ShaderFeature::Resources ShaderFeature::getResources( const MaterialFeatureData &fd )
  36. {
  37. Resources temp;
  38. return temp;
  39. }
  40. const char* ShaderFeature::getOutputTargetVarName( OutputTarget target ) const
  41. {
  42. const char* targName = "col";
  43. switch(target)
  44. {
  45. case DefaultTarget:
  46. targName = "col";
  47. break;
  48. case RenderTarget1:
  49. targName = "col1";
  50. break;
  51. case RenderTarget2:
  52. targName = "col2";
  53. break;
  54. case RenderTarget3:
  55. targName = "col3";
  56. break;
  57. case RenderTarget4:
  58. targName = "col4";
  59. break;
  60. case RenderTarget5:
  61. targName = "col5";
  62. break;
  63. }
  64. return targName;
  65. }
  66. Var* ShaderFeature::findOrCreateLocal( const char *name,
  67. const char *type,
  68. MultiLine *multi )
  69. {
  70. Var *outVar = (Var*)LangElement::find( name );
  71. if ( !outVar )
  72. {
  73. outVar = new Var;
  74. outVar->setType( type );
  75. outVar->setName( name );
  76. multi->addStatement( new GenOp( " @;\r\n", new DecOp( outVar ) ) );
  77. }
  78. return outVar;
  79. }
  80. void ShaderFeature::setInstancingFormat(GFXVertexFormat *format)
  81. {
  82. mInstancingFormat = format;
  83. }