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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "shaderGen/shaderGenVars.h"
- const String ShaderGenVars::modelview("$modelview");
- const String ShaderGenVars::worldViewOnly("$worldViewOnly");
- const String ShaderGenVars::worldToCamera("$worldToCamera");
- const String ShaderGenVars::cameraToWorld("$cameraToWorld");
- const String ShaderGenVars::worldToObj("$worldToObj");
- const String ShaderGenVars::viewToObj("$viewToObj");
- const String ShaderGenVars::invCameraTrans("$invCameraTrans");
- const String ShaderGenVars::cameraToScreen("$cameraToScreen");
- const String ShaderGenVars::screenToCamera("$screenToCamera");
- const String ShaderGenVars::cubeTrans("$cubeTrans");
- const String ShaderGenVars::cubeMips("$cubeMips");
- const String ShaderGenVars::objTrans("$objTrans");
- const String ShaderGenVars::cubeEyePos("$cubeEyePos");
- const String ShaderGenVars::eyePos("$eyePos");
- const String ShaderGenVars::eyePosWorld("$eyePosWorld");
- const String ShaderGenVars::vEye("$vEye");
- const String ShaderGenVars::eyeMat("$eyeMat");
- const String ShaderGenVars::oneOverFarplane("$oneOverFarplane");
- const String ShaderGenVars::nearPlaneWorld("$nearPlaneWorld");
- const String ShaderGenVars::fogData("$fogData");
- const String ShaderGenVars::fogColor("$fogColor");
- const String ShaderGenVars::detailScale("$detailScale");
- const String ShaderGenVars::visibility("$visibility");
- const String ShaderGenVars::colorMultiply("$colorMultiply");
- const String ShaderGenVars::alphaTestValue("$alphaTestValue");
- const String ShaderGenVars::texMat("$texMat");
- const String ShaderGenVars::accumTime("$accumTime");
- const String ShaderGenVars::minnaertConstant("$minnaertConstant");
- const String ShaderGenVars::subSurfaceParams("$subSurfaceParams");
- const String ShaderGenVars::diffuseAtlasParams("$diffuseAtlasParams");
- const String ShaderGenVars::diffuseAtlasTileParams("$diffuseAtlasTileParams");
- const String ShaderGenVars::bumpAtlasParams("$bumpAtlasParams");
- const String ShaderGenVars::bumpAtlasTileParams("$bumpAtlasTileParams");
- const String ShaderGenVars::targetSize("$targetSize");
- const String ShaderGenVars::oneOverTargetSize("$oneOverTargetSize");
- const String ShaderGenVars::lightPosition("$inLightPos");
- const String ShaderGenVars::lightDiffuse("$inLightColor");
- const String ShaderGenVars::lightAmbient("$ambient");
- const String ShaderGenVars::lightConfigData("$inLightConfigData");
- const String ShaderGenVars::lightSpotDir("$inLightSpotDir");
- const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
- const String ShaderGenVars::hasVectorLight("$hasVectorLight");
- const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
- const String ShaderGenVars::vectorLightColor("$vectorLightColor");
- const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
- const String ShaderGenVars::ormConfig("$ORMConfig");
- const String ShaderGenVars::roughness("$roughness");
- const String ShaderGenVars::metalness("$metalness");
- const String ShaderGenVars::glowMul("$glowMul");
- //Reflection Probes - Forward lit. not to be confused with the deferred handwritten vars
- //change to parity once we've got the same arrays used for both routes
- const String ShaderGenVars::probePositionArray("$inProbePosArray");
- const String ShaderGenVars::probeRefPosArray("$inRefPosArray");
- const String ShaderGenVars::refScaleArray("$inRefScaleArray");
- const String ShaderGenVars::worldToObjArray("$inWorldToObjArray");
- const String ShaderGenVars::probeConfigDataArray("$inProbeConfigDataArray");
- const String ShaderGenVars::specularCubemapAR("$SpecularCubemapAR");
- const String ShaderGenVars::irradianceCubemapAR("$IrradianceCubemapAR");
- const String ShaderGenVars::probeCount("$inNumProbes");
- const String ShaderGenVars::BRDFTextureMap("$BRDFTexture");
- const String ShaderGenVars::maxProbeDrawDistance("$maxProbeDrawDistance");
- //Skylight
- const String ShaderGenVars::skylightCubemapIdx("$inSkylightCubemapIdx");
- // These are ignored by the D3D layers.
- const String ShaderGenVars::fogMap("$fogMap");
- const String ShaderGenVars::dlightMap("$dlightMap");
- const String ShaderGenVars::dlightMask("$dlightMask");
- const String ShaderGenVars::dlightMapSec("$dlightMapSec");
- const String ShaderGenVars::blackfogMap("$blackfogMap");
- const String ShaderGenVars::bumpMap("$bumpMap");
- const String ShaderGenVars::lightMap("$lightMap");
- const String ShaderGenVars::lightNormMap("$lightNormMap");
- const String ShaderGenVars::cubeMap("$cubeMap");
- const String ShaderGenVars::dLightMap("$dlightMap");
- const String ShaderGenVars::dLightMapSec("$dlightMapSec");
- const String ShaderGenVars::dLightMask("$dlightMask");
- const String ShaderGenVars::toneMap("$toneMap");
- // Deferred shading
- const String ShaderGenVars::matInfoFlags("$matInfoFlags");
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