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- #include "ts/assimp/assimpShapeLoader.h"
- #include "console/console.h"
- #include "core/stream/fileStream.h"
- #include "core/stringTable.h"
- #include "math/mathIO.h"
- #include "ts/tsShape.h"
- #include "ts/tsShapeInstance.h"
- #include "materials/materialManager.h"
- #include "console/persistenceManager.h"
- #include "ts/assimp/assimpAppMaterial.h"
- #include "ts/assimp/assimpAppSequence.h"
- #include "ts/assimp/assimpAppNode.h"
- AssimpAppSequence::AssimpAppSequence(aiAnimation *a) :
- seqStart(0.0f),
- mAnim(a)
- {
- mSequenceName = mAnim->mName.C_Str();
- if (mSequenceName.isEmpty())
- mSequenceName = "ambient";
- Con::printf("\n[Assimp] Adding %s animation", mSequenceName.c_str());
- fps = (mAnim->mTicksPerSecond > 0) ? mAnim->mTicksPerSecond : 30.0f;
- U32 maxKeys = 0;
- F32 maxEndTime = 0;
- F32 minFrameTime = 100000.0f;
- // Detect the frame rate (minimum time between keyframes) and max sequence time
- for (U32 i = 0; i < mAnim->mNumChannels; ++i)
- {
- aiNodeAnim *nodeAnim = mAnim->mChannels[i];
- maxKeys = getMax(maxKeys, nodeAnim->mNumPositionKeys);
- maxKeys = getMax(maxKeys, nodeAnim->mNumRotationKeys);
- maxKeys = getMax(maxKeys, nodeAnim->mNumScalingKeys);
- if (nodeAnim->mNumPositionKeys)
- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mPositionKeys[nodeAnim->mNumPositionKeys-1].mTime);
- if (nodeAnim->mNumRotationKeys)
- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mRotationKeys[nodeAnim->mNumRotationKeys-1].mTime);
- if (nodeAnim->mNumScalingKeys)
- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mScalingKeys[nodeAnim->mNumScalingKeys-1].mTime);
- for (U32 key = 1; key < nodeAnim->mNumPositionKeys; ++key)
- {
- F32 deltaT = nodeAnim->mPositionKeys[key].mTime - nodeAnim->mPositionKeys[key-1].mTime;
- minFrameTime = getMin(minFrameTime, deltaT);
- }
- for (U32 key = 1; key < nodeAnim->mNumRotationKeys; ++key)
- {
- F32 deltaT = nodeAnim->mRotationKeys[key].mTime - nodeAnim->mRotationKeys[key-1].mTime;
- minFrameTime = getMin(minFrameTime, deltaT);
- }
- for (U32 key = 1; key < nodeAnim->mNumScalingKeys; ++key)
- {
- F32 deltaT = nodeAnim->mScalingKeys[key].mTime - nodeAnim->mScalingKeys[key-1].mTime;
- minFrameTime = getMin(minFrameTime, deltaT);
- }
- }
- S32 timeFactor = ColladaUtils::getOptions().animTiming;
- S32 fpsRequest = ColladaUtils::getOptions().animFPS;
- if (timeFactor == 0)
- { // Timing specified in frames
- fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
- maxKeys = getMax(maxKeys, (U32)maxEndTime); // Keys won't be assigned for every frame.
- seqEnd = maxKeys / fps;
- mTimeMultiplier = 1.0f / fps;
- }
- else
- { // Timing specified in seconds or ms depending on format
- if (maxEndTime > 1000.0f || mAnim->mDuration > 1000.0f)
- timeFactor = 1000.0f; // If it's more than 1000 seconds, assume it's ms.
- timeFactor = mClamp(timeFactor, 1, 1000);
- minFrameTime /= (F32)timeFactor;
- maxEndTime /= (F32)timeFactor;
- fps = (minFrameTime > 0.0f) ? 1.0f / minFrameTime : fps;
- fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
- seqEnd = maxEndTime;
- mTimeMultiplier = 1.0f / timeFactor;
- }
- }
- AssimpAppSequence::~AssimpAppSequence()
- {
- }
- void AssimpAppSequence::setActive(bool active)
- {
- if (active)
- {
- AssimpAppNode::sActiveSequence = mAnim;
- AssimpAppNode::sTimeMultiplier = mTimeMultiplier;
- }
- else
- {
- if (AssimpAppNode::sActiveSequence == mAnim)
- AssimpAppNode::sActiveSequence = NULL;
- }
- }
- U32 AssimpAppSequence::getFlags() const
- {
- return TSShape::Blend;
- }
- F32 AssimpAppSequence::getPriority() const
- {
- return 5;
- }
- F32 AssimpAppSequence::getBlendRefTime() const
- {
- return -1.0f;
- }
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