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- #pragma once
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef _APPNODE_H_
- #include "ts/loader/appNode.h"
- #endif
- #ifndef _APPMESH_H_
- #include "ts/loader/appMesh.h"
- #endif
- #ifndef _APPSEQUENCE_H_
- #include "ts/loader/appSequence.h"
- #endif
- #include <assimp/scene.h>
- class AssimpAppSequence : public AppSequence
- {
- String mSequenceName;
- F32 seqStart;
- F32 seqEnd;
- F32 mTimeMultiplier; // The factor needed to convert the sequence data timestamp to seconds
- public:
- AssimpAppSequence(aiAnimation *a);
- ~AssimpAppSequence();
- aiAnimation *mAnim;
- virtual void setActive(bool active);
- virtual S32 getNumTriggers() const { return 0; }
- virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
- virtual const char* getName() const { return mSequenceName.c_str(); }
- F32 getStart() const { return seqStart; }
- F32 getEnd() const { return seqEnd; }
- void setEnd(F32 end) { seqEnd = end; }
- virtual U32 getFlags() const;
- virtual F32 getPriority() const;
- virtual F32 getBlendRefTime() const;
- };
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