tsDecal.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TSDECAL_H_
  23. #define _TSDECAL_H_
  24. #ifndef _TSMESH_H_
  25. #include "ts/tsMesh.h"
  26. #endif
  27. /// Decals! The lovely detailing thingies, e.g. bullet hole marks.
  28. /// DEPRECATED: This class is here for compatibility with old files only.
  29. /// Performs no actual rendering.
  30. class TSDecalMesh
  31. {
  32. public:
  33. /// The mesh that we are decaling
  34. TSMesh * targetMesh;
  35. /// @name Topology
  36. /// @{
  37. Vector<TSDrawPrimitive> primitives;
  38. Vector<U16> indices;
  39. /// @}
  40. /// @name Render Data
  41. /// indexed by decal frame...
  42. /// @{
  43. Vector<S32> startPrimitive;
  44. Vector<Point4F> texgenS;
  45. Vector<Point4F> texgenT;
  46. /// @}
  47. /// We only allow 1 material per decal...
  48. S32 materialIndex;
  49. /// DEPRECATED
  50. // void render(S32 frame, S32 decalFrame, TSMaterialList *);
  51. void disassemble();
  52. void assemble(bool skip);
  53. };
  54. #endif