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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "ts/tsMaterialList.h"
- #include "ts/tsShape.h"
- #include "materials/matInstance.h"
- #include "materials/materialManager.h"
- TSMaterialList::TSMaterialList(U32 materialCount,
- const char **materialNames,
- const U32 * materialFlags,
- const U32 * reflectanceMaps,
- const U32 * bumpMaps,
- const U32 * detailMaps,
- const F32 * detailScales,
- const F32 * reflectionAmounts)
- : MaterialList(materialCount,materialNames),
- mNamesTransformed(false)
- {
- VECTOR_SET_ASSOCIATION(mFlags);
- VECTOR_SET_ASSOCIATION(mReflectanceMaps);
- VECTOR_SET_ASSOCIATION(mBumpMaps);
- VECTOR_SET_ASSOCIATION(mDetailMaps);
- VECTOR_SET_ASSOCIATION(mDetailScales);
- VECTOR_SET_ASSOCIATION(mReflectionAmounts);
- allocate(materialCount);
- dMemcpy(mFlags.address(),materialFlags,materialCount*sizeof(U32));
- dMemcpy(mReflectanceMaps.address(),reflectanceMaps,materialCount*sizeof(U32));
- dMemcpy(mBumpMaps.address(),bumpMaps,materialCount*sizeof(U32));
- dMemcpy(mDetailMaps.address(),detailMaps,materialCount*sizeof(U32));
- dMemcpy(mDetailScales.address(),detailScales,materialCount*sizeof(F32));
- dMemcpy(mReflectionAmounts.address(),reflectionAmounts,materialCount*sizeof(F32));
- }
- TSMaterialList::TSMaterialList()
- : mNamesTransformed(false)
- {
- VECTOR_SET_ASSOCIATION(mFlags);
- VECTOR_SET_ASSOCIATION(mReflectanceMaps);
- VECTOR_SET_ASSOCIATION(mBumpMaps);
- VECTOR_SET_ASSOCIATION(mDetailMaps);
- VECTOR_SET_ASSOCIATION(mDetailScales);
- VECTOR_SET_ASSOCIATION(mReflectionAmounts);
- }
- TSMaterialList::TSMaterialList(const TSMaterialList* pCopy)
- : MaterialList(pCopy)
- {
- VECTOR_SET_ASSOCIATION(mFlags);
- VECTOR_SET_ASSOCIATION(mReflectanceMaps);
- VECTOR_SET_ASSOCIATION(mBumpMaps);
- VECTOR_SET_ASSOCIATION(mDetailMaps);
- VECTOR_SET_ASSOCIATION(mDetailScales);
- VECTOR_SET_ASSOCIATION(mReflectionAmounts);
- mFlags = pCopy->mFlags;
- mReflectanceMaps = pCopy->mReflectanceMaps;
- mBumpMaps = pCopy->mBumpMaps;
- mDetailMaps = pCopy->mDetailMaps;
- mDetailScales = pCopy->mDetailScales;
- mReflectionAmounts = pCopy->mReflectionAmounts;
- mNamesTransformed = pCopy->mNamesTransformed;
- }
- TSMaterialList::~TSMaterialList()
- {
- free();
- }
- void TSMaterialList::free()
- {
- // these aren't found on our parent, clear them out here to keep in synch
- mFlags.clear();
- mReflectanceMaps.clear();
- mBumpMaps.clear();
- mDetailMaps.clear();
- mDetailScales.clear();
- mReflectionAmounts.clear();
- Parent::free();
- }
- void TSMaterialList::push_back(const String &name, U32 flags, U32 rMap, U32 bMap, U32 dMap, F32 dScale, F32 emapAmount)
- {
- Parent::push_back(name);
- mFlags.push_back(flags);
- if (rMap==0xFFFFFFFF)
- mReflectanceMaps.push_back(size()-1);
- else
- mReflectanceMaps.push_back(rMap);
- mBumpMaps.push_back(bMap);
- mDetailMaps.push_back(dMap);
- mDetailScales.push_back(dScale);
- mReflectionAmounts.push_back(emapAmount);
- }
- void TSMaterialList::push_back(const char * name, U32 flags, Material* mat)
- {
- Parent::push_back(name, mat);
- mFlags.push_back(flags);
- mReflectanceMaps.push_back(size()-1);
- mBumpMaps.push_back(0xFFFFFFFF);
- mDetailMaps.push_back(0xFFFFFFFF);
- mDetailScales.push_back(1.0f);
- mReflectionAmounts.push_back(1.0f);
- }
- void TSMaterialList::allocate(U32 sz)
- {
- mFlags.setSize(sz);
- mReflectanceMaps.setSize(sz);
- mBumpMaps.setSize(sz);
- mDetailMaps.setSize(sz);
- mDetailScales.setSize(sz);
- mReflectionAmounts.setSize(sz);
- }
- U32 TSMaterialList::getFlags(U32 index)
- {
- AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
- return mFlags[index];
- }
- void TSMaterialList::setFlags(U32 index, U32 value)
- {
- AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
- mFlags[index] = value;
- }
- bool TSMaterialList::write(Stream & s)
- {
- if (!Parent::write(s))
- return false;
- U32 i;
- for (i=0; i<size(); i++)
- s.write(mFlags[i]);
- for (i=0; i<size(); i++)
- s.write(mReflectanceMaps[i]);
- for (i=0; i<size(); i++)
- s.write(mBumpMaps[i]);
- for (i=0; i<size(); i++)
- s.write(mDetailMaps[i]);
- // MDF - This used to write mLightmaps
- // We never ended up using it but it is
- // still part of the version 25 standard
- if (TSShape::smVersion == 25)
- {
- for (i=0; i<size(); i++)
- s.write(0xFFFFFFFF);
- }
-
- for (i=0; i<size(); i++)
- s.write(mDetailScales[i]);
- for (i=0; i<size(); i++)
- s.write(mReflectionAmounts[i]);
- return (s.getStatus() == Stream::Ok);
- }
- bool TSMaterialList::read(Stream & s)
- {
- if (!Parent::read(s))
- return false;
- allocate(size());
- U32 i;
- if (TSShape::smReadVersion < 2)
- {
- for (i=0; i<size(); i++)
- setFlags(i,S_Wrap|T_Wrap);
- }
- else
- {
- for (i=0; i<size(); i++)
- s.read(&mFlags[i]);
- }
- if (TSShape::smReadVersion < 5)
- {
- for (i=0; i<size(); i++)
- {
- mReflectanceMaps[i] = i;
- mBumpMaps[i] = 0xFFFFFFFF;
- mDetailMaps[i] = 0xFFFFFFFF;
- }
- }
- else
- {
- for (i=0; i<size(); i++)
- s.read(&mReflectanceMaps[i]);
- for (i=0; i<size(); i++)
- s.read(&mBumpMaps[i]);
- for (i=0; i<size(); i++)
- s.read(&mDetailMaps[i]);
- if (TSShape::smReadVersion == 25)
- {
- U32 dummy = 0;
- for (i=0; i<size(); i++)
- s.read(&dummy);
- }
- }
- if (TSShape::smReadVersion > 11)
- {
- for (i=0; i<size(); i++)
- s.read(&mDetailScales[i]);
- }
- else
- {
- for (i=0; i<size(); i++)
- mDetailScales[i] = 1.0f;
- }
- if (TSShape::smReadVersion > 20)
- {
- for (i=0; i<size(); i++)
- s.read(&mReflectionAmounts[i]);
- }
- else
- {
- for (i=0; i<size(); i++)
- mReflectionAmounts[i] = 1.0f;
- }
- if (TSShape::smReadVersion < 16)
- {
- // make sure emapping is off for translucent materials on old shapes
- for (i=0; i<size(); i++)
- if (mFlags[i] & TSMaterialList::Translucent)
- mFlags[i] |= TSMaterialList::NeverEnvMap;
- }
- return (s.getStatus() == Stream::Ok);
- }
- //--------------------------------------------------------------------------
- // Sets the specified material in the list to the specified texture. also
- // remaps mat instances based on the new texture name. Returns false if
- // the specified texture is not valid.
- //--------------------------------------------------------------------------
- bool TSMaterialList::renameMaterial(U32 i, const String& newName)
- {
- if (i > size() || newName.isEmpty())
- return false;
- // Check if already using this name
- if (newName.equal(mMaterialNames[i], String::NoCase))
- {
- // same material, return true since we aren't changing it
- return true;
- }
- // Allow the rename if the new name is mapped, or if there is a diffuse texture
- // available (for which a simple Material can be generated in mapMaterial)
- String mappedName = MATMGR->getMapEntry(newName);
- if (mappedName.isEmpty())
- {
- GFXTexHandle texHandle;
- if (mLookupPath.isEmpty())
- {
- texHandle.set( newName, &GFXStaticTextureSRGBProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
- }
- else
- {
- String fullPath = String::ToString( "%s/%s", mLookupPath.c_str(), newName.c_str() );
- texHandle.set( fullPath, &GFXStaticTextureSRGBProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
- }
- if (!texHandle.isValid())
- return false;
- }
- // change material name
- mMaterialNames[i] = newName;
- // Dump the old mat instance and remap the material.
- if( mMatInstList[ i ] )
- SAFE_DELETE( mMatInstList[ i ] );
- mapMaterial( i );
- return true;
- }
- void TSMaterialList::mapMaterial( U32 i )
- {
- Parent::mapMaterial( i );
- BaseMatInstance* matInst = mMatInstList[i];
- if (matInst && matInst->getMaterial()->isTranslucent())
- mFlags[i] |= Translucent;
- }
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