tsMaterialList.cpp 9.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "ts/tsMaterialList.h"
  24. #include "ts/tsShape.h"
  25. #include "materials/matInstance.h"
  26. #include "materials/materialManager.h"
  27. TSMaterialList::TSMaterialList(U32 materialCount,
  28. const char **materialNames,
  29. const U32 * materialFlags,
  30. const U32 * reflectanceMaps,
  31. const U32 * bumpMaps,
  32. const U32 * detailMaps,
  33. const F32 * detailScales,
  34. const F32 * reflectionAmounts)
  35. : MaterialList(materialCount,materialNames),
  36. mNamesTransformed(false)
  37. {
  38. VECTOR_SET_ASSOCIATION(mFlags);
  39. VECTOR_SET_ASSOCIATION(mReflectanceMaps);
  40. VECTOR_SET_ASSOCIATION(mBumpMaps);
  41. VECTOR_SET_ASSOCIATION(mDetailMaps);
  42. VECTOR_SET_ASSOCIATION(mDetailScales);
  43. VECTOR_SET_ASSOCIATION(mReflectionAmounts);
  44. allocate(materialCount);
  45. dMemcpy(mFlags.address(),materialFlags,materialCount*sizeof(U32));
  46. dMemcpy(mReflectanceMaps.address(),reflectanceMaps,materialCount*sizeof(U32));
  47. dMemcpy(mBumpMaps.address(),bumpMaps,materialCount*sizeof(U32));
  48. dMemcpy(mDetailMaps.address(),detailMaps,materialCount*sizeof(U32));
  49. dMemcpy(mDetailScales.address(),detailScales,materialCount*sizeof(F32));
  50. dMemcpy(mReflectionAmounts.address(),reflectionAmounts,materialCount*sizeof(F32));
  51. }
  52. TSMaterialList::TSMaterialList()
  53. : mNamesTransformed(false)
  54. {
  55. VECTOR_SET_ASSOCIATION(mFlags);
  56. VECTOR_SET_ASSOCIATION(mReflectanceMaps);
  57. VECTOR_SET_ASSOCIATION(mBumpMaps);
  58. VECTOR_SET_ASSOCIATION(mDetailMaps);
  59. VECTOR_SET_ASSOCIATION(mDetailScales);
  60. VECTOR_SET_ASSOCIATION(mReflectionAmounts);
  61. }
  62. TSMaterialList::TSMaterialList(const TSMaterialList* pCopy)
  63. : MaterialList(pCopy)
  64. {
  65. VECTOR_SET_ASSOCIATION(mFlags);
  66. VECTOR_SET_ASSOCIATION(mReflectanceMaps);
  67. VECTOR_SET_ASSOCIATION(mBumpMaps);
  68. VECTOR_SET_ASSOCIATION(mDetailMaps);
  69. VECTOR_SET_ASSOCIATION(mDetailScales);
  70. VECTOR_SET_ASSOCIATION(mReflectionAmounts);
  71. mFlags = pCopy->mFlags;
  72. mReflectanceMaps = pCopy->mReflectanceMaps;
  73. mBumpMaps = pCopy->mBumpMaps;
  74. mDetailMaps = pCopy->mDetailMaps;
  75. mDetailScales = pCopy->mDetailScales;
  76. mReflectionAmounts = pCopy->mReflectionAmounts;
  77. mNamesTransformed = pCopy->mNamesTransformed;
  78. }
  79. TSMaterialList::~TSMaterialList()
  80. {
  81. free();
  82. }
  83. void TSMaterialList::free()
  84. {
  85. // these aren't found on our parent, clear them out here to keep in synch
  86. mFlags.clear();
  87. mReflectanceMaps.clear();
  88. mBumpMaps.clear();
  89. mDetailMaps.clear();
  90. mDetailScales.clear();
  91. mReflectionAmounts.clear();
  92. Parent::free();
  93. }
  94. void TSMaterialList::push_back(const String &name, U32 flags, U32 rMap, U32 bMap, U32 dMap, F32 dScale, F32 emapAmount)
  95. {
  96. Parent::push_back(name);
  97. mFlags.push_back(flags);
  98. if (rMap==0xFFFFFFFF)
  99. mReflectanceMaps.push_back(size()-1);
  100. else
  101. mReflectanceMaps.push_back(rMap);
  102. mBumpMaps.push_back(bMap);
  103. mDetailMaps.push_back(dMap);
  104. mDetailScales.push_back(dScale);
  105. mReflectionAmounts.push_back(emapAmount);
  106. }
  107. void TSMaterialList::push_back(const char * name, U32 flags, Material* mat)
  108. {
  109. Parent::push_back(name, mat);
  110. mFlags.push_back(flags);
  111. mReflectanceMaps.push_back(size()-1);
  112. mBumpMaps.push_back(0xFFFFFFFF);
  113. mDetailMaps.push_back(0xFFFFFFFF);
  114. mDetailScales.push_back(1.0f);
  115. mReflectionAmounts.push_back(1.0f);
  116. }
  117. void TSMaterialList::allocate(U32 sz)
  118. {
  119. mFlags.setSize(sz);
  120. mReflectanceMaps.setSize(sz);
  121. mBumpMaps.setSize(sz);
  122. mDetailMaps.setSize(sz);
  123. mDetailScales.setSize(sz);
  124. mReflectionAmounts.setSize(sz);
  125. }
  126. U32 TSMaterialList::getFlags(U32 index)
  127. {
  128. AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
  129. return mFlags[index];
  130. }
  131. void TSMaterialList::setFlags(U32 index, U32 value)
  132. {
  133. AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
  134. mFlags[index] = value;
  135. }
  136. bool TSMaterialList::write(Stream & s)
  137. {
  138. if (!Parent::write(s))
  139. return false;
  140. U32 i;
  141. for (i=0; i<size(); i++)
  142. s.write(mFlags[i]);
  143. for (i=0; i<size(); i++)
  144. s.write(mReflectanceMaps[i]);
  145. for (i=0; i<size(); i++)
  146. s.write(mBumpMaps[i]);
  147. for (i=0; i<size(); i++)
  148. s.write(mDetailMaps[i]);
  149. // MDF - This used to write mLightmaps
  150. // We never ended up using it but it is
  151. // still part of the version 25 standard
  152. if (TSShape::smVersion == 25)
  153. {
  154. for (i=0; i<size(); i++)
  155. s.write(0xFFFFFFFF);
  156. }
  157. for (i=0; i<size(); i++)
  158. s.write(mDetailScales[i]);
  159. for (i=0; i<size(); i++)
  160. s.write(mReflectionAmounts[i]);
  161. return (s.getStatus() == Stream::Ok);
  162. }
  163. bool TSMaterialList::read(Stream & s)
  164. {
  165. if (!Parent::read(s))
  166. return false;
  167. allocate(size());
  168. U32 i;
  169. if (TSShape::smReadVersion < 2)
  170. {
  171. for (i=0; i<size(); i++)
  172. setFlags(i,S_Wrap|T_Wrap);
  173. }
  174. else
  175. {
  176. for (i=0; i<size(); i++)
  177. s.read(&mFlags[i]);
  178. }
  179. if (TSShape::smReadVersion < 5)
  180. {
  181. for (i=0; i<size(); i++)
  182. {
  183. mReflectanceMaps[i] = i;
  184. mBumpMaps[i] = 0xFFFFFFFF;
  185. mDetailMaps[i] = 0xFFFFFFFF;
  186. }
  187. }
  188. else
  189. {
  190. for (i=0; i<size(); i++)
  191. s.read(&mReflectanceMaps[i]);
  192. for (i=0; i<size(); i++)
  193. s.read(&mBumpMaps[i]);
  194. for (i=0; i<size(); i++)
  195. s.read(&mDetailMaps[i]);
  196. if (TSShape::smReadVersion == 25)
  197. {
  198. U32 dummy = 0;
  199. for (i=0; i<size(); i++)
  200. s.read(&dummy);
  201. }
  202. }
  203. if (TSShape::smReadVersion > 11)
  204. {
  205. for (i=0; i<size(); i++)
  206. s.read(&mDetailScales[i]);
  207. }
  208. else
  209. {
  210. for (i=0; i<size(); i++)
  211. mDetailScales[i] = 1.0f;
  212. }
  213. if (TSShape::smReadVersion > 20)
  214. {
  215. for (i=0; i<size(); i++)
  216. s.read(&mReflectionAmounts[i]);
  217. }
  218. else
  219. {
  220. for (i=0; i<size(); i++)
  221. mReflectionAmounts[i] = 1.0f;
  222. }
  223. if (TSShape::smReadVersion < 16)
  224. {
  225. // make sure emapping is off for translucent materials on old shapes
  226. for (i=0; i<size(); i++)
  227. if (mFlags[i] & TSMaterialList::Translucent)
  228. mFlags[i] |= TSMaterialList::NeverEnvMap;
  229. }
  230. return (s.getStatus() == Stream::Ok);
  231. }
  232. //--------------------------------------------------------------------------
  233. // Sets the specified material in the list to the specified texture. also
  234. // remaps mat instances based on the new texture name. Returns false if
  235. // the specified texture is not valid.
  236. //--------------------------------------------------------------------------
  237. bool TSMaterialList::renameMaterial(U32 i, const String& newName)
  238. {
  239. if (i > size() || newName.isEmpty())
  240. return false;
  241. // Check if already using this name
  242. if (newName.equal(mMaterialNames[i], String::NoCase))
  243. {
  244. // same material, return true since we aren't changing it
  245. return true;
  246. }
  247. // Allow the rename if the new name is mapped, or if there is a diffuse texture
  248. // available (for which a simple Material can be generated in mapMaterial)
  249. String mappedName = MATMGR->getMapEntry(newName);
  250. if (mappedName.isEmpty())
  251. {
  252. GFXTexHandle texHandle;
  253. if (mLookupPath.isEmpty())
  254. {
  255. texHandle.set( newName, &GFXStaticTextureSRGBProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
  256. }
  257. else
  258. {
  259. String fullPath = String::ToString( "%s/%s", mLookupPath.c_str(), newName.c_str() );
  260. texHandle.set( fullPath, &GFXStaticTextureSRGBProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
  261. }
  262. if (!texHandle.isValid())
  263. return false;
  264. }
  265. // change material name
  266. mMaterialNames[i] = newName;
  267. // Dump the old mat instance and remap the material.
  268. if( mMatInstList[ i ] )
  269. SAFE_DELETE( mMatInstList[ i ] );
  270. mapMaterial( i );
  271. return true;
  272. }
  273. void TSMaterialList::mapMaterial( U32 i )
  274. {
  275. Parent::mapMaterial( i );
  276. BaseMatInstance* matInst = mMatInstList[i];
  277. if (matInst && matInst->getMaterial()->isTranslucent())
  278. mFlags[i] |= Translucent;
  279. }