12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "ts/tsRenderState.h"
- TSRenderState::TSRenderState()
- : mState( NULL ),
- mCubemap( NULL ),
- mFadeOverride( 1.0f ),
- mNoRenderTranslucent( false ),
- mNoRenderNonTranslucent( false ),
- mMaterialHint( NULL ),
- mCuller( NULL ),
- mUseOriginSort( false ),
- mLightQuery( NULL ),
- mAccuTex( NULL ),
- mNodeTransforms( NULL ),
- mNodeTransformCount( 0 )
- {
- }
- TSRenderState::TSRenderState( const TSRenderState &state )
- : mState( state.mState ),
- mCubemap( state.mCubemap ),
- mFadeOverride( state.mFadeOverride ),
- mNoRenderTranslucent( state.mNoRenderTranslucent ),
- mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ),
- mMaterialHint( state.mMaterialHint ),
- mCuller( state.mCuller ),
- mUseOriginSort( state.mUseOriginSort ),
- mLightQuery( state.mLightQuery ),
- mAccuTex( state.mAccuTex ),
- mNodeTransforms( state.mNodeTransforms ),
- mNodeTransformCount( state.mNodeTransformCount ),
- mCustomShaderData( state.mCustomShaderData )
- {
- }
|