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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ts/tsSortedMesh.h"
- #include "math/mMath.h"
- #include "ts/tsShapeInstance.h"
- // Not worth the effort, much less the effort to comment, but if the draw types
- // are consecutive use addition rather than a table to go from index to command value...
- /*
- #if ((GL_TRIANGLES+1==GL_TRIANGLE_STRIP) && (GL_TRIANGLE_STRIP+1==GL_TRIANGLE_FAN))
- #define getDrawType(a) (GL_TRIANGLES+(a))
- #else
- U32 drawTypes[] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN };
- #define getDrawType(a) (drawTypes[a])
- #endif
- */
- // found in tsmesh
- extern void forceFaceCamera();
- extern void forceFaceCameraZAxis();
- //-----------------------------------------------------
- // TSSortedMesh render methods
- //-----------------------------------------------------
- void TSSortedMesh::render(S32 frame, S32 matFrame, TSMaterialList * materials)
- {
- }
- //-----------------------------------------------------
- // TSSortedMesh collision methods
- //-----------------------------------------------------
- bool TSSortedMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials )
- {
- TORQUE_UNUSED(frame);
- TORQUE_UNUSED(polyList);
- TORQUE_UNUSED(surfaceKey);
- TORQUE_UNUSED(materials);
- return false;
- }
- bool TSSortedMesh::castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials )
- {
- TORQUE_UNUSED(frame);
- TORQUE_UNUSED(start);
- TORQUE_UNUSED(end);
- TORQUE_UNUSED(rayInfo);
- TORQUE_UNUSED(materials);
- return false;
- }
- bool TSSortedMesh::buildConvexHull()
- {
- return false;
- }
- S32 TSSortedMesh::getNumPolys()
- {
- S32 count = 0;
- S32 cIdx = !clusters.size() ? -1 : 0;
- while (cIdx>=0)
- {
- Cluster & cluster = clusters[cIdx];
- for (S32 i=cluster.startPrimitive; i<cluster.endPrimitive; i++)
- {
- if (mPrimitives[i].matIndex & TSDrawPrimitive::Triangles)
- count += mPrimitives[i].numElements / 3;
- else
- count += mPrimitives[i].numElements - 2;
- }
- cIdx = cluster.frontCluster; // always use frontCluster...we assume about the same no matter what
- }
- return count;
- }
- //-----------------------------------------------------
- // TSSortedMesh assembly/dissembly methods
- // used for transfer to/from memory buffers
- //-----------------------------------------------------
- #define tsalloc TSShape::smTSAlloc
- void TSSortedMesh::assemble(bool skip)
- {
- bool save1 = TSMesh::smUseTriangles;
- bool save2 = TSMesh::smUseOneStrip;
- TSMesh::smUseTriangles = false;
- TSMesh::smUseOneStrip = false;
- TSMesh::assemble(skip);
- TSMesh::smUseTriangles = save1;
- TSMesh::smUseOneStrip = save2;
- S32 numClusters = tsalloc.get32();
- S32 * ptr32 = tsalloc.copyToShape32(numClusters*8);
- clusters.set(ptr32,numClusters);
- S32 sz = tsalloc.get32();
- ptr32 = tsalloc.copyToShape32(sz);
- startCluster.set(ptr32,sz);
- sz = tsalloc.get32();
- ptr32 = tsalloc.copyToShape32(sz);
- firstVerts.set(ptr32,sz);
- sz = tsalloc.get32();
- ptr32 = tsalloc.copyToShape32(sz);
- numVerts.set(ptr32,sz);
- sz = tsalloc.get32();
- ptr32 = tsalloc.copyToShape32(sz);
- firstTVerts.set(ptr32,sz);
- alwaysWriteDepth = tsalloc.get32()!=0;
- tsalloc.checkGuard();
- }
- void TSSortedMesh::disassemble()
- {
- TSMesh::disassemble();
- tsalloc.set32(clusters.size());
- tsalloc.copyToBuffer32((S32*)clusters.address(),clusters.size()*8);
- tsalloc.set32(startCluster.size());
- tsalloc.copyToBuffer32((S32*)startCluster.address(),startCluster.size());
- tsalloc.set32(firstVerts.size());
- tsalloc.copyToBuffer32((S32*)firstVerts.address(),firstVerts.size());
- tsalloc.set32(numVerts.size());
- tsalloc.copyToBuffer32((S32*)numVerts.address(),numVerts.size());
- tsalloc.set32(firstTVerts.size());
- tsalloc.copyToBuffer32((S32*)firstTVerts.address(),firstTVerts.size());
- tsalloc.set32(alwaysWriteDepth ? 1 : 0);
- tsalloc.setGuard();
- }
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