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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ts/tsTransform.h"
- #include "core/stream/stream.h"
- void Quat16::identity()
- {
- x = y = z = 0;
- w = MAX_VAL;
- }
- QuatF Quat16::getQuatF() const
- {
- return QuatF ( F32(x) / F32(MAX_VAL),
- F32(y) / F32(MAX_VAL),
- F32(z) / F32(MAX_VAL),
- F32(w) / F32(MAX_VAL) );
- }
- QuatF & Quat16::getQuatF( QuatF * q ) const
- {
- q->x = F32( x ) / F32(MAX_VAL);
- q->y = F32( y ) / F32(MAX_VAL);
- q->z = F32( z ) / F32(MAX_VAL);
- q->w = F32( w ) / F32(MAX_VAL);
- return *q;
- }
- void Quat16::set( const QuatF & q )
- {
- x = (S16)(q.x * F32(MAX_VAL));
- y = (S16)(q.y * F32(MAX_VAL));
- z = (S16)(q.z * F32(MAX_VAL));
- w = (S16)(q.w * F32(MAX_VAL));
- }
- S32 Quat16::operator==( const Quat16 & q ) const
- {
- return( x == q.x && y == q.y && z == q.z && w == q.w );
- }
- void Quat16::read(Stream * s)
- {
- s->read(&x);
- s->read(&y);
- s->read(&z);
- s->read(&w);
- }
- void Quat16::write(Stream * s)
- {
- s->write(x);
- s->write(y);
- s->write(z);
- s->write(w);
- }
- QuatF & TSTransform::interpolate( const QuatF & q1, const QuatF & q2, F32 interp, QuatF * q )
- {
- F32 Dot;
- F32 Dist2;
- F32 OneOverL;
- F32 x1,y1,z1,w1;
- F32 x2,y2,z2,w2;
- //
- // This is a linear interpolation with a fast renormalization.
- //
- x1 = q1.x;
- y1 = q1.y;
- z1 = q1.z;
- w1 = q1.w;
- x2 = q2.x;
- y2 = q2.y;
- z2 = q2.z;
- w2 = q2.w;
- // Determine if quats are further than 90 degrees
- Dot = x1*x2 + y1*y2 + z1*z2 + w1*w2;
- // If dot is negative flip one of the quaterions
- if( Dot < 0.0f )
- {
- x1 = -x1;
- y1 = -y1;
- z1 = -z1;
- w1 = -w1;
- }
- // Compute interpolated values
- x1 = x1 + interp*(x2 - x1);
- y1 = y1 + interp*(y2 - y1);
- z1 = z1 + interp*(z2 - z1);
- w1 = w1 + interp*(w2 - w1);
- // Get squared distance of new quaternion
- Dist2 = x1*x1 + y1*y1 + z1*z1 + w1*w1;
- // Use home-baked polynomial to compute 1/sqrt(Dist2)
- // since we know the range is 0.707 >= Dist2 <= 1.0
- // we'll split in half.
- if( Dist2<0.857f )
- OneOverL = (((0.699368f)*Dist2) + -1.819985f)*Dist2 + 2.126369f; //0.0000792
- else
- OneOverL = (((0.454012f)*Dist2) + -1.403517f)*Dist2 + 1.949542f; //0.0000373
- // Renormalize
- q->x = x1*OneOverL;
- q->y = y1*OneOverL;
- q->z = z1*OneOverL;
- q->w = w1*OneOverL;
- return *q;
- }
- void TSTransform::applyScale(F32 scale, MatrixF * mat)
- {
- mat->scale(Point3F(scale,scale,scale));
- }
- void TSTransform::applyScale(const Point3F & scale, MatrixF * mat)
- {
- mat->scale(scale);
- }
- void TSTransform::applyScale(const TSScale & scale, MatrixF * mat)
- {
- MatrixF mat2;
- TSTransform::setMatrix(scale.mRotate,&mat2);
- MatrixF mat3(mat2);
- mat3.inverse();
- mat2.scale(scale.mScale);
- mat2.mul(mat3);
- mat->mul(mat2);
- }
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