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- // a set of routines that let you do common 3d math
- // operations without any vector, matrix, or quaternion
- // classes or templates.
- //
- // a vector (or point) is a 'NxF32 *' to 3 floating point numbers.
- // a matrix is a 'NxF32 *' to an array of 16 floating point numbers representing a 4x4 transformation matrix compatible with D3D or OGL
- // a quaternion is a 'NxF32 *' to 4 floats representing a quaternion x,y,z,w
- //
- //
- /*!
- **
- ** Copyright (c) 2009 by John W. Ratcliff mailto:[email protected]
- **
- ** Portions of this source has been released with the PhysXViewer application, as well as
- ** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
- **
- ** If you find this code useful or you are feeling particularily generous I would
- ** ask that you please go to http://www.amillionpixels.us and make a donation
- ** to Troy DeMolay.
- **
- ** DeMolay is a youth group for young men between the ages of 12 and 21.
- ** It teaches strong moral principles, as well as leadership skills and
- ** public speaking. The donations page uses the 'pay for pixels' paradigm
- ** where, in this case, a pixel is only a single penny. Donations can be
- ** made for as small as $4 or as high as a $100 block. Each person who donates
- ** will get a link to their own site as well as acknowledgement on the
- ** donations blog located here http://www.amillionpixels.blogspot.com/
- **
- ** If you wish to contact me you can use the following methods:
- **
- ** Skype ID: jratcliff63367
- ** Yahoo: jratcliff63367
- ** AOL: jratcliff1961
- ** email: [email protected]
- **
- **
- ** The MIT license:
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a copy
- ** of this software and associated documentation files (the "Software"), to deal
- ** in the Software without restriction, including without limitation the rights
- ** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- ** copies of the Software, and to permit persons to whom the Software is furnished
- ** to do so, subject to the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included in all
- ** copies or substantial portions of the Software.
- ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- ** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- ** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- ** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- ** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma warning(disable:4996)
- #include "NvUserMemAlloc.h"
- #include "NvHashMap.h"
- namespace CONVEX_DECOMPOSITION
- {
- void fm_inverseRT(const REAL matrix[16],const REAL pos[3],REAL t[3]) // inverse rotate translate the point.
- {
- REAL _x = pos[0] - matrix[3*4+0];
- REAL _y = pos[1] - matrix[3*4+1];
- REAL _z = pos[2] - matrix[3*4+2];
- // Multiply inverse-translated source vector by inverted rotation transform
- t[0] = (matrix[0*4+0] * _x) + (matrix[0*4+1] * _y) + (matrix[0*4+2] * _z);
- t[1] = (matrix[1*4+0] * _x) + (matrix[1*4+1] * _y) + (matrix[1*4+2] * _z);
- t[2] = (matrix[2*4+0] * _x) + (matrix[2*4+1] * _y) + (matrix[2*4+2] * _z);
- }
- REAL fm_getDeterminant(const REAL matrix[16])
- {
- REAL tempv[3];
- REAL p0[3];
- REAL p1[3];
- REAL p2[3];
- p0[0] = matrix[0*4+0];
- p0[1] = matrix[0*4+1];
- p0[2] = matrix[0*4+2];
- p1[0] = matrix[1*4+0];
- p1[1] = matrix[1*4+1];
- p1[2] = matrix[1*4+2];
- p2[0] = matrix[2*4+0];
- p2[1] = matrix[2*4+1];
- p2[2] = matrix[2*4+2];
- fm_cross(tempv,p1,p2);
- return fm_dot(p0,tempv);
- }
- REAL fm_squared(REAL x) { return x*x; };
- void fm_decomposeTransform(const REAL local_transform[16],REAL trans[3],REAL rot[4],REAL scale[3])
- {
- trans[0] = local_transform[12];
- trans[1] = local_transform[13];
- trans[2] = local_transform[14];
- scale[0] = sqrt(fm_squared(local_transform[0*4+0]) + fm_squared(local_transform[0*4+1]) + fm_squared(local_transform[0*4+2]));
- scale[1] = sqrt(fm_squared(local_transform[1*4+0]) + fm_squared(local_transform[1*4+1]) + fm_squared(local_transform[1*4+2]));
- scale[2] = sqrt(fm_squared(local_transform[2*4+0]) + fm_squared(local_transform[2*4+1]) + fm_squared(local_transform[2*4+2]));
- REAL m[16];
- memcpy(m,local_transform,sizeof(REAL)*16);
- REAL sx = 1.0f / scale[0];
- REAL sy = 1.0f / scale[1];
- REAL sz = 1.0f / scale[2];
- m[0*4+0]*=sx;
- m[0*4+1]*=sx;
- m[0*4+2]*=sx;
- m[1*4+0]*=sy;
- m[1*4+1]*=sy;
- m[1*4+2]*=sy;
- m[2*4+0]*=sz;
- m[2*4+1]*=sz;
- m[2*4+2]*=sz;
- fm_matrixToQuat(m,rot);
- }
- void fm_getSubMatrix(NxI32 ki,NxI32 kj,REAL pDst[16],const REAL matrix[16])
- {
- NxI32 row, col;
- NxI32 dstCol = 0, dstRow = 0;
- for ( col = 0; col < 4; col++ )
- {
- if ( col == kj )
- {
- continue;
- }
- for ( dstRow = 0, row = 0; row < 4; row++ )
- {
- if ( row == ki )
- {
- continue;
- }
- pDst[dstCol*4+dstRow] = matrix[col*4+row];
- dstRow++;
- }
- dstCol++;
- }
- }
- void fm_inverseTransform(const REAL matrix[16],REAL inverse_matrix[16])
- {
- REAL determinant = fm_getDeterminant(matrix);
- determinant = 1.0f / determinant;
- for (NxI32 i = 0; i < 4; i++ )
- {
- for (NxI32 j = 0; j < 4; j++ )
- {
- NxI32 sign = 1 - ( ( i + j ) % 2 ) * 2;
- REAL subMat[16];
- fm_identity(subMat);
- fm_getSubMatrix( i, j, subMat, matrix );
- REAL subDeterminant = fm_getDeterminant(subMat);
- inverse_matrix[i*4+j] = ( subDeterminant * sign ) * determinant;
- }
- }
- }
- void fm_identity(REAL matrix[16]) // set 4x4 matrix to identity.
- {
- matrix[0*4+0] = 1;
- matrix[1*4+1] = 1;
- matrix[2*4+2] = 1;
- matrix[3*4+3] = 1;
- matrix[1*4+0] = 0;
- matrix[2*4+0] = 0;
- matrix[3*4+0] = 0;
- matrix[0*4+1] = 0;
- matrix[2*4+1] = 0;
- matrix[3*4+1] = 0;
- matrix[0*4+2] = 0;
- matrix[1*4+2] = 0;
- matrix[3*4+2] = 0;
- matrix[0*4+3] = 0;
- matrix[1*4+3] = 0;
- matrix[2*4+3] = 0;
- }
- void fm_quatToEuler(const REAL quat[4],REAL &ax,REAL &ay,REAL &az)
- {
- REAL x = quat[0];
- REAL y = quat[1];
- REAL z = quat[2];
- REAL w = quat[3];
- REAL sint = (2.0f * w * y) - (2.0f * x * z);
- REAL cost_temp = 1.0f - (sint * sint);
- REAL cost = 0;
- if ( (REAL)fabs(cost_temp) > 0.001f )
- {
- cost = sqrt( cost_temp );
- }
- REAL sinv, cosv, sinf, cosf;
- if ( (REAL)fabs(cost) > 0.001f )
- {
- cost = 1.0f / cost;
- sinv = ((2.0f * y * z) + (2.0f * w * x)) * cost;
- cosv = (1.0f - (2.0f * x * x) - (2.0f * y * y)) * cost;
- sinf = ((2.0f * x * y) + (2.0f * w * z)) * cost;
- cosf = (1.0f - (2.0f * y * y) - (2.0f * z * z)) * cost;
- }
- else
- {
- sinv = (2.0f * w * x) - (2.0f * y * z);
- cosv = 1.0f - (2.0f * x * x) - (2.0f * z * z);
- sinf = 0;
- cosf = 1.0f;
- }
- // compute output rotations
- ax = atan2( sinv, cosv );
- ay = atan2( sint, cost );
- az = atan2( sinf, cosf );
- }
- void fm_eulerToMatrix(REAL ax,REAL ay,REAL az,REAL *matrix) // convert euler (in radians) to a dest 4x4 matrix (translation set to zero)
- {
- REAL quat[4];
- fm_eulerToQuat(ax,ay,az,quat);
- fm_quatToMatrix(quat,matrix);
- }
- void fm_getAABB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *bmin,REAL *bmax)
- {
- const NxU8 *source = (const NxU8 *) points;
- bmin[0] = points[0];
- bmin[1] = points[1];
- bmin[2] = points[2];
- bmax[0] = points[0];
- bmax[1] = points[1];
- bmax[2] = points[2];
- for (NxU32 i=1; i<vcount; i++)
- {
- source+=pstride;
- const REAL *p = (const REAL *) source;
- if ( p[0] < bmin[0] ) bmin[0] = p[0];
- if ( p[1] < bmin[1] ) bmin[1] = p[1];
- if ( p[2] < bmin[2] ) bmin[2] = p[2];
- if ( p[0] > bmax[0] ) bmax[0] = p[0];
- if ( p[1] > bmax[1] ) bmax[1] = p[1];
- if ( p[2] > bmax[2] ) bmax[2] = p[2];
- }
- }
- void fm_eulerToQuat(const REAL *euler,REAL *quat) // convert euler angles to quaternion.
- {
- fm_eulerToQuat(euler[0],euler[1],euler[2],quat);
- }
- void fm_eulerToQuat(REAL roll,REAL pitch,REAL yaw,REAL *quat) // convert euler angles to quaternion.
- {
- roll *= 0.5f;
- pitch *= 0.5f;
- yaw *= 0.5f;
- REAL cr = cos(roll);
- REAL cp = cos(pitch);
- REAL cy = cos(yaw);
- REAL sr = sin(roll);
- REAL sp = sin(pitch);
- REAL sy = sin(yaw);
- REAL cpcy = cp * cy;
- REAL spsy = sp * sy;
- REAL spcy = sp * cy;
- REAL cpsy = cp * sy;
- quat[0] = ( sr * cpcy - cr * spsy);
- quat[1] = ( cr * spcy + sr * cpsy);
- quat[2] = ( cr * cpsy - sr * spcy);
- quat[3] = cr * cpcy + sr * spsy;
- }
- void fm_quatToMatrix(const REAL *quat,REAL *matrix) // convert quaterinion rotation to matrix, zeros out the translation component.
- {
- REAL xx = quat[0]*quat[0];
- REAL yy = quat[1]*quat[1];
- REAL zz = quat[2]*quat[2];
- REAL xy = quat[0]*quat[1];
- REAL xz = quat[0]*quat[2];
- REAL yz = quat[1]*quat[2];
- REAL wx = quat[3]*quat[0];
- REAL wy = quat[3]*quat[1];
- REAL wz = quat[3]*quat[2];
- matrix[0*4+0] = 1 - 2 * ( yy + zz );
- matrix[1*4+0] = 2 * ( xy - wz );
- matrix[2*4+0] = 2 * ( xz + wy );
- matrix[0*4+1] = 2 * ( xy + wz );
- matrix[1*4+1] = 1 - 2 * ( xx + zz );
- matrix[2*4+1] = 2 * ( yz - wx );
- matrix[0*4+2] = 2 * ( xz - wy );
- matrix[1*4+2] = 2 * ( yz + wx );
- matrix[2*4+2] = 1 - 2 * ( xx + yy );
- matrix[3*4+0] = matrix[3*4+1] = matrix[3*4+2] = (REAL) 0.0f;
- matrix[0*4+3] = matrix[1*4+3] = matrix[2*4+3] = (REAL) 0.0f;
- matrix[3*4+3] =(REAL) 1.0f;
- }
- void fm_quatRotate(const REAL *quat,const REAL *v,REAL *r) // rotate a vector directly by a quaternion.
- {
- REAL left[4];
- left[0] = quat[3]*v[0] + quat[1]*v[2] - v[1]*quat[2];
- left[1] = quat[3]*v[1] + quat[2]*v[0] - v[2]*quat[0];
- left[2] = quat[3]*v[2] + quat[0]*v[1] - v[0]*quat[1];
- left[3] = - quat[0]*v[0] - quat[1]*v[1] - quat[2]*v[2];
- r[0] = (left[3]*-quat[0]) + (quat[3]*left[0]) + (left[1]*-quat[2]) - (-quat[1]*left[2]);
- r[1] = (left[3]*-quat[1]) + (quat[3]*left[1]) + (left[2]*-quat[0]) - (-quat[2]*left[0]);
- r[2] = (left[3]*-quat[2]) + (quat[3]*left[2]) + (left[0]*-quat[1]) - (-quat[0]*left[1]);
- }
- void fm_getTranslation(const REAL *matrix,REAL *t)
- {
- t[0] = matrix[3*4+0];
- t[1] = matrix[3*4+1];
- t[2] = matrix[3*4+2];
- }
- void fm_matrixToQuat(const REAL *matrix,REAL *quat) // convert the 3x3 portion of a 4x4 matrix into a quaterion as x,y,z,w
- {
- REAL tr = matrix[0*4+0] + matrix[1*4+1] + matrix[2*4+2];
- // check the diagonal
- if (tr > 0.0f )
- {
- REAL s = (REAL) sqrt ( (NxF64) (tr + 1.0f) );
- quat[3] = s * 0.5f;
- s = 0.5f / s;
- quat[0] = (matrix[1*4+2] - matrix[2*4+1]) * s;
- quat[1] = (matrix[2*4+0] - matrix[0*4+2]) * s;
- quat[2] = (matrix[0*4+1] - matrix[1*4+0]) * s;
- }
- else
- {
- // diagonal is negative
- NxI32 nxt[3] = {1, 2, 0};
- REAL qa[4];
- NxI32 i = 0;
- if (matrix[1*4+1] > matrix[0*4+0]) i = 1;
- if (matrix[2*4+2] > matrix[i*4+i]) i = 2;
- NxI32 j = nxt[i];
- NxI32 k = nxt[j];
- REAL s = sqrt ( ((matrix[i*4+i] - (matrix[j*4+j] + matrix[k*4+k])) + 1.0f) );
- qa[i] = s * 0.5f;
- if (s != 0.0f ) s = 0.5f / s;
- qa[3] = (matrix[j*4+k] - matrix[k*4+j]) * s;
- qa[j] = (matrix[i*4+j] + matrix[j*4+i]) * s;
- qa[k] = (matrix[i*4+k] + matrix[k*4+i]) * s;
- quat[0] = qa[0];
- quat[1] = qa[1];
- quat[2] = qa[2];
- quat[3] = qa[3];
- }
- }
- REAL fm_sphereVolume(REAL radius) // return's the volume of a sphere of this radius (4/3 PI * R cubed )
- {
- return (4.0f / 3.0f ) * FM_PI * radius * radius * radius;
- }
- REAL fm_cylinderVolume(REAL radius,REAL h)
- {
- return FM_PI * radius * radius *h;
- }
- REAL fm_capsuleVolume(REAL radius,REAL h)
- {
- REAL volume = fm_sphereVolume(radius); // volume of the sphere portion.
- REAL ch = h-radius*2; // this is the cylinder length
- if ( ch > 0 )
- {
- volume+=fm_cylinderVolume(radius,ch);
- }
- return volume;
- }
- void fm_transform(const REAL matrix[16],const REAL v[3],REAL t[3]) // rotate and translate this point
- {
- if ( matrix )
- {
- REAL tx = (matrix[0*4+0] * v[0]) + (matrix[1*4+0] * v[1]) + (matrix[2*4+0] * v[2]) + matrix[3*4+0];
- REAL ty = (matrix[0*4+1] * v[0]) + (matrix[1*4+1] * v[1]) + (matrix[2*4+1] * v[2]) + matrix[3*4+1];
- REAL tz = (matrix[0*4+2] * v[0]) + (matrix[1*4+2] * v[1]) + (matrix[2*4+2] * v[2]) + matrix[3*4+2];
- t[0] = tx;
- t[1] = ty;
- t[2] = tz;
- }
- else
- {
- t[0] = v[0];
- t[1] = v[1];
- t[2] = v[2];
- }
- }
- void fm_rotate(const REAL matrix[16],const REAL v[3],REAL t[3]) // rotate and translate this point
- {
- if ( matrix )
- {
- REAL tx = (matrix[0*4+0] * v[0]) + (matrix[1*4+0] * v[1]) + (matrix[2*4+0] * v[2]);
- REAL ty = (matrix[0*4+1] * v[0]) + (matrix[1*4+1] * v[1]) + (matrix[2*4+1] * v[2]);
- REAL tz = (matrix[0*4+2] * v[0]) + (matrix[1*4+2] * v[1]) + (matrix[2*4+2] * v[2]);
- t[0] = tx;
- t[1] = ty;
- t[2] = tz;
- }
- else
- {
- t[0] = v[0];
- t[1] = v[1];
- t[2] = v[2];
- }
- }
- REAL fm_distance(const REAL *p1,const REAL *p2)
- {
- REAL dx = p1[0] - p2[0];
- REAL dy = p1[1] - p2[1];
- REAL dz = p1[2] - p2[2];
- return sqrt( dx*dx + dy*dy + dz *dz );
- }
- REAL fm_distanceSquared(const REAL *p1,const REAL *p2)
- {
- REAL dx = p1[0] - p2[0];
- REAL dy = p1[1] - p2[1];
- REAL dz = p1[2] - p2[2];
- return dx*dx + dy*dy + dz *dz;
- }
- REAL fm_distanceSquaredXZ(const REAL *p1,const REAL *p2)
- {
- REAL dx = p1[0] - p2[0];
- REAL dz = p1[2] - p2[2];
- return dx*dx + dz *dz;
- }
- REAL fm_computePlane(const REAL *A,const REAL *B,const REAL *C,REAL *n) // returns D
- {
- REAL vx = (B[0] - C[0]);
- REAL vy = (B[1] - C[1]);
- REAL vz = (B[2] - C[2]);
- REAL wx = (A[0] - B[0]);
- REAL wy = (A[1] - B[1]);
- REAL wz = (A[2] - B[2]);
- REAL vw_x = vy * wz - vz * wy;
- REAL vw_y = vz * wx - vx * wz;
- REAL vw_z = vx * wy - vy * wx;
- REAL mag = sqrt((vw_x * vw_x) + (vw_y * vw_y) + (vw_z * vw_z));
- if ( mag < 0.000001f )
- {
- mag = 0;
- }
- else
- {
- mag = 1.0f/mag;
- }
- REAL x = vw_x * mag;
- REAL y = vw_y * mag;
- REAL z = vw_z * mag;
- REAL D = 0.0f - ((x*A[0])+(y*A[1])+(z*A[2]));
- n[0] = x;
- n[1] = y;
- n[2] = z;
- return D;
- }
- REAL fm_distToPlane(const REAL *plane,const REAL *p) // computes the distance of this point from the plane.
- {
- return p[0]*plane[0]+p[1]*plane[1]+p[2]*plane[2]+plane[3];
- }
- REAL fm_dot(const REAL *p1,const REAL *p2)
- {
- return p1[0]*p2[0]+p1[1]*p2[1]+p1[2]*p2[2];
- }
- void fm_cross(REAL *cross,const REAL *a,const REAL *b)
- {
- cross[0] = a[1]*b[2] - a[2]*b[1];
- cross[1] = a[2]*b[0] - a[0]*b[2];
- cross[2] = a[0]*b[1] - a[1]*b[0];
- }
- void fm_computeNormalVector(REAL *n,const REAL *p1,const REAL *p2)
- {
- n[0] = p2[0] - p1[0];
- n[1] = p2[1] - p1[1];
- n[2] = p2[2] - p1[2];
- fm_normalize(n);
- }
- bool fm_computeWindingOrder(const REAL *p1,const REAL *p2,const REAL *p3) // returns true if the triangle is clockwise.
- {
- bool ret = false;
- REAL v1[3];
- REAL v2[3];
- fm_computeNormalVector(v1,p1,p2); // p2-p1 (as vector) and then normalized
- fm_computeNormalVector(v2,p1,p3); // p3-p1 (as vector) and then normalized
- REAL cross[3];
- fm_cross(cross, v1, v2 );
- REAL ref[3] = { 1, 0, 0 };
- REAL d = fm_dot( cross, ref );
- if ( d <= 0 )
- ret = false;
- else
- ret = true;
- return ret;
- }
- REAL fm_normalize(REAL *n) // normalize this vector
- {
- REAL dist = (REAL)sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
- if ( dist > 0.0000001f )
- {
- REAL mag = 1.0f / dist;
- n[0]*=mag;
- n[1]*=mag;
- n[2]*=mag;
- }
- else
- {
- n[0] = 1;
- n[1] = 0;
- n[2] = 0;
- }
- return dist;
- }
- void fm_matrixMultiply(const REAL *pA,const REAL *pB,REAL *pM)
- {
- #if 1
- REAL a = pA[0*4+0] * pB[0*4+0] + pA[0*4+1] * pB[1*4+0] + pA[0*4+2] * pB[2*4+0] + pA[0*4+3] * pB[3*4+0];
- REAL b = pA[0*4+0] * pB[0*4+1] + pA[0*4+1] * pB[1*4+1] + pA[0*4+2] * pB[2*4+1] + pA[0*4+3] * pB[3*4+1];
- REAL c = pA[0*4+0] * pB[0*4+2] + pA[0*4+1] * pB[1*4+2] + pA[0*4+2] * pB[2*4+2] + pA[0*4+3] * pB[3*4+2];
- REAL d = pA[0*4+0] * pB[0*4+3] + pA[0*4+1] * pB[1*4+3] + pA[0*4+2] * pB[2*4+3] + pA[0*4+3] * pB[3*4+3];
- REAL e = pA[1*4+0] * pB[0*4+0] + pA[1*4+1] * pB[1*4+0] + pA[1*4+2] * pB[2*4+0] + pA[1*4+3] * pB[3*4+0];
- REAL f = pA[1*4+0] * pB[0*4+1] + pA[1*4+1] * pB[1*4+1] + pA[1*4+2] * pB[2*4+1] + pA[1*4+3] * pB[3*4+1];
- REAL g = pA[1*4+0] * pB[0*4+2] + pA[1*4+1] * pB[1*4+2] + pA[1*4+2] * pB[2*4+2] + pA[1*4+3] * pB[3*4+2];
- REAL h = pA[1*4+0] * pB[0*4+3] + pA[1*4+1] * pB[1*4+3] + pA[1*4+2] * pB[2*4+3] + pA[1*4+3] * pB[3*4+3];
- REAL i = pA[2*4+0] * pB[0*4+0] + pA[2*4+1] * pB[1*4+0] + pA[2*4+2] * pB[2*4+0] + pA[2*4+3] * pB[3*4+0];
- REAL j = pA[2*4+0] * pB[0*4+1] + pA[2*4+1] * pB[1*4+1] + pA[2*4+2] * pB[2*4+1] + pA[2*4+3] * pB[3*4+1];
- REAL k = pA[2*4+0] * pB[0*4+2] + pA[2*4+1] * pB[1*4+2] + pA[2*4+2] * pB[2*4+2] + pA[2*4+3] * pB[3*4+2];
- REAL l = pA[2*4+0] * pB[0*4+3] + pA[2*4+1] * pB[1*4+3] + pA[2*4+2] * pB[2*4+3] + pA[2*4+3] * pB[3*4+3];
- REAL m = pA[3*4+0] * pB[0*4+0] + pA[3*4+1] * pB[1*4+0] + pA[3*4+2] * pB[2*4+0] + pA[3*4+3] * pB[3*4+0];
- REAL n = pA[3*4+0] * pB[0*4+1] + pA[3*4+1] * pB[1*4+1] + pA[3*4+2] * pB[2*4+1] + pA[3*4+3] * pB[3*4+1];
- REAL o = pA[3*4+0] * pB[0*4+2] + pA[3*4+1] * pB[1*4+2] + pA[3*4+2] * pB[2*4+2] + pA[3*4+3] * pB[3*4+2];
- REAL p = pA[3*4+0] * pB[0*4+3] + pA[3*4+1] * pB[1*4+3] + pA[3*4+2] * pB[2*4+3] + pA[3*4+3] * pB[3*4+3];
- pM[0] = a;
- pM[1] = b;
- pM[2] = c;
- pM[3] = d;
- pM[4] = e;
- pM[5] = f;
- pM[6] = g;
- pM[7] = h;
- pM[8] = i;
- pM[9] = j;
- pM[10] = k;
- pM[11] = l;
- pM[12] = m;
- pM[13] = n;
- pM[14] = o;
- pM[15] = p;
- #else
- memset(pM, 0, sizeof(REAL)*16);
- for(NxI32 i=0; i<4; i++ )
- for(NxI32 j=0; j<4; j++ )
- for(NxI32 k=0; k<4; k++ )
- pM[4*i+j] += pA[4*i+k] * pB[4*k+j];
- #endif
- }
- void fm_eulerToQuatDX(REAL x,REAL y,REAL z,REAL *quat) // convert euler angles to quaternion using the fucked up DirectX method
- {
- REAL matrix[16];
- fm_eulerToMatrix(x,y,z,matrix);
- fm_matrixToQuat(matrix,quat);
- }
- // implementation copied from: http://blogs.msdn.com/mikepelton/archive/2004/10/29/249501.aspx
- void fm_eulerToMatrixDX(REAL x,REAL y,REAL z,REAL *matrix) // convert euler angles to quaternion using the fucked up DirectX method.
- {
- fm_identity(matrix);
- matrix[0*4+0] = cos(z)*cos(y) + sin(z)*sin(x)*sin(y);
- matrix[0*4+1] = sin(z)*cos(x);
- matrix[0*4+2] = cos(z)*-sin(y) + sin(z)*sin(x)*cos(y);
- matrix[1*4+0] = -sin(z)*cos(y)+cos(z)*sin(x)*sin(y);
- matrix[1*4+1] = cos(z)*cos(x);
- matrix[1*4+2] = sin(z)*sin(y) +cos(z)*sin(x)*cos(y);
- matrix[2*4+0] = cos(x)*sin(y);
- matrix[2*4+1] = -sin(x);
- matrix[2*4+2] = cos(x)*cos(y);
- }
- void fm_scale(REAL x,REAL y,REAL z,REAL *fscale) // apply scale to the matrix.
- {
- fscale[0*4+0] = x;
- fscale[1*4+1] = y;
- fscale[2*4+2] = z;
- }
- void fm_composeTransform(const REAL *position,const REAL *quat,const REAL *scale,REAL *matrix)
- {
- fm_identity(matrix);
- fm_quatToMatrix(quat,matrix);
- if ( scale && ( scale[0] != 1 || scale[1] != 1 || scale[2] != 1 ) )
- {
- REAL work[16];
- memcpy(work,matrix,sizeof(REAL)*16);
- REAL mscale[16];
- fm_identity(mscale);
- fm_scale(scale[0],scale[1],scale[2],mscale);
- fm_matrixMultiply(work,mscale,matrix);
- }
- matrix[12] = position[0];
- matrix[13] = position[1];
- matrix[14] = position[2];
- }
- void fm_setTranslation(const REAL *translation,REAL *matrix)
- {
- matrix[12] = translation[0];
- matrix[13] = translation[1];
- matrix[14] = translation[2];
- }
- static REAL enorm0_3d ( REAL x0, REAL y0, REAL z0, REAL x1, REAL y1, REAL z1 )
- /**********************************************************************/
- /*
- Purpose:
- ENORM0_3D computes the Euclidean norm of (P1-P0) in 3D.
- Modified:
- 18 April 1999
- Author:
- John Burkardt
- Parameters:
- Input, REAL X0, Y0, Z0, X1, Y1, Z1, the coordinates of the points
- P0 and P1.
- Output, REAL ENORM0_3D, the Euclidean norm of (P1-P0).
- */
- {
- REAL value;
- value = sqrt (
- ( x1 - x0 ) * ( x1 - x0 ) +
- ( y1 - y0 ) * ( y1 - y0 ) +
- ( z1 - z0 ) * ( z1 - z0 ) );
- return value;
- }
- static REAL triangle_area_3d ( REAL x1, REAL y1, REAL z1, REAL x2,REAL y2, REAL z2, REAL x3, REAL y3, REAL z3 )
- /**********************************************************************/
- /*
- Purpose:
- TRIANGLE_AREA_3D computes the area of a triangle in 3D.
- Modified:
- 22 April 1999
- Author:
- John Burkardt
- Parameters:
- Input, REAL X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3, the (X,Y,Z)
- coordinates of the corners of the triangle.
- Output, REAL TRIANGLE_AREA_3D, the area of the triangle.
- */
- {
- REAL a;
- REAL alpha;
- REAL area;
- REAL b;
- REAL base;
- REAL c;
- REAL dot;
- REAL height;
- /*
- Find the projection of (P3-P1) onto (P2-P1).
- */
- dot =
- ( x2 - x1 ) * ( x3 - x1 ) +
- ( y2 - y1 ) * ( y3 - y1 ) +
- ( z2 - z1 ) * ( z3 - z1 );
- base = enorm0_3d ( x1, y1, z1, x2, y2, z2 );
- /*
- The height of the triangle is the length of (P3-P1) after its
- projection onto (P2-P1) has been subtracted.
- */
- if ( base == 0.0 ) {
- height = 0.0;
- }
- else {
- alpha = dot / ( base * base );
- a = x3 - x1 - alpha * ( x2 - x1 );
- b = y3 - y1 - alpha * ( y2 - y1 );
- c = z3 - z1 - alpha * ( z2 - z1 );
- height = sqrt ( a * a + b * b + c * c );
- }
- area = 0.5f * base * height;
- return area;
- }
- REAL fm_computeArea(const REAL *p1,const REAL *p2,const REAL *p3)
- {
- REAL ret = 0;
- ret = triangle_area_3d(p1[0],p1[1],p1[2],p2[0],p2[1],p2[2],p3[0],p3[1],p3[2]);
- return ret;
- }
- void fm_lerp(const REAL *p1,const REAL *p2,REAL *dest,REAL lerpValue)
- {
- dest[0] = ((p2[0] - p1[0])*lerpValue) + p1[0];
- dest[1] = ((p2[1] - p1[1])*lerpValue) + p1[1];
- dest[2] = ((p2[2] - p1[2])*lerpValue) + p1[2];
- }
- bool fm_pointTestXZ(const REAL *p,const REAL *i,const REAL *j)
- {
- bool ret = false;
- if (((( i[2] <= p[2] ) && ( p[2] < j[2] )) || (( j[2] <= p[2] ) && ( p[2] < i[2] ))) && ( p[0] < (j[0] - i[0]) * (p[2] - i[2]) / (j[2] - i[2]) + i[0]))
- ret = true;
- return ret;
- };
- bool fm_insideTriangleXZ(const REAL *p,const REAL *p1,const REAL *p2,const REAL *p3)
- {
- bool ret = false;
- NxI32 c = 0;
- if ( fm_pointTestXZ(p,p1,p2) ) c = !c;
- if ( fm_pointTestXZ(p,p2,p3) ) c = !c;
- if ( fm_pointTestXZ(p,p3,p1) ) c = !c;
- if ( c ) ret = true;
- return ret;
- }
- bool fm_insideAABB(const REAL *pos,const REAL *bmin,const REAL *bmax)
- {
- bool ret = false;
- if ( pos[0] >= bmin[0] && pos[0] <= bmax[0] &&
- pos[1] >= bmin[1] && pos[1] <= bmax[1] &&
- pos[2] >= bmin[2] && pos[2] <= bmax[2] )
- ret = true;
- return ret;
- }
- NxU32 fm_clipTestPoint(const REAL *bmin,const REAL *bmax,const REAL *pos)
- {
- NxU32 ret = 0;
- if ( pos[0] < bmin[0] )
- ret|=FMCS_XMIN;
- else if ( pos[0] > bmax[0] )
- ret|=FMCS_XMAX;
- if ( pos[1] < bmin[1] )
- ret|=FMCS_YMIN;
- else if ( pos[1] > bmax[1] )
- ret|=FMCS_YMAX;
- if ( pos[2] < bmin[2] )
- ret|=FMCS_ZMIN;
- else if ( pos[2] > bmax[2] )
- ret|=FMCS_ZMAX;
- return ret;
- }
- NxU32 fm_clipTestPointXZ(const REAL *bmin,const REAL *bmax,const REAL *pos) // only tests X and Z, not Y
- {
- NxU32 ret = 0;
- if ( pos[0] < bmin[0] )
- ret|=FMCS_XMIN;
- else if ( pos[0] > bmax[0] )
- ret|=FMCS_XMAX;
- if ( pos[2] < bmin[2] )
- ret|=FMCS_ZMIN;
- else if ( pos[2] > bmax[2] )
- ret|=FMCS_ZMAX;
- return ret;
- }
- NxU32 fm_clipTestAABB(const REAL *bmin,const REAL *bmax,const REAL *p1,const REAL *p2,const REAL *p3,NxU32 &andCode)
- {
- NxU32 orCode = 0;
- andCode = FMCS_XMIN | FMCS_XMAX | FMCS_YMIN | FMCS_YMAX | FMCS_ZMIN | FMCS_ZMAX;
- NxU32 c = fm_clipTestPoint(bmin,bmax,p1);
- orCode|=c;
- andCode&=c;
- c = fm_clipTestPoint(bmin,bmax,p2);
- orCode|=c;
- andCode&=c;
- c = fm_clipTestPoint(bmin,bmax,p3);
- orCode|=c;
- andCode&=c;
- return orCode;
- }
- bool intersect(const REAL *si,const REAL *ei,const REAL *bmin,const REAL *bmax,REAL *time)
- {
- REAL st,et,fst = 0,fet = 1;
- for (NxI32 i = 0; i < 3; i++)
- {
- if (*si < *ei)
- {
- if (*si > *bmax || *ei < *bmin)
- return false;
- REAL di = *ei - *si;
- st = (*si < *bmin)? (*bmin - *si) / di: 0;
- et = (*ei > *bmax)? (*bmax - *si) / di: 1;
- }
- else
- {
- if (*ei > *bmax || *si < *bmin)
- return false;
- REAL di = *ei - *si;
- st = (*si > *bmax)? (*bmax - *si) / di: 0;
- et = (*ei < *bmin)? (*bmin - *si) / di: 1;
- }
- if (st > fst) fst = st;
- if (et < fet) fet = et;
- if (fet < fst)
- return false;
- bmin++; bmax++;
- si++; ei++;
- }
- *time = fst;
- return true;
- }
- bool fm_lineTestAABB(const REAL *p1,const REAL *p2,const REAL *bmin,const REAL *bmax,REAL &time)
- {
- bool sect = intersect(p1,p2,bmin,bmax,&time);
- return sect;
- }
- bool fm_lineTestAABBXZ(const REAL *p1,const REAL *p2,const REAL *bmin,const REAL *bmax,REAL &time)
- {
- REAL _bmin[3];
- REAL _bmax[3];
- _bmin[0] = bmin[0];
- _bmin[1] = -1e9;
- _bmin[2] = bmin[2];
- _bmax[0] = bmax[0];
- _bmax[1] = 1e9;
- _bmax[2] = bmax[2];
- bool sect = intersect(p1,p2,_bmin,_bmax,&time);
- return sect;
- }
- void fm_minmax(const REAL *p,REAL *bmin,REAL *bmax) // accmulate to a min-max value
- {
- if ( p[0] < bmin[0] ) bmin[0] = p[0];
- if ( p[1] < bmin[1] ) bmin[1] = p[1];
- if ( p[2] < bmin[2] ) bmin[2] = p[2];
- if ( p[0] > bmax[0] ) bmax[0] = p[0];
- if ( p[1] > bmax[1] ) bmax[1] = p[1];
- if ( p[2] > bmax[2] ) bmax[2] = p[2];
- }
- REAL fm_solveX(const REAL *plane,REAL y,REAL z) // solve for X given this plane equation and the other two components.
- {
- REAL x = (y*plane[1]+z*plane[2]+plane[3]) / -plane[0];
- return x;
- }
- REAL fm_solveY(const REAL *plane,REAL x,REAL z) // solve for Y given this plane equation and the other two components.
- {
- REAL y = (x*plane[0]+z*plane[2]+plane[3]) / -plane[1];
- return y;
- }
- REAL fm_solveZ(const REAL *plane,REAL x,REAL y) // solve for Y given this plane equation and the other two components.
- {
- REAL z = (x*plane[0]+y*plane[1]+plane[3]) / -plane[2];
- return z;
- }
- void fm_getAABBCenter(const REAL *bmin,const REAL *bmax,REAL *center)
- {
- center[0] = (bmax[0]-bmin[0])*0.5f+bmin[0];
- center[1] = (bmax[1]-bmin[1])*0.5f+bmin[1];
- center[2] = (bmax[2]-bmin[2])*0.5f+bmin[2];
- }
- FM_Axis fm_getDominantAxis(const REAL normal[3])
- {
- FM_Axis ret = FM_XAXIS;
- REAL x = fabs(normal[0]);
- REAL y = fabs(normal[1]);
- REAL z = fabs(normal[2]);
- if ( y > x && y > z )
- ret = FM_YAXIS;
- else if ( z > x && z > y )
- ret = FM_ZAXIS;
- return ret;
- }
- bool fm_lineSphereIntersect(const REAL *center,REAL radius,const REAL *p1,const REAL *p2,REAL *intersect)
- {
- bool ret = false;
- REAL dir[3];
- dir[0] = p2[0]-p1[0];
- dir[1] = p2[1]-p1[1];
- dir[2] = p2[2]-p1[2];
- REAL distance = sqrt( dir[0]*dir[0]+dir[1]*dir[1]+dir[2]*dir[2]);
- if ( distance > 0 )
- {
- REAL recip = 1.0f / distance;
- dir[0]*=recip;
- dir[1]*=recip;
- dir[2]*=recip;
- ret = fm_raySphereIntersect(center,radius,p1,dir,distance,intersect);
- }
- else
- {
- dir[0] = center[0]-p1[0];
- dir[1] = center[1]-p1[1];
- dir[2] = center[2]-p1[2];
- REAL d2 = dir[0]*dir[0]+dir[1]*dir[1]+dir[2]*dir[2];
- REAL r2 = radius*radius;
- if ( d2 < r2 )
- {
- ret = true;
- if ( intersect )
- {
- intersect[0] = p1[0];
- intersect[1] = p1[1];
- intersect[2] = p1[2];
- }
- }
- }
- return ret;
- }
- #define DOT(p1,p2) (p1[0]*p2[0]+p1[1]*p2[1]+p1[2]*p2[2])
- bool fm_raySphereIntersect(const REAL *center,REAL radius,const REAL *pos,const REAL *dir,REAL distance,REAL *intersect)
- {
- bool ret = false;
- REAL E0[3];
- E0[0] = center[0] - pos[0];
- E0[1] = center[1] - pos[1];
- E0[2] = center[2] - pos[2];
- REAL V[3];
- V[0] = dir[0];
- V[1] = dir[1];
- V[2] = dir[2];
- REAL dist2 = E0[0]*E0[0] + E0[1]*E0[1] + E0[2] * E0[2];
- REAL radius2 = radius*radius; // radius squared..
- // Bug Fix For Gem, if origin is *inside* the sphere, invert the
- // direction vector so that we get a valid intersection location.
- if ( dist2 < radius2 )
- {
- V[0]*=-1;
- V[1]*=-1;
- V[2]*=-1;
- }
- REAL v = DOT(E0,V);
- REAL disc = radius2 - (dist2 - v*v);
- if (disc > 0.0f)
- {
- if ( intersect )
- {
- REAL d = sqrt(disc);
- REAL diff = v-d;
- if ( diff < distance )
- {
- intersect[0] = pos[0]+V[0]*diff;
- intersect[1] = pos[1]+V[1]*diff;
- intersect[2] = pos[2]+V[2]*diff;
- ret = true;
- }
- }
- }
- return ret;
- }
- void fm_catmullRom(REAL *out_vector,const REAL *p1,const REAL *p2,const REAL *p3,const REAL *p4, const REAL s)
- {
- REAL s_squared = s * s;
- REAL s_cubed = s_squared * s;
- REAL coefficient_p1 = -s_cubed + 2*s_squared - s;
- REAL coefficient_p2 = 3 * s_cubed - 5 * s_squared + 2;
- REAL coefficient_p3 = -3 * s_cubed +4 * s_squared + s;
- REAL coefficient_p4 = s_cubed - s_squared;
- out_vector[0] = (coefficient_p1 * p1[0] + coefficient_p2 * p2[0] + coefficient_p3 * p3[0] + coefficient_p4 * p4[0])*0.5f;
- out_vector[1] = (coefficient_p1 * p1[1] + coefficient_p2 * p2[1] + coefficient_p3 * p3[1] + coefficient_p4 * p4[1])*0.5f;
- out_vector[2] = (coefficient_p1 * p1[2] + coefficient_p2 * p2[2] + coefficient_p3 * p3[2] + coefficient_p4 * p4[2])*0.5f;
- }
- bool fm_intersectAABB(const REAL *bmin1,const REAL *bmax1,const REAL *bmin2,const REAL *bmax2)
- {
- if ((bmin1[0] > bmax2[0]) || (bmin2[0] > bmax1[0])) return false;
- if ((bmin1[1] > bmax2[1]) || (bmin2[1] > bmax1[1])) return false;
- if ((bmin1[2] > bmax2[2]) || (bmin2[2] > bmax1[2])) return false;
- return true;
- }
- bool fm_insideAABB(const REAL *obmin,const REAL *obmax,const REAL *tbmin,const REAL *tbmax) // test if bounding box tbmin/tmbax is fully inside obmin/obmax
- {
- bool ret = false;
- if ( tbmax[0] <= obmax[0] &&
- tbmax[1] <= obmax[1] &&
- tbmax[2] <= obmax[2] &&
- tbmin[0] >= obmin[0] &&
- tbmin[1] >= obmin[1] &&
- tbmin[2] >= obmin[2] ) ret = true;
- return ret;
- }
- // Reference, from Stan Melax in Game Gems I
- // Quaternion q;
- // vector3 c = CrossProduct(v0,v1);
- // REAL d = DotProduct(v0,v1);
- // REAL s = (REAL)sqrt((1+d)*2);
- // q.x = c.x / s;
- // q.y = c.y / s;
- // q.z = c.z / s;
- // q.w = s /2.0f;
- // return q;
- void fm_rotationArc(const REAL *v0,const REAL *v1,REAL *quat)
- {
- REAL cross[3];
- fm_cross(cross,v0,v1);
- REAL d = fm_dot(v0,v1);
- REAL s = sqrt((1+d)*2);
- REAL recip = 1.0f / s;
- quat[0] = cross[0] * recip;
- quat[1] = cross[1] * recip;
- quat[2] = cross[2] * recip;
- quat[3] = s * 0.5f;
- }
- REAL fm_distancePointLineSegment(const REAL *Point,const REAL *LineStart,const REAL *LineEnd,REAL *intersection,LineSegmentType &type,REAL epsilon)
- {
- REAL ret;
- REAL LineMag = fm_distance( LineEnd, LineStart );
- if ( LineMag > 0 )
- {
- REAL U = ( ( ( Point[0] - LineStart[0] ) * ( LineEnd[0] - LineStart[0] ) ) + ( ( Point[1] - LineStart[1] ) * ( LineEnd[1] - LineStart[1] ) ) + ( ( Point[2] - LineStart[2] ) * ( LineEnd[2] - LineStart[2] ) ) ) / ( LineMag * LineMag );
- if( U < 0.0f || U > 1.0f )
- {
- REAL d1 = fm_distanceSquared(Point,LineStart);
- REAL d2 = fm_distanceSquared(Point,LineEnd);
- if ( d1 <= d2 )
- {
- ret = sqrt(d1);
- intersection[0] = LineStart[0];
- intersection[1] = LineStart[1];
- intersection[2] = LineStart[2];
- type = LS_START;
- }
- else
- {
- ret = sqrt(d2);
- intersection[0] = LineEnd[0];
- intersection[1] = LineEnd[1];
- intersection[2] = LineEnd[2];
- type = LS_END;
- }
- }
- else
- {
- intersection[0] = LineStart[0] + U * ( LineEnd[0] - LineStart[0] );
- intersection[1] = LineStart[1] + U * ( LineEnd[1] - LineStart[1] );
- intersection[2] = LineStart[2] + U * ( LineEnd[2] - LineStart[2] );
- ret = fm_distance(Point,intersection);
- REAL d1 = fm_distanceSquared(intersection,LineStart);
- REAL d2 = fm_distanceSquared(intersection,LineEnd);
- REAL mag = (epsilon*2)*(epsilon*2);
- if ( d1 < mag ) // if less than 1/100th the total distance, treat is as the 'start'
- {
- type = LS_START;
- }
- else if ( d2 < mag )
- {
- type = LS_END;
- }
- else
- {
- type = LS_MIDDLE;
- }
- }
- }
- else
- {
- ret = LineMag;
- intersection[0] = LineEnd[0];
- intersection[1] = LineEnd[1];
- intersection[2] = LineEnd[2];
- type = LS_END;
- }
- return ret;
- }
- #ifndef BEST_FIT_PLANE_H
- #define BEST_FIT_PLANE_H
- template <class Type> class Eigen
- {
- public:
- void DecrSortEigenStuff(void)
- {
- Tridiagonal(); //diagonalize the matrix.
- QLAlgorithm(); //
- DecreasingSort();
- GuaranteeRotation();
- }
- void Tridiagonal(void)
- {
- Type fM00 = mElement[0][0];
- Type fM01 = mElement[0][1];
- Type fM02 = mElement[0][2];
- Type fM11 = mElement[1][1];
- Type fM12 = mElement[1][2];
- Type fM22 = mElement[2][2];
- m_afDiag[0] = fM00;
- m_afSubd[2] = 0;
- if (fM02 != (Type)0.0)
- {
- Type fLength = sqrt(fM01*fM01+fM02*fM02);
- Type fInvLength = ((Type)1.0)/fLength;
- fM01 *= fInvLength;
- fM02 *= fInvLength;
- Type fQ = ((Type)2.0)*fM01*fM12+fM02*(fM22-fM11);
- m_afDiag[1] = fM11+fM02*fQ;
- m_afDiag[2] = fM22-fM02*fQ;
- m_afSubd[0] = fLength;
- m_afSubd[1] = fM12-fM01*fQ;
- mElement[0][0] = (Type)1.0;
- mElement[0][1] = (Type)0.0;
- mElement[0][2] = (Type)0.0;
- mElement[1][0] = (Type)0.0;
- mElement[1][1] = fM01;
- mElement[1][2] = fM02;
- mElement[2][0] = (Type)0.0;
- mElement[2][1] = fM02;
- mElement[2][2] = -fM01;
- m_bIsRotation = false;
- }
- else
- {
- m_afDiag[1] = fM11;
- m_afDiag[2] = fM22;
- m_afSubd[0] = fM01;
- m_afSubd[1] = fM12;
- mElement[0][0] = (Type)1.0;
- mElement[0][1] = (Type)0.0;
- mElement[0][2] = (Type)0.0;
- mElement[1][0] = (Type)0.0;
- mElement[1][1] = (Type)1.0;
- mElement[1][2] = (Type)0.0;
- mElement[2][0] = (Type)0.0;
- mElement[2][1] = (Type)0.0;
- mElement[2][2] = (Type)1.0;
- m_bIsRotation = true;
- }
- }
- bool QLAlgorithm(void)
- {
- const NxI32 iMaxIter = 32;
- for (NxI32 i0 = 0; i0 <3; i0++)
- {
- NxI32 i1;
- for (i1 = 0; i1 < iMaxIter; i1++)
- {
- NxI32 i2;
- for (i2 = i0; i2 <= (3-2); i2++)
- {
- Type fTmp = fabs(m_afDiag[i2]) + fabs(m_afDiag[i2+1]);
- if ( fabs(m_afSubd[i2]) + fTmp == fTmp )
- break;
- }
- if (i2 == i0)
- {
- break;
- }
- Type fG = (m_afDiag[i0+1] - m_afDiag[i0])/(((Type)2.0) * m_afSubd[i0]);
- Type fR = sqrt(fG*fG+(Type)1.0);
- if (fG < (Type)0.0)
- {
- fG = m_afDiag[i2]-m_afDiag[i0]+m_afSubd[i0]/(fG-fR);
- }
- else
- {
- fG = m_afDiag[i2]-m_afDiag[i0]+m_afSubd[i0]/(fG+fR);
- }
- Type fSin = (Type)1.0, fCos = (Type)1.0, fP = (Type)0.0;
- for (NxI32 i3 = i2-1; i3 >= i0; i3--)
- {
- Type fF = fSin*m_afSubd[i3];
- Type fB = fCos*m_afSubd[i3];
- if (fabs(fF) >= fabs(fG))
- {
- fCos = fG/fF;
- fR = sqrt(fCos*fCos+(Type)1.0);
- m_afSubd[i3+1] = fF*fR;
- fSin = ((Type)1.0)/fR;
- fCos *= fSin;
- }
- else
- {
- fSin = fF/fG;
- fR = sqrt(fSin*fSin+(Type)1.0);
- m_afSubd[i3+1] = fG*fR;
- fCos = ((Type)1.0)/fR;
- fSin *= fCos;
- }
- fG = m_afDiag[i3+1]-fP;
- fR = (m_afDiag[i3]-fG)*fSin+((Type)2.0)*fB*fCos;
- fP = fSin*fR;
- m_afDiag[i3+1] = fG+fP;
- fG = fCos*fR-fB;
- for (NxI32 i4 = 0; i4 < 3; i4++)
- {
- fF = mElement[i4][i3+1];
- mElement[i4][i3+1] = fSin*mElement[i4][i3]+fCos*fF;
- mElement[i4][i3] = fCos*mElement[i4][i3]-fSin*fF;
- }
- }
- m_afDiag[i0] -= fP;
- m_afSubd[i0] = fG;
- m_afSubd[i2] = (Type)0.0;
- }
- if (i1 == iMaxIter)
- {
- return false;
- }
- }
- return true;
- }
- void DecreasingSort(void)
- {
- //sort eigenvalues in decreasing order, e[0] >= ... >= e[iSize-1]
- for (NxI32 i0 = 0, i1; i0 <= 3-2; i0++)
- {
- // locate maximum eigenvalue
- i1 = i0;
- Type fMax = m_afDiag[i1];
- NxI32 i2;
- for (i2 = i0+1; i2 < 3; i2++)
- {
- if (m_afDiag[i2] > fMax)
- {
- i1 = i2;
- fMax = m_afDiag[i1];
- }
- }
- if (i1 != i0)
- {
- // swap eigenvalues
- m_afDiag[i1] = m_afDiag[i0];
- m_afDiag[i0] = fMax;
- // swap eigenvectors
- for (i2 = 0; i2 < 3; i2++)
- {
- Type fTmp = mElement[i2][i0];
- mElement[i2][i0] = mElement[i2][i1];
- mElement[i2][i1] = fTmp;
- m_bIsRotation = !m_bIsRotation;
- }
- }
- }
- }
- void GuaranteeRotation(void)
- {
- if (!m_bIsRotation)
- {
- // change sign on the first column
- for (NxI32 iRow = 0; iRow <3; iRow++)
- {
- mElement[iRow][0] = -mElement[iRow][0];
- }
- }
- }
- Type mElement[3][3];
- Type m_afDiag[3];
- Type m_afSubd[3];
- bool m_bIsRotation;
- };
- #endif
- bool fm_computeBestFitPlane(NxU32 vcount,
- const REAL *points,
- NxU32 vstride,
- const REAL *weights,
- NxU32 wstride,
- REAL *plane)
- {
- bool ret = false;
- REAL kOrigin[3] = { 0, 0, 0 };
- REAL wtotal = 0;
- {
- const char *source = (const char *) points;
- const char *wsource = (const char *) weights;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *) source;
- REAL w = 1;
- if ( wsource )
- {
- const REAL *ws = (const REAL *) wsource;
- w = *ws; //
- wsource+=wstride;
- }
- kOrigin[0]+=p[0]*w;
- kOrigin[1]+=p[1]*w;
- kOrigin[2]+=p[2]*w;
- wtotal+=w;
- source+=vstride;
- }
- }
- REAL recip = 1.0f / wtotal; // reciprocol of total weighting
- kOrigin[0]*=recip;
- kOrigin[1]*=recip;
- kOrigin[2]*=recip;
- REAL fSumXX=0;
- REAL fSumXY=0;
- REAL fSumXZ=0;
- REAL fSumYY=0;
- REAL fSumYZ=0;
- REAL fSumZZ=0;
- {
- const char *source = (const char *) points;
- const char *wsource = (const char *) weights;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *) source;
- REAL w = 1;
- if ( wsource )
- {
- const REAL *ws = (const REAL *) wsource;
- w = *ws; //
- wsource+=wstride;
- }
- REAL kDiff[3];
- kDiff[0] = w*(p[0] - kOrigin[0]); // apply vertex weighting!
- kDiff[1] = w*(p[1] - kOrigin[1]);
- kDiff[2] = w*(p[2] - kOrigin[2]);
- fSumXX+= kDiff[0] * kDiff[0]; // sume of the squares of the differences.
- fSumXY+= kDiff[0] * kDiff[1]; // sume of the squares of the differences.
- fSumXZ+= kDiff[0] * kDiff[2]; // sume of the squares of the differences.
- fSumYY+= kDiff[1] * kDiff[1];
- fSumYZ+= kDiff[1] * kDiff[2];
- fSumZZ+= kDiff[2] * kDiff[2];
- source+=vstride;
- }
- }
- fSumXX *= recip;
- fSumXY *= recip;
- fSumXZ *= recip;
- fSumYY *= recip;
- fSumYZ *= recip;
- fSumZZ *= recip;
- // setup the eigensolver
- Eigen<REAL> kES;
- kES.mElement[0][0] = fSumXX;
- kES.mElement[0][1] = fSumXY;
- kES.mElement[0][2] = fSumXZ;
- kES.mElement[1][0] = fSumXY;
- kES.mElement[1][1] = fSumYY;
- kES.mElement[1][2] = fSumYZ;
- kES.mElement[2][0] = fSumXZ;
- kES.mElement[2][1] = fSumYZ;
- kES.mElement[2][2] = fSumZZ;
- // compute eigenstuff, smallest eigenvalue is in last position
- kES.DecrSortEigenStuff();
- REAL kNormal[3];
- kNormal[0] = kES.mElement[0][2];
- kNormal[1] = kES.mElement[1][2];
- kNormal[2] = kES.mElement[2][2];
- // the minimum energy
- plane[0] = kNormal[0];
- plane[1] = kNormal[1];
- plane[2] = kNormal[2];
- plane[3] = 0 - fm_dot(kNormal,kOrigin);
- ret = true;
- return ret;
- }
- bool fm_colinear(const REAL a1[3],const REAL a2[3],const REAL b1[3],const REAL b2[3],REAL epsilon) // true if these two line segments are co-linear.
- {
- bool ret = false;
- REAL dir1[3];
- REAL dir2[3];
- dir1[0] = (a2[0] - a1[0]);
- dir1[1] = (a2[1] - a1[1]);
- dir1[2] = (a2[2] - a1[2]);
- dir2[0] = (b2[0]-a1[0]) - (b1[0]-a1[0]);
- dir2[1] = (b2[1]-a1[1]) - (b1[1]-a1[1]);
- dir2[2] = (b2[2]-a2[2]) - (b1[2]-a2[2]);
- fm_normalize(dir1);
- fm_normalize(dir2);
- REAL dot = fm_dot(dir1,dir2);
- if ( dot >= epsilon )
- {
- ret = true;
- }
- return ret;
- }
- bool fm_colinear(const REAL *p1,const REAL *p2,const REAL *p3,REAL epsilon)
- {
- bool ret = false;
- REAL dir1[3];
- REAL dir2[3];
- dir1[0] = p2[0] - p1[0];
- dir1[1] = p2[1] - p1[1];
- dir1[2] = p2[2] - p1[2];
- dir2[0] = p3[0] - p2[0];
- dir2[1] = p3[1] - p2[1];
- dir2[2] = p3[2] - p2[2];
- fm_normalize(dir1);
- fm_normalize(dir2);
- REAL dot = fm_dot(dir1,dir2);
- if ( dot >= epsilon )
- {
- ret = true;
- }
- return ret;
- }
- void fm_initMinMax(const REAL *p,REAL *bmin,REAL *bmax)
- {
- bmax[0] = bmin[0] = p[0];
- bmax[1] = bmin[1] = p[1];
- bmax[2] = bmin[2] = p[2];
- }
- IntersectResult fm_intersectLineSegments2d(const REAL *a1,const REAL *a2,const REAL *b1,const REAL *b2,REAL *intersection)
- {
- IntersectResult ret;
- REAL denom = ((b2[1] - b1[1])*(a2[0] - a1[0])) - ((b2[0] - b1[0])*(a2[1] - a1[1]));
- REAL nume_a = ((b2[0] - b1[0])*(a1[1] - b1[1])) - ((b2[1] - b1[1])*(a1[0] - b1[0]));
- REAL nume_b = ((a2[0] - a1[0])*(a1[1] - b1[1])) - ((a2[1] - a1[1])*(a1[0] - b1[0]));
- if (denom == 0 )
- {
- if(nume_a == 0 && nume_b == 0)
- {
- ret = IR_COINCIDENT;
- }
- else
- {
- ret = IR_PARALLEL;
- }
- }
- else
- {
- REAL recip = 1 / denom;
- REAL ua = nume_a * recip;
- REAL ub = nume_b * recip;
- if(ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1 )
- {
- // Get the intersection point.
- intersection[0] = a1[0] + ua*(a2[0] - a1[0]);
- intersection[1] = a1[1] + ua*(a2[1] - a1[1]);
- ret = IR_DO_INTERSECT;
- }
- else
- {
- ret = IR_DONT_INTERSECT;
- }
- }
- return ret;
- }
- IntersectResult fm_intersectLineSegments2dTime(const REAL *a1,const REAL *a2,const REAL *b1,const REAL *b2,REAL &t1,REAL &t2)
- {
- IntersectResult ret;
- REAL denom = ((b2[1] - b1[1])*(a2[0] - a1[0])) - ((b2[0] - b1[0])*(a2[1] - a1[1]));
- REAL nume_a = ((b2[0] - b1[0])*(a1[1] - b1[1])) - ((b2[1] - b1[1])*(a1[0] - b1[0]));
- REAL nume_b = ((a2[0] - a1[0])*(a1[1] - b1[1])) - ((a2[1] - a1[1])*(a1[0] - b1[0]));
- if (denom == 0 )
- {
- if(nume_a == 0 && nume_b == 0)
- {
- ret = IR_COINCIDENT;
- }
- else
- {
- ret = IR_PARALLEL;
- }
- }
- else
- {
- REAL recip = 1 / denom;
- REAL ua = nume_a * recip;
- REAL ub = nume_b * recip;
- if(ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1 )
- {
- t1 = ua;
- t2 = ub;
- ret = IR_DO_INTERSECT;
- }
- else
- {
- ret = IR_DONT_INTERSECT;
- }
- }
- return ret;
- }
- //**** Plane Triangle Intersection
- // assumes that the points are on opposite sides of the plane!
- void fm_intersectPointPlane(const REAL *p1,const REAL *p2,REAL *split,const REAL *plane)
- {
- REAL dp1 = fm_distToPlane(plane,p1);
- REAL dir[3];
- dir[0] = p2[0] - p1[0];
- dir[1] = p2[1] - p1[1];
- dir[2] = p2[2] - p1[2];
- REAL dot1 = dir[0]*plane[0] + dir[1]*plane[1] + dir[2]*plane[2];
- REAL dot2 = dp1 - plane[3];
- REAL t = -(plane[3] + dot2 ) / dot1;
- split[0] = (dir[0]*t)+p1[0];
- split[1] = (dir[1]*t)+p1[1];
- split[2] = (dir[2]*t)+p1[2];
- }
- PlaneTriResult fm_getSidePlane(const REAL *p,const REAL *plane,REAL epsilon)
- {
- PlaneTriResult ret = PTR_ON_PLANE;
- REAL d = fm_distToPlane(plane,p);
- if ( d < -epsilon || d > epsilon )
- {
- if ( d > 0 )
- ret = PTR_FRONT; // it is 'in front' within the provided epsilon value.
- else
- ret = PTR_BACK;
- }
- return ret;
- }
- #ifndef PLANE_TRIANGLE_INTERSECTION_H
- #define PLANE_TRIANGLE_INTERSECTION_H
- #define MAXPTS 256
- template <class Type> class point
- {
- public:
- void set(const Type *p)
- {
- x = p[0];
- y = p[1];
- z = p[2];
- }
- Type x;
- Type y;
- Type z;
- };
- template <class Type> class plane
- {
- public:
- plane(const Type *p)
- {
- normal.x = p[0];
- normal.y = p[1];
- normal.z = p[2];
- D = p[3];
- }
- Type Classify_Point(const point<Type> &p)
- {
- return p.x*normal.x + p.y*normal.y + p.z*normal.z + D;
- }
- point<Type> normal;
- Type D;
- };
- template <class Type> class polygon
- {
- public:
- polygon(void)
- {
- mVcount = 0;
- }
- polygon(const Type *p1,const Type *p2,const Type *p3)
- {
- mVcount = 3;
- mVertices[0].set(p1);
- mVertices[1].set(p2);
- mVertices[2].set(p3);
- }
- NxI32 NumVertices(void) const { return mVcount; };
- const point<Type>& Vertex(NxI32 index)
- {
- if ( index < 0 ) index+=mVcount;
- return mVertices[index];
- };
- void set(const point<Type> *pts,NxI32 count)
- {
- for (NxI32 i=0; i<count; i++)
- {
- mVertices[i] = pts[i];
- }
- mVcount = count;
- }
- void Split_Polygon(polygon<Type> *poly,plane<Type> *part, polygon<Type> &front, polygon<Type> &back)
- {
- NxI32 count = poly->NumVertices ();
- NxI32 out_c = 0, in_c = 0;
- point<Type> ptA, ptB,outpts[MAXPTS],inpts[MAXPTS];
- Type sideA, sideB;
- ptA = poly->Vertex (count - 1);
- sideA = part->Classify_Point (ptA);
- for (NxI32 i = -1; ++i < count;)
- {
- ptB = poly->Vertex(i);
- sideB = part->Classify_Point(ptB);
- if (sideB > 0)
- {
- if (sideA < 0)
- {
- point<Type> v;
- fm_intersectPointPlane(&ptB.x, &ptA.x, &v.x, &part->normal.x );
- outpts[out_c++] = inpts[in_c++] = v;
- }
- outpts[out_c++] = ptB;
- }
- else if (sideB < 0)
- {
- if (sideA > 0)
- {
- point<Type> v;
- fm_intersectPointPlane(&ptB.x, &ptA.x, &v.x, &part->normal.x );
- outpts[out_c++] = inpts[in_c++] = v;
- }
- inpts[in_c++] = ptB;
- }
- else
- outpts[out_c++] = inpts[in_c++] = ptB;
- ptA = ptB;
- sideA = sideB;
- }
- front.set(&outpts[0], out_c);
- back.set(&inpts[0], in_c);
- }
- NxI32 mVcount;
- point<Type> mVertices[MAXPTS];
- };
- #endif
- static inline void add(const REAL *p,REAL *dest,NxU32 tstride,NxU32 &pcount)
- {
- char *d = (char *) dest;
- d = d + pcount*tstride;
- dest = (REAL *) d;
- dest[0] = p[0];
- dest[1] = p[1];
- dest[2] = p[2];
- pcount++;
- assert( pcount <= 4 );
- }
- PlaneTriResult fm_planeTriIntersection(const REAL *_plane, // the plane equation in Ax+By+Cz+D format
- const REAL *triangle, // the source triangle.
- NxU32 tstride, // stride in bytes of the input and output *vertices*
- REAL epsilon, // the co-planar epsilon value.
- REAL *front, // the triangle in front of the
- NxU32 &fcount, // number of vertices in the 'front' triangle
- REAL *back, // the triangle in back of the plane
- NxU32 &bcount) // the number of vertices in the 'back' triangle.
- {
- fcount = 0;
- bcount = 0;
- const char *tsource = (const char *) triangle;
- // get the three vertices of the triangle.
- const REAL *p1 = (const REAL *) (tsource);
- const REAL *p2 = (const REAL *) (tsource+tstride);
- const REAL *p3 = (const REAL *) (tsource+tstride*2);
- PlaneTriResult r1 = fm_getSidePlane(p1,_plane,epsilon); // compute the side of the plane each vertex is on
- PlaneTriResult r2 = fm_getSidePlane(p2,_plane,epsilon);
- PlaneTriResult r3 = fm_getSidePlane(p3,_plane,epsilon);
- // If any of the points lay right *on* the plane....
- if ( r1 == PTR_ON_PLANE || r2 == PTR_ON_PLANE || r3 == PTR_ON_PLANE )
- {
- // If the triangle is completely co-planar, then just treat it as 'front' and return!
- if ( r1 == PTR_ON_PLANE && r2 == PTR_ON_PLANE && r3 == PTR_ON_PLANE )
- {
- add(p1,front,tstride,fcount);
- add(p2,front,tstride,fcount);
- add(p3,front,tstride,fcount);
- return PTR_FRONT;
- }
- // Decide to place the co-planar points on the same side as the co-planar point.
- PlaneTriResult r= PTR_ON_PLANE;
- if ( r1 != PTR_ON_PLANE )
- r = r1;
- else if ( r2 != PTR_ON_PLANE )
- r = r2;
- else if ( r3 != PTR_ON_PLANE )
- r = r3;
- if ( r1 == PTR_ON_PLANE ) r1 = r;
- if ( r2 == PTR_ON_PLANE ) r2 = r;
- if ( r3 == PTR_ON_PLANE ) r3 = r;
- }
- if ( r1 == r2 && r1 == r3 ) // if all three vertices are on the same side of the plane.
- {
- if ( r1 == PTR_FRONT ) // if all three are in front of the plane, then copy to the 'front' output triangle.
- {
- add(p1,front,tstride,fcount);
- add(p2,front,tstride,fcount);
- add(p3,front,tstride,fcount);
- }
- else
- {
- add(p1,back,tstride,bcount); // if all three are in 'back' then copy to the 'back' output triangle.
- add(p2,back,tstride,bcount);
- add(p3,back,tstride,bcount);
- }
- return r1; // if all three points are on the same side of the plane return result
- }
- polygon<REAL> pi(p1,p2,p3);
- polygon<REAL> pfront,pback;
- plane<REAL> part(_plane);
- pi.Split_Polygon(&pi,&part,pfront,pback);
- for (NxI32 i=0; i<pfront.mVcount; i++)
- {
- add( &pfront.mVertices[i].x, front, tstride, fcount );
- }
- for (NxI32 i=0; i<pback.mVcount; i++)
- {
- add( &pback.mVertices[i].x, back, tstride, bcount );
- }
- PlaneTriResult ret = PTR_SPLIT;
- if ( fcount < 3 ) fcount = 0;
- if ( bcount < 3 ) bcount = 0;
- if ( fcount == 0 && bcount )
- ret = PTR_BACK;
- if ( bcount == 0 && fcount )
- ret = PTR_FRONT;
- return ret;
- }
- // computes the OBB for this set of points relative to this transform matrix.
- void computeOBB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *sides,REAL *matrix)
- {
- const char *src = (const char *) points;
- REAL bmin[3] = { 1e9, 1e9, 1e9 };
- REAL bmax[3] = { -1e9, -1e9, -1e9 };
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *) src;
- REAL t[3];
- fm_inverseRT(matrix, p, t ); // inverse rotate translate
- if ( t[0] < bmin[0] ) bmin[0] = t[0];
- if ( t[1] < bmin[1] ) bmin[1] = t[1];
- if ( t[2] < bmin[2] ) bmin[2] = t[2];
- if ( t[0] > bmax[0] ) bmax[0] = t[0];
- if ( t[1] > bmax[1] ) bmax[1] = t[1];
- if ( t[2] > bmax[2] ) bmax[2] = t[2];
- src+=pstride;
- }
- REAL center[3];
- sides[0] = bmax[0]-bmin[0];
- sides[1] = bmax[1]-bmin[1];
- sides[2] = bmax[2]-bmin[2];
- center[0] = sides[0]*0.5f+bmin[0];
- center[1] = sides[1]*0.5f+bmin[1];
- center[2] = sides[2]*0.5f+bmin[2];
- REAL ocenter[3];
- fm_rotate(matrix,center,ocenter);
- matrix[12]+=ocenter[0];
- matrix[13]+=ocenter[1];
- matrix[14]+=ocenter[2];
- }
- void fm_computeBestFitOBB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *sides,REAL *matrix,bool bruteForce)
- {
- REAL plane[4];
- fm_computeBestFitPlane(vcount,points,pstride,0,0,plane);
- fm_planeToMatrix(plane,matrix);
- computeOBB( vcount, points, pstride, sides, matrix );
- REAL refmatrix[16];
- memcpy(refmatrix,matrix,16*sizeof(REAL));
- REAL volume = sides[0]*sides[1]*sides[2];
- if ( bruteForce )
- {
- for (REAL a=10; a<180; a+=10)
- {
- REAL quat[4];
- fm_eulerToQuat(0,a*FM_DEG_TO_RAD,0,quat);
- REAL temp[16];
- REAL pmatrix[16];
- fm_quatToMatrix(quat,temp);
- fm_matrixMultiply(temp,refmatrix,pmatrix);
- REAL psides[3];
- computeOBB( vcount, points, pstride, psides, pmatrix );
- REAL v = psides[0]*psides[1]*psides[2];
- if ( v < volume )
- {
- volume = v;
- memcpy(matrix,pmatrix,sizeof(REAL)*16);
- sides[0] = psides[0];
- sides[1] = psides[1];
- sides[2] = psides[2];
- }
- }
- }
- }
- void fm_computeBestFitOBB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *sides,REAL *pos,REAL *quat,bool bruteForce)
- {
- REAL matrix[16];
- fm_computeBestFitOBB(vcount,points,pstride,sides,matrix,bruteForce);
- fm_getTranslation(matrix,pos);
- fm_matrixToQuat(matrix,quat);
- }
- void fm_computeBestFitABB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *sides,REAL *pos)
- {
- REAL bmin[3];
- REAL bmax[3];
- bmin[0] = points[0];
- bmin[1] = points[1];
- bmin[2] = points[2];
- bmax[0] = points[0];
- bmax[1] = points[1];
- bmax[2] = points[2];
- const char *cp = (const char *) points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *) cp;
- if ( p[0] < bmin[0] ) bmin[0] = p[0];
- if ( p[1] < bmin[1] ) bmin[1] = p[1];
- if ( p[2] < bmin[2] ) bmin[2] = p[2];
- if ( p[0] > bmax[0] ) bmax[0] = p[0];
- if ( p[1] > bmax[1] ) bmax[1] = p[1];
- if ( p[2] > bmax[2] ) bmax[2] = p[2];
- cp+=pstride;
- }
- sides[0] = bmax[0] - bmin[0];
- sides[1] = bmax[1] - bmin[1];
- sides[2] = bmax[2] - bmin[2];
- pos[0] = bmin[0]+sides[0]*0.5f;
- pos[1] = bmin[1]+sides[1]*0.5f;
- pos[2] = bmin[2]+sides[2]*0.5f;
- }
- void fm_planeToMatrix(const REAL *plane,REAL *matrix) // convert a plane equation to a 4x4 rotation matrix
- {
- REAL ref[3] = { 0, 1, 0 };
- REAL quat[4];
- fm_rotationArc(ref,plane,quat);
- fm_quatToMatrix(quat,matrix);
- REAL origin[3] = { 0, -plane[3], 0 };
- REAL center[3];
- fm_transform(matrix,origin,center);
- fm_setTranslation(center,matrix);
- }
- void fm_planeToQuat(const REAL *plane,REAL *quat,REAL *pos) // convert a plane equation to a quaternion and translation
- {
- REAL ref[3] = { 0, 1, 0 };
- REAL matrix[16];
- fm_rotationArc(ref,plane,quat);
- fm_quatToMatrix(quat,matrix);
- REAL origin[3] = { 0, plane[3], 0 };
- fm_transform(matrix,origin,pos);
- }
- void fm_eulerMatrix(REAL ax,REAL ay,REAL az,REAL *matrix) // convert euler (in radians) to a dest 4x4 matrix (translation set to zero)
- {
- REAL quat[4];
- fm_eulerToQuat(ax,ay,az,quat);
- fm_quatToMatrix(quat,matrix);
- }
- //**********************************************************
- //**********************************************************
- //**** Vertex Welding
- //**********************************************************
- //**********************************************************
- #ifndef VERTEX_INDEX_H
- #define VERTEX_INDEX_H
- namespace VERTEX_INDEX
- {
- class KdTreeNode;
- typedef CONVEX_DECOMPOSITION::Array< KdTreeNode * > KdTreeNodeVector;
- enum Axes
- {
- X_AXIS = 0,
- Y_AXIS = 1,
- Z_AXIS = 2
- };
- class KdTreeFindNode
- {
- public:
- KdTreeFindNode(void)
- {
- mNode = 0;
- mDistance = 0;
- }
- KdTreeNode *mNode;
- NxF64 mDistance;
- };
- class KdTreeInterface
- {
- public:
- virtual const NxF64 * getPositionDouble(NxU32 index) const = 0;
- virtual const NxF32 * getPositionFloat(NxU32 index) const = 0;
- };
- class KdTreeNode
- {
- public:
- KdTreeNode(void)
- {
- mIndex = 0;
- mLeft = 0;
- mRight = 0;
- }
- KdTreeNode(NxU32 index)
- {
- mIndex = index;
- mLeft = 0;
- mRight = 0;
- };
- ~KdTreeNode(void)
- {
- }
- void addDouble(KdTreeNode *node,Axes dim,const KdTreeInterface *iface)
- {
- const NxF64 *nodePosition = iface->getPositionDouble( node->mIndex );
- const NxF64 *position = iface->getPositionDouble( mIndex );
- switch ( dim )
- {
- case X_AXIS:
- if ( nodePosition[0] <= position[0] )
- {
- if ( mLeft )
- mLeft->addDouble(node,Y_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addDouble(node,Y_AXIS,iface);
- else
- mRight = node;
- }
- break;
- case Y_AXIS:
- if ( nodePosition[1] <= position[1] )
- {
- if ( mLeft )
- mLeft->addDouble(node,Z_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addDouble(node,Z_AXIS,iface);
- else
- mRight = node;
- }
- break;
- case Z_AXIS:
- if ( nodePosition[2] <= position[2] )
- {
- if ( mLeft )
- mLeft->addDouble(node,X_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addDouble(node,X_AXIS,iface);
- else
- mRight = node;
- }
- break;
- }
- }
- void addFloat(KdTreeNode *node,Axes dim,const KdTreeInterface *iface)
- {
- const NxF32 *nodePosition = iface->getPositionFloat( node->mIndex );
- const NxF32 *position = iface->getPositionFloat( mIndex );
- switch ( dim )
- {
- case X_AXIS:
- if ( nodePosition[0] <= position[0] )
- {
- if ( mLeft )
- mLeft->addFloat(node,Y_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addFloat(node,Y_AXIS,iface);
- else
- mRight = node;
- }
- break;
- case Y_AXIS:
- if ( nodePosition[1] <= position[1] )
- {
- if ( mLeft )
- mLeft->addFloat(node,Z_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addFloat(node,Z_AXIS,iface);
- else
- mRight = node;
- }
- break;
- case Z_AXIS:
- if ( nodePosition[2] <= position[2] )
- {
- if ( mLeft )
- mLeft->addFloat(node,X_AXIS,iface);
- else
- mLeft = node;
- }
- else
- {
- if ( mRight )
- mRight->addFloat(node,X_AXIS,iface);
- else
- mRight = node;
- }
- break;
- }
- }
- NxU32 getIndex(void) const { return mIndex; };
- void search(Axes axis,const NxF64 *pos,NxF64 radius,NxU32 &count,NxU32 maxObjects,KdTreeFindNode *found,const KdTreeInterface *iface)
- {
- const NxF64 *position = iface->getPositionDouble(mIndex);
- NxF64 dx = pos[0] - position[0];
- NxF64 dy = pos[1] - position[1];
- NxF64 dz = pos[2] - position[2];
- KdTreeNode *search1 = 0;
- KdTreeNode *search2 = 0;
- switch ( axis )
- {
- case X_AXIS:
- if ( dx <= 0 ) // JWR if we are to the left
- {
- search1 = mLeft; // JWR then search to the left
- if ( -dx < radius ) // JWR if distance to the right is less than our search radius, continue on the right as well.
- search2 = mRight;
- }
- else
- {
- search1 = mRight; // JWR ok, we go down the left tree
- if ( dx < radius ) // JWR if the distance from the right is less than our search radius
- search2 = mLeft;
- }
- axis = Y_AXIS;
- break;
- case Y_AXIS:
- if ( dy <= 0 )
- {
- search1 = mLeft;
- if ( -dy < radius )
- search2 = mRight;
- }
- else
- {
- search1 = mRight;
- if ( dy < radius )
- search2 = mLeft;
- }
- axis = Z_AXIS;
- break;
- case Z_AXIS:
- if ( dz <= 0 )
- {
- search1 = mLeft;
- if ( -dz < radius )
- search2 = mRight;
- }
- else
- {
- search1 = mRight;
- if ( dz < radius )
- search2 = mLeft;
- }
- axis = X_AXIS;
- break;
- }
- NxF64 r2 = radius*radius;
- NxF64 m = dx*dx+dy*dy+dz*dz;
- if ( m < r2 )
- {
- switch ( count )
- {
- case 0:
- found[count].mNode = this;
- found[count].mDistance = m;
- break;
- case 1:
- if ( m < found[0].mDistance )
- {
- if ( maxObjects == 1 )
- {
- found[0].mNode = this;
- found[0].mDistance = m;
- }
- else
- {
- found[1] = found[0];
- found[0].mNode = this;
- found[0].mDistance = m;
- }
- }
- else if ( maxObjects > 1)
- {
- found[1].mNode = this;
- found[1].mDistance = m;
- }
- break;
- default:
- {
- bool inserted = false;
- for (NxU32 i=0; i<count; i++)
- {
- if ( m < found[i].mDistance ) // if this one is closer than a pre-existing one...
- {
- // insertion sort...
- NxU32 scan = count;
- if ( scan >= maxObjects ) scan=maxObjects-1;
- for (NxU32 j=scan; j>i; j--)
- {
- found[j] = found[j-1];
- }
- found[i].mNode = this;
- found[i].mDistance = m;
- inserted = true;
- break;
- }
- }
- if ( !inserted && count < maxObjects )
- {
- found[count].mNode = this;
- found[count].mDistance = m;
- }
- }
- break;
- }
- count++;
- if ( count > maxObjects )
- {
- count = maxObjects;
- }
- }
- if ( search1 )
- search1->search( axis, pos,radius, count, maxObjects, found, iface);
- if ( search2 )
- search2->search( axis, pos,radius, count, maxObjects, found, iface);
- }
- void search(Axes axis,const NxF32 *pos,NxF32 radius,NxU32 &count,NxU32 maxObjects,KdTreeFindNode *found,const KdTreeInterface *iface)
- {
- const NxF32 *position = iface->getPositionFloat(mIndex);
- NxF32 dx = pos[0] - position[0];
- NxF32 dy = pos[1] - position[1];
- NxF32 dz = pos[2] - position[2];
- KdTreeNode *search1 = 0;
- KdTreeNode *search2 = 0;
- switch ( axis )
- {
- case X_AXIS:
- if ( dx <= 0 ) // JWR if we are to the left
- {
- search1 = mLeft; // JWR then search to the left
- if ( -dx < radius ) // JWR if distance to the right is less than our search radius, continue on the right as well.
- search2 = mRight;
- }
- else
- {
- search1 = mRight; // JWR ok, we go down the left tree
- if ( dx < radius ) // JWR if the distance from the right is less than our search radius
- search2 = mLeft;
- }
- axis = Y_AXIS;
- break;
- case Y_AXIS:
- if ( dy <= 0 )
- {
- search1 = mLeft;
- if ( -dy < radius )
- search2 = mRight;
- }
- else
- {
- search1 = mRight;
- if ( dy < radius )
- search2 = mLeft;
- }
- axis = Z_AXIS;
- break;
- case Z_AXIS:
- if ( dz <= 0 )
- {
- search1 = mLeft;
- if ( -dz < radius )
- search2 = mRight;
- }
- else
- {
- search1 = mRight;
- if ( dz < radius )
- search2 = mLeft;
- }
- axis = X_AXIS;
- break;
- }
- NxF32 r2 = radius*radius;
- NxF32 m = dx*dx+dy*dy+dz*dz;
- if ( m < r2 )
- {
- switch ( count )
- {
- case 0:
- found[count].mNode = this;
- found[count].mDistance = m;
- break;
- case 1:
- if ( m < found[0].mDistance )
- {
- if ( maxObjects == 1 )
- {
- found[0].mNode = this;
- found[0].mDistance = m;
- }
- else
- {
- found[1] = found[0];
- found[0].mNode = this;
- found[0].mDistance = m;
- }
- }
- else if ( maxObjects > 1)
- {
- found[1].mNode = this;
- found[1].mDistance = m;
- }
- break;
- default:
- {
- bool inserted = false;
- for (NxU32 i=0; i<count; i++)
- {
- if ( m < found[i].mDistance ) // if this one is closer than a pre-existing one...
- {
- // insertion sort...
- NxU32 scan = count;
- if ( scan >= maxObjects ) scan=maxObjects-1;
- for (NxU32 j=scan; j>i; j--)
- {
- found[j] = found[j-1];
- }
- found[i].mNode = this;
- found[i].mDistance = m;
- inserted = true;
- break;
- }
- }
- if ( !inserted && count < maxObjects )
- {
- found[count].mNode = this;
- found[count].mDistance = m;
- }
- }
- break;
- }
- count++;
- if ( count > maxObjects )
- {
- count = maxObjects;
- }
- }
- if ( search1 )
- search1->search( axis, pos,radius, count, maxObjects, found, iface);
- if ( search2 )
- search2->search( axis, pos,radius, count, maxObjects, found, iface);
- }
- private:
- void setLeft(KdTreeNode *left) { mLeft = left; };
- void setRight(KdTreeNode *right) { mRight = right; };
- KdTreeNode *getLeft(void) { return mLeft; }
- KdTreeNode *getRight(void) { return mRight; }
- NxU32 mIndex;
- KdTreeNode *mLeft;
- KdTreeNode *mRight;
- };
- #define MAX_BUNDLE_SIZE 1024 // 1024 nodes at a time, to minimize memory allocation and guarentee that pointers are persistent.
- class KdTreeNodeBundle : public Memalloc
- {
- public:
- KdTreeNodeBundle(void)
- {
- mNext = 0;
- mIndex = 0;
- }
- bool isFull(void) const
- {
- return (bool)( mIndex == MAX_BUNDLE_SIZE );
- }
- KdTreeNode * getNextNode(void)
- {
- assert(mIndex<MAX_BUNDLE_SIZE);
- KdTreeNode *ret = &mNodes[mIndex];
- mIndex++;
- return ret;
- }
- KdTreeNodeBundle *mNext;
- NxU32 mIndex;
- KdTreeNode mNodes[MAX_BUNDLE_SIZE];
- };
- typedef CONVEX_DECOMPOSITION::Array< NxF64 > DoubleVector;
- typedef CONVEX_DECOMPOSITION::Array< NxF32 > FloatVector;
- class KdTree : public KdTreeInterface, public Memalloc
- {
- public:
- KdTree(void)
- {
- mRoot = 0;
- mBundle = 0;
- mVcount = 0;
- mUseDouble = false;
- }
- virtual ~KdTree(void)
- {
- reset();
- }
- const NxF64 * getPositionDouble(NxU32 index) const
- {
- assert( mUseDouble );
- assert ( index < mVcount );
- return &mVerticesDouble[index*3];
- }
- const NxF32 * getPositionFloat(NxU32 index) const
- {
- assert( !mUseDouble );
- assert ( index < mVcount );
- return &mVerticesFloat[index*3];
- }
- NxU32 search(const NxF64 *pos,NxF64 radius,NxU32 maxObjects,KdTreeFindNode *found) const
- {
- assert( mUseDouble );
- if ( !mRoot ) return 0;
- NxU32 count = 0;
- mRoot->search(X_AXIS,pos,radius,count,maxObjects,found,this);
- return count;
- }
- NxU32 search(const NxF32 *pos,NxF32 radius,NxU32 maxObjects,KdTreeFindNode *found) const
- {
- assert( !mUseDouble );
- if ( !mRoot ) return 0;
- NxU32 count = 0;
- mRoot->search(X_AXIS,pos,radius,count,maxObjects,found,this);
- return count;
- }
- void reset(void)
- {
- mRoot = 0;
- mVerticesDouble.clear();
- mVerticesFloat.clear();
- KdTreeNodeBundle *bundle = mBundle;
- while ( bundle )
- {
- KdTreeNodeBundle *next = bundle->mNext;
- delete bundle;
- bundle = next;
- }
- mBundle = 0;
- mVcount = 0;
- }
- NxU32 add(NxF64 x,NxF64 y,NxF64 z)
- {
- assert(mUseDouble);
- NxU32 ret = mVcount;
- mVerticesDouble.pushBack(x);
- mVerticesDouble.pushBack(y);
- mVerticesDouble.pushBack(z);
- mVcount++;
- KdTreeNode *node = getNewNode(ret);
- if ( mRoot )
- {
- mRoot->addDouble(node,X_AXIS,this);
- }
- else
- {
- mRoot = node;
- }
- return ret;
- }
- NxU32 add(NxF32 x,NxF32 y,NxF32 z)
- {
- assert(!mUseDouble);
- NxU32 ret = mVcount;
- mVerticesFloat.pushBack(x);
- mVerticesFloat.pushBack(y);
- mVerticesFloat.pushBack(z);
- mVcount++;
- KdTreeNode *node = getNewNode(ret);
- if ( mRoot )
- {
- mRoot->addFloat(node,X_AXIS,this);
- }
- else
- {
- mRoot = node;
- }
- return ret;
- }
- KdTreeNode * getNewNode(NxU32 index)
- {
- if ( mBundle == 0 )
- {
- mBundle = MEMALLOC_NEW(KdTreeNodeBundle);
- }
- if ( mBundle->isFull() )
- {
- KdTreeNodeBundle *bundle = MEMALLOC_NEW(KdTreeNodeBundle);
- mBundle->mNext = bundle;
- mBundle = bundle;
- }
- KdTreeNode *node = mBundle->getNextNode();
- new ( node ) KdTreeNode(index);
- return node;
- }
- NxU32 getNearest(const NxF64 *pos,NxF64 radius,bool &_found) const // returns the nearest possible neighbor's index.
- {
- assert( mUseDouble );
- NxU32 ret = 0;
- _found = false;
- KdTreeFindNode found[1];
- NxU32 count = search(pos,radius,1,found);
- if ( count )
- {
- KdTreeNode *node = found[0].mNode;
- ret = node->getIndex();
- _found = true;
- }
- return ret;
- }
- NxU32 getNearest(const NxF32 *pos,NxF32 radius,bool &_found) const // returns the nearest possible neighbor's index.
- {
- assert( !mUseDouble );
- NxU32 ret = 0;
- _found = false;
- KdTreeFindNode found[1];
- NxU32 count = search(pos,radius,1,found);
- if ( count )
- {
- KdTreeNode *node = found[0].mNode;
- ret = node->getIndex();
- _found = true;
- }
- return ret;
- }
- const NxF64 * getVerticesDouble(void) const
- {
- assert( mUseDouble );
- const NxF64 *ret = 0;
- if ( !mVerticesDouble.empty() )
- {
- ret = &mVerticesDouble[0];
- }
- return ret;
- }
- const NxF32 * getVerticesFloat(void) const
- {
- assert( !mUseDouble );
- const NxF32 * ret = 0;
- if ( !mVerticesFloat.empty() )
- {
- ret = &mVerticesFloat[0];
- }
- return ret;
- }
- NxU32 getVcount(void) const { return mVcount; };
- void setUseDouble(bool useDouble)
- {
- mUseDouble = useDouble;
- }
- private:
- bool mUseDouble;
- KdTreeNode *mRoot;
- KdTreeNodeBundle *mBundle;
- NxU32 mVcount;
- DoubleVector mVerticesDouble;
- FloatVector mVerticesFloat;
- };
- }; // end of namespace VERTEX_INDEX
- class MyVertexIndex : public fm_VertexIndex, public Memalloc
- {
- public:
- MyVertexIndex(NxF64 granularity,bool snapToGrid)
- {
- mDoubleGranularity = granularity;
- mFloatGranularity = (NxF32)granularity;
- mSnapToGrid = snapToGrid;
- mUseDouble = true;
- mKdTree.setUseDouble(true);
- }
- MyVertexIndex(NxF32 granularity,bool snapToGrid)
- {
- mDoubleGranularity = granularity;
- mFloatGranularity = (NxF32)granularity;
- mSnapToGrid = snapToGrid;
- mUseDouble = false;
- mKdTree.setUseDouble(false);
- }
- virtual ~MyVertexIndex(void)
- {
- }
- NxF64 snapToGrid(NxF64 p)
- {
- NxF64 m = fmod(p,mDoubleGranularity);
- p-=m;
- return p;
- }
- NxF32 snapToGrid(NxF32 p)
- {
- NxF32 m = fmodf(p,mFloatGranularity);
- p-=m;
- return p;
- }
- NxU32 getIndex(const NxF32 *_p,bool &newPos) // get index for a vector NxF32
- {
- NxU32 ret;
- if ( mUseDouble )
- {
- NxF64 p[3];
- p[0] = _p[0];
- p[1] = _p[1];
- p[2] = _p[2];
- return getIndex(p,newPos);
- }
- newPos = false;
- NxF32 p[3];
- if ( mSnapToGrid )
- {
- p[0] = snapToGrid(_p[0]);
- p[1] = snapToGrid(_p[1]);
- p[2] = snapToGrid(_p[2]);
- }
- else
- {
- p[0] = _p[0];
- p[1] = _p[1];
- p[2] = _p[2];
- }
- bool found;
- ret = mKdTree.getNearest(p,mFloatGranularity,found);
- if ( !found )
- {
- newPos = true;
- ret = mKdTree.add(p[0],p[1],p[2]);
- }
- return ret;
- }
- NxU32 getIndex(const NxF64 *_p,bool &newPos) // get index for a vector NxF64
- {
- NxU32 ret;
- if ( !mUseDouble )
- {
- NxF32 p[3];
- p[0] = (NxF32)_p[0];
- p[1] = (NxF32)_p[1];
- p[2] = (NxF32)_p[2];
- return getIndex(p,newPos);
- }
- newPos = false;
- NxF64 p[3];
- if ( mSnapToGrid )
- {
- p[0] = snapToGrid(_p[0]);
- p[1] = snapToGrid(_p[1]);
- p[2] = snapToGrid(_p[2]);
- }
- else
- {
- p[0] = _p[0];
- p[1] = _p[1];
- p[2] = _p[2];
- }
- bool found;
- ret = mKdTree.getNearest(p,mDoubleGranularity,found);
- if ( !found )
- {
- newPos = true;
- ret = mKdTree.add(p[0],p[1],p[2]);
- }
- return ret;
- }
- const NxF32 * getVerticesFloat(void) const
- {
- const NxF32 * ret = 0;
- assert( !mUseDouble );
- ret = mKdTree.getVerticesFloat();
- return ret;
- }
- const NxF64 * getVerticesDouble(void) const
- {
- const NxF64 * ret = 0;
- assert( mUseDouble );
- ret = mKdTree.getVerticesDouble();
- return ret;
- }
- const NxF32 * getVertexFloat(NxU32 index) const
- {
- const NxF32 * ret = 0;
- assert( !mUseDouble );
- #ifdef _DEBUG
- NxU32 vcount = mKdTree.getVcount();
- assert( index < vcount );
- #endif
- ret = mKdTree.getVerticesFloat();
- ret = &ret[index*3];
- return ret;
- }
- const NxF64 * getVertexDouble(NxU32 index) const
- {
- const NxF64 * ret = 0;
- assert( mUseDouble );
- #ifdef _DEBUG
- NxU32 vcount = mKdTree.getVcount();
- assert( index < vcount );
- #endif
- ret = mKdTree.getVerticesDouble();
- ret = &ret[index*3];
- return ret;
- }
- NxU32 getVcount(void) const
- {
- return mKdTree.getVcount();
- }
- bool isDouble(void) const
- {
- return mUseDouble;
- }
- bool saveAsObj(const char *fname,NxU32 tcount,NxU32 *indices)
- {
- bool ret = false;
- FILE *fph = fopen(fname,"wb");
- if ( fph )
- {
- ret = true;
- NxU32 vcount = getVcount();
- if ( mUseDouble )
- {
- const NxF64 *v = getVerticesDouble();
- for (NxU32 i=0; i<vcount; i++)
- {
- fprintf(fph,"v %0.9f %0.9f %0.9f\r\n", (NxF32)v[0], (NxF32)v[1], (NxF32)v[2] );
- v+=3;
- }
- }
- else
- {
- const NxF32 *v = getVerticesFloat();
- for (NxU32 i=0; i<vcount; i++)
- {
- fprintf(fph,"v %0.9f %0.9f %0.9f\r\n", v[0], v[1], v[2] );
- v+=3;
- }
- }
- for (NxU32 i=0; i<tcount; i++)
- {
- NxU32 i1 = *indices++;
- NxU32 i2 = *indices++;
- NxU32 i3 = *indices++;
- fprintf(fph,"f %d %d %d\r\n", i1+1, i2+1, i3+1 );
- }
- fclose(fph);
- }
- return ret;
- }
- private:
- bool mUseDouble:1;
- bool mSnapToGrid:1;
- NxF64 mDoubleGranularity;
- NxF32 mFloatGranularity;
- VERTEX_INDEX::KdTree mKdTree;
- };
- fm_VertexIndex * fm_createVertexIndex(NxF64 granularity,bool snapToGrid) // create an indexed vertex system for doubles
- {
- MyVertexIndex *ret = MEMALLOC_NEW(MyVertexIndex)(granularity,snapToGrid);
- return static_cast< fm_VertexIndex *>(ret);
- }
- fm_VertexIndex * fm_createVertexIndex(NxF32 granularity,bool snapToGrid) // create an indexed vertext system for floats
- {
- MyVertexIndex *ret = MEMALLOC_NEW(MyVertexIndex)(granularity,snapToGrid);
- return static_cast< fm_VertexIndex *>(ret);
- }
- void fm_releaseVertexIndex(fm_VertexIndex *vindex)
- {
- MyVertexIndex *m = static_cast< MyVertexIndex *>(vindex);
- delete m;
- }
- #endif // END OF VERTEX WELDING CODE
- //**********************************************************
- //**********************************************************
- //**** LineSweep Line-Segment Intersection Code
- //**********************************************************
- //**********************************************************
- //#ifndef LINE_SWEEP_H
- #if 0
- #define LINE_SWEEP_H
- class fm_quickSort
- {
- public:
- void qsort(void **base,NxI32 num); // perform the qsort.
- protected:
- // -1 less, 0 equal, +1 greater.
- virtual NxI32 compare(void **p1,void **p2) = 0;
- private:
- void inline swap(char **a,char **b);
- };
- void fm_quickSort::swap(char **a,char **b)
- {
- char *tmp;
- if ( a != b )
- {
- tmp = *a;
- *a++ = *b;
- *b++ = tmp;
- }
- }
- void fm_quickSort::qsort(void **b,NxI32 num)
- {
- char *lo,*hi;
- char *mid;
- char *bottom, *top;
- NxI32 size;
- char *lostk[30], *histk[30];
- NxI32 stkptr;
- char **base = (char **)b;
- if (num < 2 ) return;
- stkptr = 0;
- lo = (char *)base;
- hi = (char *)base + sizeof(char **) * (num-1);
- nextone:
- size = (NxI32)(hi - lo) / sizeof(char**) + 1;
- mid = lo + (size / 2) * sizeof(char **);
- swap((char **)mid,(char **)lo);
- bottom = lo;
- top = hi + sizeof(char **);
- for (;;)
- {
- do
- {
- bottom += sizeof(char **);
- } while (bottom <= hi && compare((void **)bottom,(void **)lo) <= 0);
- do
- {
- top -= sizeof(char **);
- } while (top > lo && compare((void **)top,(void **)lo) >= 0);
- if (top < bottom) break;
- swap((char **)bottom,(char **)top);
- }
- swap((char **)lo,(char **)top);
- if ( top - 1 - lo >= hi - bottom )
- {
- if (lo + sizeof(char **) < top)
- {
- lostk[stkptr] = lo;
- histk[stkptr] = top - sizeof(char **);
- stkptr++;
- }
- if (bottom < hi)
- {
- lo = bottom;
- goto nextone;
- }
- }
- else
- {
- if ( bottom < hi )
- {
- lostk[stkptr] = bottom;
- histk[stkptr] = hi;
- stkptr++;
- }
- if (lo + sizeof(char **) < top)
- {
- hi = top - sizeof(char **);
- goto nextone; /* do small recursion */
- }
- }
- stkptr--;
- if (stkptr >= 0)
- {
- lo = lostk[stkptr];
- hi = histk[stkptr];
- goto nextone;
- }
- return;
- }
- typedef CONVEX_DECOMPOSITION::Array< fm_LineSegment > LineSegmentVector;
- static inline void setMinMax(NxF64 &vmin,NxF64 &vmax,NxF64 v1,NxF64 v2)
- {
- if ( v1 <= v2 )
- {
- vmin = v1;
- vmax = v2;
- }
- else
- {
- vmin = v2;
- vmax = v1;
- }
- }
- class Intersection
- {
- public:
- Intersection(void)
- {
- mIndex = 0;
- mTime = 0;
- }
- Intersection(NxF64 time,const NxF64 *from,const NxF64 *to,fm_VertexIndex *vpool)
- {
- mTime = time;
- NxF64 pos[3];
- pos[0] = (to[0]-from[0])*time+from[0];
- pos[1] = (to[1]-from[1])*time+from[1];
- pos[2] = (to[2]-from[2])*time+from[2];
- bool newPos;
- mIndex = vpool->getIndex(pos,newPos);
- }
- NxU32 mIndex;
- NxF64 mTime;
- };
- typedef CONVEX_DECOMPOSITION::Array< Intersection > IntersectionList;
- class MyLineSegment : public fm_LineSegment, public Memalloc
- {
- public:
- void init(const fm_LineSegment &s,fm_VertexIndex *vpool,NxU32 x)
- {
- fm_LineSegment *dest = static_cast< fm_LineSegment *>(this);
- *dest = s;
- mFlipped = false;
- const NxF64 *p1 = vpool->getVertexDouble(mE1);
- const NxF64 *p2 = vpool->getVertexDouble(mE2);
- setMinMax(mMin[0],mMax[0],p1[0],p2[0]);
- setMinMax(mMin[1],mMax[1],p1[1],p2[1]);
- setMinMax(mMin[2],mMax[2],p1[2],p2[2]);
- if ( p1[x] <= p2[x] )
- {
- mFrom[0] = p1[0];
- mFrom[1] = p1[1];
- mFrom[2] = p1[2];
- mTo[0] = p2[0];
- mTo[1] = p2[1];
- mTo[2] = p2[2];
- }
- else
- {
- mFrom[0] = p2[0];
- mFrom[1] = p2[1];
- mFrom[2] = p2[2];
- mTo[0] = p1[0];
- mTo[1] = p1[1];
- mTo[2] = p1[2];
- mFlipped = true;
- swap(mE1,mE2);
- }
- }
- // we already know that the x-extent overlaps or we wouldn't be in this routine..
- void intersect(MyLineSegment *segment,NxU32 x,NxU32 y,NxU32 /* z */,fm_VertexIndex *vpool)
- {
- NxU32 count = 0;
- // if the two segments share any start/end points then they cannot intersect at all!
- if ( segment->mE1 == mE1 || segment->mE1 == mE2 ) count++;
- if ( segment->mE2 == mE1 || segment->mE2 == mE2 ) count++;
- if ( count == 0 )
- {
- if ( mMax[y] < segment->mMin[y] ) // no intersection...
- {
- }
- else if ( mMin[y] > segment->mMax[y] ) // no intersection
- {
- }
- else
- {
- NxF64 a1[2];
- NxF64 a2[2];
- NxF64 b1[2];
- NxF64 b2[2];
- a1[0] = mFrom[x];
- a1[1] = mFrom[y];
- a2[0] = mTo[x];
- a2[1] = mTo[y];
- b1[0] = segment->mFrom[x];
- b1[1] = segment->mFrom[y];
- b2[0] = segment->mTo[x];
- b2[1] = segment->mTo[y];
- NxF64 t1,t2;
- IntersectResult result = fm_intersectLineSegments2dTime(a1,a2,b1,b2,t1,t2);
- if ( result == IR_DO_INTERSECT )
- {
- addIntersect(t1,vpool);
- segment->addIntersect(t2,vpool);
- }
- }
- }
- }
- void addIntersect(NxF64 time,fm_VertexIndex *vpool)
- {
- Intersection intersect(time,mFrom,mTo,vpool);
- if ( mE1 == intersect.mIndex || mE2 == intersect.mIndex )
- {
- //printf("Split too close to the beginning or the end of the line segment.\r\n");
- }
- else
- {
- if ( mIntersections.empty() )
- {
- mIntersections.pushBack(intersect);
- }
- else
- {
- IntersectionList::Iterator i;
- for (i=mIntersections.begin(); i!=mIntersections.end(); ++i)
- {
- Intersection &it = (*i);
- if ( it.mIndex == intersect.mIndex )
- {
- //printf("Duplicate Intersection, throwing it away.\r\n");
- break;
- }
- else
- {
- if ( it.mTime > time )
- {
- //*** TODO TODO TODO mIntersections.insert(i,intersect);
- break;
- }
- }
- }
- if ( i==mIntersections.end() )
- {
- mIntersections.pushBack(intersect);
- }
- }
- }
- }
- void getResults(LineSegmentVector &results)
- {
- if ( mIntersections.empty() )
- {
- fm_LineSegment seg(mE1,mE2);
- if ( mFlipped )
- {
- swap(seg.mE1,seg.mE2);
- }
- results.pushBack(seg);
- }
- else
- {
- NxU32 prev = mE1;
- IntersectionList::Iterator i;
- for (i=mIntersections.begin(); i!=mIntersections.end(); ++i)
- {
- Intersection &it = (*i);
- fm_LineSegment seg(prev,it.mIndex);
- if ( mFlipped )
- {
- swap(seg.mE1,seg.mE2);
- }
- results.pushBack(seg);
- prev = it.mIndex;
- }
- fm_LineSegment seg(prev,mE2);
- if ( mFlipped )
- {
- swap(seg.mE1,seg.mE2);
- }
- results.pushBack(seg);
- }
- }
- void swap(NxU32 &a,NxU32 &b)
- {
- NxU32 temp = a;
- a = b;
- b = temp;
- }
- bool mFlipped;
- NxF64 mFrom[3];
- NxF64 mTo[3];
- NxF64 mMin[3];
- NxF64 mMax[3];
- IntersectionList mIntersections;
- };
- typedef CONVEX_DECOMPOSITION::Array< MyLineSegment > MyLineSegmentVector;
- class MyLineSweep : public fm_LineSweep, public fm_quickSort, public Memalloc
- {
- public:
- virtual ~MyLineSweep(void)
- {
- }
- fm_LineSegment * performLineSweep(const fm_LineSegment *segments,NxU32 icount,const NxF64 *planeEquation,fm_VertexIndex *pool,NxU32 &scount)
- {
- fm_LineSegment *ret = 0;
- FM_Axis axis = fm_getDominantAxis(planeEquation);
- switch ( axis )
- {
- case FM_XAXIS:
- mX = 1;
- mY = 2;
- mZ = 0;
- break;
- case FM_YAXIS:
- mX = 0;
- mY = 2;
- mZ = 1;
- break;
- case FM_ZAXIS:
- mX = 0;
- mY = 1;
- mZ = 2;
- break;
- }
- mResults.clear();
- scount = 0;
- MyLineSegment *mls = MEMALLOC_NEW(MyLineSegment)[icount];
- MyLineSegment **mptr = (MyLineSegment **)MEMALLOC_MALLOC(sizeof(MyLineSegment *)*icount);
- for (NxU32 i=0; i<icount; i++)
- {
- mls[i].init(segments[i],pool,mX);
- mptr[i] = &mls[i];
- }
- qsort((void **)mptr,(NxI32)icount);
- for (NxU32 i=0; i<icount; i++)
- {
- MyLineSegment *segment = mptr[i];
- NxF64 esegment = segment->mTo[mX];
- for (NxU32 j=i+1; j<icount; j++)
- {
- MyLineSegment *test = mptr[j];
- if ( test->mFrom[mX] >= esegment )
- {
- break;
- }
- else
- {
- test->intersect(segment,mX,mY,mZ,pool);
- }
- }
- }
- for (NxU32 i=0; i<icount; i++)
- {
- MyLineSegment *segment = mptr[i];
- segment->getResults(mResults);
- }
- delete []mls;
- MEMALLOC_FREE(mptr);
- if ( !mResults.empty() )
- {
- scount = (NxU32)mResults.size();
- ret = &mResults[0];
- }
- return ret;
- }
- NxI32 compare(void **p1,void **p2)
- {
- NxI32 ret = 0;
- MyLineSegment **m1 = (MyLineSegment **) p1;
- MyLineSegment **m2 = (MyLineSegment **) p2;
- MyLineSegment *s1 = *m1;
- MyLineSegment *s2 = *m2;
- if ( s1->mFrom[mX] < s2->mFrom[mX] )
- ret = -1;
- else if ( s1->mFrom[mX] > s2->mFrom[mX] )
- ret = 1;
- else if ( s1->mFrom[mY] < s2->mFrom[mY] )
- ret = -1;
- else if ( s1->mFrom[mY] > s2->mFrom[mY] )
- ret = 1;
- return ret;
- }
- NxU32 mX; // index for the x-axis
- NxU32 mY; // index for the y-axis
- NxU32 mZ;
- fm_VertexIndex *mfm_VertexIndex;
- LineSegmentVector mResults;
- };
- fm_LineSweep * fm_createLineSweep(void)
- {
- MyLineSweep *mls = MEMALLOC_NEW(MyLineSweep);
- return static_cast< fm_LineSweep *>(mls);
- }
- void fm_releaseLineSweep(fm_LineSweep *sweep)
- {
- MyLineSweep *mls = static_cast< MyLineSweep *>(sweep);
- delete mls;
- }
- #endif // End of LineSweep code
- REAL fm_computeBestFitAABB(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *bmin,REAL *bmax) // returns the diagonal distance
- {
- const NxU8 *source = (const NxU8 *) points;
- bmin[0] = points[0];
- bmin[1] = points[1];
- bmin[2] = points[2];
- bmax[0] = points[0];
- bmax[1] = points[1];
- bmax[2] = points[2];
- for (NxU32 i=1; i<vcount; i++)
- {
- source+=pstride;
- const REAL *p = (const REAL *) source;
- if ( p[0] < bmin[0] ) bmin[0] = p[0];
- if ( p[1] < bmin[1] ) bmin[1] = p[1];
- if ( p[2] < bmin[2] ) bmin[2] = p[2];
- if ( p[0] > bmax[0] ) bmax[0] = p[0];
- if ( p[1] > bmax[1] ) bmax[1] = p[1];
- if ( p[2] > bmax[2] ) bmax[2] = p[2];
- }
- REAL dx = bmax[0] - bmin[0];
- REAL dy = bmax[1] - bmin[1];
- REAL dz = bmax[2] - bmin[2];
- return (REAL) sqrt( dx*dx + dy*dy + dz*dz );
- }
- /* a = b - c */
- #define vector(a,b,c) \
- (a)[0] = (b)[0] - (c)[0]; \
- (a)[1] = (b)[1] - (c)[1]; \
- (a)[2] = (b)[2] - (c)[2];
- #define innerProduct(v,q) \
- ((v)[0] * (q)[0] + \
- (v)[1] * (q)[1] + \
- (v)[2] * (q)[2])
- #define crossProduct(a,b,c) \
- (a)[0] = (b)[1] * (c)[2] - (c)[1] * (b)[2]; \
- (a)[1] = (b)[2] * (c)[0] - (c)[2] * (b)[0]; \
- (a)[2] = (b)[0] * (c)[1] - (c)[0] * (b)[1];
- bool fm_lineIntersectsTriangle(const REAL *rayStart,const REAL *rayEnd,const REAL *p1,const REAL *p2,const REAL *p3,REAL *sect)
- {
- REAL dir[3];
- dir[0] = rayEnd[0] - rayStart[0];
- dir[1] = rayEnd[1] - rayStart[1];
- dir[2] = rayEnd[2] - rayStart[2];
- REAL d = (REAL)sqrt(dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]);
- REAL r = 1.0f / d;
- dir[0]*=r;
- dir[1]*=r;
- dir[2]*=r;
- REAL t;
- bool ret = fm_rayIntersectsTriangle(rayStart, dir, p1, p2, p3, t );
- if ( ret )
- {
- if ( t > d )
- {
- sect[0] = rayStart[0] + dir[0]*t;
- sect[1] = rayStart[1] + dir[1]*t;
- sect[2] = rayStart[2] + dir[2]*t;
- }
- else
- {
- ret = false;
- }
- }
- return ret;
- }
- bool fm_rayIntersectsTriangle(const REAL *p,const REAL *d,const REAL *v0,const REAL *v1,const REAL *v2,REAL &t)
- {
- REAL e1[3],e2[3],h[3],s[3],q[3];
- REAL a,f,u,v;
- vector(e1,v1,v0);
- vector(e2,v2,v0);
- crossProduct(h,d,e2);
- a = innerProduct(e1,h);
- if (a > -0.00001 && a < 0.00001)
- return(false);
- f = 1/a;
- vector(s,p,v0);
- u = f * (innerProduct(s,h));
- if (u < 0.0 || u > 1.0)
- return(false);
- crossProduct(q,s,e1);
- v = f * innerProduct(d,q);
- if (v < 0.0 || u + v > 1.0)
- return(false);
- // at this stage we can compute t to find out where
- // the intersection point is on the line
- t = f * innerProduct(e2,q);
- if (t > 0) // ray intersection
- return(true);
- else // this means that there is a line intersection
- // but not a ray intersection
- return (false);
- }
- inline REAL det(const REAL *p1,const REAL *p2,const REAL *p3)
- {
- return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
- }
- REAL fm_computeMeshVolume(const REAL *vertices,NxU32 tcount,const NxU32 *indices)
- {
- REAL volume = 0;
- for (NxU32 i=0; i<tcount; i++,indices+=3)
- {
- const REAL *p1 = &vertices[ indices[0]*3 ];
- const REAL *p2 = &vertices[ indices[1]*3 ];
- const REAL *p3 = &vertices[ indices[2]*3 ];
- volume+=det(p1,p2,p3); // compute the volume of the tetrahedran relative to the origin.
- }
- volume*=(1.0f/6.0f);
- if ( volume < 0 )
- volume*=-1;
- return volume;
- }
- const REAL * fm_getPoint(const REAL *points,NxU32 pstride,NxU32 index)
- {
- const NxU8 *scan = (const NxU8 *)points;
- scan+=(index*pstride);
- return (REAL *)scan;
- }
- bool fm_insideTriangle(REAL Ax, REAL Ay,
- REAL Bx, REAL By,
- REAL Cx, REAL Cy,
- REAL Px, REAL Py)
- {
- REAL ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
- REAL cCROSSap, bCROSScp, aCROSSbp;
- ax = Cx - Bx; ay = Cy - By;
- bx = Ax - Cx; by = Ay - Cy;
- cx = Bx - Ax; cy = By - Ay;
- apx= Px - Ax; apy= Py - Ay;
- bpx= Px - Bx; bpy= Py - By;
- cpx= Px - Cx; cpy= Py - Cy;
- aCROSSbp = ax*bpy - ay*bpx;
- cCROSSap = cx*apy - cy*apx;
- bCROSScp = bx*cpy - by*cpx;
- return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
- }
- REAL fm_areaPolygon2d(NxU32 pcount,const REAL *points,NxU32 pstride)
- {
- NxI32 n = (NxI32)pcount;
- REAL A=0.0f;
- for(NxI32 p=n-1,q=0; q<n; p=q++)
- {
- const REAL *p1 = fm_getPoint(points,pstride,p);
- const REAL *p2 = fm_getPoint(points,pstride,q);
- A+= p1[0]*p2[1] - p2[0]*p1[1];
- }
- return A*0.5f;
- }
- bool fm_pointInsidePolygon2d(NxU32 pcount,const REAL *points,NxU32 pstride,const REAL *point,NxU32 xindex,NxU32 yindex)
- {
- NxU32 j = pcount-1;
- NxI32 oddNodes = 0;
- REAL x = point[xindex];
- REAL y = point[yindex];
- for (NxU32 i=0; i<pcount; i++)
- {
- const REAL *p1 = fm_getPoint(points,pstride,i);
- const REAL *p2 = fm_getPoint(points,pstride,j);
- REAL x1 = p1[xindex];
- REAL y1 = p1[yindex];
- REAL x2 = p2[xindex];
- REAL y2 = p2[yindex];
- if ( y1 < y && y2 >= y || y2 < y && y1 >= y )
- {
- if (x1+(y-y1)/(y2-y1)*(x2-x1)<x)
- {
- oddNodes = 1-oddNodes;
- }
- }
- j = i;
- }
- return oddNodes ? true : false;
- }
- NxU32 fm_consolidatePolygon(NxU32 pcount,const REAL *points,NxU32 pstride,REAL *_dest,REAL epsilon) // collapses co-linear edges.
- {
- NxU32 ret = 0;
- if ( pcount >= 3 )
- {
- const REAL *prev = fm_getPoint(points,pstride,pcount-1);
- const REAL *current = points;
- const REAL *next = fm_getPoint(points,pstride,1);
- REAL *dest = _dest;
- for (NxU32 i=0; i<pcount; i++)
- {
- next = (i+1)==pcount ? points : next;
- if ( !fm_colinear(prev,current,next,epsilon) )
- {
- dest[0] = current[0];
- dest[1] = current[1];
- dest[2] = current[2];
- dest+=3;
- ret++;
- }
- prev = current;
- current+=3;
- next+=3;
- }
- }
- return ret;
- }
- #ifndef RECT3D_TEMPLATE
- #define RECT3D_TEMPLATE
- template <class T> class Rect3d
- {
- public:
- Rect3d(void) { };
- Rect3d(const T *bmin,const T *bmax)
- {
- mMin[0] = bmin[0];
- mMin[1] = bmin[1];
- mMin[2] = bmin[2];
- mMax[0] = bmax[0];
- mMax[1] = bmax[1];
- mMax[2] = bmax[2];
- }
- void SetMin(const T *bmin)
- {
- mMin[0] = bmin[0];
- mMin[1] = bmin[1];
- mMin[2] = bmin[2];
- }
- void SetMax(const T *bmax)
- {
- mMax[0] = bmax[0];
- mMax[1] = bmax[1];
- mMax[2] = bmax[2];
- }
- void SetMin(T x,T y,T z)
- {
- mMin[0] = x;
- mMin[1] = y;
- mMin[2] = z;
- }
- void SetMax(T x,T y,T z)
- {
- mMax[0] = x;
- mMax[1] = y;
- mMax[2] = z;
- }
- T mMin[3];
- T mMax[3];
- };
- #endif
- void splitRect(NxU32 axis,
- const Rect3d<REAL> &source,
- Rect3d<REAL> &b1,
- Rect3d<REAL> &b2,
- const REAL *midpoint)
- {
- switch ( axis )
- {
- case 0:
- b1.SetMin(source.mMin);
- b1.SetMax( midpoint[0], source.mMax[1], source.mMax[2] );
- b2.SetMin( midpoint[0], source.mMin[1], source.mMin[2] );
- b2.SetMax(source.mMax);
- break;
- case 1:
- b1.SetMin(source.mMin);
- b1.SetMax( source.mMax[0], midpoint[1], source.mMax[2] );
- b2.SetMin( source.mMin[0], midpoint[1], source.mMin[2] );
- b2.SetMax(source.mMax);
- break;
- case 2:
- b1.SetMin(source.mMin);
- b1.SetMax( source.mMax[0], source.mMax[1], midpoint[2] );
- b2.SetMin( source.mMin[0], source.mMin[1], midpoint[2] );
- b2.SetMax(source.mMax);
- break;
- }
- }
- bool fm_computeSplitPlane(NxU32 vcount,
- const REAL *vertices,
- NxU32 /* tcount */,
- const NxU32 * /* indices */,
- REAL *plane)
- {
- REAL sides[3];
- REAL matrix[16];
- fm_computeBestFitOBB( vcount, vertices, sizeof(REAL)*3, sides, matrix );
- REAL bmax[3];
- REAL bmin[3];
- bmax[0] = sides[0]*0.5f;
- bmax[1] = sides[1]*0.5f;
- bmax[2] = sides[2]*0.5f;
- bmin[0] = -bmax[0];
- bmin[1] = -bmax[1];
- bmin[2] = -bmax[2];
- REAL dx = sides[0];
- REAL dy = sides[1];
- REAL dz = sides[2];
- REAL laxis = dx;
- NxU32 axis = 0;
- if ( dy > dx )
- {
- axis = 1;
- laxis = dy;
- }
- if ( dz > dx && dz > dy )
- {
- axis = 2;
- laxis = dz;
- }
- REAL p1[3];
- REAL p2[3];
- REAL p3[3];
- p3[0] = p2[0] = p1[0] = bmin[0] + dx*0.5f;
- p3[1] = p2[1] = p1[1] = bmin[1] + dy*0.5f;
- p3[2] = p2[2] = p1[2] = bmin[2] + dz*0.5f;
- Rect3d<REAL> b(bmin,bmax);
- Rect3d<REAL> b1,b2;
- splitRect(axis,b,b1,b2,p1);
- switch ( axis )
- {
- case 0:
- p2[1] = bmin[1];
- p2[2] = bmin[2];
- if ( dz > dy )
- {
- p3[1] = bmax[1];
- p3[2] = bmin[2];
- }
- else
- {
- p3[1] = bmin[1];
- p3[2] = bmax[2];
- }
- break;
- case 1:
- p2[0] = bmin[0];
- p2[2] = bmin[2];
- if ( dx > dz )
- {
- p3[0] = bmax[0];
- p3[2] = bmin[2];
- }
- else
- {
- p3[0] = bmin[0];
- p3[2] = bmax[2];
- }
- break;
- case 2:
- p2[0] = bmin[0];
- p2[1] = bmin[1];
- if ( dx > dy )
- {
- p3[0] = bmax[0];
- p3[1] = bmin[1];
- }
- else
- {
- p3[0] = bmin[0];
- p3[1] = bmax[1];
- }
- break;
- }
- REAL tp1[3];
- REAL tp2[3];
- REAL tp3[3];
- fm_transform(matrix,p1,tp1);
- fm_transform(matrix,p2,tp2);
- fm_transform(matrix,p3,tp3);
- plane[3] = fm_computePlane(tp1,tp2,tp3,plane);
- return true;
- }
- #pragma warning(disable:4100)
- void fm_nearestPointInTriangle(const REAL *nearestPoint,const REAL *p1,const REAL *p2,const REAL *p3,REAL *nearest)
- {
- }
- static REAL Partial(const REAL *a,const REAL *p)
- {
- return (a[0]*p[1]) - (p[0]*a[1]);
- }
- REAL fm_areaTriangle(const REAL *p0,const REAL *p1,const REAL *p2)
- {
- REAL A = Partial(p0,p1);
- A+= Partial(p1,p2);
- A+= Partial(p2,p0);
- return A*0.5f;
- }
- void fm_subtract(const REAL *A,const REAL *B,REAL *diff) // compute A-B and store the result in 'diff'
- {
- diff[0] = A[0]-B[0];
- diff[1] = A[1]-B[1];
- diff[2] = A[2]-B[2];
- }
- void fm_multiplyTransform(const REAL *pA,const REAL *pB,REAL *pM)
- {
- REAL a = pA[0*4+0] * pB[0*4+0] + pA[0*4+1] * pB[1*4+0] + pA[0*4+2] * pB[2*4+0] + pA[0*4+3] * pB[3*4+0];
- REAL b = pA[0*4+0] * pB[0*4+1] + pA[0*4+1] * pB[1*4+1] + pA[0*4+2] * pB[2*4+1] + pA[0*4+3] * pB[3*4+1];
- REAL c = pA[0*4+0] * pB[0*4+2] + pA[0*4+1] * pB[1*4+2] + pA[0*4+2] * pB[2*4+2] + pA[0*4+3] * pB[3*4+2];
- REAL d = pA[0*4+0] * pB[0*4+3] + pA[0*4+1] * pB[1*4+3] + pA[0*4+2] * pB[2*4+3] + pA[0*4+3] * pB[3*4+3];
- REAL e = pA[1*4+0] * pB[0*4+0] + pA[1*4+1] * pB[1*4+0] + pA[1*4+2] * pB[2*4+0] + pA[1*4+3] * pB[3*4+0];
- REAL f = pA[1*4+0] * pB[0*4+1] + pA[1*4+1] * pB[1*4+1] + pA[1*4+2] * pB[2*4+1] + pA[1*4+3] * pB[3*4+1];
- REAL g = pA[1*4+0] * pB[0*4+2] + pA[1*4+1] * pB[1*4+2] + pA[1*4+2] * pB[2*4+2] + pA[1*4+3] * pB[3*4+2];
- REAL h = pA[1*4+0] * pB[0*4+3] + pA[1*4+1] * pB[1*4+3] + pA[1*4+2] * pB[2*4+3] + pA[1*4+3] * pB[3*4+3];
- REAL i = pA[2*4+0] * pB[0*4+0] + pA[2*4+1] * pB[1*4+0] + pA[2*4+2] * pB[2*4+0] + pA[2*4+3] * pB[3*4+0];
- REAL j = pA[2*4+0] * pB[0*4+1] + pA[2*4+1] * pB[1*4+1] + pA[2*4+2] * pB[2*4+1] + pA[2*4+3] * pB[3*4+1];
- REAL k = pA[2*4+0] * pB[0*4+2] + pA[2*4+1] * pB[1*4+2] + pA[2*4+2] * pB[2*4+2] + pA[2*4+3] * pB[3*4+2];
- REAL l = pA[2*4+0] * pB[0*4+3] + pA[2*4+1] * pB[1*4+3] + pA[2*4+2] * pB[2*4+3] + pA[2*4+3] * pB[3*4+3];
- REAL m = pA[3*4+0] * pB[0*4+0] + pA[3*4+1] * pB[1*4+0] + pA[3*4+2] * pB[2*4+0] + pA[3*4+3] * pB[3*4+0];
- REAL n = pA[3*4+0] * pB[0*4+1] + pA[3*4+1] * pB[1*4+1] + pA[3*4+2] * pB[2*4+1] + pA[3*4+3] * pB[3*4+1];
- REAL o = pA[3*4+0] * pB[0*4+2] + pA[3*4+1] * pB[1*4+2] + pA[3*4+2] * pB[2*4+2] + pA[3*4+3] * pB[3*4+2];
- REAL p = pA[3*4+0] * pB[0*4+3] + pA[3*4+1] * pB[1*4+3] + pA[3*4+2] * pB[2*4+3] + pA[3*4+3] * pB[3*4+3];
- pM[0] = a; pM[1] = b; pM[2] = c; pM[3] = d;
- pM[4] = e; pM[5] = f; pM[6] = g; pM[7] = h;
- pM[8] = i; pM[9] = j; pM[10] = k; pM[11] = l;
- pM[12] = m; pM[13] = n; pM[14] = o; pM[15] = p;
- }
- void fm_multiply(REAL *A,REAL scaler)
- {
- A[0]*=scaler;
- A[1]*=scaler;
- A[2]*=scaler;
- }
- void fm_add(const REAL *A,const REAL *B,REAL *sum)
- {
- sum[0] = A[0]+B[0];
- sum[1] = A[1]+B[1];
- sum[2] = A[2]+B[2];
- }
- void fm_copy3(const REAL *source,REAL *dest)
- {
- dest[0] = source[0];
- dest[1] = source[1];
- dest[2] = source[2];
- }
- NxU32 fm_copyUniqueVertices(NxU32 vcount,const REAL *input_vertices,REAL *output_vertices,NxU32 tcount,const NxU32 *input_indices,NxU32 *output_indices)
- {
- NxU32 ret = 0;
- REAL *vertices = (REAL *)MEMALLOC_MALLOC(sizeof(REAL)*vcount*3);
- memcpy(vertices,input_vertices,sizeof(REAL)*vcount*3);
- REAL *dest = output_vertices;
- NxU32 *reindex = (NxU32 *)MEMALLOC_MALLOC(sizeof(NxU32)*vcount);
- memset(reindex,0xFF,sizeof(NxU32)*vcount);
- NxU32 icount = tcount*3;
- for (NxU32 i=0; i<icount; i++)
- {
- NxU32 index = *input_indices++;
- assert( index < vcount );
- if ( reindex[index] == 0xFFFFFFFF )
- {
- *output_indices++ = ret;
- reindex[index] = ret;
- const REAL *pos = &vertices[index*3];
- dest[0] = pos[0];
- dest[1] = pos[1];
- dest[2] = pos[2];
- dest+=3;
- ret++;
- }
- else
- {
- *output_indices++ = reindex[index];
- }
- }
- MEMALLOC_FREE(vertices);
- MEMALLOC_FREE(reindex);
- return ret;
- }
- bool fm_isMeshCoplanar(NxU32 tcount,const NxU32 *indices,const REAL *vertices,bool doubleSided) // returns true if this collection of indexed triangles are co-planar!
- {
- bool ret = true;
- if ( tcount > 0 )
- {
- NxU32 i1 = indices[0];
- NxU32 i2 = indices[1];
- NxU32 i3 = indices[2];
- const REAL *p1 = &vertices[i1*3];
- const REAL *p2 = &vertices[i2*3];
- const REAL *p3 = &vertices[i3*3];
- REAL plane[4];
- plane[3] = fm_computePlane(p1,p2,p3,plane);
- const NxU32 *scan = &indices[3];
- for (NxU32 i=1; i<tcount; i++)
- {
- i1 = *scan++;
- i2 = *scan++;
- i3 = *scan++;
- p1 = &vertices[i1*3];
- p2 = &vertices[i2*3];
- p3 = &vertices[i3*3];
- REAL _plane[4];
- _plane[3] = fm_computePlane(p1,p2,p3,_plane);
- if ( !fm_samePlane(plane,_plane,0.01f,0.001f,doubleSided) )
- {
- ret = false;
- break;
- }
- }
- }
- return ret;
- }
- bool fm_samePlane(const REAL p1[4],const REAL p2[4],REAL normalEpsilon,REAL dEpsilon,bool doubleSided)
- {
- bool ret = false;
- REAL diff = (REAL) fabs(p1[3]-p2[3]);
- if ( diff < dEpsilon ) // if the plane -d co-efficient is within our epsilon
- {
- REAL dot = fm_dot(p1,p2); // compute the dot-product of the vector normals.
- if ( doubleSided ) dot = (REAL)fabs(dot);
- REAL dmin = 1 - normalEpsilon;
- REAL dmax = 1 + normalEpsilon;
- if ( dot >= dmin && dot <= dmax )
- {
- ret = true; // then the plane equation is for practical purposes identical.
- }
- }
- return ret;
- }
- void fm_initMinMax(REAL bmin[3],REAL bmax[3])
- {
- bmin[0] = FLT_MAX;
- bmin[1] = FLT_MAX;
- bmin[2] = FLT_MAX;
- bmax[0] = FLT_MIN;
- bmax[1] = FLT_MIN;
- bmax[2] = FLT_MIN;
- }
- #ifndef TESSELATE_H
- #define TESSELATE_H
- typedef CONVEX_DECOMPOSITION::Array< NxU32 > UintVector;
- class Myfm_Tesselate : public fm_Tesselate, public Memalloc
- {
- public:
- virtual ~Myfm_Tesselate(void)
- {
- }
- const NxU32 * tesselate(fm_VertexIndex *vindex,NxU32 tcount,const NxU32 *indices,NxF32 longEdge,NxU32 maxDepth,NxU32 &outcount)
- {
- const NxU32 *ret = 0;
- mMaxDepth = maxDepth;
- mLongEdge = longEdge*longEdge;
- mLongEdgeD = mLongEdge;
- mVertices = vindex;
- if ( mVertices->isDouble() )
- {
- NxU32 vcount = mVertices->getVcount();
- NxF64 *vertices = (NxF64 *)MEMALLOC_MALLOC(sizeof(NxF64)*vcount*3);
- memcpy(vertices,mVertices->getVerticesDouble(),sizeof(NxF64)*vcount*3);
- for (NxU32 i=0; i<tcount; i++)
- {
- NxU32 i1 = *indices++;
- NxU32 i2 = *indices++;
- NxU32 i3 = *indices++;
- const NxF64 *p1 = &vertices[i1*3];
- const NxF64 *p2 = &vertices[i2*3];
- const NxF64 *p3 = &vertices[i3*3];
- tesselate(p1,p2,p3,0);
- }
- MEMALLOC_FREE(vertices);
- }
- else
- {
- NxU32 vcount = mVertices->getVcount();
- NxF32 *vertices = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*vcount*3);
- memcpy(vertices,mVertices->getVerticesFloat(),sizeof(NxF32)*vcount*3);
- for (NxU32 i=0; i<tcount; i++)
- {
- NxU32 i1 = *indices++;
- NxU32 i2 = *indices++;
- NxU32 i3 = *indices++;
- const NxF32 *p1 = &vertices[i1*3];
- const NxF32 *p2 = &vertices[i2*3];
- const NxF32 *p3 = &vertices[i3*3];
- tesselate(p1,p2,p3,0);
- }
- MEMALLOC_FREE(vertices);
- }
- outcount = (NxU32)(mIndices.size()/3);
- ret = &mIndices[0];
- return ret;
- }
- void tesselate(const NxF32 *p1,const NxF32 *p2,const NxF32 *p3,NxU32 recurse)
- {
- bool split = false;
- NxF32 l1,l2,l3;
- l1 = l2 = l3 = 0;
- if ( recurse < mMaxDepth )
- {
- l1 = fm_distanceSquared(p1,p2);
- l2 = fm_distanceSquared(p2,p3);
- l3 = fm_distanceSquared(p3,p1);
- if ( l1 > mLongEdge || l2 > mLongEdge || l3 > mLongEdge )
- split = true;
- }
- if ( split )
- {
- NxU32 edge;
- if ( l1 >= l2 && l1 >= l3 )
- edge = 0;
- else if ( l2 >= l1 && l2 >= l3 )
- edge = 1;
- else
- edge = 2;
- NxF32 split[3];
- switch ( edge )
- {
- case 0:
- {
- fm_lerp(p1,p2,split,0.5f);
- tesselate(p1,split,p3, recurse+1 );
- tesselate(split,p2,p3, recurse+1 );
- }
- break;
- case 1:
- {
- fm_lerp(p2,p3,split,0.5f);
- tesselate(p1,p2,split, recurse+1 );
- tesselate(p1,split,p3, recurse+1 );
- }
- break;
- case 2:
- {
- fm_lerp(p3,p1,split,0.5f);
- tesselate(p1,p2,split, recurse+1 );
- tesselate(split,p2,p3, recurse+1 );
- }
- break;
- }
- }
- else
- {
- bool newp;
- NxU32 i1 = mVertices->getIndex(p1,newp);
- NxU32 i2 = mVertices->getIndex(p2,newp);
- NxU32 i3 = mVertices->getIndex(p3,newp);
- mIndices.pushBack(i1);
- mIndices.pushBack(i2);
- mIndices.pushBack(i3);
- }
- }
- void tesselate(const NxF64 *p1,const NxF64 *p2,const NxF64 *p3,NxU32 recurse)
- {
- bool split = false;
- NxF64 l1,l2,l3;
- l1 = l2 = l3 = 0;
- if ( recurse < mMaxDepth )
- {
- l1 = fm_distanceSquared(p1,p2);
- l2 = fm_distanceSquared(p2,p3);
- l3 = fm_distanceSquared(p3,p1);
- if ( l1 > mLongEdgeD || l2 > mLongEdgeD || l3 > mLongEdgeD )
- split = true;
- }
- if ( split )
- {
- NxU32 edge;
- if ( l1 >= l2 && l1 >= l3 )
- edge = 0;
- else if ( l2 >= l1 && l2 >= l3 )
- edge = 1;
- else
- edge = 2;
- NxF64 split[3];
- switch ( edge )
- {
- case 0:
- {
- fm_lerp(p1,p2,split,0.5);
- tesselate(p1,split,p3, recurse+1 );
- tesselate(split,p2,p3, recurse+1 );
- }
- break;
- case 1:
- {
- fm_lerp(p2,p3,split,0.5);
- tesselate(p1,p2,split, recurse+1 );
- tesselate(p1,split,p3, recurse+1 );
- }
- break;
- case 2:
- {
- fm_lerp(p3,p1,split,0.5);
- tesselate(p1,p2,split, recurse+1 );
- tesselate(split,p2,p3, recurse+1 );
- }
- break;
- }
- }
- else
- {
- bool newp;
- NxU32 i1 = mVertices->getIndex(p1,newp);
- NxU32 i2 = mVertices->getIndex(p2,newp);
- NxU32 i3 = mVertices->getIndex(p3,newp);
- mIndices.pushBack(i1);
- mIndices.pushBack(i2);
- mIndices.pushBack(i3);
- }
- }
- private:
- NxF32 mLongEdge;
- NxF64 mLongEdgeD;
- fm_VertexIndex *mVertices;
- UintVector mIndices;
- NxU32 mMaxDepth;
- };
- fm_Tesselate * fm_createTesselate(void)
- {
- Myfm_Tesselate *m = MEMALLOC_NEW(Myfm_Tesselate);
- return static_cast< fm_Tesselate * >(m);
- }
- void fm_releaseTesselate(fm_Tesselate *t)
- {
- Myfm_Tesselate *m = static_cast< Myfm_Tesselate *>(t);
- delete m;
- }
- #endif
- #ifndef RAY_ABB_INTERSECT
- #define RAY_ABB_INTERSECT
- //! Integer representation of a floating-point value.
- #define IR(x) ((NxU32&)x)
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * A method to compute a ray-AABB intersection.
- * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
- * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
- * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
- *
- * Hence this version is faster as well as more robust than the original one.
- *
- * Should work provided:
- * 1) the integer representation of 0.0f is 0x00000000
- * 2) the sign bit of the NxF32 is the most significant one
- *
- * Report bugs: [email protected]
- *
- * \param aabb [in] the axis-aligned bounding box
- * \param origin [in] ray origin
- * \param dir [in] ray direction
- * \param coord [out] impact coordinates
- * \return true if ray intersects AABB
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #define RAYAABB_EPSILON 0.00001f
- bool fm_intersectRayAABB(const NxF32 MinB[3],const NxF32 MaxB[3],const NxF32 origin[3],const NxF32 dir[3],NxF32 coord[3])
- {
- bool Inside = true;
- NxF32 MaxT[3];
- MaxT[0]=MaxT[1]=MaxT[2]=-1.0f;
- // Find candidate planes.
- for(NxU32 i=0;i<3;i++)
- {
- if(origin[i] < MinB[i])
- {
- coord[i] = MinB[i];
- Inside = false;
- // Calculate T distances to candidate planes
- if(IR(dir[i])) MaxT[i] = (MinB[i] - origin[i]) / dir[i];
- }
- else if(origin[i] > MaxB[i])
- {
- coord[i] = MaxB[i];
- Inside = false;
- // Calculate T distances to candidate planes
- if(IR(dir[i])) MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
- }
- }
- // Ray origin inside bounding box
- if(Inside)
- {
- coord[0] = origin[0];
- coord[1] = origin[1];
- coord[2] = origin[2];
- return true;
- }
- // Get largest of the maxT's for final choice of intersection
- NxU32 WhichPlane = 0;
- if(MaxT[1] > MaxT[WhichPlane]) WhichPlane = 1;
- if(MaxT[2] > MaxT[WhichPlane]) WhichPlane = 2;
- // Check final candidate actually inside box
- if(IR(MaxT[WhichPlane])&0x80000000) return false;
- for(NxU32 i=0;i<3;i++)
- {
- if(i!=WhichPlane)
- {
- coord[i] = origin[i] + MaxT[WhichPlane] * dir[i];
- #ifdef RAYAABB_EPSILON
- if(coord[i] < MinB[i] - RAYAABB_EPSILON || coord[i] > MaxB[i] + RAYAABB_EPSILON) return false;
- #else
- if(coord[i] < MinB[i] || coord[i] > MaxB[i]) return false;
- #endif
- }
- }
- return true; // ray hits box
- }
- bool fm_intersectLineSegmentAABB(const NxF32 bmin[3],const NxF32 bmax[3],const NxF32 p1[3],const NxF32 p2[3],NxF32 intersect[3])
- {
- bool ret = false;
- NxF32 dir[3];
- dir[0] = p2[0] - p1[0];
- dir[1] = p2[1] - p1[1];
- dir[2] = p2[2] - p1[2];
- NxF32 dist = fm_normalize(dir);
- if ( dist > RAYAABB_EPSILON )
- {
- ret = fm_intersectRayAABB(bmin,bmax,p1,dir,intersect);
- if ( ret )
- {
- NxF32 d = fm_distanceSquared(p1,intersect);
- if ( d > (dist*dist) )
- {
- ret = false;
- }
- }
- }
- return ret;
- }
- #endif
- #ifndef OBB_TO_AABB
- #define OBB_TO_AABB
- #pragma warning(disable:4100)
- void fm_OBBtoAABB(const NxF32 obmin[3],const NxF32 obmax[3],const NxF32 matrix[16],NxF32 abmin[3],NxF32 abmax[3])
- {
- assert(0); // not yet implemented.
- }
- const REAL * computePos(NxU32 index,const REAL *vertices,NxU32 vstride)
- {
- const char *tmp = (const char *)vertices;
- tmp+=(index*vstride);
- return (const REAL*)tmp;
- }
- void computeNormal(NxU32 index,REAL *normals,NxU32 nstride,const REAL *normal)
- {
- char *tmp = (char *)normals;
- tmp+=(index*nstride);
- REAL *dest = (REAL *)tmp;
- dest[0]+=normal[0];
- dest[1]+=normal[1];
- dest[2]+=normal[2];
- }
- void fm_computeMeanNormals(NxU32 vcount, // the number of vertices
- const REAL *vertices, // the base address of the vertex position data.
- NxU32 vstride, // the stride between position data.
- REAL *normals, // the base address of the destination for mean vector normals
- NxU32 nstride, // the stride between normals
- NxU32 tcount, // the number of triangles
- const NxU32 *indices) // the triangle indices
- {
- // Step #1 : Zero out the vertex normals
- char *dest = (char *)normals;
- for (NxU32 i=0; i<vcount; i++)
- {
- REAL *n = (REAL *)dest;
- n[0] = 0;
- n[1] = 0;
- n[2] = 0;
- dest+=nstride;
- }
- // Step #2 : Compute the face normals and accumulate them
- const NxU32 *scan = indices;
- for (NxU32 i=0; i<tcount; i++)
- {
- NxU32 i1 = *scan++;
- NxU32 i2 = *scan++;
- NxU32 i3 = *scan++;
- const REAL *p1 = computePos(i1,vertices,vstride);
- const REAL *p2 = computePos(i2,vertices,vstride);
- const REAL *p3 = computePos(i3,vertices,vstride);
- REAL normal[3];
- fm_computePlane(p3,p2,p1,normal);
- computeNormal(i1,normals,nstride,normal);
- computeNormal(i2,normals,nstride,normal);
- computeNormal(i3,normals,nstride,normal);
- }
- // Normalize the accumulated normals
- dest = (char *)normals;
- for (NxU32 i=0; i<vcount; i++)
- {
- REAL *n = (REAL *)dest;
- fm_normalize(n);
- dest+=nstride;
- }
- }
- #endif
- #define BIGNUMBER 100000000.0 /* hundred million */
- static inline void Set(REAL *n,REAL x,REAL y,REAL z)
- {
- n[0] = x;
- n[1] = y;
- n[2] = z;
- };
- static inline void Copy(REAL *dest,const REAL *source)
- {
- dest[0] = source[0];
- dest[1] = source[1];
- dest[2] = source[2];
- }
- REAL fm_computeBestFitSphere(NxU32 vcount,const REAL *points,NxU32 pstride,REAL *center)
- {
- REAL radius;
- REAL radius2;
- REAL xmin[3];
- REAL xmax[3];
- REAL ymin[3];
- REAL ymax[3];
- REAL zmin[3];
- REAL zmax[3];
- REAL dia1[3];
- REAL dia2[3];
- /* FIRST PASS: find 6 minima/maxima points */
- Set(xmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
- Set(xmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
- Set(ymin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
- Set(ymax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
- Set(zmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
- Set(zmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
- const char *scan = (const char *)points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *caller_p = (const REAL *)scan;
- if (caller_p[0]<xmin[0])
- Copy(xmin,caller_p); /* New xminimum point */
- if (caller_p[0]>xmax[0])
- Copy(xmax,caller_p);
- if (caller_p[1]<ymin[1])
- Copy(ymin,caller_p);
- if (caller_p[1]>ymax[1])
- Copy(ymax,caller_p);
- if (caller_p[2]<zmin[2])
- Copy(zmin,caller_p);
- if (caller_p[2]>zmax[2])
- Copy(zmax,caller_p);
- scan+=pstride;
- }
- /* Set xspan = distance between the 2 points xmin & xmax (squared) */
- REAL dx = xmax[0] - xmin[0];
- REAL dy = xmax[1] - xmin[1];
- REAL dz = xmax[2] - xmin[2];
- REAL xspan = dx*dx + dy*dy + dz*dz;
- /* Same for y & z spans */
- dx = ymax[0] - ymin[0];
- dy = ymax[1] - ymin[1];
- dz = ymax[2] - ymin[2];
- REAL yspan = dx*dx + dy*dy + dz*dz;
- dx = zmax[0] - zmin[0];
- dy = zmax[1] - zmin[1];
- dz = zmax[2] - zmin[2];
- REAL zspan = dx*dx + dy*dy + dz*dz;
- /* Set points dia1 & dia2 to the maximally separated pair */
- Copy(dia1,xmin);
- Copy(dia2,xmax); /* assume xspan biggest */
- REAL maxspan = xspan;
- if (yspan>maxspan)
- {
- maxspan = yspan;
- Copy(dia1,ymin);
- Copy(dia2,ymax);
- }
- if (zspan>maxspan)
- {
- Copy(dia1,zmin);
- Copy(dia2,zmax);
- }
- /* dia1,dia2 is a diameter of initial sphere */
- /* calc initial center */
- center[0] = (dia1[0]+dia2[0])*0.5f;
- center[1] = (dia1[1]+dia2[1])*0.5f;
- center[2] = (dia1[2]+dia2[2])*0.5f;
- /* calculate initial radius**2 and radius */
- dx = dia2[0]-center[0]; /* x component of radius vector */
- dy = dia2[1]-center[1]; /* y component of radius vector */
- dz = dia2[2]-center[2]; /* z component of radius vector */
- radius2 = dx*dx + dy*dy + dz*dz;
- radius = REAL(sqrt(radius2));
- /* SECOND PASS: increment current sphere */
- {
- const char *scan = (const char *)points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *caller_p = (const REAL *)scan;
- dx = caller_p[0]-center[0];
- dy = caller_p[1]-center[1];
- dz = caller_p[2]-center[2];
- REAL old_to_p_sq = dx*dx + dy*dy + dz*dz;
- if (old_to_p_sq > radius2) /* do r**2 test first */
- { /* this point is outside of current sphere */
- REAL old_to_p = REAL(sqrt(old_to_p_sq));
- /* calc radius of new sphere */
- radius = (radius + old_to_p) * 0.5f;
- radius2 = radius*radius; /* for next r**2 compare */
- REAL old_to_new = old_to_p - radius;
- /* calc center of new sphere */
- REAL recip = 1.0f /old_to_p;
- REAL cx = (radius*center[0] + old_to_new*caller_p[0]) * recip;
- REAL cy = (radius*center[1] + old_to_new*caller_p[1]) * recip;
- REAL cz = (radius*center[2] + old_to_new*caller_p[2]) * recip;
- Set(center,cx,cy,cz);
- scan+=pstride;
- }
- }
- }
- return radius;
- }
- void fm_computeBestFitCapsule(NxU32 vcount,const REAL *points,NxU32 pstride,REAL &radius,REAL &height,REAL matrix[16],bool bruteForce)
- {
- REAL sides[3];
- REAL omatrix[16];
- fm_computeBestFitOBB(vcount,points,pstride,sides,omatrix,bruteForce);
- NxI32 axis = 0;
- if ( sides[0] > sides[1] && sides[0] > sides[2] )
- axis = 0;
- else if ( sides[1] > sides[0] && sides[1] > sides[2] )
- axis = 1;
- else
- axis = 2;
- REAL localTransform[16];
- REAL maxDist = 0;
- REAL maxLen = 0;
- switch ( axis )
- {
- case 0:
- {
- fm_eulerMatrix(0,0,FM_PI/2,localTransform);
- fm_matrixMultiply(localTransform,omatrix,matrix);
- const NxU8 *scan = (const NxU8 *)points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *)scan;
- REAL t[3];
- fm_inverseRT(omatrix,p,t);
- REAL dist = t[1]*t[1]+t[2]*t[2];
- if ( dist > maxDist )
- {
- maxDist = dist;
- }
- REAL l = (REAL) fabs(t[0]);
- if ( l > maxLen )
- {
- maxLen = l;
- }
- scan+=pstride;
- }
- }
- height = sides[0];
- break;
- case 1:
- {
- fm_eulerMatrix(0,FM_PI/2,0,localTransform);
- fm_matrixMultiply(localTransform,omatrix,matrix);
- const NxU8 *scan = (const NxU8 *)points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *)scan;
- REAL t[3];
- fm_inverseRT(omatrix,p,t);
- REAL dist = t[0]*t[0]+t[2]*t[2];
- if ( dist > maxDist )
- {
- maxDist = dist;
- }
- REAL l = (REAL) fabs(t[1]);
- if ( l > maxLen )
- {
- maxLen = l;
- }
- scan+=pstride;
- }
- }
- height = sides[1];
- break;
- case 2:
- {
- fm_eulerMatrix(FM_PI/2,0,0,localTransform);
- fm_matrixMultiply(localTransform,omatrix,matrix);
- const NxU8 *scan = (const NxU8 *)points;
- for (NxU32 i=0; i<vcount; i++)
- {
- const REAL *p = (const REAL *)scan;
- REAL t[3];
- fm_inverseRT(omatrix,p,t);
- REAL dist = t[0]*t[0]+t[1]*t[1];
- if ( dist > maxDist )
- {
- maxDist = dist;
- }
- REAL l = (REAL) fabs(t[2]);
- if ( l > maxLen )
- {
- maxLen = l;
- }
- scan+=pstride;
- }
- }
- height = sides[2];
- break;
- }
- radius = (REAL)sqrt(maxDist);
- height = (maxLen*2)-(radius*2);
- }
- //************* Triangulation
- #ifndef TRIANGULATE_H
- #define TRIANGULATE_H
- typedef NxU32 TU32;
- class TVec
- {
- public:
- TVec(NxF64 _x,NxF64 _y,NxF64 _z) { x = _x; y = _y; z = _z; };
- TVec(void) { };
- NxF64 x;
- NxF64 y;
- NxF64 z;
- };
- typedef CONVEX_DECOMPOSITION::Array< TVec > TVecVector;
- typedef CONVEX_DECOMPOSITION::Array< TU32 > TU32Vector;
- class CTriangulator
- {
- public:
- /// Default constructor
- CTriangulator();
- /// Default destructor
- virtual ~CTriangulator();
- /// Triangulates the contour
- void triangulate(TU32Vector &indices);
- /// Returns the given point in the triangulator array
- inline TVec get(const TU32 id) { return mPoints[id]; }
- virtual void reset(void)
- {
- mInputPoints.clear();
- mPoints.clear();
- mIndices.clear();
- }
- virtual void addPoint(NxF64 x,NxF64 y,NxF64 z)
- {
- TVec v(x,y,z);
- // update bounding box...
- if ( mInputPoints.empty() )
- {
- mMin = v;
- mMax = v;
- }
- else
- {
- if ( x < mMin.x ) mMin.x = x;
- if ( y < mMin.y ) mMin.y = y;
- if ( z < mMin.z ) mMin.z = z;
- if ( x > mMax.x ) mMax.x = x;
- if ( y > mMax.y ) mMax.y = y;
- if ( z > mMax.z ) mMax.z = z;
- }
- mInputPoints.pushBack(v);
- }
- // Triangulation happens in 2d. We could inverse transform the polygon around the normal direction, or we just use the two most signficant axes
- // Here we find the two longest axes and use them to triangulate. Inverse transforming them would introduce more doubleing point error and isn't worth it.
- virtual NxU32 * triangulate(NxU32 &tcount,NxF64 epsilon)
- {
- NxU32 *ret = 0;
- tcount = 0;
- mEpsilon = epsilon;
- if ( !mInputPoints.empty() )
- {
- mPoints.clear();
- NxF64 dx = mMax.x - mMin.x; // locate the first, second and third longest edges and store them in i1, i2, i3
- NxF64 dy = mMax.y - mMin.y;
- NxF64 dz = mMax.z - mMin.z;
- NxU32 i1,i2,i3;
- if ( dx > dy && dx > dz )
- {
- i1 = 0;
- if ( dy > dz )
- {
- i2 = 1;
- i3 = 2;
- }
- else
- {
- i2 = 2;
- i3 = 1;
- }
- }
- else if ( dy > dx && dy > dz )
- {
- i1 = 1;
- if ( dx > dz )
- {
- i2 = 0;
- i3 = 2;
- }
- else
- {
- i2 = 2;
- i3 = 0;
- }
- }
- else
- {
- i1 = 2;
- if ( dx > dy )
- {
- i2 = 0;
- i3 = 1;
- }
- else
- {
- i2 = 1;
- i3 = 0;
- }
- }
- NxU32 pcount = (NxU32)mInputPoints.size();
- const NxF64 *points = &mInputPoints[0].x;
- for (NxU32 i=0; i<pcount; i++)
- {
- TVec v( points[i1], points[i2], points[i3] );
- mPoints.pushBack(v);
- points+=3;
- }
- mIndices.clear();
- triangulate(mIndices);
- tcount = (NxU32)mIndices.size()/3;
- if ( tcount )
- {
- ret = &mIndices[0];
- }
- }
- return ret;
- }
- virtual const NxF64 * getPoint(NxU32 index)
- {
- return &mInputPoints[index].x;
- }
- private:
- NxF64 mEpsilon;
- TVec mMin;
- TVec mMax;
- TVecVector mInputPoints;
- TVecVector mPoints;
- TU32Vector mIndices;
- /// Tests if a point is inside the given triangle
- bool _insideTriangle(const TVec& A, const TVec& B, const TVec& C,const TVec& P);
- /// Returns the area of the contour
- NxF64 _area();
- bool _snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32 *V);
- /// Processes the triangulation
- void _process(TU32Vector &indices);
- };
- /// Default constructor
- CTriangulator::CTriangulator(void)
- {
- }
- /// Default destructor
- CTriangulator::~CTriangulator()
- {
- }
- /// Triangulates the contour
- void CTriangulator::triangulate(TU32Vector &indices)
- {
- _process(indices);
- }
- /// Processes the triangulation
- void CTriangulator::_process(TU32Vector &indices)
- {
- const NxI32 n = (const NxI32)mPoints.size();
- if (n < 3)
- return;
- NxI32 *V = (NxI32 *)MEMALLOC_MALLOC(sizeof(NxI32)*n);
- bool flipped = false;
- if (0.0f < _area())
- {
- for (NxI32 v = 0; v < n; v++)
- V[v] = v;
- }
- else
- {
- flipped = true;
- for (NxI32 v = 0; v < n; v++)
- V[v] = (n - 1) - v;
- }
- NxI32 nv = n;
- NxI32 count = 2 * nv;
- for (NxI32 m = 0, v = nv - 1; nv > 2;)
- {
- if (0 >= (count--))
- return;
- NxI32 u = v;
- if (nv <= u)
- u = 0;
- v = u + 1;
- if (nv <= v)
- v = 0;
- NxI32 w = v + 1;
- if (nv <= w)
- w = 0;
- if (_snip(u, v, w, nv, V))
- {
- NxI32 a, b, c, s, t;
- a = V[u];
- b = V[v];
- c = V[w];
- if ( flipped )
- {
- indices.pushBack(a);
- indices.pushBack(b);
- indices.pushBack(c);
- }
- else
- {
- indices.pushBack(c);
- indices.pushBack(b);
- indices.pushBack(a);
- }
- m++;
- for (s = v, t = v + 1; t < nv; s++, t++)
- V[s] = V[t];
- nv--;
- count = 2 * nv;
- }
- }
- MEMALLOC_FREE(V);
- }
- /// Returns the area of the contour
- NxF64 CTriangulator::_area()
- {
- NxI32 n = (NxU32)mPoints.size();
- NxF64 A = 0.0f;
- for (NxI32 p = n - 1, q = 0; q < n; p = q++)
- {
- const TVec &pval = mPoints[p];
- const TVec &qval = mPoints[q];
- A += pval.x * qval.y - qval.x * pval.y;
- }
- A*=0.5f;
- return A;
- }
- bool CTriangulator::_snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32 *V)
- {
- NxI32 p;
- const TVec &A = mPoints[ V[u] ];
- const TVec &B = mPoints[ V[v] ];
- const TVec &C = mPoints[ V[w] ];
- if (mEpsilon > (((B.x - A.x) * (C.y - A.y)) - ((B.y - A.y) * (C.x - A.x))) )
- return false;
- for (p = 0; p < n; p++)
- {
- if ((p == u) || (p == v) || (p == w))
- continue;
- const TVec &P = mPoints[ V[p] ];
- if (_insideTriangle(A, B, C, P))
- return false;
- }
- return true;
- }
- /// Tests if a point is inside the given triangle
- bool CTriangulator::_insideTriangle(const TVec& A, const TVec& B, const TVec& C,const TVec& P)
- {
- NxF64 ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
- NxF64 cCROSSap, bCROSScp, aCROSSbp;
- ax = C.x - B.x; ay = C.y - B.y;
- bx = A.x - C.x; by = A.y - C.y;
- cx = B.x - A.x; cy = B.y - A.y;
- apx = P.x - A.x; apy = P.y - A.y;
- bpx = P.x - B.x; bpy = P.y - B.y;
- cpx = P.x - C.x; cpy = P.y - C.y;
- aCROSSbp = ax * bpy - ay * bpx;
- cCROSSap = cx * apy - cy * apx;
- bCROSScp = bx * cpy - by * cpx;
- return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
- }
- class Triangulate : public fm_Triangulate, public Memalloc
- {
- public:
- Triangulate(void)
- {
- mPointsFloat = 0;
- mPointsDouble = 0;
- }
- virtual ~Triangulate(void)
- {
- reset();
- }
- void reset(void)
- {
- MEMALLOC_FREE(mPointsFloat);
- MEMALLOC_FREE(mPointsDouble);
- mPointsFloat = 0;
- mPointsDouble = 0;
- }
- virtual const NxF64 * triangulate3d(NxU32 pcount,
- const NxF64 *_points,
- NxU32 vstride,
- NxU32 &tcount,
- bool consolidate,
- NxF64 epsilon)
- {
- reset();
- NxF64 *points = (NxF64 *)MEMALLOC_MALLOC(sizeof(NxF64)*pcount*3);
- if ( consolidate )
- {
- pcount = fm_consolidatePolygon(pcount,_points,vstride,points,1-epsilon);
- }
- else
- {
- NxF64 *dest = points;
- for (NxU32 i=0; i<pcount; i++)
- {
- const NxF64 *src = fm_getPoint(_points,vstride,i);
- dest[0] = src[0];
- dest[1] = src[1];
- dest[2] = src[2];
- dest+=3;
- }
- vstride = sizeof(NxF64)*3;
- }
- if ( pcount >= 3 )
- {
- CTriangulator ct;
- for (NxU32 i=0; i<pcount; i++)
- {
- const NxF64 *src = fm_getPoint(points,vstride,i);
- ct.addPoint( src[0], src[1], src[2] );
- }
- NxU32 _tcount;
- NxU32 *indices = ct.triangulate(_tcount,epsilon);
- if ( indices )
- {
- tcount = _tcount;
- mPointsDouble = (NxF64 *)MEMALLOC_MALLOC(sizeof(NxF64)*tcount*3*3);
- NxF64 *dest = mPointsDouble;
- for (NxU32 i=0; i<tcount; i++)
- {
- NxU32 i1 = indices[i*3+0];
- NxU32 i2 = indices[i*3+1];
- NxU32 i3 = indices[i*3+2];
- const NxF64 *p1 = ct.getPoint(i1);
- const NxF64 *p2 = ct.getPoint(i2);
- const NxF64 *p3 = ct.getPoint(i3);
- dest[0] = p1[0];
- dest[1] = p1[1];
- dest[2] = p1[2];
- dest[3] = p2[0];
- dest[4] = p2[1];
- dest[5] = p2[2];
- dest[6] = p3[0];
- dest[7] = p3[1];
- dest[8] = p3[2];
- dest+=9;
- }
- }
- }
- MEMALLOC_FREE(points);
- return mPointsDouble;
- }
- virtual const NxF32 * triangulate3d(NxU32 pcount,
- const NxF32 *points,
- NxU32 vstride,
- NxU32 &tcount,
- bool consolidate,
- NxF32 epsilon)
- {
- reset();
- NxF64 *temp = (NxF64 *)MEMALLOC_MALLOC(sizeof(NxF64)*pcount*3);
- NxF64 *dest = temp;
- for (NxU32 i=0; i<pcount; i++)
- {
- const NxF32 *p = fm_getPoint(points,vstride,i);
- dest[0] = p[0];
- dest[1] = p[1];
- dest[2] = p[2];
- dest+=3;
- }
- const NxF64 *results = triangulate3d(pcount,temp,sizeof(NxF64)*3,tcount,consolidate,epsilon);
- if ( results )
- {
- NxU32 fcount = tcount*3*3;
- mPointsFloat = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*tcount*3*3);
- NxF32 *dest = mPointsFloat;
- for (NxU32 i=0; i<fcount; i++)
- {
- dest[i] = (NxF32) results[i];
- }
- MEMALLOC_FREE(mPointsDouble);
- mPointsDouble = 0;
- }
- MEMALLOC_FREE(temp);
- return mPointsFloat;
- }
- private:
- NxF32 *mPointsFloat;
- NxF64 *mPointsDouble;
- };
- fm_Triangulate * fm_createTriangulate(void)
- {
- Triangulate *t = MEMALLOC_NEW(Triangulate);
- return static_cast< fm_Triangulate *>(t);
- }
- void fm_releaseTriangulate(fm_Triangulate *t)
- {
- Triangulate *tt = static_cast< Triangulate *>(t);
- delete tt;
- }
- #endif
- bool validDistance(const REAL *p1,const REAL *p2,REAL epsilon)
- {
- bool ret = true;
- REAL dx = p1[0] - p2[0];
- REAL dy = p1[1] - p2[1];
- REAL dz = p1[2] - p2[2];
- REAL dist = dx*dx+dy*dy+dz*dz;
- if ( dist < (epsilon*epsilon) )
- {
- ret = false;
- }
- return ret;
- }
- bool fm_isValidTriangle(const REAL *p1,const REAL *p2,const REAL *p3,REAL epsilon)
- {
- bool ret = false;
- if ( validDistance(p1,p2,epsilon) &&
- validDistance(p1,p3,epsilon) &&
- validDistance(p2,p3,epsilon) )
- {
- REAL area = fm_computeArea(p1,p2,p3);
- if ( area > epsilon )
- {
- REAL _vertices[3*3],vertices[64*3];
- _vertices[0] = p1[0];
- _vertices[1] = p1[1];
- _vertices[2] = p1[2];
- _vertices[3] = p2[0];
- _vertices[4] = p2[1];
- _vertices[5] = p2[2];
- _vertices[6] = p3[0];
- _vertices[7] = p3[1];
- _vertices[8] = p3[2];
- NxU32 pcount = fm_consolidatePolygon(3,_vertices,sizeof(REAL)*3,vertices,1-epsilon);
- if ( pcount == 3 )
- {
- ret = true;
- }
- }
- }
- return ret;
- }
- void fm_multiplyQuat(const REAL *left,const REAL *right,REAL *quat)
- {
- REAL a,b,c,d;
- a = left[3]*right[3] - left[0]*right[0] - left[1]*right[1] - left[2]*right[2];
- b = left[3]*right[0] + right[3]*left[0] + left[1]*right[2] - right[1]*left[2];
- c = left[3]*right[1] + right[3]*left[1] + left[2]*right[0] - right[2]*left[0];
- d = left[3]*right[2] + right[3]*left[2] + left[0]*right[1] - right[0]*left[1];
- quat[3] = a;
- quat[0] = b;
- quat[1] = c;
- quat[2] = d;
- }
- }; // end of namespace
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