OPC_LSSTriOverlap.h 21 KB

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  1. // Following code from Magic-Software (http://www.magic-software.com/)
  2. // A bit modified for Opcode
  3. static const float gs_fTolerance = 1e-05f;
  4. static float OPC_PointTriangleSqrDist(const Point& point, const Point& p0, const Point& p1, const Point& p2)
  5. {
  6. // Hook
  7. Point TriEdge0 = p1 - p0;
  8. Point TriEdge1 = p2 - p0;
  9. Point kDiff = p0 - point;
  10. float fA00 = TriEdge0.SquareMagnitude();
  11. float fA01 = TriEdge0 | TriEdge1;
  12. float fA11 = TriEdge1.SquareMagnitude();
  13. float fB0 = kDiff | TriEdge0;
  14. float fB1 = kDiff | TriEdge1;
  15. float fC = kDiff.SquareMagnitude();
  16. float fDet = fabsf(fA00*fA11 - fA01*fA01);
  17. float fS = fA01*fB1-fA11*fB0;
  18. float fT = fA01*fB0-fA00*fB1;
  19. float fSqrDist;
  20. if(fS + fT <= fDet)
  21. {
  22. if(fS < 0.0f)
  23. {
  24. if(fT < 0.0f) // region 4
  25. {
  26. if(fB0 < 0.0f)
  27. {
  28. if(-fB0 >= fA00) fSqrDist = fA00+2.0f*fB0+fC;
  29. else fSqrDist = fB0*(-fB0/fA00)+fC;
  30. }
  31. else
  32. {
  33. if(fB1 >= 0.0f) fSqrDist = fC;
  34. else if(-fB1 >= fA11) fSqrDist = fA11+2.0f*fB1+fC;
  35. else fSqrDist = fB1*(-fB1/fA11)+fC;
  36. }
  37. }
  38. else // region 3
  39. {
  40. if(fB1 >= 0.0f) fSqrDist = fC;
  41. else if(-fB1 >= fA11) fSqrDist = fA11+2.0f*fB1+fC;
  42. else fSqrDist = fB1*(-fB1/fA11)+fC;
  43. }
  44. }
  45. else if(fT < 0.0f) // region 5
  46. {
  47. if(fB0 >= 0.0f) fSqrDist = fC;
  48. else if(-fB0 >= fA00) fSqrDist = fA00+2.0f*fB0+fC;
  49. else fSqrDist = fB0*(-fB0/fA00)+fC;
  50. }
  51. else // region 0
  52. {
  53. // minimum at interior point
  54. if(fDet==0.0f)
  55. {
  56. fSqrDist = MAX_FLOAT;
  57. }
  58. else
  59. {
  60. float fInvDet = 1.0f/fDet;
  61. fS *= fInvDet;
  62. fT *= fInvDet;
  63. fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) + fT*(fA01*fS+fA11*fT+2.0f*fB1)+fC;
  64. }
  65. }
  66. }
  67. else
  68. {
  69. float fTmp0, fTmp1, fNumer, fDenom;
  70. if(fS < 0.0f) // region 2
  71. {
  72. fTmp0 = fA01 + fB0;
  73. fTmp1 = fA11 + fB1;
  74. if(fTmp1 > fTmp0)
  75. {
  76. fNumer = fTmp1 - fTmp0;
  77. fDenom = fA00-2.0f*fA01+fA11;
  78. if(fNumer >= fDenom)
  79. {
  80. fSqrDist = fA00+2.0f*fB0+fC;
  81. }
  82. else
  83. {
  84. fS = fNumer/fDenom;
  85. fT = 1.0f - fS;
  86. fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) + fT*(fA01*fS+fA11*fT+2.0f*fB1)+fC;
  87. }
  88. }
  89. else
  90. {
  91. if(fTmp1 <= 0.0f) fSqrDist = fA11+2.0f*fB1+fC;
  92. else if(fB1 >= 0.0f) fSqrDist = fC;
  93. else fSqrDist = fB1*(-fB1/fA11)+fC;
  94. }
  95. }
  96. else if(fT < 0.0f) // region 6
  97. {
  98. fTmp0 = fA01 + fB1;
  99. fTmp1 = fA00 + fB0;
  100. if(fTmp1 > fTmp0)
  101. {
  102. fNumer = fTmp1 - fTmp0;
  103. fDenom = fA00-2.0f*fA01+fA11;
  104. if(fNumer >= fDenom)
  105. {
  106. fSqrDist = fA11+2.0f*fB1+fC;
  107. }
  108. else
  109. {
  110. fT = fNumer/fDenom;
  111. fS = 1.0f - fT;
  112. fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) + fT*(fA01*fS+fA11*fT+2.0f*fB1)+fC;
  113. }
  114. }
  115. else
  116. {
  117. if(fTmp1 <= 0.0f) fSqrDist = fA00+2.0f*fB0+fC;
  118. else if(fB0 >= 0.0f) fSqrDist = fC;
  119. else fSqrDist = fB0*(-fB0/fA00)+fC;
  120. }
  121. }
  122. else // region 1
  123. {
  124. fNumer = fA11 + fB1 - fA01 - fB0;
  125. if(fNumer <= 0.0f)
  126. {
  127. fSqrDist = fA11+2.0f*fB1+fC;
  128. }
  129. else
  130. {
  131. fDenom = fA00-2.0f*fA01+fA11;
  132. if(fNumer >= fDenom)
  133. {
  134. fSqrDist = fA00+2.0f*fB0+fC;
  135. }
  136. else
  137. {
  138. fS = fNumer/fDenom;
  139. fT = 1.0f - fS;
  140. fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) + fT*(fA01*fS+fA11*fT+2.0f*fB1)+fC;
  141. }
  142. }
  143. }
  144. }
  145. return fabsf(fSqrDist);
  146. }
  147. static float OPC_SegmentSegmentSqrDist(const Segment& rkSeg0, const Segment& rkSeg1)
  148. {
  149. // Hook
  150. Point rkSeg0Direction = rkSeg0.ComputeDirection();
  151. Point rkSeg1Direction = rkSeg1.ComputeDirection();
  152. Point kDiff = rkSeg0.mP0 - rkSeg1.mP0;
  153. float fA00 = rkSeg0Direction.SquareMagnitude();
  154. float fA01 = -rkSeg0Direction.Dot(rkSeg1Direction);
  155. float fA11 = rkSeg1Direction.SquareMagnitude();
  156. float fB0 = kDiff.Dot(rkSeg0Direction);
  157. float fC = kDiff.SquareMagnitude();
  158. float fDet = fabsf(fA00*fA11-fA01*fA01);
  159. float fB1, fS, fT, fSqrDist, fTmp;
  160. if(fDet>=gs_fTolerance)
  161. {
  162. // line segments are not parallel
  163. fB1 = -kDiff.Dot(rkSeg1Direction);
  164. fS = fA01*fB1-fA11*fB0;
  165. fT = fA01*fB0-fA00*fB1;
  166. if(fS >= 0.0f)
  167. {
  168. if(fS <= fDet)
  169. {
  170. if(fT >= 0.0f)
  171. {
  172. if(fT <= fDet) // region 0 (interior)
  173. {
  174. // minimum at two interior points of 3D lines
  175. float fInvDet = 1.0f/fDet;
  176. fS *= fInvDet;
  177. fT *= fInvDet;
  178. fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) + fT*(fA01*fS+fA11*fT+2.0f*fB1)+fC;
  179. }
  180. else // region 3 (side)
  181. {
  182. fTmp = fA01+fB0;
  183. if(fTmp>=0.0f) fSqrDist = fA11+2.0f*fB1+fC;
  184. else if(-fTmp>=fA00) fSqrDist = fA00+fA11+fC+2.0f*(fB1+fTmp);
  185. else fSqrDist = fTmp*(-fTmp/fA00)+fA11+2.0f*fB1+fC;
  186. }
  187. }
  188. else // region 7 (side)
  189. {
  190. if(fB0>=0.0f) fSqrDist = fC;
  191. else if(-fB0>=fA00) fSqrDist = fA00+2.0f*fB0+fC;
  192. else fSqrDist = fB0*(-fB0/fA00)+fC;
  193. }
  194. }
  195. else
  196. {
  197. if ( fT >= 0.0 )
  198. {
  199. if ( fT <= fDet ) // region 1 (side)
  200. {
  201. fTmp = fA01+fB1;
  202. if(fTmp>=0.0f) fSqrDist = fA00+2.0f*fB0+fC;
  203. else if(-fTmp>=fA11) fSqrDist = fA00+fA11+fC+2.0f*(fB0+fTmp);
  204. else fSqrDist = fTmp*(-fTmp/fA11)+fA00+2.0f*fB0+fC;
  205. }
  206. else // region 2 (corner)
  207. {
  208. fTmp = fA01+fB0;
  209. if ( -fTmp <= fA00 )
  210. {
  211. if(fTmp>=0.0f) fSqrDist = fA11+2.0f*fB1+fC;
  212. else fSqrDist = fTmp*(-fTmp/fA00)+fA11+2.0f*fB1+fC;
  213. }
  214. else
  215. {
  216. fTmp = fA01+fB1;
  217. if(fTmp>=0.0f) fSqrDist = fA00+2.0f*fB0+fC;
  218. else if(-fTmp>=fA11) fSqrDist = fA00+fA11+fC+2.0f*(fB0+fTmp);
  219. else fSqrDist = fTmp*(-fTmp/fA11)+fA00+2.0f*fB0+fC;
  220. }
  221. }
  222. }
  223. else // region 8 (corner)
  224. {
  225. if ( -fB0 < fA00 )
  226. {
  227. if(fB0>=0.0f) fSqrDist = fC;
  228. else fSqrDist = fB0*(-fB0/fA00)+fC;
  229. }
  230. else
  231. {
  232. fTmp = fA01+fB1;
  233. if(fTmp>=0.0f) fSqrDist = fA00+2.0f*fB0+fC;
  234. else if(-fTmp>=fA11) fSqrDist = fA00+fA11+fC+2.0f*(fB0+fTmp);
  235. else fSqrDist = fTmp*(-fTmp/fA11)+fA00+2.0f*fB0+fC;
  236. }
  237. }
  238. }
  239. }
  240. else
  241. {
  242. if ( fT >= 0.0f )
  243. {
  244. if ( fT <= fDet ) // region 5 (side)
  245. {
  246. if(fB1>=0.0f) fSqrDist = fC;
  247. else if(-fB1>=fA11) fSqrDist = fA11+2.0f*fB1+fC;
  248. else fSqrDist = fB1*(-fB1/fA11)+fC;
  249. }
  250. else // region 4 (corner)
  251. {
  252. fTmp = fA01+fB0;
  253. if ( fTmp < 0.0f )
  254. {
  255. if(-fTmp>=fA00) fSqrDist = fA00+fA11+fC+2.0f*(fB1+fTmp);
  256. else fSqrDist = fTmp*(-fTmp/fA00)+fA11+2.0f*fB1+fC;
  257. }
  258. else
  259. {
  260. if(fB1>=0.0f) fSqrDist = fC;
  261. else if(-fB1>=fA11) fSqrDist = fA11+2.0f*fB1+fC;
  262. else fSqrDist = fB1*(-fB1/fA11)+fC;
  263. }
  264. }
  265. }
  266. else // region 6 (corner)
  267. {
  268. if ( fB0 < 0.0f )
  269. {
  270. if(-fB0>=fA00) fSqrDist = fA00+2.0f*fB0+fC;
  271. else fSqrDist = fB0*(-fB0/fA00)+fC;
  272. }
  273. else
  274. {
  275. if(fB1>=0.0f) fSqrDist = fC;
  276. else if(-fB1>=fA11) fSqrDist = fA11+2.0f*fB1+fC;
  277. else fSqrDist = fB1*(-fB1/fA11)+fC;
  278. }
  279. }
  280. }
  281. }
  282. else
  283. {
  284. // line segments are parallel
  285. if ( fA01 > 0.0f )
  286. {
  287. // direction vectors form an obtuse angle
  288. if ( fB0 >= 0.0f )
  289. {
  290. fSqrDist = fC;
  291. }
  292. else if ( -fB0 <= fA00 )
  293. {
  294. fSqrDist = fB0*(-fB0/fA00)+fC;
  295. }
  296. else
  297. {
  298. fB1 = -kDiff.Dot(rkSeg1Direction);
  299. fTmp = fA00+fB0;
  300. if ( -fTmp >= fA01 )
  301. {
  302. fSqrDist = fA00+fA11+fC+2.0f*(fA01+fB0+fB1);
  303. }
  304. else
  305. {
  306. fT = -fTmp/fA01;
  307. fSqrDist = fA00+2.0f*fB0+fC+fT*(fA11*fT+2.0f*(fA01+fB1));
  308. }
  309. }
  310. }
  311. else
  312. {
  313. // direction vectors form an acute angle
  314. if ( -fB0 >= fA00 )
  315. {
  316. fSqrDist = fA00+2.0f*fB0+fC;
  317. }
  318. else if ( fB0 <= 0.0f )
  319. {
  320. fSqrDist = fB0*(-fB0/fA00)+fC;
  321. }
  322. else
  323. {
  324. fB1 = -kDiff.Dot(rkSeg1Direction);
  325. if ( fB0 >= -fA01 )
  326. {
  327. fSqrDist = fA11+2.0f*fB1+fC;
  328. }
  329. else
  330. {
  331. fT = -fB0/fA01;
  332. fSqrDist = fC+fT*(2.0f*fB1+fA11*fT);
  333. }
  334. }
  335. }
  336. }
  337. return fabsf(fSqrDist);
  338. }
  339. inline_ float OPC_SegmentRaySqrDist(const Segment& rkSeg0, const Ray& rkSeg1)
  340. {
  341. return OPC_SegmentSegmentSqrDist(rkSeg0, Segment(rkSeg1.mOrig, rkSeg1.mOrig + rkSeg1.mDir));
  342. }
  343. static float OPC_SegmentTriangleSqrDist(const Segment& segment, const Point& p0, const Point& p1, const Point& p2)
  344. {
  345. // Hook
  346. const Point TriEdge0 = p1 - p0;
  347. const Point TriEdge1 = p2 - p0;
  348. const Point& rkSegOrigin = segment.GetOrigin();
  349. Point rkSegDirection = segment.ComputeDirection();
  350. Point kDiff = p0 - rkSegOrigin;
  351. float fA00 = rkSegDirection.SquareMagnitude();
  352. float fA01 = -rkSegDirection.Dot(TriEdge0);
  353. float fA02 = -rkSegDirection.Dot(TriEdge1);
  354. float fA11 = TriEdge0.SquareMagnitude();
  355. float fA12 = TriEdge0.Dot(TriEdge1);
  356. float fA22 = TriEdge1.Dot(TriEdge1);
  357. float fB0 = -kDiff.Dot(rkSegDirection);
  358. float fB1 = kDiff.Dot(TriEdge0);
  359. float fB2 = kDiff.Dot(TriEdge1);
  360. float fCof00 = fA11*fA22-fA12*fA12;
  361. float fCof01 = fA02*fA12-fA01*fA22;
  362. float fCof02 = fA01*fA12-fA02*fA11;
  363. float fDet = fA00*fCof00+fA01*fCof01+fA02*fCof02;
  364. Ray kTriSeg;
  365. Point kPt;
  366. float fSqrDist, fSqrDist0;
  367. if(fabsf(fDet)>=gs_fTolerance)
  368. {
  369. float fCof11 = fA00*fA22-fA02*fA02;
  370. float fCof12 = fA02*fA01-fA00*fA12;
  371. float fCof22 = fA00*fA11-fA01*fA01;
  372. float fInvDet = 1.0f/fDet;
  373. float fRhs0 = -fB0*fInvDet;
  374. float fRhs1 = -fB1*fInvDet;
  375. float fRhs2 = -fB2*fInvDet;
  376. float fR = fCof00*fRhs0+fCof01*fRhs1+fCof02*fRhs2;
  377. float fS = fCof01*fRhs0+fCof11*fRhs1+fCof12*fRhs2;
  378. float fT = fCof02*fRhs0+fCof12*fRhs1+fCof22*fRhs2;
  379. if ( fR < 0.0f )
  380. {
  381. if ( fS+fT <= 1.0f )
  382. {
  383. if ( fS < 0.0f )
  384. {
  385. if ( fT < 0.0f ) // region 4m
  386. {
  387. // min on face s=0 or t=0 or r=0
  388. kTriSeg.mOrig = p0;
  389. kTriSeg.mDir = TriEdge1;
  390. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  391. kTriSeg.mOrig = p0;
  392. kTriSeg.mDir = TriEdge0;
  393. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  394. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  395. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  396. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  397. }
  398. else // region 3m
  399. {
  400. // min on face s=0 or r=0
  401. kTriSeg.mOrig = p0;
  402. kTriSeg.mDir = TriEdge1;
  403. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  404. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  405. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  406. }
  407. }
  408. else if ( fT < 0.0f ) // region 5m
  409. {
  410. // min on face t=0 or r=0
  411. kTriSeg.mOrig = p0;
  412. kTriSeg.mDir = TriEdge0;
  413. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  414. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  415. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  416. }
  417. else // region 0m
  418. {
  419. // min on face r=0
  420. fSqrDist = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  421. }
  422. }
  423. else
  424. {
  425. if ( fS < 0.0f ) // region 2m
  426. {
  427. // min on face s=0 or s+t=1 or r=0
  428. kTriSeg.mOrig = p0;
  429. kTriSeg.mDir = TriEdge1;
  430. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  431. kTriSeg.mOrig = p1;
  432. kTriSeg.mDir = TriEdge1-TriEdge0;
  433. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  434. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  435. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  436. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  437. }
  438. else if ( fT < 0.0f ) // region 6m
  439. {
  440. // min on face t=0 or s+t=1 or r=0
  441. kTriSeg.mOrig = p0;
  442. kTriSeg.mDir = TriEdge0;
  443. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  444. kTriSeg.mOrig = p1;
  445. kTriSeg.mDir = TriEdge1-TriEdge0;
  446. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  447. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  448. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  449. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  450. }
  451. else // region 1m
  452. {
  453. // min on face s+t=1 or r=0
  454. kTriSeg.mOrig = p1;
  455. kTriSeg.mDir = TriEdge1-TriEdge0;
  456. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  457. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  458. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  459. }
  460. }
  461. }
  462. else if ( fR <= 1.0f )
  463. {
  464. if ( fS+fT <= 1.0f )
  465. {
  466. if ( fS < 0.0f )
  467. {
  468. if ( fT < 0.0f ) // region 4
  469. {
  470. // min on face s=0 or t=0
  471. kTriSeg.mOrig = p0;
  472. kTriSeg.mDir = TriEdge1;
  473. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  474. kTriSeg.mOrig = p0;
  475. kTriSeg.mDir = TriEdge0;
  476. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  477. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  478. }
  479. else // region 3
  480. {
  481. // min on face s=0
  482. kTriSeg.mOrig = p0;
  483. kTriSeg.mDir = TriEdge1;
  484. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  485. }
  486. }
  487. else if ( fT < 0.0f ) // region 5
  488. {
  489. // min on face t=0
  490. kTriSeg.mOrig = p0;
  491. kTriSeg.mDir = TriEdge0;
  492. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  493. }
  494. else // region 0
  495. {
  496. // global minimum is interior, done
  497. fSqrDist = fR*(fA00*fR+fA01*fS+fA02*fT+2.0f*fB0)
  498. +fS*(fA01*fR+fA11*fS+fA12*fT+2.0f*fB1)
  499. +fT*(fA02*fR+fA12*fS+fA22*fT+2.0f*fB2)
  500. +kDiff.SquareMagnitude();
  501. }
  502. }
  503. else
  504. {
  505. if ( fS < 0.0f ) // region 2
  506. {
  507. // min on face s=0 or s+t=1
  508. kTriSeg.mOrig = p0;
  509. kTriSeg.mDir = TriEdge1;
  510. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  511. kTriSeg.mOrig = p1;
  512. kTriSeg.mDir = TriEdge1-TriEdge0;
  513. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  514. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  515. }
  516. else if ( fT < 0.0f ) // region 6
  517. {
  518. // min on face t=0 or s+t=1
  519. kTriSeg.mOrig = p0;
  520. kTriSeg.mDir = TriEdge0;
  521. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  522. kTriSeg.mOrig = p1;
  523. kTriSeg.mDir = TriEdge1-TriEdge0;
  524. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  525. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  526. }
  527. else // region 1
  528. {
  529. // min on face s+t=1
  530. kTriSeg.mOrig = p1;
  531. kTriSeg.mDir = TriEdge1-TriEdge0;
  532. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  533. }
  534. }
  535. }
  536. else // fR > 1
  537. {
  538. if ( fS+fT <= 1.0f )
  539. {
  540. if ( fS < 0.0f )
  541. {
  542. if ( fT < 0.0f ) // region 4p
  543. {
  544. // min on face s=0 or t=0 or r=1
  545. kTriSeg.mOrig = p0;
  546. kTriSeg.mDir = TriEdge1;
  547. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  548. kTriSeg.mOrig = p0;
  549. kTriSeg.mDir = TriEdge0;
  550. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  551. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  552. kPt = rkSegOrigin+rkSegDirection;
  553. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  554. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  555. }
  556. else // region 3p
  557. {
  558. // min on face s=0 or r=1
  559. kTriSeg.mOrig = p0;
  560. kTriSeg.mDir = TriEdge1;
  561. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  562. kPt = rkSegOrigin+rkSegDirection;
  563. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  564. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  565. }
  566. }
  567. else if ( fT < 0.0f ) // region 5p
  568. {
  569. // min on face t=0 or r=1
  570. kTriSeg.mOrig = p0;
  571. kTriSeg.mDir = TriEdge0;
  572. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  573. kPt = rkSegOrigin+rkSegDirection;
  574. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  575. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  576. }
  577. else // region 0p
  578. {
  579. // min face on r=1
  580. kPt = rkSegOrigin+rkSegDirection;
  581. fSqrDist = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  582. }
  583. }
  584. else
  585. {
  586. if ( fS < 0.0f ) // region 2p
  587. {
  588. // min on face s=0 or s+t=1 or r=1
  589. kTriSeg.mOrig = p0;
  590. kTriSeg.mDir = TriEdge1;
  591. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  592. kTriSeg.mOrig = p1;
  593. kTriSeg.mDir = TriEdge1-TriEdge0;
  594. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  595. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  596. kPt = rkSegOrigin+rkSegDirection;
  597. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  598. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  599. }
  600. else if ( fT < 0.0f ) // region 6p
  601. {
  602. // min on face t=0 or s+t=1 or r=1
  603. kTriSeg.mOrig = p0;
  604. kTriSeg.mDir = TriEdge0;
  605. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  606. kTriSeg.mOrig = p1;
  607. kTriSeg.mDir = TriEdge1-TriEdge0;
  608. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  609. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  610. kPt = rkSegOrigin+rkSegDirection;
  611. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  612. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  613. }
  614. else // region 1p
  615. {
  616. // min on face s+t=1 or r=1
  617. kTriSeg.mOrig = p1;
  618. kTriSeg.mDir = TriEdge1-TriEdge0;
  619. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  620. kPt = rkSegOrigin+rkSegDirection;
  621. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  622. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  623. }
  624. }
  625. }
  626. }
  627. else
  628. {
  629. // segment and triangle are parallel
  630. kTriSeg.mOrig = p0;
  631. kTriSeg.mDir = TriEdge0;
  632. fSqrDist = OPC_SegmentRaySqrDist(segment, kTriSeg);
  633. kTriSeg.mDir = TriEdge1;
  634. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  635. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  636. kTriSeg.mOrig = p1;
  637. kTriSeg.mDir = TriEdge1 - TriEdge0;
  638. fSqrDist0 = OPC_SegmentRaySqrDist(segment, kTriSeg);
  639. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  640. fSqrDist0 = OPC_PointTriangleSqrDist(rkSegOrigin, p0, p1, p2);
  641. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  642. kPt = rkSegOrigin+rkSegDirection;
  643. fSqrDist0 = OPC_PointTriangleSqrDist(kPt, p0, p1, p2);
  644. if(fSqrDist0<fSqrDist) fSqrDist = fSqrDist0;
  645. }
  646. return fabsf(fSqrDist);
  647. }
  648. inline_ BOOL LSSCollider::LSSTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2)
  649. {
  650. // Stats
  651. mNbVolumePrimTests++;
  652. float s2 = OPC_SegmentTriangleSqrDist(mSeg, vert0, vert1, vert2);
  653. if(s2<mRadius2) return TRUE;
  654. return FALSE;
  655. }