Makefile.w32 9.1 KB

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  1. # Open Watcom makefile to build SDL2.dll for Win32
  2. # wmake -f Makefile.w32
  3. LIBNAME = SDL2
  4. MAJOR_VERSION = 2
  5. MINOR_VERSION = 23
  6. MICRO_VERSION = 0
  7. VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
  8. DESCRIPTION = Simple DirectMedia Layer 2
  9. LIBHOME = .
  10. DLLFILE = $(LIBHOME)/$(LIBNAME).dll
  11. LIBFILE = $(LIBHOME)/$(LIBNAME).lib
  12. EXPFILE = $(LIBHOME)/$(LIBNAME).exp
  13. LNKFILE = $(LIBNAME).lnk
  14. INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
  15. INCPATH+= -Iinclude
  16. INCPATH+= -I"src/video/khronos"
  17. TLIB = SDL2test.lib
  18. LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib
  19. CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
  20. # max warnings:
  21. CFLAGS+= -wx
  22. # newer OpenWatcom versions enable W303 by default
  23. CFLAGS+= -wcd=303
  24. # the include paths :
  25. CFLAGS+= $(INCPATH)
  26. CFLAGS_STATIC=$(CFLAGS)
  27. # building dll:
  28. CFLAGS_DLL =$(CFLAGS)
  29. CFLAGS_DLL+= -bd
  30. # we override the DECLSPEC define in begin_code.h, because we are using
  31. # an exports file to remove the _cdecl '_' prefix from the symbol names
  32. CFLAGS_DLL+= -DDECLSPEC=
  33. CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
  34. CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
  35. CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
  36. RCFLAGS = -q -r -bt=nt $(INCPATH)
  37. SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
  38. SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
  39. SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
  40. SRCS+= SDL_rwops.c SDL_power.c
  41. SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
  42. SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
  43. SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
  44. SDL_sensor.c SDL_touch.c
  45. SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
  46. SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
  47. SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
  48. SDL_render_sw.c SDL_rotate.c SDL_triangle.c
  49. SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
  50. SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
  51. SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
  52. SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
  53. SRCS+= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
  54. k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
  55. s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
  56. SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
  57. SRCS+= SDL_systimer.c
  58. SRCS+= SDL_sysloadso.c
  59. SRCS+= SDL_sysfilesystem.c
  60. SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
  61. SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
  62. SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
  63. SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
  64. SRCS+= SDL_dummysensor.c
  65. SRCS+= SDL_locale.c SDL_syslocale.c
  66. SRCS+= SDL_url.c SDL_sysurl.c
  67. SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
  68. SRCS+= SDL_hid.c SDL_windows.c SDL_xinput.c
  69. SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
  70. SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
  71. SRCS+= SDL_syspower.c
  72. SRCS+= SDL_d3dmath.c
  73. SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
  74. SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
  75. SRCS+= SDL_render_gl.c SDL_shaders_gl.c
  76. SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
  77. SRCS+= SDL_windowssensor.c
  78. SRCS+= SDL_syscond_cv.c
  79. SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
  80. SRCS+= SDL_dynapi.c
  81. RCSRCS+= version.rc
  82. OBJS = $(SRCS:.c=.obj)
  83. RCOBJS= $(RCSRCS:.rc=.res)
  84. .extensions:
  85. .extensions: .lib .dll .obj .res .c .rc .asm
  86. .c: ./src/libm;
  87. .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
  88. .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
  89. .c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
  90. .c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/opengl;./src/render/opengles2
  91. .rc: ./src/main/windows
  92. all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
  93. build_dll: .symbolic
  94. @echo * Compiling dll objects
  95. $(DLLFILE): build_dll $(OBJS) $(MOBJS) $(RCOBJS) $(LNKFILE)
  96. @echo * Linking: $@
  97. wlink @$(LNKFILE)
  98. wrc $(RCOBJS) $^@
  99. $(LIBFILE): $(DLLFILE)
  100. @echo * Creating LIB file: $@
  101. wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
  102. .c.obj:
  103. wcc386 $(CFLAGS_DLL) -fo=$^@ $<
  104. .rc.res:
  105. wrc $(RCFLAGS) -fo=$^@ $<
  106. SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
  107. wcc386 $(CFLAGS_DLL) -fo=$^@ $<
  108. SDL_cpuinfo.obj: SDL_cpuinfo.c
  109. wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
  110. SDL_wave.obj: SDL_wave.c
  111. wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
  112. SDL_blendfillrect.obj: SDL_blendfillrect.c
  113. wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
  114. SDL_blendline.obj: SDL_blendline.c
  115. wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
  116. SDL_blendpoint.obj: SDL_blendpoint.c
  117. wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
  118. SDL_RLEaccel.obj: SDL_RLEaccel.c
  119. wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
  120. # c99 mode needed because of structs with flexible array members in libusb.h
  121. SDL_hidapi.obj: SDL_hidapi.c
  122. wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
  123. # SDL2test
  124. TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
  125. SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
  126. SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
  127. SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
  128. SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
  129. TOBJS= $(TSRCS:.c=.obj)
  130. .c: ./src/test;
  131. SDL_test_assert.obj: SDL_test_assert.c
  132. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  133. SDL_test_common.obj: SDL_test_common.c
  134. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  135. SDL_test_compare.obj: SDL_test_compare.c
  136. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  137. SDL_test_crc32.obj: SDL_test_crc32.c
  138. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  139. SDL_test_font.obj: SDL_test_font.c
  140. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  141. SDL_test_fuzzer.obj: SDL_test_fuzzer.c
  142. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  143. SDL_test_harness.obj: SDL_test_harness.c
  144. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  145. SDL_test_imageBlit.obj: SDL_test_imageBlit.c
  146. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  147. SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
  148. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  149. SDL_test_imageFace.obj: SDL_test_imageFace.c
  150. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  151. SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
  152. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  153. SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
  154. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  155. SDL_test_log.obj: SDL_test_log.c
  156. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  157. SDL_test_md5.obj: SDL_test_md5.c
  158. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  159. SDL_test_random.obj: SDL_test_random.c
  160. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  161. SDL_test_memory.obj: SDL_test_memory.c
  162. wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
  163. build_tlib: .symbolic
  164. @echo * Compiling testlib objects
  165. $(TLIB): build_tlib $(TOBJS)
  166. @echo * Creating: $@
  167. wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
  168. $(LNKFILE): Makefile.w32
  169. @echo * Creating linker file: $@
  170. @%create $@
  171. @%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
  172. @%append $@ NAME $(DLLFILE)
  173. @for %i in ($(OBJS)) do @%append $@ FILE %i
  174. @for %i in ($(LIBS)) do @%append $@ LIB %i
  175. @%append $@ EXPORT=src/dynapi/SDL2.exports
  176. @%append $@ OPTION QUIET
  177. @%append $@ OPTION IMPF=$(EXPFILE)
  178. @%append $@ OPTION MAP=$(LIBHOME)/$^&.map
  179. @%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
  180. @%append $@ OPTION ELIMINATE
  181. @%append $@ OPTION OSNAME='Windows NT'
  182. @%append $@ OPTION SHOWDEAD
  183. clean: .SYMBOLIC
  184. @echo * Clean: $(LIBNAME)
  185. @if exist *.obj rm *.obj
  186. @if exist *.err rm *.err
  187. @if exist $(LNKFILE) rm $(LNKFILE)
  188. distclean: .SYMBOLIC clean
  189. @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
  190. @if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
  191. @if exist $(LIBFILE) rm $(LIBFILE)
  192. @if exist $(DLLFILE) rm $(DLLFILE)
  193. @if exist $(TLIB) rm $(TLIB)